Lore Terminal Initial

This commit is contained in:
Archie
2021-06-15 14:33:44 -03:00
parent 1b04f72108
commit 097b79446b
26 changed files with 385 additions and 5 deletions

View File

@@ -979,7 +979,7 @@
"cNT" = (/obj/effect/turf_decal/loading_area{dir = 4; icon_state = "drain"; name = "drain"},/obj/machinery/light{dir = 4; pixel_x = 7; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer3{dir = 10; name = "air supply pipe"},/turf/open/floor/plasteel/white/side{dir = 8},/area/science/research)
"cNY" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/open/floor/plasteel,/area/maintenance/disposal/incinerator)
"cOu" = (/obj/effect/turf_decal/loading_area{dir = 4; icon_state = "drain"; name = "drain"},/turf/open/floor/plasteel/white/corner{dir = 1},/area/science/misc_lab)
"cOv" = (/obj/structure/medkit_cabinet{pixel_y = 27},/obj/machinery/camera{c_tag = "Bridge West"; dir = 6},/turf/open/floor/plasteel/dark/side,/area/bridge)
"cOv" = (/obj/machinery/camera{c_tag = "Bridge West"; dir = 6},/obj/machinery/computer/lore_terminal/command,/turf/open/floor/plasteel/dark/side,/area/bridge)
"cOH" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/obj/structure/cable/yellow{icon_state = "2-4"},/turf/open/floor/plasteel,/area/maintenance/disposal/incinerator)
"cOU" = (/obj/effect/turf_decal/stripes/line{dir = 1},/obj/machinery/atmospherics/pipe/simple/cyan/visible{dir = 6},/turf/open/floor/engine,/area/engine/engineering/reactor_core)
"cOZ" = (/mob/living/simple_animal/opossum/Trims,/turf/open/floor/plasteel,/area/quartermaster/storage)
@@ -1662,7 +1662,7 @@
"eMc" = (/obj/machinery/atmospherics/components/unary/outlet_injector/on{dir = 1; frequency = 1441; id = "inc_in"},/obj/structure/sign/warning/vacuum/external{pixel_x = -32},/turf/open/floor/engine/vacuum,/area/science/mixing)
"eMm" = (/turf/closed/wall/r_wall,/area/crew_quarters/toilet/restrooms)
"eMs" = (/obj/structure/reagent_dispensers/water_cooler,/obj/machinery/camera{c_tag = "Courtroom South"; dir = 1},/turf/open/floor/plasteel/dark,/area/security/courtroom)
"eMv" = (/obj/effect/turf_decal/tile/blue{dir = 8},/obj/machinery/light{dir = 8; pixel_x = -7; pixel_y = 0},/obj/structure/filingcabinet/filingcabinet,/turf/open/floor/plasteel/dark/corner,/area/bridge)
"eMv" = (/obj/effect/turf_decal/tile/blue{dir = 8},/obj/machinery/light{dir = 8; pixel_x = -7; pixel_y = 0},/obj/structure/medkit_cabinet{pixel_y = 27},/turf/open/floor/plasteel/dark/corner,/area/bridge)
"eMG" = (/obj/effect/spawner/structure/window/reinforced,/turf/open/floor/plating,/area/hydroponics)
"eMS" = (/obj/effect/turf_decal/loading_area{dir = 8; icon_state = "drain"; name = "drain"},/turf/open/floor/carpet/red,/area/crew_quarters/bar)
"eMZ" = (/obj/machinery/atmospherics/components/binary/pump{dir = 8; layer = 2.4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{dir = 9; name = "scrubbers pipe"},/obj/structure/cable{icon_state = "4-8"},/turf/open/floor/plasteel/dark,/area/security/execution/transfer)
@@ -3003,7 +3003,7 @@
"iJG" = (/obj/effect/decal/cleanable/oil{icon_state = "floor5"},/turf/open/floor/plasteel,/area/security/prison)
"iJM" = (/obj/effect/turf_decal/stripes/box,/obj/structure/railing{dir = 8},/obj/structure/railing,/turf/open/floor/plating{initial_gas_mix = "o2=22;n2=82;TEMP=180"; planetary_atmos = 1},/area/layenia)
"iJN" = (/obj/effect/turf_decal/loading_area{icon_state = "drain"; name = "drain"},/obj/effect/turf_decal/loading_area{dir = 8; icon_state = "drain"; name = "drain"},/turf/open/floor/carpet,/area/crew_quarters/dorms)
"iJO" = (/obj/structure/cable/yellow{icon_state = "2-4"},/turf/open/floor/plasteel/dark,/area/engine/engineering/reactor_control)
"iJO" = (/obj/structure/cable/yellow{icon_state = "2-4"},/obj/machinery/computer/lore_terminal,/turf/open/floor/plasteel/dark,/area/engine/engineering/reactor_control)
"iJV" = (/obj/docking_port/stationary{dir = 2; dwidth = 1; height = 4; name = "escape pod loader"; roundstart_template = /datum/map_template/shuttle/escape_pod/default; width = 3},/turf/open/indestructible/concrete,/area/layenia/cloudlayer)
"iJX" = (/mob/living/simple_animal/pet/cat{name = "Stray Maintenance Cat"},/turf/open/floor/plating,/area/maintenance/port)
"iKj" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer3{name = "air supply pipe"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{dir = 4; name = "scrubbers pipe"},/turf/open/floor/plasteel{icon_state = "floor_plate"},/area/quartermaster/storage)
@@ -4250,6 +4250,7 @@
"mBF" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{dir = 9},/obj/effect/turf_decal/tile/yellow{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel,/area/engine/engineering)
"mBH" = (/obj/effect/spawner/structure/window/reinforced,/turf/open/floor/plating,/area/storage/tech)
"mCB" = (/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 8},/obj/effect/turf_decal/tile/red,/obj/effect/turf_decal/tile/red{dir = 4},/obj/machinery/door/airlock/glass{dir = 4; id_tag = "checkpointinner"; name = "inner airlock"},/obj/effect/mapping_helpers/airlock/cyclelink_helper{dir = 8},/turf/open/floor/plasteel,/area/hallway/primary/port)
"mCD" = (/obj/effect/turf_decal/tile/neutral{dir = 8},/obj/effect/turf_decal/tile/neutral,/obj/machinery/computer/lore_terminal,/turf/open/floor/plasteel{dir = 1; icon_state = "floor_plate"},/area/engine/break_room)
"mCJ" = (/obj/machinery/atmospherics/components/unary/vent_pump/on/layer3{dir = 1; name = "air vent"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{name = "scrubbers pipe"},/turf/open/floor/plasteel/white,/area/science/research)
"mCL" = (/obj/effect/turf_decal/tile/yellow{dir = 4},/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer1{dir = 4; name = "air scrubber"},/obj/effect/landmark/start/station_engineer,/turf/open/floor/plasteel{icon_state = "floor_plate"},/area/engine/engineering)
"mCS" = (/obj/machinery/door/poddoor/preopen{id = "medpriv4"; name = "privacy door"},/obj/effect/spawner/structure/window,/obj/machinery/door/firedoor,/turf/open/floor/plating,/area/medical/sleeper)
@@ -7650,7 +7651,7 @@
"vNo" = (/obj/effect/turf_decal/bot,/turf/open/floor/plasteel,/area/hallway/primary/starboard)
"vNs" = (/obj/machinery/door/firedoor,/obj/effect/turf_decal/loading_area{icon_state = "drain"; name = "drain"},/obj/effect/turf_decal/tile/red{dir = 4},/turf/open/floor/plasteel/white/corner{dir = 1},/area/hallway/primary/starboard)
"vNw" = (/obj/effect/turf_decal/tile/red,/obj/effect/turf_decal/tile/neutral{dir = 8},/obj/structure/sign/warning/electricshock{pixel_y = 32},/turf/open/floor/plasteel{dir = 1; icon_state = "floor_plate"},/area/hallway/primary/fore)
"vNz" = (/obj/effect/turf_decal/tile/blue{dir = 1},/turf/open/floor/plasteel/dark/side{dir = 4},/area/bridge)
"vNz" = (/obj/effect/turf_decal/tile/blue{dir = 1},/obj/structure/filingcabinet/filingcabinet,/turf/open/floor/plasteel/dark/side{dir = 4},/area/bridge)
"vNJ" = (/obj/effect/turf_decal/stripes/line,/turf/open/floor/plasteel{dir = 8; icon_state = "floor_trim"},/area/quartermaster/storage)
"vNP" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer3{name = "air supply pipe"},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer1{name = "scrubbers pipe"},/obj/structure/disposalpipe/segment{dir = 4},/turf/open/floor/plasteel{icon_plating = "floor"; icon_state = "floor_whole"},/area/security/brig)
"vNT" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden/layer1{dir = 1; name = "scrubbers pipe"},/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer3{dir = 6; name = "air supply pipe"},/obj/structure/cable{icon_state = "4-8"},/obj/structure/disposalpipe/segment{dir = 6},/turf/open/floor/plasteel/white,/area/science/research)
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gTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWmcCxejxejxejpPQgTWgTWgTWgPqiEgwOpwOpwOpmcBtBcyfmyfmmdxcfwlJZyfmyfmwcKylMgTWqITgTWgTWgTWqITgTWgTWgTWqITgTWgTWgTWtBctBctBctBcsGhtBctBcmcSlVzeVhwvTmqFmubmqFmqFjLTmdOgmBhGjuFXuTctqEmeemhdvjTjxhwSGswPmjYqmDqmDmjYvCcmSvnhrvjTtuhfGJuGRksysDlqOdqOdoexmlfksyddqcbhmlFacrhMbhCtpwZgGPmnmmnUvsnmoGmsibxfvsnmtrvsnvsnahEonRpoDpLnpLnpLnpLnpLnpLnpLnmuJlgdlgdmuJlgdlgdmuJlgdlgdmuJmvDhDllAUppMyhurOTejNmwbwyzgBUpsOiHEppEroIaskroIdbqiHEnQBkwxyfGcFHlZMklggTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWyfmyfmyfmyfmyfmyfmyfmyfmyfmyfmyfmyfmgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTWgTW
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@@ -0,0 +1,234 @@
GLOBAL_DATUM_INIT(lore_terminal_controller, /datum/lore_controller, new)
/obj/machinery/computer/lore_terminal
name = "Staff Seegson info-link terminal"
desc = "A small CRT display with an inbuilt microcomputer which is loaded with an extensive database. These terminals contain eveyrthing from information about historical events to instruction manuals for common ship appliances."
icon = 'nsv13/icons/obj/computers.dmi'
icon_state = "terminal"
pixel_y = 26 //So they snap to walls correctly
density = FALSE
anchored = TRUE
idle_power_usage = 15
var/access_tag = "ntcommon" //Every subtype of this type will be readable by this console. Use this for away terms as seen here \/
var/list/entries = list() //Every entry that we've got.
var/in_use = FALSE //Stops sound spam
var/datum/looping_sound/computer_click/soundloop
/obj/machinery/computer/lore_terminal/command //Put sensitive information on this one
name = "Command Seegson info-link terminal"
access_tag = "ntcommand"
req_access = list(ACCESS_HEADS)
/obj/machinery/computer/lore_terminal/awaymission //Example for having a terminal preloaded with only a set list of files.
access_tag = "awaymission_default"
/obj/machinery/computer/lore_terminal/Initialize()
. = ..()
get_entries()
soundloop = new(list(src), FALSE)
/datum/looping_sound/computer_click
mid_sounds = list('nsv13/sound/effects/computer/scroll1.ogg','nsv13/sound/effects/computer/scroll2.ogg','nsv13/sound/effects/computer/scroll3.ogg','nsv13/sound/effects/computer/scroll5.ogg')
mid_length = 0.8 SECONDS
volume = 30
/obj/machinery/computer/lore_terminal/proc/get_entries()
for(var/X in GLOB.lore_terminal_controller.entries)
var/datum/lore_entry/instance = X
if(instance.access_tag == access_tag)
entries += instance
/obj/machinery/computer/lore_terminal/attack_hand(mob/user)
. = ..()
if(!allowed(user))
var/sound = pick('nsv13/sound/effects/computer/error.ogg','nsv13/sound/effects/computer/error2.ogg','nsv13/sound/effects/computer/error3.ogg')
playsound(src, sound, 100, 1)
to_chat(user, "<span class='warning'>Access denied</span>")
return
playsound(src, 'nsv13/sound/effects/computer/scroll_start.ogg', 100, 1)
user.set_machine(src)
var/dat
if(!entries.len)
get_entries()
for(var/X in entries) //Allows you to remove things individually
var/datum/lore_entry/content = X
dat += "<a href='?src=[REF(src)];selectitem=\ref[content]'>[content.name]</a><br>"
var/datum/browser/popup = new(user, "cd C:/entries/local", name, 300, 500)
popup.set_content(dat)
popup.open()
/obj/machinery/computer/lore_terminal/Topic(href, href_list)
if(!in_range(src, usr))
return
if(in_use)
var/sound = 'nsv13/sound/effects/computer/buzz2.ogg'
playsound(src, sound, 100, 1)
to_chat(usr, "<span class='warning'>ERROR: I/O function busy. A file is still loading...</span>")
return
var/datum/lore_entry/content = locate(href_list["selectitem"])
if(!content || !content?.content)
return
var/clicks = length(content.content) //Split the content into characters. 1 character = 1 click
var/dat = "<!DOCTYPE html>\
<html>\
<body background='https://cdn.discordapp.com/attachments/573966558548721665/612306341612093489/static.png'>\
\
<body onload='typeWriter()'>\
\
<h4>ACCESS FILE: C:/entries/local/[content.name]</h4>\
<h3><i>Classification: [content.classified]</i></h3>\
<h6>- <20> Seegson systems inc, 2257</h6>\
<hr style='border-top: dotted 1px;' />\
<h2>[content.title]</h2>\
\
<p id='demo'></p>\
\
<script>\
var i = 0;\
var txt = \"[content.content]\";\
var speed = 10;\
\
function typeWriter() {\
if (i < txt.length) {\
var char = txt.charAt(i);\
if (char == '`') {\
document.getElementById('demo').innerHTML += '<br>';\
}\
else {\
document.getElementById('demo').innerHTML += txt.charAt(i);\
}\
i++;\
setTimeout(typeWriter, speed);\
}\
}\
</script>\
\
\
<style>\
body {\
background-color: black;\
background-image: radial-gradient(\
rgba(0, 20, 0, 0.75), black 120%\
);\
height: 100vh;\
margin: 0;\
overflow: hidden;\
padding: 2rem;\
color: #36f891;\
font: 1.3rem Lucida Console, monospace;\
text-shadow: 0 0 5px #355732;\
&::after {\
content: '';\
position: absolute;\
top: 0;\
left: 0;\
width: 100vw;\
height: 100vh;\
background: repeating-linear-gradient(\
0deg,\
rgba(black, 0.15),\
rgba(black, 0.15) 1px,\
transparent 1px,\
transparent 2px\
);\
pointer-events: none;\
}\
}\
::selection {\
background: #0080FF;\
text-shadow: none;\
}\
pre {\
margin: 0;\
}\
</style>\
</body>\
</html>"
usr << browse(dat, "window=lore_console[content.name];size=600x600")
playsound(src, pick('nsv13/sound/effects/computer/buzz.ogg','nsv13/sound/effects/computer/buzz2.ogg'), 100, TRUE)
in_use = TRUE //Stops you from crashing the server with infinite sounds
icon_state = "terminal_scroll"
clicks = clicks/3
var/loops = clicks/3 //Each click sound has 4 clicks in it, so we only need to click 1/4th of the time per character yeet.
addtimer(CALLBACK(src, .proc/stop_clicking), loops)
soundloop?.start()
/obj/machinery/computer/lore_terminal/proc/stop_clicking()
soundloop?.stop()
icon_state = "terminal"
in_use = FALSE
/datum/lore_controller
var/name = "Lore archive controller"
var/list/entries = list() //All the lore entries we have.
/datum/lore_controller/New()
. = ..()
instantiate_lore_entries()
/datum/lore_controller/proc/instantiate_lore_entries()
for(var/instance in subtypesof(/datum/lore_entry))
var/datum/lore_entry/S = new instance
entries += S
/datum/lore_entry
var/name = "Loredoc.txt" //"File display name" that the term shows (C://blah/yourfile.bmp)
var/title = null //What it's all about
var/classified = "Declassified" //Fluff, is this a restricted file or not?
var/content = null //You may choose to set this here, or via a .txt. file if it's long. Newlines / Enters will break it!
var/path = null //The location at which we're stored. If you don't have this, you don't get content
var/access_tag = "placeholder" //Set this to match the terminals that you want to be able to access it. EG "ntcommon" for declassified shit.
/datum/lore_entry/New()
. = ..()
if(path)
content = file2text("[path]")
/*
TO GET THE COOL TYPEWRITER EFFECT, I HAD TO STRIP OUT THE HTML FORMATTING STUFF.
SPECIAL KEYS RESPOND AS FOLLOWS:
` = newline (br) (AKA when you press enter)
~ = horizontal line (hr)
<EFBFBD> = bullet point
*/
/datum/lore_entry/station
name = "new_employees_memo.mail"
title = "Intercepted message"
path = "nsv13/lore_entries/welcome.txt"
access_tag = "ntcommon"
/datum/lore_entry/station/meltdown_proceedures
name = "meltdown_proceedures.mail"
title = "Emergency proceedures regarding nuclear meltdowns:"
path = "nsv13/lore_entries/meltdowns.txt"
/datum/lore_entry/command
name = "command_memo.mail"
title = "Intercepted Message"
access_tag = "ntcommand"
classified = "Restricted"
content = "SYSADMIN -> command@seegnet.kin. RE: Orientation. ` Greetings station command staff, congratulations on your placement! It is now company policy to attend all briefings as issued by centcom staff. Please speak to your centcom officer for clarification on the new procedures."
/datum/lore_entry/command/xeno
name = "outpost_27.mail"
title = "Investigation Closed"
classified = "Classified"
content = "SYSADMIN -> command@seegnet.kin. RE: Outpost 27 Investigation. ` Until further notice, all communications, visits and trade with Outpost 27 must be denied. It is recommended that the subject is avoided. Stay safe through vigilance."
/datum/lore_entry/away_example
title = "Intercepted log file"
access_tag = "awayexample"
/datum/lore_entry/away_example/pilot_log
name = "pilot_log.txt"
content = "They're coming in hot! Prepare for flip and bur']###<23>$55%%% -=File Access Terminated=-"
/datum/lore_entry/away_example/weapons_log
name = "weapon_systems_dump2259/11/25.txt"
content = "Life support systems terminated. Railgun system status: A6E3. Torpedo system status: ~@##6#6#^^6 -=File Access Terminated=-"

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<!DOCTYPE html>
<html>
<body>
<ul class="scanlines">
<body onload="typeWriter()">
<h1>Lore document</h1>
<p id="demo"></p>
</ul>
<script>
var i = 0;
var txt = 'Access file: C:/ntos/term_master/common/declassified/syriaplanum.ntxt. The Syria planum shipyards contain ships';
var speed = 30;
function typeWriter() {
if (i < txt.length) {
document.getElementById("demo").innerHTML += txt.charAt(i);
i++;
setTimeout(typeWriter, speed);
}
}
</script>
<style>
body {
background-color: black;
background-image: radial-gradient(
rgba(0, 20, 0, 0.75), black 120%
);
height: 100vh;
margin: 0;
overflow: hidden;
padding: 2rem;
color: #67c95f;
font: 1.3rem Inconsolata, monospace;
text-shadow: 0 0 5px #355732;
border-style: solid ;
border-color: #355732;
&::after {
content: "";
position: absolute;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background: repeating-linear-gradient(
0deg,
rgba(black, 0.15),
rgba(black, 0.15) 1px,
transparent 1px,
transparent 2px
);
pointer-events: none;
}
}
::selection {
background: #0080FF;
text-shadow: none;
}
pre {
margin: 0;
}
</style>
</body>
</html>

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<!DOCTYPE html>
<html>
<body>
<ul class="scanlines">
<body onload="typeWriter()">
<h1>Lore document</h1>
<p id="demo"></p>
</ul>
<script>
var i = 0;
var txt = 'Access file: C:/ntos/term_master/common/declassified/syriaplanum.ntxt. The Syria planum shipyards contain ships';
var speed = 30;
function typeWriter() {
if (i < txt.length) {
document.getElementById("demo").innerHTML += txt.charAt(i);
i++;
setTimeout(typeWriter, speed);
}
}
</script>
<style>
body {
background-color: black;
background-image: radial-gradient(
rgba(0, 20, 0, 0.75), black 120%
);
height: 100vh;
margin: 0;
overflow: hidden;
padding: 2rem;
color: #67c95f;
font: 1.3rem Inconsolata, monospace;
text-shadow: 0 0 5px #355732;
border-style: solid ;
border-color: #355732;
&::after {
content: "";
position: absolute;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background: repeating-linear-gradient(
0deg,
rgba(black, 0.15),
rgba(black, 0.15) 1px,
transparent 1px,
transparent 2px
);
pointer-events: none;
}
}
::selection {
background: #0080FF;
text-shadow: none;
}
pre {
margin: 0;
}
</style>
</body>
</html>

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SYSADMIN -> Allcrew@seegnet.kin. RE: Emergency Meltdown proceedures. ` The nuclear reactor is an inherently safe engine, however this does not mean it is foolproof. Dilligence will mean the difference between having a safe, reliable power output which can last for decades, and a nuclear hellfire. `What to do during a meltdown: `-A reactor will melt down when the fission inside it produces an uncontrollable amount of heat (in excess of 300 degrees celsius). If this ever happens, a stationwide alarm will sound. If you hear this alarm, you must act quickly and calmly, as you will have approximately 1 - 2 minutes before the reactor explodes. `-To avert meltdown, simply locate the control console, and choose the 'SCRAM' setting (the button labelled AZ-5). This will immediately lower all control rods and attempt to cool the reactor. Injection of carbon dioxide via the moderator line will help this process. `-In the event of damaged control rods, IMMEDIATELY shut off all supply pumps, filters and evacuate the engineering section IMMEDIATELY to prevent unecessary loss of life. `-As a meltdown occurs, nuclear fuel is deposited all over the station, and must be cleaned up with a shovel. This spent fuel is HIGHLY radioactive, and must be handled with extreme care. If the unthinkable comes to pass, instruct crew to seek shelter in maintenance. To avoid complications, it is recommended that engineers equip radiation proof suits and gas masks, and proceed to clear a path to the evacuation arm with shovels. Remember: Stay safe through vigilance!

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SYSADMIN -> Allcrew@seegnet.kin. RE: Orientation. ` Greetings crew, congratulations on your placement! It is now company policy to attend all briefings as issued by command staff. Please speak to your commanding officer for clarification on the new procedures.

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@@ -3053,6 +3053,7 @@
#include "hyperstation\code\datums\traits\good.dm"
#include "hyperstation\code\datums\traits\neutral.dm"
#include "hyperstation\code\datums\weather\oxygen_rain.dm"
#include "hyperstation\code\game\machinery\lore_terminal.dm"
#include "hyperstation\code\game\objects\railings.dm"
#include "hyperstation\code\game\objects\items\cosmetics.dm"
#include "hyperstation\code\game\objects\items\storage\big_bag.dm"