mirror of
https://github.com/KabKebab/GS13.git
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A few rebalances and fixes
I'm mostly backing up changes because I'm about to do a giant overhaul and refactor on a hunch. Why do I do this to myself?
This commit is contained in:
@@ -40,7 +40,7 @@ GLOBAL_VAR_INIT(dynamic_high_pop_limit, 55)
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GLOBAL_VAR_INIT(dynamic_forced_extended, FALSE)
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// How high threat is required for HIGHLANDER_RULESETs stacking.
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// This is independent of dynamic_no_stacking.
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GLOBAL_VAR_INIT(dynamic_stacking_limit, 90)
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GLOBAL_VAR_INIT(dynamic_stacking_limit, 101)
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// List of forced roundstart rulesets.
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GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
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// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
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@@ -130,7 +130,7 @@ GLOBAL_VAR_INIT(dynamic_chaos_level, 1.5)
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dat += "Threat to Spend: <b>[threat]</b> <a href='?src=\ref[src];[HrefToken()];adjustthreat=1'>\[Adjust\]</A> <a href='?src=\ref[src];[HrefToken()];threatlog=1'>\[View Log\]</a><br/>"
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dat += "<br/>"
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dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].<br/>"
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dat += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
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//dat += "<i>On average, <b>[peaceful_percentage]</b>% of the rounds are more peaceful.</i><br/>"
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dat += "Forced extended: <a href='?src=\ref[src];[HrefToken()];forced_extended=1'><b>[GLOB.dynamic_forced_extended ? "On" : "Off"]</b></a><br/>"
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dat += "Classic secret (only autotraitor): <a href='?src=\ref[src];[HrefToken()];classic_secret=1'><b>[GLOB.dynamic_classic_secret ? "On" : "Off"]</b></a><br/>"
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dat += "No stacking (only one round-ender): <a href='?src=\ref[src];[HrefToken()];no_stacking=1'><b>[GLOB.dynamic_no_stacking ? "On" : "Off"]</b></a><br/>"
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@@ -102,9 +102,9 @@
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typepath = /datum/round_event/pirates
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antag_flag = ROLE_TRAITOR
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enemy_roles = list("AI","Security Officer","Head of Security","Captain")
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required_enemies = list(2,2,1,1,0,0,0,0,0,0)
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required_enemies = list(2,2,2,2,1,1,1,1,0,0)
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weight = 3
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cost = 10
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cost = 0
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earliest_start = 50 MINUTES
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
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requirements = list(101,30,25,20,20,20,15,10,10,10)
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@@ -208,7 +208,7 @@
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required_enemies = list(2,2,1,1,0,0,0,0,0,0)
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weight = 3
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cost = 5
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requirements = list(30,30,25,20,15,15,10,10,10,10)
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requirements = list(101,20,15,10,10,10,10,10,10,10)
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high_population_requirement = 15
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//property_weights = list("chaos" = 1, "valid" = 1)
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earliest_start = 30 MINUTES //Skyrat change.
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@@ -228,9 +228,9 @@
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enemy_roles = list("Chemist","Medical Doctor","Chief Medical Officer")
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required_enemies = list(1,1,1,1,1,1,0,0,0,0)
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cost = 2
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weight = 2
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weight = 1
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repeatable_weight_decrease = 1
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requirements = list(101,10,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended
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requirements = list(101,101,10,10,5,5,5,5,5,5) // yes, can happen on fake-extended
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high_population_requirement = 5
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repeatable = TRUE
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//property_weights = list("chaos" = 1, "extended" = 2)
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@@ -241,12 +241,12 @@
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if(mode.threat_level > 30 && mode.threat >= 5 && prob(20))
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name = "Clogged Vents: Threatening"
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cost = 8
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required_enemies = list(3,3,3,2,2,2,1,1,1,1)
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required_enemies = list(3,3,3,2,2,2,1,1,0,0)
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typepath = /datum/round_event/vent_clog/threatening
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else if(mode.threat_level > 15 && mode.threat > 15 && prob(30))
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name = "Clogged Vents: Catastrophic"
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cost = 15
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required_enemies = list(2,2,1,1,1,1,0,0,0,0)
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required_enemies = list(4,4,4,3,3,3,2,1,1,0)
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typepath = /datum/round_event/vent_clog/catastrophic
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else
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cost = 0
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@@ -305,6 +305,7 @@
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name = "Meteor Wave: Threatening"
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cost = 10
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typepath = /datum/round_event/meteor_wave/threatening
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chaos_min = 1.8
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else if(world.time-SSticker.round_start_time > 45 MINUTES && mode.threat_level > 50 && mode.threat >= 40 && prob(30))
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name = "Meteor Wave: Catastrophic"
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cost = 0
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@@ -315,6 +316,8 @@
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name = "Meteor Wave: Normal"
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cost = 5
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typepath = /datum/round_event/meteor_wave
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chaos_min = 1.0
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required_enemies = list(2,2,2,2,1,1,1,1,1,1)
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return ..()
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//////////////////////////////////////////////
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@@ -333,7 +336,7 @@
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earliest_start = 20 MINUTES
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repeatable_weight_decrease = 2
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cost = 3
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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requirements = list(101,101,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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@@ -350,7 +353,7 @@
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earliest_start = 20 MINUTES
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repeatable_weight_decrease = 2
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cost = 5
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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requirements = list(101,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 10
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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@@ -380,8 +383,8 @@
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repeatable_weight_decrease = 1
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cost = 0
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enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
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required_enemies = list(1,1,1,1,1,1,1,1,1,1)
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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required_enemies = list(2,2,2,2,2,1,1,1,1,1)
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requirements = list(101,101,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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@@ -397,8 +400,8 @@
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repeatable_weight_decrease = 1
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cost = 5
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enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
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required_enemies = list(1,1,1,1,1,1,1,1,1,1)
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requirements = list(10,10,10,10,10,10,10,10,10,10)
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required_enemies = list(3,3,3,2,2,2,2,2,2,2)
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requirements = list(101,101,10,10,10,10,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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//property_weights = list("extended" = 1)
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@@ -437,10 +440,10 @@
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weight = 1
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earliest_start = 30 MINUTES
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repeatable_weight_decrease = 1
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cost = 10
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cost = -10
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enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg")
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required_enemies = list(2,1,1,1,1,1,0,0,0,0)
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requirements = list(101,20,20,15,15,10,10,10,10,10)
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requirements = list(101,25,20,15,15,15,10,10,10,10)
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high_population_requirement = 10
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repeatable = TRUE
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//property_weights = list("extended" = -1, "chaos" = 1)
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@@ -485,8 +488,8 @@
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weight = 2
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repeatable_weight_decrease = 3
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(1,1,1,1,1,1,1,1,1,1)
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requirements = list(101,101,5,5,5,10,10,10,10,10)
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required_enemies = list(2,2,2,2,1,1,1,1,1,1)
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requirements = list(101,101,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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repeatable = TRUE
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//property_weights = list("extended" = 1, "chaos" = 1)
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@@ -518,7 +521,7 @@
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weight = 2
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repeatable_weight_decrease = 1
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enemy_roles = list("Chief Engineer","Station Engineer")
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required_enemies = list(2,2,2,2,2,2,2,2,2,2)
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required_enemies = list(2,2,1,1,1,1,1,1,1,1)
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requirements = list(15,10,9,8,7,6,5,4,3,2)
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high_population_requirement = 10
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repeatable = TRUE
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@@ -570,11 +573,11 @@
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name = "Portal Storm"
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//config_tag = "portal_storm"
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typepath = /datum/round_event/portal_storm/syndicate_shocktroop
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cost = 10
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cost = 0
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weight = 1
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enemy_roles = list("Head of Security","Security Officer","AI","Captain","Shaft Miner")
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required_enemies = list(2,2,2,2,2,2,2,2,2,2)
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requirements = list(101,101,40,30,30,30,30,30,30,30)
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requirements = list(101,101,40,35,30,30,30,30,25,20)
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high_population_requirement = 30
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earliest_start = 40 MINUTES
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//property_weights = list("teamwork" = 1,"chaos" = 1, "extended" = -1)
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@@ -601,7 +604,7 @@
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name = "Swarmers"
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//config_tag = "swarmer"
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typepath = /datum/round_event/spawn_swarmer
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cost = 10
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cost = 0
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weight = 1
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earliest_start = 40 MINUTES
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enemy_roles = list("AI","Security Officer","Head of Security","Captain","Station Engineer","Atmos Technician","Chief Engineer")
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@@ -620,7 +623,7 @@
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required_enemies = list(2,1,1,1,1,1,1,0,0,0)
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required_candidates = 1
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weight = 4
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cost = 5
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cost = -5
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requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
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//property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
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high_population_requirement = 5
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@@ -651,9 +654,18 @@
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high_population_requirement = 15
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cost = 0
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occurances_max = 2
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weight = 4
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weight = 3
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repeatable_weight_decrease = 2
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earliest_start = 30 MINUTES
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chaos_min = 1.5
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var/atom/special_target
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/datum/dynamic_ruleset/event/immovable_rod/execute() //I do not know why this is necessary
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var/datum/round_event_control/E = locate(/datum/round_event_control/immovable_rod) in SSevents.control
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var/datum/round_event/event = E.runEvent() //But it is.
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event.announceWhen = -1 //So it isn't double announced.
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return ..()
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//////////////////////////////////////////////
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@@ -696,29 +708,47 @@
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requirements = list(0,0,0,0,0,0,0,0,0,0)
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high_population_requirement = 0
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weight = 100
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repeatable_weight_decrease = 1 //Slightly drop the weight each time it is called to keep the pool from getting too diluted as the round goes on.
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repeatable = TRUE
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occurances_max = 20
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//occurances_max = 20 //Our rounds can go for a WHILE
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/datum/dynamic_ruleset/event/disease_outbreak
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name = "Disease Outbreak"
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enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
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required_enemies = list(2,1,1,1,0,0,0,0,0,0)
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//required_enemies = list(2,1,1,1,1,1,1,1,0,0)
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typepath = /datum/round_event/disease_outbreak
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//requirements = list(5,5,5,5,5,5,5,5,5,5)
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required_enemies = list(0,0,0,0,0,0,0,0,0,0)
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requirements = list(5,5,5,5,5,5,5,5,5,5)
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high_population_requirement = 5
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weight = 5
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weight = 999
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cost = 0
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repeatable = TRUE
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occurances_max = 1
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earliest_start = 0 MINUTES
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/datum/dynamic_ruleset/event/disease_outbreak/execute() //I do not know why this is necessary
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var/datum/round_event_control/E = locate(/datum/round_event_control/disease_outbreak) in SSevents.control
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var/datum/round_event/event = E.runEvent() //But it is.
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event.announceWhen = -1 //So it isn't double announced.
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return ..()
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/datum/dynamic_ruleset/event/falsealarm
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name = "False Alarm"
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typepath = /datum/round_event/falsealarm
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requirements = list(0,0,0,0,0,0,0,0,0,0)
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high_population_requirement = 0
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weight = 20
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weight = 999
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repeatable = TRUE
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occurances_max = 5
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earliest_start = 0 MINUTES
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/datum/dynamic_ruleset/event/falsealarm/execute() //I do not know why this is necessary
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var/datum/round_event_control/E = locate(/datum/round_event_control/falsealarm) in SSevents.control
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//var/datum/round_event/event = E.runEvent() //But it is.
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//event.announceWhen = -1 //So it isn't double announced.
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E.runEvent()
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return ..()
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/datum/dynamic_ruleset/event/grid_check
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name = "Grid Check"
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@@ -744,7 +774,7 @@
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name = "Mice Migration"
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typepath = /datum/round_event/mice_migration
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enemy_roles = list("Chief Engineer","Station Engineer","Captain","Cook","Atmospheric Technician")
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required_enemies = list(1,1,1,1,1,0,0,0,0,0)
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required_enemies = list(1,1,1,1,1,1,0,0,0,0)
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requirements = list(5,5,5,5,0,0,0,0,0,0)
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high_population_requirement = 0
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weight = 10
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@@ -760,7 +790,7 @@
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requirements = list(101,10,10,10,5,5,5,5,5,5)
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high_population_requirement = 0
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repeatable = TRUE
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weight = 5
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weight = 4
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repeatable_weight_decrease = 3
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occurances_max = 2
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@@ -791,8 +821,8 @@
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requirements = list(101,101,10,9,8,7,5,5,5,0)
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cost = 2
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high_population_requirement = 0
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weight = 6
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repeatable_weight_decrease = 5
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weight = 4
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repeatable_weight_decrease = 2
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earliest_start = 20 MINUTES
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repeatable = TRUE
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occurances_max = 3
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@@ -179,7 +179,7 @@
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required_candidates = 1
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weight = 7
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cost = 10
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requirements = list(101,101,40,30,30,30,25,20,20,15)
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requirements = list(101,101,30,25,20,20,15,15,15,10)
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repeatable = TRUE
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high_population_requirement = 10
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flags = TRAITOR_RULESET
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@@ -194,7 +194,7 @@
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required_candidates = 1
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weight = 7
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cost = 5
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requirements = list(30,30,30,25,20,15,10,10,5,5)
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requirements = list(101,30,25,20,15,10,10,5,5,5)
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repeatable = TRUE
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high_population_requirement = 10
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flags = TRAITOR_RULESET
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@@ -251,8 +251,8 @@
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required_enemies = list(4,4,4,4,4,4,2,2,2,0)
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required_candidates = 1
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weight = 3
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cost = 35
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requirements = list(101,101,60,55,50,45,40,35,25,20)
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cost = 20
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requirements = list(101,101,55,50,45,40,35,30,25,20)
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high_population_requirement = 35
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required_type = /mob/living/silicon/ai
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var/ion_announce = 33
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@@ -300,14 +300,15 @@
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antag_datum = /datum/antagonist/wizard
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antag_flag = ROLE_WIZARD
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enemy_roles = list("Security Officer","Detective","Head of Security", "Captain")
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required_enemies = list(2,2,1,1,1,1,1,0,0,0)
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required_enemies = list(2,2,1,1,1,1,1,1,0,0)
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required_candidates = 1
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weight = 1
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cost = 20
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requirements = list(101,101,80,70,60,50,40,30,30,30)
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requirements = list(101,101,60,55,50,40,30,30,20,20)
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high_population_requirement = 50
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repeatable = FALSE //WE DON'T NEED MORE THAN ONE WIZARD
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chaos_min = 3.5
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chaos_min = 4
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admin_required = TRUE
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/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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@@ -333,13 +334,13 @@
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antag_flag = ROLE_OPERATIVE
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antag_datum = /datum/antagonist/nukeop
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enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
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required_enemies = list(3,3,3,3,3,2,1,1,0,0)
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required_enemies = list(3,3,3,3,3,2,2,1,1,0)
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required_candidates = 5
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weight = 5
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cost = 35
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requirements = list(101,101,101,90,80,70,60,50,50,50)
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requirements = list(101,101,100,70,60,50,40,40,40,40)
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high_population_requirement = 10
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var/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
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var/operative_cap = list(2,2,2,2,3,3,4,4,5,5)
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var/datum/team/nuclear/nuke_team
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flags = HIGHLANDER_RULESET
|
||||
chaos_min = 4.0
|
||||
@@ -381,7 +382,7 @@
|
||||
required_candidates = 1
|
||||
weight = 4
|
||||
cost = 20
|
||||
requirements = list(101,101,70,60,60,60,50,40,30,20)
|
||||
requirements = list(101,101,60,50,45,40,40,40,30,20)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
chaos_min = 3.5
|
||||
@@ -404,8 +405,8 @@
|
||||
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(101,101,100,80,70,60,50,40,30,20)
|
||||
cost = 15
|
||||
requirements = list(101,101,100,70,60,50,40,40,30,20)
|
||||
high_population_requirement = 50
|
||||
repeatable = TRUE
|
||||
var/list/vents = list()
|
||||
@@ -501,13 +502,14 @@
|
||||
required_candidates = 2
|
||||
weight = 4
|
||||
cost = 10
|
||||
requirements = list(101,101,70,50,40,30,30,30,30,30)
|
||||
requirements = list(101,101,60,50,40,30,20,20,10,10)
|
||||
blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear)
|
||||
high_population_requirement = 15
|
||||
var/datum/team/abductor_team/team
|
||||
//property_weights = list("extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2)
|
||||
repeatable_weight_decrease = 4
|
||||
repeatable = TRUE
|
||||
chaos_min = 2.0
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
|
||||
team = new /datum/team/abductor_team
|
||||
@@ -547,6 +549,7 @@
|
||||
//property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 2)
|
||||
var/list/spawn_locs = list()
|
||||
var/spawn_loc
|
||||
chaos_min = 3.0
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
|
||||
if(!spawn_loc)
|
||||
|
||||
@@ -16,10 +16,11 @@
|
||||
required_candidates = 1
|
||||
weight = 5
|
||||
cost = 10
|
||||
requirements = list(101,50,45,40,35,30,25,20,20,20)
|
||||
requirements = list(101,40,30,25,20,20,15,15,15,15)
|
||||
high_population_requirement = 10
|
||||
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
chaos_min = 2.5
|
||||
chaos_max = 4.5
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/thief //The steal only version
|
||||
name = "Thief Traitors"
|
||||
@@ -32,7 +33,7 @@
|
||||
//required_candidates = 1
|
||||
//weight = 5
|
||||
cost = 0
|
||||
requirements = list(40,30,30,25,20,15,15,10,10,5)
|
||||
requirements = list(101,25,25,20,20,15,15,10,10,5)
|
||||
high_population_requirement = 10
|
||||
//var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
chaos_min = 2.0
|
||||
@@ -185,7 +186,8 @@
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 30
|
||||
requirements = list(101,101,80,60,40,40,30,30,20,10)
|
||||
//requirements = list(101,101,60,50,40,40,30,30,20,10)
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101) //Disabled until the size problem is fixed
|
||||
high_population_requirement = 10
|
||||
var/team_mode_probability = 30
|
||||
chaos_min = 3.0
|
||||
@@ -235,10 +237,11 @@
|
||||
required_candidates = 1
|
||||
weight = 1
|
||||
cost = 30
|
||||
requirements = list(101,101,101,80,60,50,40,30,30,20)
|
||||
requirements = list(101,101,60,50,40,40,30,30,30,20)
|
||||
high_population_requirement = 10
|
||||
var/list/roundstart_wizards = list()
|
||||
chaos_min = 3.5
|
||||
chaos_min = 4
|
||||
admin_required = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
@@ -280,7 +283,7 @@
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
|
||||
required_candidates = 2
|
||||
weight = 3
|
||||
weight = 2
|
||||
cost = 30
|
||||
requirements = list(101,101,101,95,70,60,60,60,50,50)
|
||||
high_population_requirement = 10
|
||||
@@ -343,12 +346,12 @@
|
||||
restricted_roles = list("Head of Security", "Captain") // Just to be sure that a nukie getting picked won't ever imply a Captain or HoS not getting drafted
|
||||
required_candidates = 5
|
||||
weight = 3
|
||||
cost = 40
|
||||
requirements = list(101,101,100,90,85,70,50,30,30,20)
|
||||
cost = 20
|
||||
requirements = list(101,100,90,80,70,60,50,40,30,20)
|
||||
high_population_requirement = 10
|
||||
pop_per_requirement = 5
|
||||
flags = HIGHLANDER_RULESET
|
||||
var/operative_cap = list(2,2,2,3,3,3,4,4,5,5)
|
||||
var/operative_cap = list(2,2,2,2,2,3,3,3,4,5)
|
||||
var/datum/team/nuclear/nuke_team
|
||||
chaos_min = 4.0
|
||||
|
||||
@@ -679,7 +682,7 @@
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 0
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101) //Disabled due to being an RP heavy antag
|
||||
high_population_requirement = 101
|
||||
var/devil_limit = 4 // Hard limit on devils if scaling is turned off
|
||||
admin_required = TRUE
|
||||
|
||||
Reference in New Issue
Block a user