mirror of
https://github.com/evilew/GS13-Citadel.git
synced 2026-08-26 14:48:03 +01:00
@@ -0,0 +1,3 @@
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/obj/effect/landmark/start/psychologist //GS13: Psychology job
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name = "Psychologist"
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icon_state = "Medical Doctor"
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@@ -0,0 +1,24 @@
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//GS13: Psych Pillbottles for Psychologist
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/obj/item/storage/pill_bottle/happinesspsych
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name = "happiness pill bottle"
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desc = "Contains pills used as a last resort means to temporarily stabilize depression and anxiety. WARNING: side effects may include slurred speech, drooling, and severe addiction."
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/obj/item/storage/pill_bottle/happinesspsych/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/reagent_containers/pill/happinesspsych(src)
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/obj/item/storage/pill_bottle/lsdpsych
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name = "mindbreaker toxin pill bottle"
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desc = "!FOR THERAPEUTIC USE ONLY! Contains pills used to alleviate the symptoms of Reality Dissociation Syndrome."
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/obj/item/storage/pill_bottle/lsdpsych/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/reagent_containers/pill/lsdpsych(src)
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/obj/item/storage/pill_bottle/paxpsych
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name = "pacification pill"
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desc = "Contains pills used to temporarily pacify patients that are deemed a harm to themselves or others."
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/obj/item/storage/pill_bottle/paxpsych/PopulateContents()
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for(var/i in 1 to 5)
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new /obj/item/reagent_containers/pill/paxpsych(src)
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+17
@@ -0,0 +1,17 @@
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/obj/structure/closet/secure_closet/psychology //GS13: Psychologist job equip locker
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name = "psychology locker"
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req_access = list(ACCESS_PSYCH)
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icon_state = "cabinet"
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/obj/structure/closet/secure_closet/psychology/PopulateContents()
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. = ..()
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new /obj/item/clothing/under/suit/black(src)
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new /obj/item/clothing/under/suit/black/skirt(src)
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new /obj/item/clothing/shoes/laceup/(src)
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new /obj/item/storage/backpack/medic(src)
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new /obj/item/radio/headset/headset_med(src)
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new /obj/item/clipboard(src)
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new /obj/item/clothing/suit/straight_jacket(src)
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new /obj/item/clothing/ears/earmuffs(src)
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new /obj/item/clothing/mask/muzzle(src)
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new /obj/item/clothing/glasses/sunglasses/blindfold(src)
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@@ -0,0 +1,43 @@
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/datum/job/psychologist
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title = "Psychologist"
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flag = MED_PSYCH
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department_head = list("Chief Medical Officer", "Head of Personnel")
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department_flag = MEDSCI
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faction = "Station"
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total_positions = 1
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spawn_positions = 1
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minimal_player_age = 1
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supervisors = "the chief medical officer, and head of personnel"
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selection_color = "#74b5e0"
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exp_requirements = 240
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exp_type = EXP_TYPE_CREW
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outfit = /datum/outfit/job/psychologist
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departments = DEPARTMENT_BITFLAG_MEDICAL
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access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_PSYCH)
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_PSYCH)
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paycheck = PAYCHECK_MEDIUM
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paycheck_department = ACCOUNT_MED
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bounty_types = CIV_JOB_MED
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display_order = JOB_DISPLAY_ORDER_PSYCH
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threat = 0.5
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/datum/outfit/job/psychologist
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name = "Psychologist"
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jobtype = /datum/job/psychologist
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belt = /obj/item/pda/medical
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ears = /obj/item/radio/headset/headset_med
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uniform = /obj/item/clothing/under/suit/black
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shoes = /obj/item/clothing/shoes/laceup
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l_hand = /obj/item/clipboard
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backpack = /obj/item/storage/backpack/medic
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satchel = /obj/item/storage/backpack/satchel/med
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duffelbag = /obj/item/storage/backpack/duffelbag/med
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backpack_contents = list(/obj/item/storage/pill_bottle/mannitol, /obj/item/storage/pill_bottle/psicodine, /obj/item/storage/pill_bottle/paxpsych, /obj/item/storage/pill_bottle/happinesspsych, /obj/item/storage/pill_bottle/lsdpsych)
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chameleon_extras = /obj/item/gun/syringe
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@@ -0,0 +1,18 @@
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//GS13: Pysch pills
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/obj/item/reagent_containers/pill/lsdpsych
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name = "antipsychotic pill"
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desc = "Talk to your healthcare provider immediately if hallucinations worsen or new hallucinations emerge."
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icon_state = "pill14"
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list_reagents = list(/datum/reagent/toxin/mindbreaker = 5)
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/obj/item/reagent_containers/pill/happinesspsych
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name = "mood stabilizer pill"
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desc = "Used to temporarily alleviate anxiety and depression, take only as prescribed."
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icon_state = "pill_happy"
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list_reagents = list(/datum/reagent/drug/happiness = 5)
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/obj/item/reagent_containers/pill/paxpsych
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name = "pacification pill"
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desc = "Used to temporarily suppress violent, homicidal, or suicidal behavior in patients."
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icon_state = "pill12"
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list_reagents = list(/datum/reagent/pax = 5)
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@@ -66,6 +66,7 @@
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#define ACCESS_CLONING 68 //Cloning room and clone pod ejection
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#define ACCESS_ENTER_GENPOP 69
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#define ACCESS_LEAVE_GENPOP 70
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#define ACCESS_PSYCH 71 //GS13: Psychology room doors
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//BEGIN CENTCOM ACCESS
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/*Should leave plenty of room if we need to add more access levels.
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+10
-8
@@ -28,6 +28,7 @@
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#define PARAMEDIC (1<<7)
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#define JR_DOCTOR (1<<8)
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#define JR_SCIENTIST (1<<9)
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#define MED_PSYCH (1<<10)
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#define CIVILIAN (1<<2)
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@@ -87,14 +88,15 @@
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#define JOB_DISPLAY_ORDER_CHEMIST 24
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#define JOB_DISPLAY_ORDER_VIROLOGIST 25
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#define JOB_DISPLAY_ORDER_GENETICIST 26
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#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 27
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#define JOB_DISPLAY_ORDER_SCIENTIST 28
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#define JOB_DISPLAY_ORDER_ROBOTICIST 29
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#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 30
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#define JOB_DISPLAY_ORDER_WARDEN 31
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#define JOB_DISPLAY_ORDER_DETECTIVE 32
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#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 33
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#define JOB_DISPLAY_ORDER_PRISONER 34
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#define JOB_DISPLAY_ORDER_PSYCH 27 //GS13: Psychologist
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#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 28
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#define JOB_DISPLAY_ORDER_SCIENTIST 29
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#define JOB_DISPLAY_ORDER_ROBOTICIST 30
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#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 31
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#define JOB_DISPLAY_ORDER_WARDEN 32
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#define JOB_DISPLAY_ORDER_DETECTIVE 33
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#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 34
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#define JOB_DISPLAY_ORDER_PRISONER 35
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#define DEPARTMENT_UNASSIGNED "No department assigned"
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@@ -20,7 +20,7 @@
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jobs_to_revolt = list("Assistant")
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nation_name = pick("Assa", "Mainte", "Tunnel", "Gris", "Grey", "Liath", "Grigio", "Ass", "Assi")
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if("white")
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jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Paramedic", "Virologist")
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jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Paramedic", "Psychologist", "Virologist") //GS13 edit: Psychologist job
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nation_name = pick("Mede", "Healtha", "Recova", "Chemi", "Geneti", "Viro", "Psych")
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if("yellow")
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jobs_to_revolt = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
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@@ -134,7 +134,7 @@
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ACCESS_HYDROPONICS, ACCESS_LIBRARY, ACCESS_LAWYER, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_QM, ACCESS_SURGERY,
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ACCESS_THEATRE, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_MAILSORTING, ACCESS_WEAPONS,
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ACCESS_VAULT, ACCESS_MINING_STATION, ACCESS_XENOBIOLOGY, ACCESS_CE, ACCESS_HOP, ACCESS_HOS, ACCESS_RC_ANNOUNCE,
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ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_CLONING)
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ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_CLONING, ACCESS_PSYCH) //GS13: Psychologist job
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/proc/get_all_centcom_access()
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return list(ACCESS_CENT_GENERAL, ACCESS_CENT_THUNDER, ACCESS_CENT_SPECOPS, ACCESS_CENT_MEDICAL, ACCESS_CENT_LIVING, ACCESS_CENT_STORAGE, ACCESS_CENT_TELEPORTER, ACCESS_CENT_CAPTAIN)
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@@ -162,7 +162,7 @@
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if(2) //security
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return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_HOS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP,)
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if(3) //medbay
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return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO)
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return list(ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_CMO, ACCESS_PSYCH) //GS13: Psychologist job
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if(4) //research
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return list(ACCESS_RESEARCH, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_GENETICS, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_MINISAT, ACCESS_RD, ACCESS_NETWORK)
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if(5) //engineering and maintenance
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@@ -329,6 +329,8 @@
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return "Network Access"
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if(ACCESS_CLONING)
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return "Cloning Room"
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if(ACCESS_PSYCH)
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return "Psychology Office" //GS13: Psychologist job
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/proc/get_centcom_access_desc(A)
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switch(A)
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@@ -354,8 +356,8 @@
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/proc/get_all_jobs()
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return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
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"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer", "Engineering Intern",
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"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Paramedic", "Medical Resident",
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"Research Director", "Scientist", "Roboticist", "Research Student", "Head of Security", "Warden", "Detective", "Security Officer", "Security Cadet", "Prisoner") //Rookie roles
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"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Paramedic", "Psychologist", "Medical Resident",
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"Research Director", "Scientist", "Roboticist", "Research Student", "Head of Security", "Warden", "Detective", "Security Officer", "Security Cadet", "Prisoner") //Rookie + Psychologist roles
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/proc/get_all_job_icons() //For all existing HUD icons
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return get_all_jobs() + list("Prisoner")
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@@ -76,6 +76,9 @@
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/datum/job/paramedic
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alt_titles = list ("Emergency Medical Technician", "Search and Rescue Technician", "Trauma Team Responder")
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/datum/job/psychologist
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alt_titles = list("Therapist", "Psychiatrist")
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/datum/job/junior_doctor
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alt_titles = list("Medical Student", "Fellow", "Trainee Pharmacy Technician", "Trainee Pharmacist", "Junior Pathologist")
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@@ -23,10 +23,10 @@
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access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
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ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
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ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
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ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS, ACCESS_PSYCH) //GS13 edit: Psychologist job
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM,
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ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
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ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
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ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS, ACCESS_PSYCH) //GS13 edit: Psychologist job
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paycheck = PAYCHECK_COMMAND
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paycheck_department = ACCOUNT_MED
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bounty_types = CIV_JOB_MED
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@@ -25,13 +25,13 @@
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ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
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ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
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ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_VAULT,
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ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY)
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_PSYCH) //GS13 edit: Psychologist job
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
|
||||
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
|
||||
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
|
||||
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_LAWYER,
|
||||
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_VAULT,
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY)
|
||||
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_PSYCH) //GS13 edit: Psychologist job
|
||||
paycheck = PAYCHECK_COMMAND
|
||||
paycheck_department = ACCOUNT_SRV
|
||||
bounty_types = CIV_JOB_RANDOM
|
||||
|
||||
@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(command_positions, list(
|
||||
"Research Director",
|
||||
"Chief Medical Officer",
|
||||
"Quartermaster"))
|
||||
//GS13 edit: Trainee roles
|
||||
//GS13 edit: Trainee roles + Psychologist
|
||||
GLOBAL_LIST_INIT(engineering_positions, list(
|
||||
"Chief Engineer",
|
||||
"Station Engineer",
|
||||
@@ -21,6 +21,7 @@ GLOBAL_LIST_INIT(medical_positions, list(
|
||||
"Virologist",
|
||||
"Paramedic",
|
||||
"Chemist",
|
||||
"Psychologist",
|
||||
"Medical Resident"))
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
@@ -333,6 +333,7 @@
|
||||
"CHIEF MEDICAL OFFICERS",
|
||||
"MEDICAL DOCTORS",
|
||||
"PARAMEDICS",
|
||||
"PSYCHOLOGISTS",
|
||||
"CHEMISTS",
|
||||
"GENETICISTS",
|
||||
"VIROLOGISTS",
|
||||
|
||||
@@ -3965,6 +3965,7 @@
|
||||
#include "GainStation13\code\game\area\ruins.dm"
|
||||
#include "GainStation13\code\game\objects\tiles.dm"
|
||||
#include "GainStation13\code\game\objects\turfs.dm"
|
||||
#include "GainStation13\code\game\objects\effects\landmarks.dm"
|
||||
#include "GainStation13\code\game\objects\effects\posters.dm"
|
||||
#include "GainStation13\code\game\objects\effects\decals\cleanable\misc.dm"
|
||||
#include "GainStation13\code\game\objects\effects\spawners\choco_slime_delivery.dm"
|
||||
@@ -3973,11 +3974,13 @@
|
||||
#include "GainStation13\code\game\objects\items\RCD.dm"
|
||||
#include "GainStation13\code\game\objects\items\toys.dm"
|
||||
#include "GainStation13\code\game\objects\items\storage\bags.dm"
|
||||
#include "GainStation13\code\game\objects\items\storage\firstaid.dm"
|
||||
#include "GainStation13\code\game\objects\structures\barsigns.dm"
|
||||
#include "GainStation13\code\game\objects\structures\crate.dm"
|
||||
#include "GainStation13\code\game\objects\structures\medikit.dm"
|
||||
#include "GainStation13\code\game\objects\structures\sofa.dm"
|
||||
#include "GainStation13\code\game\objects\structures\statues.dm"
|
||||
#include "GainStation13\code\game\objects\structures\crates_lockers\closets\secure\psychology.dm"
|
||||
#include "GainStation13\code\game\turfs\closed.dm"
|
||||
#include "GainStation13\code\game\turfs\open.dm"
|
||||
#include "GainStation13\code\machinery\adipoelectric_generator.dm"
|
||||
@@ -4041,6 +4044,7 @@
|
||||
#include "GainStation13\code\modules\hydroponics\lipoplant.dm"
|
||||
#include "GainStation13\code\modules\hydroponics\munchies_weed.dm"
|
||||
#include "GainStation13\code\modules\hydroponics\grown\berries.dm"
|
||||
#include "GainStation13\code\modules\jobs\job_types\psychologist.dm"
|
||||
#include "GainStation13\code\modules\loadout\backpack.dm"
|
||||
#include "GainStation13\code\modules\loadout\gloves.dm"
|
||||
#include "GainStation13\code\modules\loadout\neck.dm"
|
||||
@@ -4080,6 +4084,7 @@
|
||||
#include "GainStation13\code\modules\reagents\chemistry\recipes\others.dm"
|
||||
#include "GainStation13\code\modules\reagents\chemistry\recipes\ROCKANDSTONEdrinks.dm"
|
||||
#include "GainStation13\code\modules\reagents\reagent_containers\barrel_tank.dm"
|
||||
#include "GainStation13\code\modules\reagents\reagent_containers\pill.dm"
|
||||
#include "GainStation13\code\modules\research\designs\autolathe.dm"
|
||||
#include "GainStation13\code\modules\research\designs\biogen.dm"
|
||||
#include "GainStation13\code\modules\research\designs\borg.dm"
|
||||
|
||||
Reference in New Issue
Block a user