bug fixes, speed potion and layering

This commit is contained in:
QuoteFox
2021-04-19 20:03:41 +01:00
parent d085b4b001
commit 1cb1ae10e2
2 changed files with 3 additions and 3 deletions
@@ -465,7 +465,7 @@
has_panel_overlay = FALSE
amount = 10
pixel_y = 6
layer = WALL_OBJ_LAYER
layer = 4
circuit = /obj/item/circuitboard/machine/chem_dispenser/drinks
working_state = null
nopower_state = null
@@ -854,10 +854,10 @@
var/obj/vehicle/V = C
var/datum/component/riding/R = V.GetComponent(/datum/component/riding)
if(R)
if(R.vehicle_move_delay <= 1 )
if(R.vehicle_move_delay <= 2 )
to_chat(user, "<span class='warning'>The [C] can't be made any faster!</span>")
return ..()
R.vehicle_move_delay = 1
R.vehicle_move_delay = 2
to_chat(user, "<span class='notice'>You slather the red gunk over the [C], making it faster.</span>")
C.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)