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brings back telebaton stamina damage up. They may have been OP before, but nerfing the heads main and often only weapon so that it can't even stam crit is too much
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@@ -405,8 +405,8 @@
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off_icon_state = "telebaton_0"
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on_item_state = "telebaton_1"
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force_on = 10
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cooldown = 40 //gs13 change - telebaton nerf
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stam_dmg = 10 //gs13 change - telebaton nerf
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cooldown = 40 //gs13 change - telebaton balancing
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stam_dmg = 40 //gs13 change - telebaton balancing
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force_off = 0
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weight_class_on = WEIGHT_CLASS_BULKY
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total_mass = TOTAL_MASS_NORMAL_ITEM
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