mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-10 15:36:56 +01:00
made modular jumpsuits available
to loadout, clothing vendor and cargo. Also removed nuke disk message spam for admins
This commit is contained in:
@@ -1273,9 +1273,9 @@
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"ayU" = (/obj/effect/spawner/structure/window/reinforced,/turf/open/floor/plating,/area/quartermaster/miningoffice)
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"ayV" = (/turf/closed/wall,/area/quartermaster/miningoffice)
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"ayW" = (/obj/machinery/status_display/supply,/turf/closed/wall,/area/quartermaster/miningoffice)
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"ayX" = (/obj/structure/cable/yellow{icon_state = "1-2"},/obj/machinery/door/airlock/maintenance/abandoned{name = "Storage Room"; req_access_txt = "12"},/turf/open/floor/plating,/area/maintenance/port/fore)
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"ayX" = (/obj/structure/cable/yellow{icon_state = "1-2"},/obj/machinery/door/airlock/mining{name = "Cargo Bay"; req_one_access_txt = "48;50"},/turf/open/floor/plating,/area/maintenance/port/fore)
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"ayY" = (/turf/closed/wall,/area/quartermaster/warehouse)
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"ayZ" = (/obj/machinery/door/airlock/maintenance{name = "Cargo Bay Warehouse Maintenance"; req_one_access_txt = "48;50"},/obj/structure/cable/yellow{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/open/floor/plating,/area/maintenance/port/fore)
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"ayZ" = (/obj/structure/cable/yellow{icon_state = "1-2"},/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/mining{name = "Cargo Bay"; req_one_access_txt = "48;50"},/turf/open/floor/plating,/area/maintenance/port/fore)
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"aza" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/cable/yellow{icon_state = "1-2"},/turf/open/floor/plating,/area/maintenance/port/fore)
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"azb" = (/obj/machinery/computer/bank_machine,/obj/effect/turf_decal/bot_white,/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 8},/turf/open/floor/plasteel/dark,/area/security/nuke_storage)
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"azc" = (/obj/machinery/light_switch{pixel_y = 28},/turf/open/floor/circuit/green{luminosity = 2},/area/security/nuke_storage)
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@@ -671,7 +671,7 @@ This is here to make the tiles around the station mininuke change when it's arme
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if(istype(loneop) && prob(loneop.weight))
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loneop.weight = max(loneop.weight - 1, 0)
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if(loneop.weight % 5 == 0)
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message_admins("[src] is on the move (currently in [ADMIN_VERBOSEJMP(newturf)]). The weight of Lone Operative is now [loneop.weight].")
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// message_admins("[src] is on the move (currently in [ADMIN_VERBOSEJMP(newturf)]). The weight of Lone Operative is now [loneop.weight].") //removed, it's turbo annoying for admins
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log_game("[src] being on the move has reduced the weight of the Lone Operative event to [loneop.weight].")
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/obj/item/disk/nuclear/examine(mob/user)
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@@ -84,6 +84,18 @@
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/obj/item/clothing/shoes/kindleKicks)
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crate_name = "footie crate"
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/datum/supply_pack/misc/modular_greysuits
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name = "Modular Greysuits Crate"
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desc = "In case of sudden obesity, this stretchable jumpsuit pack can help cover up any exposed bodies!"
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cost = 2000
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contains = list(/obj/item/clothing/under/color/grey/modular,
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/obj/item/clothing/under/color/grey/modular,
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/obj/item/clothing/under/color/grey/modular,
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/obj/item/clothing/under/color/grey/modular,
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/obj/item/clothing/under/color/grey/modular,
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/obj/item/clothing/under/color/grey/modular)
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crate_name = "modular jumpsuits crate"
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/datum/supply_pack/misc/randombedsheets
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name = "Bedsheet Crate (R)"
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desc = "Snuggle up in some sweet sheets with this assorted bedsheet crate. Each set comes with eight random bedsheets for your slumbering pleasure!"
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@@ -6,10 +6,11 @@
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icon_deny = "clothes-deny"
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product_slogans = "Dress for success!;Prepare to look swagalicious!;Look at all this free swag!;Why leave style up to fate? Use the ClothesMate!"
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vend_reply = "Thank you for using the ClothesMate!"
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// GS13: GATO Letterman Jacket
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// GS13: GATO Letterman Jacket + modular gray jumpsuit
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products = list(/obj/item/clothing/head/that = 4,
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/obj/item/clothing/head/fedora = 3,
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/obj/item/clothing/suit/jacket/letterman_gato = 5,
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/obj/item/clothing/suit/jacket/letterman_gato = 5, //GS13
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/obj/item/clothing/under/color/grey/modular = 6, //GS13
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/obj/item/clothing/glasses/monocle = 3,
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/obj/item/clothing/suit/jacket = 4,
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/obj/item/clothing/suit/jacket/flannel = 4,
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@@ -523,4 +523,12 @@
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name = "Tunic"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/tunic
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cost = 1
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cost = 1
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//GS13
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/datum/gear/modular_greysuit
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name = "Modular Jumpsuit (gray)"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/color/grey/modular
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cost = 1
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