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Merge pull request #1316 from ArchieBeepBoop/wardens
Wardens -do- count as security. And other dynamic changes.
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@@ -1,6 +1,7 @@
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#define DYNAMIC_DEFAULT_CHAOS 1.0 //The default chaos value for low pop low vote rounds
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#define DYNAMIC_VOTE_NORMALIZATION 7 //If there are fewer than this many votes, the average will be skewed towards the default
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#define DYNAMIC_VOTE_NORMALIZATION 8 //If there are fewer than this many votes, the average will be skewed towards the default
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#define DYNAMIC_NONVOTER_FACTOR 0.5 // 1 means they count for a full vote
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#define DYNAMIC_NONVOTER_VALUE 1.5 // The chaos value that non-voters should account for.
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SUBSYSTEM_DEF(vote)
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name = "Vote"
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@@ -154,10 +155,10 @@ SUBSYSTEM_DEF(vote)
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while (v < DYNAMIC_VOTE_NORMALIZATION) //For low low pop, low vote rounds.
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numbers += DYNAMIC_DEFAULT_CHAOS //stops the one person voting from setting the chaos to five and flooding the station with anomalies
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v += 1
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else if (voted.len < GLOB.clients.len) //Have non-voters "vote" 2, if we're not lowpop
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else if (voted.len < GLOB.clients.len) //Have non-voters "vote" if we're not lowpop
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for(var/I in 1 to (GLOB.clients.len - voted.len))
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v += DYNAMIC_NONVOTER_FACTOR //Instead of a fixed value, this will now factor how much non-voter votes are 'worth' in the system.
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numbers += 2
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numbers += DYNAMIC_NONVOTER_VALUE
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v = round(v) //This rounds the value to the nearest multiple, to make sure no calculations go fucky wucky.
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var/total = 0
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for (var/i in numbers)
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@@ -210,7 +210,7 @@
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restricted_roles = list("AI", "Cyborg", "Positronic Brain")
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protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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weight = 4
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cost = 10
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@@ -408,7 +408,7 @@
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name = "Malfunctioning AI"
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antag_datum = /datum/antagonist/traitor
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antag_flag = ROLE_MALF
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enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Research Director", "Chief Engineer", "Engineer", "Shaft Miner")
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enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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exclusive_roles = list("AI")
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required_enemies = list(4,4,4,4,4,4,2,2,2,0)
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required_candidates = 1
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@@ -461,7 +461,7 @@
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name = "Wizard"
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antag_datum = /datum/antagonist/wizard
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antag_flag = ROLE_WIZARD
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enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
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enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,1,1,0)
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required_candidates = 1
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weight = 1
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@@ -495,7 +495,7 @@
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name = "Nuclear Assault"
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antag_flag = ROLE_OPERATIVE
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antag_datum = /datum/antagonist/nukeop
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enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
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enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective","Head of Security", "Captain")
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required_enemies = list(3,3,3,3,3,2,2,2,2,1)
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required_candidates = 5
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weight = 5
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@@ -539,7 +539,7 @@
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name = "Blob"
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antag_datum = /datum/antagonist/blob
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antag_flag = ROLE_BLOB
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain", "Station Engineer")
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enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Station Engineer")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_candidates = 1
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weight = 3
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@@ -629,7 +629,7 @@ datum/dynamic_ruleset/midround/bloodcult/trim_candidates()
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name = "Alien Infestation"
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antag_datum = /datum/antagonist/xeno
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antag_flag = ROLE_ALIEN
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_candidates = 1
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weight = 3
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@@ -680,7 +680,7 @@ datum/dynamic_ruleset/midround/bloodcult/trim_candidates()
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controller = /datum/round_event_control/nightmare
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antag_flag = "Nightmare"
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antag_flag_override = ROLE_ALIEN
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enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
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enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_candidates = 1
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weight = 4
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@@ -728,7 +728,7 @@ datum/dynamic_ruleset/midround/bloodcult/trim_candidates()
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//config_tag = "abductors"
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antag_flag = ROLE_ABDUCTOR
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// Has two antagonist flags, in fact
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enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
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enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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required_enemies = list(3,3,2,2,2,2,2,2,2,0)
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required_candidates = 2
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weight = 3
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@@ -770,7 +770,7 @@ datum/dynamic_ruleset/midround/bloodcult/trim_candidates()
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name = "Space Ninja"
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//config_tag = "ninja"
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antag_flag = ROLE_NINJA
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enemy_roles = list("Security Officer","Head of Security","Captain")
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enemy_roles = list("Security Officer", "Warden", "Head of Security", "Captain")
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required_enemies = list(3,3,2,2,2,2,1,1,1,0)
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required_candidates = 1
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weight = 4
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@@ -847,7 +847,7 @@ datum/dynamic_ruleset/midround/bloodcult/trim_candidates()
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Rookie", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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enemy_roles = list("Security Officer","Head of Security","Captain","AI","Cyborg","Chaplain","Curator")
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enemy_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain")
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required_enemies = list(3,2,2,2,2,2,2,2,2,2)
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weight = 3
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cost = 10
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