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Merge pull request #9221 from Sishen1542/chappy
adds some new nullrods with some back end null rod refactors
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@@ -78,6 +78,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/strip_delay = 40 //In deciseconds, how long an item takes to remove from another person
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var/breakouttime = 0
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var/list/materials
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var/reskinned = FALSE
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var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item
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