removes quirk shitcode

This commit is contained in:
Unknown
2020-09-28 19:48:04 -05:00
parent e03ea419b7
commit 1127553e87

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@@ -94,11 +94,19 @@
/datum/quirk/musician/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/instrument/guitar/guitar = new(get_turf(H))
H.put_in_hands(guitar)
H.equip_to_slot(guitar, SLOT_IN_BACKPACK)
var/list/instrument_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
)
H.equip_in_one_of_slots(guitar, instrument_slots, qdel_on_fail = TRUE)
var/obj/item/musicaltuner/musicaltuner = new(get_turf(H))
H.put_in_hands(musicaltuner)
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
var/list/tuner_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
H.equip_in_one_of_slots(musicaltuner, tuner_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/night_vision
@@ -127,8 +135,14 @@
/datum/quirk/photographer/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/camera/camera = new(get_turf(H))
H.put_in_hands(camera)
H.equip_to_slot(camera, SLOT_NECK)
var/list/camera_slots = list (
"neck" = ITEM_SLOT_NECK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE,
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS
)
H.equip_in_one_of_slots(camera, camera_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/selfaware
@@ -162,8 +176,13 @@
/datum/quirk/tagger/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/toy/crayon/spraycan/spraycan = new(get_turf(H))
H.put_in_hands(spraycan)
H.equip_to_slot(spraycan, SLOT_IN_BACKPACK)
var/list/spray_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
H.equip_in_one_of_slots(spraycan, spray_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/voracious
@@ -184,7 +203,13 @@
/datum/quirk/trandening/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/autosurgeon/gloweyes/gloweyes = new(get_turf(H))
H.equip_to_slot(gloweyes, SLOT_IN_BACKPACK)
var/list/gloweye_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
H.equip_in_one_of_slots(gloweyes, gloweye_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/bloodpressure