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rough brickwork
for dynamic wg clothes
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@@ -0,0 +1,41 @@
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//GS13 business - these clothes don't dynamically adjust to user's weight yet, got to change them manually via alt click
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/obj/item/clothing/under/dynamic_jumpsuit
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icon = 'GainStation13/icons/mob/uniforms/dynamic_clothes_icons.dmi'
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alternate_worn_icon = 'GainStation13/icons/mob/uniforms/dynamic_clothes.dmi'
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name = "dynamic wg jumpsuti"
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desc = "click alt to adjust"
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icon_state = "default"
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item_state = "default"
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flags_inv = 11 //this is a flag for hiding taur tails
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strip_delay = 80
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always_reskinnable = TRUE //we need this so that the player can always swap between sizes
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mutantrace_variation = NO_MUTANTRACE_VARIATION //this is important so it works on taur sprites
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unique_reskin = list("Default" = "default", "Chubby" = "chubby", "Fatty" = "fatty")
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/obj/item/clothing/under/dynamic_jumpsuit/chubby
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icon = 'GainStation13/icons/mob/uniforms/dynamic_clothes_icons.dmi'
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alternate_worn_icon = 'GainStation13/icons/mob/uniforms/dynamic_clothes.dmi'
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name = "dynamic wg jumpsuit chubby"
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desc = "click alt to adjust"
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icon_state = "chubby"
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item_state = "chubby"
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flags_inv = 0
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strip_delay = 80
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always_reskinnable = TRUE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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unique_reskin = list("Default" = "default", "Chubby" = "chubby", "Fatty" = "fatty")
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/obj/item/clothing/under/dynamic_jumpsuit/fatty
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icon = 'GainStation13/icons/mob/uniforms/dynamic_clothes_icons.dmi'
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alternate_worn_icon = 'GainStation13/icons/mob/uniforms/dynamic_clothes.dmi'
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name = "dynamic wg jumpsuit fatty"
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desc = "click alt to adjust"
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icon_state = "fatty"
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item_state = "fatty "
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flags_inv = 0
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strip_delay = 80
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always_reskinnable = TRUE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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unique_reskin = list("Default" = "default", "Chubby" = "chubby", "Fatty" = "fatty")
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@@ -3072,6 +3072,7 @@
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#include "code\modules\zombie\items.dm"
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#include "code\modules\zombie\organs.dm"
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#include "GainStation13\code\clothing\calorite_collar.dm"
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#include "GainStation13\code\clothing\clothes.dm"
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#include "GainStation13\code\game\lore_papers.dm"
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#include "GainStation13\code\game\sound.dm"
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#include "GainStation13\code\game\area\ruins.dm"
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