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Update embedded.dm (#14854)
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@@ -159,7 +159,7 @@
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/datum/component/embedded/proc/jostleCheck()
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var/mob/living/carbon/victim = parent
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var/damage = weapon.w_class * pain_mult
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var/damage = weapon.w_class * jostle_pain_mult
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var/pain_chance_current = jostle_chance
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if(victim.m_intent == MOVE_INTENT_WALK || !(victim.mobility_flags & MOBILITY_STAND))
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pain_chance_current *= 0.5
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