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https://github.com/KabKebab/GS13.git
synced 2026-07-09 23:21:02 +01:00
Excludes certain ghost roles from being affected by health events
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@@ -142,6 +142,7 @@
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#define TRAIT_NORUNNING "norunning" // You walk!
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#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
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#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
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#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
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//non-mob traits
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#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
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@@ -220,6 +221,7 @@
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#define ABSTRACT_ITEM_TRAIT "abstract-item"
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#define STATUS_EFFECT_TRAIT "status-effect"
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#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
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#define GHOSTROLE_TRAIT "ghostrole"
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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@@ -32,6 +32,8 @@
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new/obj/structure/fluff/empty_terrarium(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
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/obj/effect/mob_spawn/human/ash_walker
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@@ -262,6 +264,9 @@
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new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/hermit/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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//Broken rejuvenation pod: Spawns in animal hospitals in lavaland. Ghosts become disoriented interns and are advised to search for help.
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/obj/effect/mob_spawn/human/doctor/alive/lavaland
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name = "broken rejuvenation pod"
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@@ -371,6 +376,9 @@
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new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
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..()
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/obj/effect/mob_spawn/human/hotel_staff/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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/obj/effect/mob_spawn/human/demonic_friend
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name = "Essence of friendship"
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desc = "Oh boy! Oh boy! A friend!"
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@@ -37,6 +37,8 @@
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continue
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if(!H.client)
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continue
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if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
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continue
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if(H.stat == DEAD)
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continue
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if(HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything.
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@@ -8,7 +8,7 @@
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/datum/round_event/heart_attack/start()
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var/list/heart_attack_contestants = list()
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for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
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if(!H.client || H.z != SSmapping.station_start || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest())
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if(!H.client || H.z != SSmapping.station_start || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest() || HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
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continue
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if(H.satiety <= -60) //Multiple junk food items recently
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heart_attack_contestants[H] = 3
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@@ -35,4 +35,6 @@
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/datum/hallucination/delusion,
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/datum/hallucination/oh_yeah)
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for(var/mob/living/carbon/C in GLOB.alive_mob_list)
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new picked_hallucination(C, TRUE)
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if(HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
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continue
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new picked_hallucination(C, TRUE)
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@@ -17,6 +17,8 @@
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continue
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if(H.z != SSmapping.station_start) //Let's not fucking give Appendicitis to ghost roles or people not on station, shall we?
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continue
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if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS)) //Do they have the trait that makes them exempt from health conditions?
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continue
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if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
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continue
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if(!(MOB_ORGANIC & H.mob_biotypes)) //biotype sleeper bugs strike again, once again making appendicitis pick a target that can't take it
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@@ -47,6 +47,9 @@
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new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/duohermit/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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//Exiles: Stranded exiles that have been left in Snowdin. Can be easily adapted for other roles as well.
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/obj/effect/mob_spawn/human/exiled
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name = "used bed"
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@@ -105,3 +108,6 @@
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/obj/effect/mob_spawn/human/exiled/Destroy()
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new/obj/structure/bed(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/exiled/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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@@ -18,6 +18,7 @@ mob/proc/checkloadappearance()
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idCard.update_label(H.real_name, idCard.assignment)
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idCard.registered_name = H.real_name
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H.mirrorcanloadappearance = FALSE //Prevents them from using the mirror again.
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ADD_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT) //Makes them exempt from health events and adds gives them the ghostrole trait. This is a special tool we'll use later.
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SEND_SOUND(H, 'sound/magic/charge.ogg') //Fluff
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to_chat(H, "<span class='boldannounce'>Your head aches for a second. You feel like this is how things should have been.</span>")
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log_game("[key_name(H)] has loaded their default appearance for a ghost role.")
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