made modular jumpsuits available

to loadout, clothing vendor and cargo. Also removed nuke disk message spam for admins
This commit is contained in:
evilew
2024-01-17 16:18:43 +01:00
parent a3a5009deb
commit 013081b61e
5 changed files with 27 additions and 6 deletions
+2 -2
View File
@@ -1273,9 +1273,9 @@
"ayU" = (/obj/effect/spawner/structure/window/reinforced,/turf/open/floor/plating,/area/quartermaster/miningoffice)
"ayV" = (/turf/closed/wall,/area/quartermaster/miningoffice)
"ayW" = (/obj/machinery/status_display/supply,/turf/closed/wall,/area/quartermaster/miningoffice)
"ayX" = (/obj/structure/cable/yellow{icon_state = "1-2"},/obj/machinery/door/airlock/maintenance/abandoned{name = "Storage Room"; req_access_txt = "12"},/turf/open/floor/plating,/area/maintenance/port/fore)
"ayX" = (/obj/structure/cable/yellow{icon_state = "1-2"},/obj/machinery/door/airlock/mining{name = "Cargo Bay"; req_one_access_txt = "48;50"},/turf/open/floor/plating,/area/maintenance/port/fore)
"ayY" = (/turf/closed/wall,/area/quartermaster/warehouse)
"ayZ" = (/obj/machinery/door/airlock/maintenance{name = "Cargo Bay Warehouse Maintenance"; req_one_access_txt = "48;50"},/obj/structure/cable/yellow{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/open/floor/plating,/area/maintenance/port/fore)
"ayZ" = (/obj/structure/cable/yellow{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/mining{name = "Cargo Bay"; req_one_access_txt = "48;50"},/turf/open/floor/plating,/area/maintenance/port/fore)
"aza" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable/yellow{icon_state = "1-2"},/turf/open/floor/plating,/area/maintenance/port/fore)
"azb" = (/obj/machinery/computer/bank_machine,/obj/effect/turf_decal/bot_white,/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 8},/turf/open/floor/plasteel/dark,/area/security/nuke_storage)
"azc" = (/obj/machinery/light_switch{pixel_y = 28},/turf/open/floor/circuit/green{luminosity = 2},/area/security/nuke_storage)
@@ -671,7 +671,7 @@ This is here to make the tiles around the station mininuke change when it's arme
if(istype(loneop) && prob(loneop.weight))
loneop.weight = max(loneop.weight - 1, 0)
if(loneop.weight % 5 == 0)
message_admins("[src] is on the move (currently in [ADMIN_VERBOSEJMP(newturf)]). The weight of Lone Operative is now [loneop.weight].")
// message_admins("[src] is on the move (currently in [ADMIN_VERBOSEJMP(newturf)]). The weight of Lone Operative is now [loneop.weight].") //removed, it's turbo annoying for admins
log_game("[src] being on the move has reduced the weight of the Lone Operative event to [loneop.weight].")
/obj/item/disk/nuclear/examine(mob/user)
+12
View File
@@ -84,6 +84,18 @@
/obj/item/clothing/shoes/kindleKicks)
crate_name = "footie crate"
/datum/supply_pack/misc/modular_greysuits
name = "Modular Greysuits Crate"
desc = "In case of sudden obesity, this stretchable jumpsuit pack can help cover up any exposed bodies!"
cost = 2000
contains = list(/obj/item/clothing/under/color/grey/modular,
/obj/item/clothing/under/color/grey/modular,
/obj/item/clothing/under/color/grey/modular,
/obj/item/clothing/under/color/grey/modular,
/obj/item/clothing/under/color/grey/modular,
/obj/item/clothing/under/color/grey/modular)
crate_name = "modular jumpsuits crate"
/datum/supply_pack/misc/randombedsheets
name = "Bedsheet Crate (R)"
desc = "Snuggle up in some sweet sheets with this assorted bedsheet crate. Each set comes with eight random bedsheets for your slumbering pleasure!"
+3 -2
View File
@@ -6,10 +6,11 @@
icon_deny = "clothes-deny"
product_slogans = "Dress for success!;Prepare to look swagalicious!;Look at all this free swag!;Why leave style up to fate? Use the ClothesMate!"
vend_reply = "Thank you for using the ClothesMate!"
// GS13: GATO Letterman Jacket
// GS13: GATO Letterman Jacket + modular gray jumpsuit
products = list(/obj/item/clothing/head/that = 4,
/obj/item/clothing/head/fedora = 3,
/obj/item/clothing/suit/jacket/letterman_gato = 5,
/obj/item/clothing/suit/jacket/letterman_gato = 5, //GS13
/obj/item/clothing/under/color/grey/modular = 6, //GS13
/obj/item/clothing/glasses/monocle = 3,
/obj/item/clothing/suit/jacket = 4,
/obj/item/clothing/suit/jacket/flannel = 4,
@@ -523,4 +523,12 @@
name = "Tunic"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/tunic
cost = 1
cost = 1
//GS13
/datum/gear/modular_greysuit
name = "Modular Jumpsuit (gray)"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/color/grey/modular
cost = 1