makes processor overload require less people to spawn, but gives it a lower weight. also adds in a light processor overload, which is more likely to spawn but doesn't destroy processors

This commit is contained in:
Phantastic-Swan
2025-08-01 12:59:58 +02:00
parent ff7b6c0bd3
commit 81c905532f
3 changed files with 38 additions and 12 deletions
+5 -2
View File
@@ -1,8 +1,11 @@
/datum/round_event_control/processor_overload
name = "Processor Overload"
typepath = /datum/round_event/processor_overload
weight = 15
min_players = 20
// GS13 EDIT
weight = 10 // from 15 to 10, because of the change below
min_players = 10 // from 20 to 10, we want to have a chance of this spawning but not to shaft REALLY low pop
max_occurrences = 3 // from INF to 3, let's not have them blow up constantly
// GS13 END EDIT
category = EVENT_CATEGORY_ENGINEERING
description = "Emps the telecomm processors, scrambling radio speech. Might blow up a few."