Merge pull request #234 from SeepingVisage/nutribot

Adding the Nutribot
This commit is contained in:
evilew
2024-08-14 20:35:34 +02:00
committed by GitHub
7 changed files with 639 additions and 1 deletions
@@ -48,6 +48,9 @@
///Does the person wish to be involved with non-con weight gain events?
var/noncon_weight_gain = FALSE
//Does the person wish to be fed from bots?
var/bot_feeding = FALSE
///What is the max weight that the person wishes to be? If set to FALSE, there will be no max weight
var/max_weight = FALSE
@@ -0,0 +1,618 @@
//nutribot
//nutribot PATHFINDING
//nutribot ASSEMBLY
#define NUTRIBOT_PANIC_NONE 0
#define NUTRIBOT_PANIC_LOW 15
#define NUTRIBOT_PANIC_MED 35
#define NUTRIBOT_PANIC_HIGH 55
#define NUTRIBOT_PANIC_FUCK 70
#define NUTRIBOT_PANIC_ENDING 90
#define NUTRIBOT_PANIC_END 100
/mob/living/simple_animal/bot/nutribot
name = "\improper Nutribot"
desc = "A little nutritional robot. He looks somewhat underwhelmed."
icon = 'GainStation13/icons/mob/nutribot.dmi'
icon_state = "nutribot0"
density = FALSE
anchored = FALSE
health = 20
maxHealth = 20
pass_flags = PASSMOB
status_flags = (CANPUSH | CANSTUN)
radio_key = /obj/item/encryptionkey/headset_med
radio_channel = RADIO_CHANNEL_SERVICE
bot_type = MED_BOT
model = "Nutribot"
bot_core_type = /obj/machinery/bot_core/nutribot
window_id = "auto_nutrition"
window_name = "Automatic Nutritional Unit v1.1"
data_hud_type = DATA_HUD_MEDICAL_ADVANCED
path_image_color = "#DDDDFF"
var/obj/item/reagent_containers/glass/reagent_glass = null //Can be set to draw from this for reagents.
var/skin = null //Set to "tox", "ointment" or "o2" for the other two firstaid kits.
var/mob/living/carbon/patient = null
var/mob/living/carbon/oldpatient = null
var/oldloc = null
var/last_found = 0
var/last_newpatient_speak = 0 //Don't spam the "HEY I'M COMING" messages
var/injection_amount = 15 //How much reagent do we inject at a time?
var/feed_threshold = 200 // The weight that people should be fed to!
var/use_beaker = 0 //Use reagents in beaker instead of default treatment agents.
var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
var/stationary_mode = 0 //If enabled, the Nutribot will not move automatically.
//Setting which reagents to use to treat what by default. By id.
var/treatment_thin = /datum/reagent/consumable/nutriment
var/treatment_thirsty = /datum/reagent/water
var/hunger_check = NUTRITION_LEVEL_HUNGRY
var/shut_up = 0 //self explanatory :)
//How panicked we are about being tipped over (why would you do this?)
var/tipped_status = NUTRIBOT_PANIC_NONE
//The name we got when we were tipped
var/tipper_name
//The last time we were tipped/righted and said a voice line, to avoid spam
var/last_tipping_action_voice = 0
/mob/living/simple_animal/bot/nutribot/update_icon()
cut_overlays()
if(!on)
icon_state = "nutribot0"
return
if(IsStun())
icon_state = "nutribota"
return
if(mode == BOT_HEALING)
icon_state = "nutribots[stationary_mode]"
return
else if(stationary_mode) //Bot has yellow light to indicate stationary mode.
icon_state = "nutribot2"
else
icon_state = "nutribot1"
/mob/living/simple_animal/bot/nutribot/Initialize(mapload, new_skin)
. = ..()
var/datum/job/cook/J = new /datum/job/cook
access_card.access += J.get_access()
prev_access = access_card.access
qdel(J)
skin = new_skin
update_icon()
/mob/living/simple_animal/bot/nutribot/update_canmove()
. = ..()
update_icon()
/mob/living/simple_animal/bot/nutribot/bot_reset()
..()
patient = null
oldpatient = null
oldloc = null
last_found = world.time
declare_cooldown = 0
update_icon()
/mob/living/simple_animal/bot/nutribot/proc/soft_reset() //Allows the Nutribot to still actively perform its medical duties without being completely halted as a hard reset does.
path = list()
patient = null
mode = BOT_IDLE
last_found = world.time
update_icon()
/mob/living/simple_animal/bot/nutribot/set_custom_texts()
text_hack = "You corrupt [name]'s reagent processor circuits."
text_dehack = "You reset [name]'s reagent processor circuits."
text_dehack_fail = "[name] seems damaged and does not respond to reprogramming!"
/mob/living/simple_animal/bot/nutribot/attack_paw(mob/user)
return attack_hand(user)
/mob/living/simple_animal/bot/nutribot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Nutritional Unit Controls v1.1</B></TT><BR><BR>"
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Beaker: "
if(reagent_glass)
dat += "<A href='?src=[REF(src)];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
else
dat += "None Loaded"
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
if(!locked || issilicon(user) || IsAdminGhost(user))
dat += "<TT>Feed Amount: "
dat += "<a href='?src=[REF(src)];adj_inject=-5'>-</a> "
dat += "[injection_amount] "
dat += "<a href='?src=[REF(src)];adj_inject=5'>+</a> "
dat += "</TT><br>"
dat += "Reagent Source: "
dat += "<a href='?src=[REF(src)];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
dat += "Hunger Check: "
dat += "<a href='?src=[REF(src)];hunger_check=1'>[(hunger_check==NUTRITION_LEVEL_HUNGRY) ? "Yes" : "No"]</a><br>"
dat += "<TT>Maximum BFI: "
dat += "[feed_threshold ? feed_threshold : "???"] "
dat += "<br>"
dat += "Disable Maximum BFI: <a href='?src=[REF(src)];feed_threshold=1'>["Disable"]</a><br> "
dat += "<a href='?src=[REF(src)];feed_threshold=-100'>-</a> "
dat += "<a href='?src=[REF(src)];feed_threshold=100'>+</a> "
dat += "</TT><br>"
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=[REF(src)];togglevoice=[1]'>Toggle</a><br>"
dat += "Patrol Station: <a href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
dat += "Stationary Mode: <a href='?src=[REF(src)];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
return dat
/mob/living/simple_animal/bot/nutribot/Topic(href, href_list)
if(..())
return 1
else if(href_list["adj_inject"])
var/adjust_num = text2num(href_list["adj_inject"])
injection_amount += adjust_num
if(injection_amount < 5)
injection_amount = 5
if(injection_amount > 15)
injection_amount = 15
else if(href_list["use_beaker"])
use_beaker = !use_beaker
else if(href_list["eject"] && (!isnull(reagent_glass)))
reagent_glass.forceMove(drop_location())
reagent_glass = null
else if(href_list["togglevoice"])
shut_up = !shut_up
else if(href_list["stationary"])
stationary_mode = !stationary_mode
path = list()
update_icon()
else if(href_list["hunger_check"])
hunger_check = ((hunger_check==NUTRITION_LEVEL_HUNGRY) ? NUTRITION_LEVEL_FULL : NUTRITION_LEVEL_HUNGRY)
else if(href_list["feed_threshold"])
var/adjust_num = text2num(href_list["feed_threshold"])
feed_threshold += adjust_num
if(adjust_num == 1)
feed_threshold = 0
if(feed_threshold < 0)
feed_threshold = 0
update_controls()
return
/mob/living/simple_animal/bot/nutribot/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/reagent_containers/glass))
. = 1 //no afterattack
if(locked)
to_chat(user, "<span class='warning'>You cannot insert a beaker because the panel is locked!</span>")
return
if(!isnull(reagent_glass))
to_chat(user, "<span class='warning'>There is already a beaker loaded!</span>")
return
if(!user.transferItemToLoc(W, src))
return
reagent_glass = W
to_chat(user, "<span class='notice'>You insert [W].</span>")
show_controls(user)
else
var/current_health = health
..()
if(health < current_health) //if nutribot took some damage
step_to(src, (get_step_away(src,user)))
/mob/living/simple_animal/bot/nutribot/emag_act(mob/user)
..()
if(emagged == 2)
if(user)
to_chat(user, "<span class='notice'>You short out [src]'s reagent synthesis circuits.</span>")
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
flick("nutribot_spark", src)
playsound(src, "sparks", 75, 1)
if(user)
oldpatient = user
/mob/living/simple_animal/bot/nutribot/process_scan(mob/living/carbon/human/H)
if(H.stat == DEAD)
return
if((H == oldpatient) && (world.time < last_found + 200))
return
if(assess_patient(H))
last_found = world.time
if((last_newpatient_speak + 300) < world.time) //Don't spam these messages!
var/list/messagevoice = list("Hey, [H.name]! Hold on, I'm coming." = 'sound/voice/medbot/coming.ogg',"Wait [H.name]! I want to help!" = 'sound/voice/medbot/help.ogg')
var/message = pick(messagevoice)
if(prob(2) && ISINRANGE_EX(H.getFireLoss(), 0, 20))
message = "Notices your minor burns*OwO what's this?"
messagevoice[message] = 'sound/voice/medbot/owo.ogg'
speak(message)
playsound(loc, messagevoice[message], 50, 0)
last_newpatient_speak = world.time
return H
else
return
/mob/living/simple_animal/bot/nutribot/proc/tip_over(mob/user)
canmove = 0
//mobility_flags &= ~MOBILITY_MOVE
playsound(src, 'sound/machines/warning-buzzer.ogg', 50)
user.visible_message("<span class='danger'>[user] tips over [src]!</span>", "<span class='danger'>You tip [src] over!</span>")
mode = BOT_TIPPED
var/matrix/mat = transform
transform = mat.Turn(180)
/mob/living/simple_animal/bot/nutribot/proc/set_right(mob/user)
canmove = 1
//mobility_flags &= MOBILITY_MOVE
var/list/messagevoice
if(user)
user.visible_message("<span class='notice'>[user] sets [src] right-side up!</span>", "<span class='green'>You set [src] right-side up!</span>")
if(user.name == tipper_name)
messagevoice = list("I forgive you." = 'sound/voice/medbot/forgive.ogg')
else
messagevoice = list("Thank you!" = 'sound/voice/medbot/thank_you.ogg', "You are a good person." = 'sound/voice/medbot/youre_good.ogg')
else
visible_message("<span class='notice'>[src] manages to writhe wiggle enough to right itself.</span>")
messagevoice = list("Fuck you." = 'sound/voice/medbot/fuck_you.ogg', "Your behavior has been reported, have a nice day." = 'sound/voice/medbot/reported.ogg')
tipper_name = null
if(world.time > last_tipping_action_voice + 15 SECONDS)
last_tipping_action_voice = world.time
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 70)
tipped_status = NUTRIBOT_PANIC_NONE
mode = BOT_IDLE
transform = matrix()
// if someone tipped us over, check whether we should ask for help or just right ourselves eventually
/mob/living/simple_animal/bot/nutribot/proc/handle_panic()
tipped_status++
var/list/messagevoice
switch(tipped_status)
if(NUTRIBOT_PANIC_LOW)
messagevoice = list("I require assistance." = 'sound/voice/medbot/i_require_asst.ogg')
if(NUTRIBOT_PANIC_MED)
messagevoice = list("Please put me back." = 'sound/voice/medbot/please_put_me_back.ogg')
if(NUTRIBOT_PANIC_HIGH)
messagevoice = list("Please, I am scared!" = 'sound/voice/medbot/please_im_scared.ogg')
if(NUTRIBOT_PANIC_FUCK)
messagevoice = list("I don't like this, I need help!" = 'sound/voice/medbot/dont_like.ogg', "This hurts, my pain is real!" = 'sound/voice/medbot/pain_is_real.ogg')
if(NUTRIBOT_PANIC_ENDING)
messagevoice = list("Is this the end?" = 'sound/voice/medbot/is_this_the_end.ogg', "Nooo!" = 'sound/voice/medbot/nooo.ogg')
if(NUTRIBOT_PANIC_END)
speak("PSYCH ALERT: Crewmember [tipper_name] recorded displaying antisocial tendencies torturing bots in [get_area(src)]. Please schedule psych evaluation.", radio_channel)
set_right() // strong independent nutribot
if(prob(tipped_status))
do_jitter_animation(tipped_status * 0.1)
if(messagevoice)
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 70)
else if(prob(tipped_status * 0.2))
playsound(src, 'sound/machines/warning-buzzer.ogg', 30, extrarange=-2)
/mob/living/simple_animal/bot/nutribot/examine(mob/user)
. = ..()
if(tipped_status == NUTRIBOT_PANIC_NONE)
return
switch(tipped_status)
if(NUTRIBOT_PANIC_NONE to NUTRIBOT_PANIC_LOW)
. += "It appears to be tipped over, and is quietly waiting for someone to set it right."
if(NUTRIBOT_PANIC_LOW to NUTRIBOT_PANIC_MED)
. += "It is tipped over and requesting help."
if(NUTRIBOT_PANIC_MED to NUTRIBOT_PANIC_HIGH)
. += "They are tipped over and appear visibly distressed." // now we humanize the nutribot as a they, not an it
if(NUTRIBOT_PANIC_HIGH to NUTRIBOT_PANIC_FUCK)
. += "<span class='warning'>They are tipped over and visibly panicking!</span>"
if(NUTRIBOT_PANIC_FUCK to INFINITY)
. += "<span class='warning'><b>They are freaking out from being tipped over!</b></span>"
/mob/living/simple_animal/bot/nutribot/handle_automated_action()
if(!..())
return
if(mode == BOT_TIPPED)
handle_panic()
return
if(mode == BOT_HEALING)
return
if(IsStun())
oldpatient = patient
patient = null
mode = BOT_IDLE
return
if(frustration > 8)
oldpatient = patient
soft_reset()
if(QDELETED(patient))
if(!shut_up && prob(1))
if(emagged && prob(30))
var/list/i_need_scissors = list('sound/voice/medbot/fuck_you.ogg', 'sound/voice/medbot/turn_off.ogg', 'sound/voice/medbot/im_different.ogg', 'sound/voice/medbot/close.ogg', 'sound/voice/medbot/shindemashou.ogg')
playsound(src, pick(i_need_scissors), 70)
else
var/list/messagevoice = list("Radar, put a mask on!" = 'sound/voice/medbot/radar.ogg',"There's always a catch, and I'm the best there is." = 'sound/voice/medbot/catch.ogg',"I knew it, I should've been a plastic surgeon." = 'sound/voice/medbot/surgeon.ogg',"What kind of medbay is this? Everyone's dropping like flies." = 'sound/voice/medbot/flies.ogg',"Delicious!" = 'sound/voice/medbot/delicious.ogg', "Why are we still here? Just to suffer?" = 'sound/voice/medbot/why.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 50)
var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE) //If in stationary mode, scan range is limited to adjacent patients.
patient = scan(/mob/living/carbon/human, oldpatient, scan_range)
oldpatient = patient
if(patient && (get_dist(src,patient) <= 1)) //Patient is next to us, begin treatment!
if(mode != BOT_HEALING)
mode = BOT_HEALING
update_icon()
frustration = 0
medicate_patient(patient)
return
//Patient has moved away from us!
else if(patient && path.len && (get_dist(patient,path[path.len]) > 2))
path = list()
mode = BOT_IDLE
last_found = world.time
else if(stationary_mode && patient) //Since we cannot move in this mode, ignore the patient and wait for another.
soft_reset()
return
if(patient && path.len == 0 && (get_dist(src,patient) > 1))
path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,id=access_card)
mode = BOT_MOVING
if(!path.len) //try to get closer if you can't reach the patient directly
path = get_path_to(src, get_turf(patient), /turf/proc/Distance_cardinal, 0, 30,1,id=access_card)
if(!path.len) //Do not chase a patient we cannot reach.
soft_reset()
if(path.len > 0 && patient)
if(!bot_move(path[path.len]))
oldpatient = patient
soft_reset()
return
if(path.len > 8 && patient)
frustration++
if(auto_patrol && !stationary_mode && !patient)
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
start_patrol()
if(mode == BOT_PATROL)
bot_patrol()
return
/mob/living/simple_animal/bot/nutribot/proc/assess_patient(mob/living/carbon/C)
//Time to see if they need medical help!
if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH)))
return FALSE //welp too late for them!
if(!(loc == C.loc) && !(isturf(C.loc) && isturf(loc)))
return FALSE
if(C.suiciding)
return FALSE //Kevorkian school of robotic medical assistants.
if(!C?.client?.prefs.bot_feeding)
return FALSE
if(emagged == 2) //Everyone needs our medicine. (Our medicine is corn oil)
return TRUE
if(ishuman(C))
var/mob/living/carbon/human/H = C
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing))
var/obj/item/clothing/CS = H.wear_suit
var/obj/item/clothing/CH = H.head
if (CS.clothing_flags & CH.clothing_flags & THICKMATERIAL)
return FALSE // Skip over them if they have no exposed flesh.
//if(declare_crit && C.health <= 0) //Critical condition! Call for help!
//declare(C)
//If they're injured, we're using a beaker, and don't have one of our WONDERCHEMS.
if((reagent_glass) && (use_beaker) && (C.nutrition <= hunger_check) && ((C.fatness <= feed_threshold) || (feed_threshold == 0)))
for(var/A in reagent_glass.reagents.reagent_list)
var/datum/reagent/R = A
if(!C.reagents.has_reagent(R.type))
return TRUE
//They're injured enough for it!
//nutrition check
if((C.nutrition <= hunger_check) && ((C.fatness <= feed_threshold) || (feed_threshold == 0)) && (!C.reagents.has_reagent(treatment_thin)))
return TRUE //If they're already medicated don't bother!
//hydration check, only gives water till yer not thirsty no more!!
if((C.thirst <= THIRST_LEVEL_THIRSTY) && (!C.reagents.has_reagent(treatment_thirsty)))
return TRUE //If they're already medicated don't bother!
return FALSE
/mob/living/simple_animal/bot/nutribot/attack_hand(mob/living/carbon/human/H)
if(H.a_intent == INTENT_DISARM && mode != BOT_TIPPED)
H.visible_message("<span class='danger'>[H] begins tipping over [src].</span>", "<span class='warning'>You begin tipping over [src]...</span>")
if(world.time > last_tipping_action_voice + 15 SECONDS)
last_tipping_action_voice = world.time // message for tipping happens when we start interacting, message for righting comes after finishing
var/list/messagevoice = list("Hey, wait..." = 'sound/voice/medbot/hey_wait.ogg',"Please don't..." = 'sound/voice/medbot/please_dont.ogg',"I trusted you..." = 'sound/voice/medbot/i_trusted_you.ogg', "Nooo..." = 'sound/voice/medbot/nooo.ogg', "Oh fuck-" = 'sound/voice/medbot/oh_fuck.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 70, FALSE)
if(do_after(H, 3 SECONDS, target=src))
tip_over(H)
else if(H.a_intent == INTENT_HELP && mode == BOT_TIPPED)
H.visible_message("<span class='notice'>[H] begins righting [src].</span>", "<span class='notice'>You begin righting [src]...</span>")
if(do_after(H, 3 SECONDS, target=src))
set_right(H)
else
..()
/mob/living/simple_animal/bot/nutribot/UnarmedAttack(atom/A)
if(iscarbon(A))
var/mob/living/carbon/C = A
patient = C
mode = BOT_HEALING
update_icon()
medicate_patient(C)
update_icon()
else
..()
/mob/living/simple_animal/bot/nutribot/examinate(atom/A as mob|obj|turf in view())
..()
if(!is_blind(src))
chemscan(src, A)
/mob/living/simple_animal/bot/nutribot/proc/medicate_patient(mob/living/carbon/C)
if(!on)
return
if(!istype(C))
oldpatient = patient
soft_reset()
return
if(C.stat == DEAD || (HAS_TRAIT(C, TRAIT_FAKEDEATH)))
var/list/messagevoice = list("No! Stay with me!" = 'sound/voice/medbot/no.ogg',"Live, damnit! LIVE!" = 'sound/voice/medbot/live.ogg',"I...I've never lost a patient before. Not today, I mean." = 'sound/voice/medbot/lost.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(loc, messagevoice[message], 50, 0)
oldpatient = patient
soft_reset()
return
var/reagent_id = null
if(emagged == 2) //Emagged! Time to poison everybody.
reagent_id = /datum/reagent/consumable/cornoil //evil fucking check for a string as a reagent this shit is evil. its supposed to inject corn oil AND filzulphite but ill handle that later
else
if(!reagent_id && ((feed_threshold == 0) || (C.fatness <= feed_threshold)) && (C.nutrition <= hunger_check))
if(!C.reagents.has_reagent(treatment_thin))
reagent_id = treatment_thin
if(!reagent_id && (C.thirst <= THIRST_LEVEL_THIRSTY))
if(!C.reagents.has_reagent(treatment_thirsty))
reagent_id = treatment_thirsty
//If the patient is injured but doesn't have our special reagent in them then we should give it to them first
if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
for(var/A in reagent_glass.reagents.reagent_list)
var/datum/reagent/R = A
if(!C.reagents.has_reagent(R.type))
reagent_id = "internal_beaker"
break
if(!reagent_id) //If they don't need any of that they're probably cured!
if((C.nutrition >= hunger_check) || (C.fatness >= feed_threshold))
to_chat(src, "<span class='notice'>[C] is full, or fat! Your programming prevents you from feeding anyone who is over the maximum weight, or doesn't need food!</span>")
var/list/messagevoice = list("All patched up!" = 'sound/voice/medbot/patchedup.ogg',"An apple a day keeps me away." = 'sound/voice/medbot/apple.ogg',"Feel better soon!" = 'sound/voice/medbot/feelbetter.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(loc, messagevoice[message], 50, 0)
bot_reset()
return
else
if(!emagged && check_overdose(patient,reagent_id,injection_amount))
soft_reset()
return
C.visible_message("<span class='danger'>[src] is trying to feed [patient]!</span>", \
"<span class='userdanger'>[src] is trying to feed you!</span>")
var/failed = FALSE
if(do_mob(src, patient, 30)) //Is C == patient? This is so confusing
if((get_dist(src, patient) <= 1) && (on) && assess_patient(patient))
if(reagent_id == "internal_beaker")
if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
var/fraction = min(injection_amount/reagent_glass.reagents.total_volume, 1)
reagent_glass.reagents.reaction(patient, INJECT, fraction)
reagent_glass.reagents.trans_to(patient,injection_amount) //Inject from beaker instead.
else
patient.reagents.add_reagent(reagent_id,injection_amount)
C.visible_message("<span class='danger'>[src] feeds [patient] with its tube!</span>", \
"<span class='userdanger'>[src] feeds you with its tube!</span>")
else
failed = TRUE
else
failed = TRUE
if(failed)
visible_message("[src] retracts its tube.")
update_icon()
soft_reset()
return
reagent_id = null
return
/mob/living/simple_animal/bot/nutribot/proc/check_overdose(mob/living/carbon/patient,reagent_id,injection_amount)
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_id]
if(!R.overdose_threshold) //Some chems do not have an OD threshold
return FALSE
var/current_volume = patient.reagents.get_reagent_amount(reagent_id)
if(current_volume + injection_amount > R.overdose_threshold)
return TRUE
return FALSE
/mob/living/simple_animal/bot/nutribot/explode()
on = FALSE
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
var/atom/Tsec = drop_location()
new /obj/item/stack/sheet/cardboard(Tsec)
new /obj/item/assembly/prox_sensor(Tsec)
new /obj/item/stack/sheet/mineral/calorite(Tsec)
if(reagent_glass)
drop_part(reagent_glass, Tsec)
if(prob(50))
drop_part(robot_arm, Tsec)
if(emagged && prob(25))
playsound(loc, 'sound/voice/medbot/insult.ogg', 50, 0)
do_sparks(3, TRUE, src)
..()
/obj/machinery/bot_core/nutribot
req_one_access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_ROBOTICS)
#undef NUTRIBOT_PANIC_NONE
#undef NUTRIBOT_PANIC_LOW
#undef NUTRIBOT_PANIC_MED
#undef NUTRIBOT_PANIC_HIGH
#undef NUTRIBOT_PANIC_FUCK
#undef NUTRIBOT_PANIC_ENDING
#undef NUTRIBOT_PANIC_END
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@@ -81,4 +81,14 @@
name = "Potat-OS"
reqs = list(/obj/item/stack/cable_coil = 1, /obj/item/stack/rods = 1, /obj/item/reagent_containers/food/snacks/grown/potato = 1, /obj/item/aicard = 1 )
result = /obj/item/aicard/potato
category = CAT_ROBOT
category = CAT_ROBOT
/datum/crafting_recipe/nutribot
name = "Nutribot"
reqs = list(/obj/item/stack/sheet/cardboard = 1,
/obj/item/stack/sheet/mineral/calorite = 1,
/obj/item/bodypart/r_arm/robot = 1,
/obj/item/assembly/prox_sensor = 1)
result = /mob/living/simple_animal/bot/nutribot
time = 40
category = CAT_ROBOT
+4
View File
@@ -1056,6 +1056,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<b>Maximum Weight:</b><a href='?_src_=prefs;preference=max_fatness'>[max_weight == FALSE ? "None" : max_weight]</a><BR>"
dat += "<b>NonCon - Weight Gain:</b><a href='?_src_=prefs;preference=noncon_weight_gain'>[noncon_weight_gain == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<b>Bot Feeding:</b><a href='?_src_=prefs;preference=bot_feeding'>[bot_feeding == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<h2>GS13 Weight Gain</h2>"
dat += "<b>Weight Gain - Food:</b><a href='?_src_=prefs;preference=weight_gain_food'>[weight_gain_food == TRUE ? "Enabled" : "Disabled"]</a><BR>"
dat += "<b>Weight Gain - Items:</b><a href='?_src_=prefs;preference=weight_gain_items'>[weight_gain_items == TRUE ? "Enabled" : "Disabled"]</a><BR>"
@@ -2660,6 +2662,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
weight_gain_extreme = !weight_gain_extreme
if("noncon_weight_gain")
noncon_weight_gain = !noncon_weight_gain
if("bot_feeding")
bot_feeding = !bot_feeding
if("stuckage")
stuckage = !stuckage
if("blueberry_inflation")
@@ -158,6 +158,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["wg_rate"] >> wg_rate
S["wl_rate"] >> wl_rate
S["noncon_weight_gain"] >> noncon_weight_gain
S["bot_feeding"] >> bot_feeding
S["max_weight"] >> max_weight
S["helplessness_no_movement"] >> helplessness_no_movement
S["helplessness_clumsy"] >> helplessness_clumsy
@@ -311,6 +312,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["wg_rate"], wg_rate)
WRITE_FILE(S["wl_rate"], wl_rate)
WRITE_FILE(S["noncon_weight_gain"], noncon_weight_gain)
WRITE_FILE(S["bot_feeding"], bot_feeding)
WRITE_FILE(S["max_weight"], max_weight)
WRITE_FILE(S["helplessness_no_movement"], helplessness_no_movement)
WRITE_FILE(S["helplessness_clumsy"], helplessness_clumsy)
+1
View File
@@ -3123,6 +3123,7 @@
#include "GainStation13\code\modules\mob\living\emote.dm"
#include "GainStation13\code\modules\mob\living\emote_modular.dm"
#include "GainStation13\code\modules\mob\living\emote_ported.dm"
#include "GainStation13\code\modules\mob\living\nutribot.dm"
#include "GainStation13\code\modules\mob\living\vore\eating\living_vr.dm"
#include "GainStation13\code\modules\mob\living\vore\eating\trasheat_lists.dm"
#include "GainStation13\code\modules\reagents\chemistry\reagents\consumable_reagents.dm"