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makes processor overload require less people to spawn, but gives it a lower weight. also adds in a light processor overload, which is more likely to spawn but doesn't destroy processors
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@@ -1,8 +1,11 @@
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/datum/round_event_control/processor_overload
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name = "Processor Overload"
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typepath = /datum/round_event/processor_overload
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weight = 15
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min_players = 20
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// GS13 EDIT
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weight = 10 // from 15 to 10, because of the change below
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min_players = 10 // from 20 to 10, we want to have a chance of this spawning but not to shaft REALLY low pop
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max_occurrences = 3 // from INF to 3, let's not have them blow up constantly
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// GS13 END EDIT
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category = EVENT_CATEGORY_ENGINEERING
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description = "Emps the telecomm processors, scrambling radio speech. Might blow up a few."
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