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one punch man
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@@ -321,8 +321,8 @@ datum/antagonist/bloodsucker/proc/SpendRank()
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var/datum/species/S = H.dna.species
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S.burnmod *= 0.025 // Slightly more burn damage
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S.stunmod *= 0.95 // Slightly less stun time.
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S.punchdamagelow += 0.5
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S.punchdamagehigh += 0.5 // NOTE: This affects the hitting power of Brawn.
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S.punchdamagelow += 0.75
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S.punchdamagehigh += 0.75 // NOTE: This affects the hitting power of Brawn.
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// More Health
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owner.current.setMaxHealth(owner.current.maxHealth + 5)
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// Vamp Stats
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@@ -66,7 +66,7 @@
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// Target Type: Mob
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if(isliving(target))
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var/mob/living/carbon/user_C = user
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var/hitStrength = user_C.dna.species.punchdamagehigh * 1.3 + 5
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var/hitStrength = user_C.dna.species.punchdamagehigh * 2.0 + 5
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// Knockdown!
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var/powerlevel = min(5, 1 + level_current)
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if(rand(5 + powerlevel) >= 5)
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