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Modular clothes bug fix
Fixed bug where putting the clothes from worn to hand would still display the clothes overlays Removed unnecessary repated info from the parent /chef
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@@ -1,41 +1,35 @@
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/obj/item/clothing/under/rank/chef/modular
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name = "cook's modular suit"
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desc = "A suit which is given only to the most <b>hardcore</b> cooks in space. Now adjusts to the match the wearer's size!"
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icon = 'icons/obj/clothing/uniforms.dmi'
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icon_state = "chef"
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item_color = "chef"
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alt_covers_chest = TRUE
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var/mob/living/carbon/U
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/obj/item/clothing/under/rank/chef/modular/equipped(mob/user, slot)
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if(slot == SLOT_W_UNIFORM)
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U = user
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else
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U = null
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U = user
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/obj/item/clothing/under/rank/chef/modular/dropped()
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U = null
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/obj/item/clothing/under/rank/chef/modular/worn_overlays(isinhands = FALSE)
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. = list()
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var/obj/item/organ/O
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var/obj/item/organ/genital/G
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for(O in U.internal_organs)
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if(istype(O, /obj/item/organ/genital/belly))
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G = O
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefbelly.dmi', "belly_[G.size]", GENITALS_UNDER_LAYER)
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if(istype(O, /obj/item/organ/genital/anus))
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G = O
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefanus.dmi', "butt_[G.size]", GENITALS_FRONT_LAYER)
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefanus.dmi', "butt_[G.size]_NORTH", GENITALS_FRONT_LAYER)
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if(istype(O, /obj/item/organ/genital/breasts))
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G = O
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefbreasts.dmi', "breasts_[G.size]", GENITALS_BEHIND_LAYER) //nearest
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefbreasts.dmi', "breasts_[G.size]_NORTH", BODY_FRONT_LAYER) //farthest
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
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if(blood_DNA)
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. += mutable_appearance('icons/effects/blood.dmi', "uniformblood", color = blood_DNA_to_color())
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if(accessory_overlay)
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. += accessory_overlay
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if(!isinhands)
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. = list()
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var/obj/item/organ/O
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var/obj/item/organ/genital/G
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for(O in U.internal_organs)
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if(istype(O, /obj/item/organ/genital/belly))
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G = O
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefbelly.dmi', "belly_[G.size]", GENITALS_UNDER_LAYER)
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if(istype(O, /obj/item/organ/genital/anus))
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G = O
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefanus.dmi', "butt_[G.size]", GENITALS_FRONT_LAYER)
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefanus.dmi', "butt_[G.size]_NORTH", GENITALS_FRONT_LAYER)
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if(istype(O, /obj/item/organ/genital/breasts))
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G = O
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefbreasts.dmi', "breasts_[G.size]", GENITALS_BEHIND_LAYER) //nearest
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. += mutable_appearance('GainStation13/icons/mob/modclothes/chefbreasts.dmi', "breasts_[G.size]_NORTH", BODY_FRONT_LAYER) //farthest
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
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if(blood_DNA)
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. += mutable_appearance('icons/effects/blood.dmi', "uniformblood", color = blood_DNA_to_color())
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if(accessory_overlay)
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. += accessory_overlay
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