mirror of
https://github.com/evilew/GS13-Citadel.git
synced 2026-08-26 14:48:03 +01:00
638 lines
22 KiB
Plaintext
638 lines
22 KiB
Plaintext
#define SHUTTER_MOVEMENT_DURATION 0.4 SECONDS
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#define SHUTTER_WAIT_DURATION 0.2 SECONDS
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/// Maximum number of station trait buttons we will display, please think hard before creating scenarios where there are more than this
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#define MAX_STATION_TRAIT_BUTTONS_VERTICAL 3
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/datum/hud/new_player
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///Whether the menu is currently on the client's screen or not
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var/menu_hud_status = TRUE
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var/list/shown_station_trait_buttons
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/datum/hud/new_player/New(mob/dead/new_player/owner)
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. = ..()
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if(!owner.age_verify())
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return
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populate_buttons(owner)
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/datum/hud/new_player/proc/populate_buttons(mob/dead/new_player/owner)
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var/list/buttons = subtypesof(/atom/movable/screen/lobby)
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for (var/atom/movable/screen/lobby/lobbyscreen as anything in buttons)
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if (!initial(lobbyscreen.always_available))
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continue
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lobbyscreen = new lobbyscreen(our_hud = src)
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lobbyscreen.SlowInit()
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static_inventory += lobbyscreen
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if(!lobbyscreen.always_shown)
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lobbyscreen.RegisterSignal(src, COMSIG_HUD_LOBBY_COLLAPSED, TYPE_PROC_REF(/atom/movable/screen/lobby, collapse_button))
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lobbyscreen.RegisterSignal(src, COMSIG_HUD_LOBBY_EXPANDED, TYPE_PROC_REF(/atom/movable/screen/lobby, expand_button))
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if(owner.client.is_localhost())
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var/atom/movable/screen/lobby/button/start_now/start_button = new(our_hud = src)
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start_button.SlowInit()
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static_inventory += start_button
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start_button.RegisterSignal(src, COMSIG_HUD_LOBBY_COLLAPSED, TYPE_PROC_REF(/atom/movable/screen/lobby, collapse_button))
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start_button.RegisterSignal(src, COMSIG_HUD_LOBBY_EXPANDED, TYPE_PROC_REF(/atom/movable/screen/lobby, expand_button))
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show_hud(hud_version)
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/// Load and then display the buttons for relevant station traits
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/datum/hud/new_player/proc/show_station_trait_buttons()
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var/mob/dead/new_player/user = mymob
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if (!user.age_verify())
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return
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for (var/datum/station_trait/trait as anything in GLOB.lobby_station_traits)
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if (QDELETED(trait) || !trait.can_display_lobby_button(mymob.client))
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remove_station_trait_button(trait)
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continue
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if(LAZYACCESS(shown_station_trait_buttons, trait))
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continue
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var/atom/movable/screen/lobby/button/sign_up/sign_up_button = new(our_hud = src)
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trait.setup_lobby_button(sign_up_button)
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static_inventory |= sign_up_button
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LAZYSET(shown_station_trait_buttons, trait, sign_up_button)
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RegisterSignal(trait, COMSIG_PARENT_QDELETING, PROC_REF(remove_station_trait_button))
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place_station_trait_buttons()
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/// Display the buttosn for relevant station traits.
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/datum/hud/new_player/proc/place_station_trait_buttons()
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if(hud_version != HUD_STYLE_STANDARD || !mymob?.client)
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return
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var/y_offset = 397
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var/x_offset = 233
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var/y_button_offset = 27
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var/x_button_offset = -27
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var/iteration = 0
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for(var/trait in shown_station_trait_buttons)
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var/atom/movable/screen/lobby/button/sign_up/sign_up_button = shown_station_trait_buttons[trait]
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iteration++
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sign_up_button.screen_loc = offset_to_screen_loc(x_offset, y_offset, mymob.client.view)
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mymob.client.screen |= sign_up_button
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if (iteration >= MAX_STATION_TRAIT_BUTTONS_VERTICAL)
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iteration = 0
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y_offset = 397
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x_offset += x_button_offset
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else
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y_offset += y_button_offset
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/// Remove a station trait button, then re-order the rest.
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/datum/hud/new_player/proc/remove_station_trait_button(datum/station_trait/trait)
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SIGNAL_HANDLER
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var/atom/movable/screen/lobby/button/sign_up/button = LAZYACCESS(shown_station_trait_buttons, trait)
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if(!button)
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return
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LAZYREMOVE(shown_station_trait_buttons, trait)
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UnregisterSignal(trait, COMSIG_PARENT_QDELETING)
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static_inventory -= button
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qdel(button)
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place_station_trait_buttons()
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/atom/movable/screen/lobby
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plane = SPLASHSCREEN_PLANE
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layer = LOBBY_MENU_LAYER
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screen_loc = "TOP,CENTER"
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///Whether this HUD element can be hidden from the client's "screen" (moved off-screen) or not
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var/always_shown = FALSE
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/// If true we will create this button every time the HUD is generated
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var/always_available = TRUE
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/atom/movable/screen/lobby/New(loc, datum/hud/our_hud, ...)
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set_new_hud(our_hud)
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return ..()
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/// Run sleeping actions after initialize
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/atom/movable/screen/lobby/proc/SlowInit()
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return
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///Animates moving the button off-screen
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/atom/movable/screen/lobby/proc/collapse_button()
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SIGNAL_HANDLER
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//wait for the shutter to come down
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animate(src, transform = transform, time = SHUTTER_MOVEMENT_DURATION + SHUTTER_WAIT_DURATION)
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//then pull the buttons up with the shutter
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animate(transform = transform.Translate(x = 0, y = 146), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_IN)
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///Animates moving the button back into place
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/atom/movable/screen/lobby/proc/expand_button()
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SIGNAL_HANDLER
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//the buttons are off-screen, so we sync them up to come down with the shutter
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animate(src, transform = matrix(), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_OUT)
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/atom/movable/screen/lobby/background
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icon = 'icons/hud/lobby/background.dmi'
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icon_state = "background"
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screen_loc = "TOP,CENTER:-61"
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/atom/movable/screen/lobby/button
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mouse_over_pointer = MOUSE_HAND_POINTER
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///Is the button currently enabled?
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VAR_PROTECTED/enabled = TRUE
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///Is the button currently being hovered over with the mouse?
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var/highlighted = FALSE
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///Should this button play the select sound?
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var/select_sound_play = TRUE
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/atom/movable/screen/lobby/button/Click(location, control, params)
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if(usr != get_mob())
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return
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var/mob/dead/new_player/user = usr
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if(!user.age_verify())
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return
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. = ..()
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if(!enabled)
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return
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flick("[base_icon_state]_pressed", src)
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if(select_sound_play)
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var/sound/ui_select_sound = sound('sound/misc/menu/ui_select1.ogg')
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ui_select_sound.frequency = get_rand_frequency_low_range()
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SEND_SOUND(hud.mymob, ui_select_sound)
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update_appearance(UPDATE_ICON)
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return TRUE
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/atom/movable/screen/lobby/button/MouseEntered(location,control,params)
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if(usr != get_mob())
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return
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var/mob/dead/new_player/user = usr
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if(!user.age_verify())
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return
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. = ..()
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highlighted = TRUE
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update_appearance(UPDATE_ICON)
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/atom/movable/screen/lobby/button/MouseExited()
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if(usr != get_mob())
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return
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var/mob/dead/new_player/user = usr
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if(!user.age_verify())
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return
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. = ..()
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highlighted = FALSE
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update_appearance(UPDATE_ICON)
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/atom/movable/screen/lobby/button/update_icon(updates)
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. = ..()
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if(!enabled)
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icon_state = "[base_icon_state]_disabled"
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return
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else if(highlighted)
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icon_state = "[base_icon_state]_highlighted"
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return
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icon_state = base_icon_state
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///Updates the button's status: TRUE to enable interaction with the button, FALSE to disable
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/atom/movable/screen/lobby/button/proc/set_button_status(status)
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if(status == enabled)
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return FALSE
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enabled = status
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update_appearance(UPDATE_ICON)
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mouse_over_pointer = enabled ? MOUSE_HAND_POINTER : MOUSE_INACTIVE_POINTER
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return TRUE
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///Prefs menu
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/atom/movable/screen/lobby/button/character_setup
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name = "View Character Setup"
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screen_loc = "TOP:-70,CENTER:-54"
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icon = 'icons/hud/lobby/character_setup.dmi'
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icon_state = "character_setup"
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base_icon_state = "character_setup"
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/atom/movable/screen/lobby/button/character_setup/Click(location, control, params)
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. = ..()
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if(!.)
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return
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hud.mymob.client.prefs.current_tab = SETTINGS_TAB
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hud.mymob.client.prefs.ShowChoices(hud.mymob)
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///Button that appears before the game has started
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/atom/movable/screen/lobby/button/ready
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name = "Toggle Readiness"
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screen_loc = "TOP:-8,CENTER:-65"
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icon = 'icons/hud/lobby/ready.dmi'
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icon_state = "not_ready"
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base_icon_state = "not_ready"
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///Whether we are readied up for the round or not
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var/ready = FALSE
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/atom/movable/screen/lobby/button/ready/Initialize(mapload)
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. = ..()
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switch(SSticker.current_state)
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if(GAME_STATE_PREGAME, GAME_STATE_STARTUP)
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RegisterSignal(SSticker, COMSIG_TICKER_ENTER_SETTING_UP, PROC_REF(hide_ready_button))
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if(GAME_STATE_SETTING_UP)
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set_button_status(FALSE)
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RegisterSignal(SSticker, COMSIG_TICKER_ERROR_SETTING_UP, PROC_REF(show_ready_button))
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else
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set_button_status(FALSE)
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/atom/movable/screen/lobby/button/ready/proc/hide_ready_button()
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SIGNAL_HANDLER
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set_button_status(FALSE)
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UnregisterSignal(SSticker, COMSIG_TICKER_ENTER_SETTING_UP)
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RegisterSignal(SSticker, COMSIG_TICKER_ERROR_SETTING_UP, PROC_REF(show_ready_button))
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/atom/movable/screen/lobby/button/ready/proc/show_ready_button()
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SIGNAL_HANDLER
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set_button_status(TRUE)
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UnregisterSignal(SSticker, COMSIG_TICKER_ERROR_SETTING_UP)
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RegisterSignal(SSticker, COMSIG_TICKER_ENTER_SETTING_UP, PROC_REF(hide_ready_button))
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/atom/movable/screen/lobby/button/ready/Click(location, control, params)
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. = ..()
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if(!.)
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return
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var/mob/dead/new_player/new_player = hud.mymob
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ready = !ready
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if(ready)
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new_player.ready = PLAYER_READY_TO_PLAY
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base_icon_state = "ready"
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else
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new_player.ready = PLAYER_NOT_READY
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base_icon_state = "not_ready"
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update_appearance(UPDATE_ICON)
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SEND_SIGNAL(hud, COMSIG_HUD_PLAYER_READY_TOGGLE)
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///Shown when the game has started
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/atom/movable/screen/lobby/button/join
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name = "Join Game"
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screen_loc = "TOP:-13,CENTER:-58"
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icon = 'icons/hud/lobby/join.dmi'
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icon_state = "" //Default to not visible
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base_icon_state = "join_game"
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enabled = null // set in init
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/atom/movable/screen/lobby/button/join/Initialize(mapload)
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. = ..()
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switch(SSticker.current_state)
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if(GAME_STATE_PREGAME, GAME_STATE_STARTUP)
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set_button_status(FALSE)
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RegisterSignal(SSticker, COMSIG_TICKER_ENTER_SETTING_UP, PROC_REF(show_join_button))
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if(GAME_STATE_SETTING_UP)
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set_button_status(TRUE)
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RegisterSignal(SSticker, COMSIG_TICKER_ERROR_SETTING_UP, PROC_REF(hide_join_button))
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else
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set_button_status(TRUE)
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/atom/movable/screen/lobby/button/join/Click(location, control, params)
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. = ..()
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if(!.)
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return
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if(!SSticker?.IsRoundInProgress())
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to_chat(hud.mymob, span_boldwarning("The round is either not ready, or has already finished..."))
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return
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//Determines Relevent Population Cap
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var/relevant_cap
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var/hpc = CONFIG_GET(number/hard_popcap)
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var/epc = CONFIG_GET(number/extreme_popcap)
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if(hpc && epc)
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relevant_cap = min(hpc, epc)
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else
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relevant_cap = max(hpc, epc)
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var/mob/dead/new_player/new_player = hud.mymob
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//GS13 EDIT
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var/ooc_length = length(new_player?.client?.prefs?.features["ooc_notes"])
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if(ooc_length < 50)
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to_chat(usr, "<span class='danger'>You need to set your OOC text or make it longer! (50 character minimum) This can be done in the background tab under the character settings menu.</span>")
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return
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var/flavor_length = length(new_player?.client?.prefs?.features["flavor_text"])
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if(flavor_length < 50)
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to_chat(usr, "<span class='danger'>You need to set your flavor text or make it longer! (50 character minimum) This can be done in the background tab under the character settings menu.</span>")
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return
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//GS13 EDIT END
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if(SSticker.queued_players.len || (relevant_cap && living_player_count() >= relevant_cap && !(ckey(new_player.key) in GLOB.admin_datums)))
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to_chat(new_player, span_danger("[CONFIG_GET(string/hard_popcap_message)]"))
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var/queue_position = SSticker.queued_players.Find(new_player)
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if(queue_position == 1)
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to_chat(new_player, span_notice("You are next in line to join the game. You will be notified when a slot opens up."))
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else if(queue_position)
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to_chat(new_player, span_notice("There are [queue_position-1] players in front of you in the queue to join the game."))
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else
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SSticker.queued_players += new_player
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to_chat(new_player, span_notice("You have been added to the queue to join the game. Your position in queue is [SSticker.queued_players.len]."))
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return
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new_player.LateChoices()
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/atom/movable/screen/lobby/button/join/proc/show_join_button()
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SIGNAL_HANDLER
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set_button_status(TRUE)
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UnregisterSignal(SSticker, COMSIG_TICKER_ENTER_SETTING_UP)
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RegisterSignal(SSticker, COMSIG_TICKER_ERROR_SETTING_UP, PROC_REF(hide_join_button))
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/atom/movable/screen/lobby/button/join/proc/hide_join_button()
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SIGNAL_HANDLER
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set_button_status(FALSE)
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UnregisterSignal(SSticker, COMSIG_TICKER_ERROR_SETTING_UP)
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RegisterSignal(SSticker, COMSIG_TICKER_ENTER_SETTING_UP, PROC_REF(show_join_button))
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/atom/movable/screen/lobby/button/observe
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name = "Observe"
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screen_loc = "TOP:-40,CENTER:-54"
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icon = 'icons/hud/lobby/observe.dmi'
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icon_state = "observe_disabled"
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base_icon_state = "observe"
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enabled = null // set in init
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/atom/movable/screen/lobby/button/observe/Initialize(mapload)
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. = ..()
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if(SSticker.current_state > GAME_STATE_STARTUP)
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set_button_status(TRUE)
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else
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set_button_status(FALSE)
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RegisterSignal(SSticker, COMSIG_TICKER_ENTER_PREGAME, PROC_REF(enable_observing))
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/atom/movable/screen/lobby/button/observe/Click(location, control, params)
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. = ..()
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if(!.)
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return
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var/mob/dead/new_player/new_player = hud.mymob
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new_player.make_me_an_observer()
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/atom/movable/screen/lobby/button/observe/proc/enable_observing()
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SIGNAL_HANDLER
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flick("[base_icon_state]_enabled", src)
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set_button_status(TRUE)
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UnregisterSignal(SSticker, COMSIG_TICKER_ENTER_PREGAME, PROC_REF(enable_observing))
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//Subtype the bottom buttons away so the collapse/expand shutter goes behind them
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/atom/movable/screen/lobby/button/bottom
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layer = LOBBY_BOTTOM_BUTTON_LAYER
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icon = 'icons/hud/lobby/bottom_buttons.dmi'
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/atom/movable/screen/lobby/button/bottom/settings
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name = "View Game Preferences"
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icon_state = "settings"
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base_icon_state = "settings"
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screen_loc = "TOP:-122,CENTER:+29"
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/atom/movable/screen/lobby/button/bottom/settings/Click(location, control, params)
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. = ..()
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if(!.)
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return
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hud.mymob.client.prefs.current_tab = PREFERENCES_TAB
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hud.mymob.client.prefs.ShowChoices(hud.mymob)
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/atom/movable/screen/lobby/button/bottom/changelog_button
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name = "View Changelog"
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icon_state = "changelog"
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base_icon_state = "changelog"
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screen_loc ="TOP:-122,CENTER:+57"
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/atom/movable/screen/lobby/button/bottom/changelog_button/Click(location, control, params)
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. = ..()
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usr.client?.changelog()
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/atom/movable/screen/lobby/button/bottom/crew_manifest
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name = "View Crew Manifest"
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icon_state = "crew_manifest"
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base_icon_state = "crew_manifest"
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screen_loc = "TOP:-122,CENTER:+2"
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/atom/movable/screen/lobby/button/bottom/crew_manifest/Click(location, control, params)
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. = ..()
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if(!.)
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return
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var/mob/dead/new_player/new_player = hud.mymob
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new_player.ViewManifest()
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/atom/movable/screen/lobby/button/bottom/poll
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name = "View Available Polls"
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icon_state = "poll"
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base_icon_state = "poll"
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screen_loc = "TOP:-122,CENTER:-26"
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///Whether the button should have a New Poll notification overlay
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var/new_poll = FALSE
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/atom/movable/screen/lobby/button/bottom/poll/SlowInit(mapload)
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. = ..()
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if(!usr)
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return
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var/mob/dead/new_player/new_player = usr
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if(is_guest_key(new_player.key))
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set_button_status(FALSE)
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return
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if(!SSdbcore.Connect())
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set_button_status(FALSE)
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return
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var/isadmin = FALSE
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if(new_player.client?.holder)
|
|
isadmin = TRUE
|
|
var/datum/db_query/query_get_new_polls = SSdbcore.NewQuery({"
|
|
SELECT id FROM [format_table_name("poll_question")]
|
|
WHERE (adminonly = 0 OR :isadmin = 1)
|
|
AND Now() BETWEEN starttime AND endtime
|
|
AND deleted = 0
|
|
AND id NOT IN (
|
|
SELECT pollid FROM [format_table_name("poll_vote")]
|
|
WHERE ckey = :ckey
|
|
AND deleted = 0
|
|
)
|
|
AND id NOT IN (
|
|
SELECT pollid FROM [format_table_name("poll_textreply")]
|
|
WHERE ckey = :ckey
|
|
AND deleted = 0
|
|
)
|
|
"}, list("isadmin" = isadmin, "ckey" = new_player.ckey))
|
|
if(!query_get_new_polls.Execute())
|
|
qdel(query_get_new_polls)
|
|
set_button_status(FALSE)
|
|
return
|
|
if(query_get_new_polls.NextRow())
|
|
new_poll = TRUE
|
|
else
|
|
new_poll = FALSE
|
|
update_appearance(UPDATE_OVERLAYS)
|
|
qdel(query_get_new_polls)
|
|
if(QDELETED(new_player))
|
|
set_button_status(FALSE)
|
|
return
|
|
|
|
/atom/movable/screen/lobby/button/bottom/poll/update_overlays()
|
|
. = ..()
|
|
if(new_poll)
|
|
. += mutable_appearance('icons/hud/lobby/poll_overlay.dmi', "new_poll")
|
|
|
|
/atom/movable/screen/lobby/button/bottom/poll/Click(location, control, params)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
var/mob/dead/new_player/new_player = hud.mymob
|
|
new_player.handle_player_polling()
|
|
|
|
/// A generic "sign up" button used by station traits
|
|
/atom/movable/screen/lobby/button/sign_up
|
|
icon = 'icons/hud/lobby/signup_button.dmi'
|
|
icon_state = "signup"
|
|
base_icon_state = "signup"
|
|
always_available = FALSE
|
|
|
|
/atom/movable/screen/lobby/button/sign_up/MouseEntered(location, control, params)
|
|
. = ..()
|
|
if(QDELETED(src) || !desc)
|
|
return
|
|
openToolTip(usr, tip_src = src, params = params, title = name, content = desc,)
|
|
|
|
/atom/movable/screen/lobby/button/sign_up/MouseExited()
|
|
. = ..()
|
|
closeToolTip(usr)
|
|
|
|
/atom/movable/screen/lobby/button/collapse
|
|
name = "Collapse Lobby Menu"
|
|
icon = 'icons/hud/lobby/collapse_expand.dmi'
|
|
icon_state = "collapse"
|
|
base_icon_state = "collapse"
|
|
layer = LOBBY_BELOW_MENU_LAYER
|
|
screen_loc = "TOP:-82,CENTER:-54"
|
|
always_shown = TRUE
|
|
|
|
var/blip_enabled = TRUE
|
|
|
|
/atom/movable/screen/lobby/button/collapse/Initialize(mapload, datum/hud/hud_owner)
|
|
. = ..()
|
|
switch(SSticker.current_state)
|
|
if(GAME_STATE_PREGAME, GAME_STATE_STARTUP)
|
|
RegisterSignal(SSticker, COMSIG_TICKER_ENTER_SETTING_UP, PROC_REF(disable_blip))
|
|
RegisterSignal(hud, COMSIG_HUD_PLAYER_READY_TOGGLE, PROC_REF(on_player_ready_toggle))
|
|
if(GAME_STATE_SETTING_UP)
|
|
blip_enabled = FALSE
|
|
RegisterSignal(SSticker, COMSIG_TICKER_ERROR_SETTING_UP, PROC_REF(enable_blip))
|
|
else
|
|
blip_enabled = FALSE
|
|
|
|
add_overlay(get_blip_overlay())
|
|
update_icon(UPDATE_OVERLAYS)
|
|
|
|
/atom/movable/screen/lobby/button/collapse/update_overlays()
|
|
. = ..()
|
|
. += get_blip_overlay()
|
|
|
|
/atom/movable/screen/lobby/button/collapse/Click(location, control, params)
|
|
. = ..()
|
|
if(!.)
|
|
return
|
|
|
|
if(!istype(hud, /datum/hud/new_player))
|
|
return
|
|
var/datum/hud/new_player/our_hud = hud
|
|
base_icon_state = our_hud.menu_hud_status ? "expand" : "collapse"
|
|
name = "[our_hud.menu_hud_status ? "Expand" : "Collapse"] Lobby Menu"
|
|
set_button_status(FALSE)
|
|
|
|
//get the shutter object used by our hud
|
|
var/atom/movable/screen/lobby/shutter/menu_shutter = locate(/atom/movable/screen/lobby/shutter) in hud.static_inventory
|
|
|
|
//animate the shutter
|
|
menu_shutter.setup_shutter_animation()
|
|
//animate bottom buttons' movement
|
|
if(our_hud.menu_hud_status)
|
|
collapse_menu()
|
|
else
|
|
expand_menu()
|
|
our_hud.menu_hud_status = !our_hud.menu_hud_status
|
|
|
|
//re-enable clicking the button when the shutter animation finishes
|
|
//we use sleep here so it can work during game setup, as addtimer would not work until the game would finish setting up
|
|
sleep(2 * SHUTTER_MOVEMENT_DURATION + SHUTTER_WAIT_DURATION)
|
|
set_button_status(TRUE)
|
|
|
|
///Proc to update the ready blip state upon new player's ready status change
|
|
/atom/movable/screen/lobby/button/collapse/proc/on_player_ready_toggle()
|
|
SIGNAL_HANDLER
|
|
update_appearance(UPDATE_ICON)
|
|
|
|
///Returns a ready blip overlay depending on the player's ready state
|
|
/atom/movable/screen/lobby/button/collapse/proc/get_blip_overlay()
|
|
var/blip_icon_state = "ready_blip"
|
|
if(blip_enabled && hud)
|
|
var/mob/dead/new_player/new_player = hud.mymob
|
|
blip_icon_state += "_[new_player.ready ? "" : "not_"]ready"
|
|
else
|
|
blip_icon_state += "_disabled"
|
|
var/mutable_appearance/ready_blip = mutable_appearance(icon, blip_icon_state)
|
|
return ready_blip
|
|
|
|
///Disables the ready blip; makes us listen for the setup error to re-enable the blip
|
|
/atom/movable/screen/lobby/button/collapse/proc/disable_blip()
|
|
SIGNAL_HANDLER
|
|
blip_enabled = FALSE
|
|
UnregisterSignal(SSticker, COMSIG_TICKER_ENTER_SETTING_UP)
|
|
RegisterSignal(SSticker, COMSIG_TICKER_ERROR_SETTING_UP, PROC_REF(enable_blip))
|
|
update_appearance(UPDATE_ICON)
|
|
|
|
///Enables the ready blip; makes us listen for the setup completion and game start to disable the blip
|
|
/atom/movable/screen/lobby/button/collapse/proc/enable_blip()
|
|
SIGNAL_HANDLER
|
|
blip_enabled = TRUE
|
|
UnregisterSignal(SSticker, COMSIG_TICKER_ERROR_SETTING_UP)
|
|
RegisterSignal(SSticker, COMSIG_TICKER_ENTER_SETTING_UP, PROC_REF(disable_blip))
|
|
update_appearance(UPDATE_ICON)
|
|
|
|
///Moves the button to the top of the screen, leaving only the screen part in view
|
|
///Sends a signal on the hud for the menu hud elements to listen to
|
|
/atom/movable/screen/lobby/button/collapse/proc/collapse_menu()
|
|
SEND_SIGNAL(hud, COMSIG_HUD_LOBBY_COLLAPSED)
|
|
//wait for the shutter to come down
|
|
animate(src, transform = transform, time = SHUTTER_MOVEMENT_DURATION + SHUTTER_WAIT_DURATION)
|
|
//then pull the button up with the shutter and leave it on the edge of the screen
|
|
animate(transform = transform.Translate(x = 0, y = 134), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_IN)
|
|
SEND_SOUND(hud.mymob, sound('sound/misc/menu/menu_rollup1.ogg'))
|
|
|
|
///Extends the button back to its usual spot
|
|
///Sends a signal on the hud for the menu hud elements to listen to
|
|
/atom/movable/screen/lobby/button/collapse/proc/expand_menu()
|
|
SEND_SIGNAL(hud, COMSIG_HUD_LOBBY_EXPANDED)
|
|
animate(src, transform = matrix(), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_OUT)
|
|
SEND_SOUND(hud.mymob, sound('sound/misc/menu/menu_rolldown1.ogg'))
|
|
|
|
/atom/movable/screen/lobby/shutter
|
|
icon = 'icons/hud/lobby/shutter.dmi'
|
|
icon_state = "shutter"
|
|
base_icon_state = "shutter"
|
|
screen_loc = "TOP:+143,CENTER:-73" //"home" position is off-screen
|
|
layer = LOBBY_SHUTTER_LAYER
|
|
always_shown = TRUE
|
|
|
|
///Sets up the shutter pulling down and up. It's the same animation for both collapsing and expanding the menu.
|
|
/atom/movable/screen/lobby/shutter/proc/setup_shutter_animation()
|
|
//bring down the shutter
|
|
animate(src, transform = transform.Translate(x = 0, y = -143), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_OUT)
|
|
|
|
//wait a little bit before bringing the shutter up
|
|
animate(transform = transform, time = SHUTTER_WAIT_DURATION)
|
|
|
|
//pull the shutter back off-screen
|
|
animate(transform = matrix(), time = SHUTTER_MOVEMENT_DURATION, easing = CUBIC_EASING|EASE_IN)
|
|
|
|
/// LOCALHOST ONLY - Start Now button
|
|
/atom/movable/screen/lobby/button/start_now
|
|
name = "Start Now (LOCALHOST ONLY)"
|
|
screen_loc = "TOP:-146,CENTER:-54"
|
|
icon = 'icons/hud/lobby/start_now.dmi'
|
|
icon_state = "start_now"
|
|
base_icon_state = "start_now"
|
|
always_available = FALSE
|
|
select_sound_play = FALSE
|
|
|
|
/atom/movable/screen/lobby/button/start_now/Click(location, control, params)
|
|
. = ..()
|
|
if(!. || !usr.client.is_localhost() || !check_rights_for(usr.client, R_SERVER))
|
|
return
|
|
SEND_SOUND(hud.mymob, sound('sound/effects/splat.ogg', volume = 50))
|
|
SSticker.start_immediately = TRUE
|
|
|
|
#undef SHUTTER_MOVEMENT_DURATION
|
|
#undef SHUTTER_WAIT_DURATION
|