mirror of
https://github.com/KabKebab/GS13.git
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Merge branch 'master' of https://github.com/quotefox/Hyper-Station-13
# Conflicts: # icons/obj/device.dmi
This commit is contained in:
+55
-31
@@ -2,32 +2,45 @@
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#define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return
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//Defines copying names of mutations in all cases, make sure to change this if you change mutation's name
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#define HULK "Hulk"
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#define XRAY "X Ray Vision"
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#define COLDRES "Cold Resistance"
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#define TK "Telekinesis"
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#define NERVOUS "Nervousness"
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#define EPILEPSY "Epilepsy"
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#define MUTATE "Unstable DNA"
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#define COUGH "Cough"
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#define DWARFISM "Dwarfism"
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#define CLOWNMUT "Clumsiness"
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#define TOURETTES "Tourettes Syndrome"
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#define DEAFMUT "Deafness"
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#define BLINDMUT "Blindness"
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#define RACEMUT "Monkified"
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#define BADSIGHT "Near Sightness"
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#define LASEREYES "Laser Eyes"
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#define CHAMELEON "Chameleon"
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#define WACKY "Wacky"
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#define MUT_MUTE "Mute"
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#define SMILE "Smile"
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#define STONER "Stoner"
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#define UNINTELLIGIBLE "Unintelligible"
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#define SWEDISH "Swedish"
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#define CHAV "Chav"
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#define ELVIS "Elvis"
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//Defines copying names of mutations in all cases, make sure to change this if you change mutation's type
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#define HULK /datum/mutation/human/hulk
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#define XRAY /datum/mutation/human/thermal/x_ray
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#define SPACEMUT /datum/mutation/human/space_adaptation
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#define TK /datum/mutation/human/telekinesis
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#define NERVOUS /datum/mutation/human/nervousness
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#define EPILEPSY /datum/mutation/human/epilepsy
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#define MUTATE /datum/mutation/human/bad_dna
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#define COUGH /datum/mutation/human/cough
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#define DWARFISM /datum/mutation/human/dwarfism
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#define CLOWNMUT /datum/mutation/human/clumsy
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#define TOURETTES /datum/mutation/human/tourettes
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#define DEAFMUT /datum/mutation/human/deaf
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#define BLINDMUT /datum/mutation/human/blind
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#define RACEMUT /datum/mutation/human/race
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#define BADSIGHT /datum/mutation/human/nearsight
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#define LASEREYES /datum/mutation/human/laser_eyes
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#define CHAMELEON /datum/mutation/human/chameleon
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#define WACKY /datum/mutation/human/wacky
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#define MUT_MUTE /datum/mutation/human/mute
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#define SMILE /datum/mutation/human/smile
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#define STONER /datum/mutation/human/stoner
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#define UNINTELLIGIBLE /datum/mutation/human/unintelligible
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#define SWEDISH /datum/mutation/human/swedish
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#define CHAV /datum/mutation/human/chav
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#define ELVIS /datum/mutation/human/elvis
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#define RADIOACTIVE /datum/mutation/human/radioactive
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#define GLOWY /datum/mutation/human/glow
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#define TELEPATHY /datum/mutation/human/telepathy
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#define FIREBREATH /datum/mutation/human/firebreath
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#define VOID /datum/mutation/human/void
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#define STRONG /datum/mutation/human/strong
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#define FIRESWEAT /datum/mutation/human/fire
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#define THERMAL /datum/mutation/human/thermal
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#define INSULATED /datum/mutation/human/insulated
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#define SHOCKTOUCH /datum/mutation/human/shock
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#define ANTENNA /datum/mutation/human/antenna
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#define PARANOIA /datum/mutation/human/paranoia
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#define MINDREAD /datum/mutation/human/mindreader
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#define UI_CHANGED "ui changed"
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#define UE_CHANGED "ue changed"
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@@ -39,10 +52,13 @@
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//Types of usual mutations
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#define POSITIVE 1
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#define NEGATIVE 2
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#define MINOR_NEGATIVE 3
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#define MINOR_NEGATIVE 4
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//Mutations that cant be taken from genetics and are not in SE
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#define NON_SCANNABLE -1
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//Mutation classes. Normal being on them, extra being additional mutations with instability and other being stuff you dont want people to fuck with like wizard mutate
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#define MUT_NORMAL 1
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#define MUT_EXTRA 2
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#define MUT_OTHER 3
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//DNA - Because fuck you and your magic numbers being all over the codebase.
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#define DNA_BLOCK_SIZE 3
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@@ -63,7 +79,8 @@
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#define DNA_MUTANTMARKING_BLOCK 13
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#define DNA_TAUR_BLOCK 14
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#define DNA_STRUC_ENZYMES_BLOCKS 18
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#define DNA_SEQUENCE_LENGTH 4
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#define DNA_MUTATION_BLOCKS 8
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#define DNA_UNIQUE_ENZYMES_LEN 32
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//Transformation proc stuff
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@@ -126,4 +143,11 @@
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////organ defines
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#define STANDARD_ORGAN_THRESHOLD 100
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#define STANDARD_ORGAN_HEALING 0.001
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#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
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#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
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//used for the can_chromosome var on mutations
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#define CHROMOSOME_NEVER 0
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#define CHROMOSOME_NONE 1
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#define CHROMOSOME_USED 2
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@@ -82,7 +82,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 31 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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@@ -91,3 +91,5 @@
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#define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic
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#define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor
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#define STATUS_EFFECT_DNA_MELT /datum/status_effect/dna_melt //usually does something horrible to you when you hit 100 genetic instability
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@@ -153,6 +153,8 @@
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_ASSBLASTUSA "assblastusa"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_XRAY_VISION "xray_vision"
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#define TRAIT_THERMAL_VISION "thermal_vision"
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// common trait sources
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@@ -0,0 +1,12 @@
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//////////////////////////////////////////////////////////
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//A bunch of helpers to make genetics less of a headache//
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//////////////////////////////////////////////////////////
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#define GET_INITIALIZED_MUTATION(A) GLOB.all_mutations[A]
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#define GET_GENE_STRING(A, B) (B.mutation_index[A])
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#define GET_SEQUENCE(A) (GLOB.full_sequences[A])
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#define GET_MUTATION_STABILIZER(A) ((A.stabilizer_coeff < 0) ? 1 : A.stabilizer_coeff)
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#define GET_MUTATION_SYNCHRONIZER(A) ((A.synchronizer_coeff < 0) ? 1 : A.synchronizer_coeff)
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#define GET_MUTATION_POWER(A) ((A.power_coeff < 0) ? 1 : A.power_coeff)
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#define GET_MUTATION_ENERGY(A) ((A.energy_coeff < 0) ? 1 : A.energy_coeff)
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@@ -21,8 +21,11 @@ GLOBAL_LIST(op_se_blocks)
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GLOBAL_VAR(NULLED_SE)
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GLOBAL_VAR(NULLED_UI)
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GLOBAL_LIST_EMPTY(global_mutations) // list of hidden mutation things
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GLOBAL_LIST_EMPTY(all_mutations)
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GLOBAL_LIST_EMPTY(full_sequences)
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GLOBAL_LIST_EMPTY(bad_mutations)
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GLOBAL_LIST_EMPTY(good_mutations)
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GLOBAL_LIST_EMPTY(not_good_mutations)
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GLOBAL_LIST_EMPTY(not_good_mutations)
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GLOBAL_LIST_EMPTY(mutation_recipes)
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@@ -1,12 +1,10 @@
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/*
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Telekinesis
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This needs more thinking out, but I might as well.
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*/
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/*
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Telekinetic attack:
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By default, emulate the user's unarmed attack
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*/
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@@ -45,7 +43,6 @@
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/*
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This is similar to item attack_self, but applies to anything
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that you can grab with a telekinetic grab.
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It is used for manipulating things at range, for example, opening and closing closets.
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There are not a lot of defaults at this time, add more where appropriate.
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*/
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@@ -59,7 +56,6 @@
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/*
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TK Grab Item (the workhorse of old TK)
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* If you have not grabbed something, do a normal tk attack
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* If you have something, throw it at the target. If it is already adjacent, do a normal attackby()
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* If you click what you are holding, or attack_self(), do an attack_self_tk() on it.
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@@ -196,4 +192,4 @@
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return (OXYLOSS)
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#undef TK_MAXRANGE
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#undef TK_MAXRANGE
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@@ -16,7 +16,7 @@ SUBSYSTEM_DEF(atoms)
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/datum/controller/subsystem/atoms/Initialize(timeofday)
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GLOB.fire_overlay.appearance_flags = RESET_COLOR
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setupGenetics() //to set the mutations' place in structural enzymes, so monkey.initialize() knows where to put the monkey mutation.
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setupGenetics() //to set the mutations' sequence
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initialized = INITIALIZATION_INNEW_MAPLOAD
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InitializeAtoms()
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return ..()
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@@ -108,16 +108,19 @@ SUBSYSTEM_DEF(atoms)
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BadInitializeCalls = SSatoms.BadInitializeCalls
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/datum/controller/subsystem/atoms/proc/setupGenetics()
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var/list/avnums = new /list(DNA_STRUC_ENZYMES_BLOCKS)
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for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
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avnums[i] = i
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CHECK_TICK
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for(var/A in subtypesof(/datum/mutation/human))
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var/datum/mutation/human/B = new A()
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if(B.dna_block == NON_SCANNABLE)
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var/list/mutations = subtypesof(/datum/mutation/human)
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shuffle_inplace(mutations)
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for(var/A in subtypesof(/datum/generecipe))
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var/datum/generecipe/GR = A
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GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result)
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for(var/i in 1 to LAZYLEN(mutations))
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var/path = mutations[i] //byond gets pissy when we do it in one line
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var/datum/mutation/human/B = new path ()
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B.alias = "Mutation #[i]"
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GLOB.all_mutations[B.type] = B
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GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks)
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if(B.locked)
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continue
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B.dna_block = pick_n_take(avnums)
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if(B.quality == POSITIVE)
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GLOB.good_mutations |= B
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else if(B.quality == NEGATIVE)
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@@ -33,6 +33,7 @@ SUBSYSTEM_DEF(mapping)
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var/list/z_list
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var/datum/space_level/transit
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var/datum/space_level/empty_space
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var/num_of_res_levels = 1
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//dlete dis once #39770 is resolved
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/datum/controller/subsystem/mapping/proc/HACK_LoadMapConfig()
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@@ -449,6 +450,11 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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for(var/i in levels_by_trait(ZTRAIT_RESERVED))
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if(reserve.Reserve(width, height, i))
|
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return reserve
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//If we didn't return at this point, theres a good chance we ran out of room on the exisiting reserved z levels, so lets try a new one
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num_of_res_levels += 1
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var/newReserved = add_new_zlevel("Transit/Reserved [num_of_res_levels]", list(ZTRAIT_RESERVED = TRUE))
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if(reserve.Reserve(width, height, newReserved))
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return reserve
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else
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if(!level_trait(z, ZTRAIT_RESERVED))
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qdel(reserve)
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@@ -481,6 +487,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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LAZYINITLIST(unused_turfs["[T.z]"])
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unused_turfs["[T.z]"] |= T
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T.flags_1 |= UNUSED_RESERVATION_TURF_1
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GLOB.areas_by_type[world.area].contents += T
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CHECK_TICK
|
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|
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//DO NOT CALL THIS PROC DIRECTLY, CALL wipe_reservations().
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|
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@@ -277,7 +277,6 @@
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L.fields["sex"] = H.gender
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L.fields["blood_type"] = H.dna.blood_type
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L.fields["b_dna"] = H.dna.unique_enzymes
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L.fields["enzymes"] = H.dna.struc_enzymes
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L.fields["identity"] = H.dna.uni_identity
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L.fields["species"] = H.dna.species.type
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L.fields["features"] = H.dna.features
|
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|
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@@ -58,12 +58,12 @@ Bonus
|
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symptom_delay_max = 60
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if(A.properties["resistance"] >= 8) //mutate twice
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power = 2
|
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possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT]
|
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possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.all_mutations[RACEMUT]
|
||||
var/mob/living/carbon/M = A.affected_mob
|
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if(M)
|
||||
if(!M.has_dna())
|
||||
return
|
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archived_dna = M.dna.struc_enzymes
|
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archived_dna = M.dna.mutation_index
|
||||
|
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// Give them back their old DNA when cured.
|
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/datum/symptom/genetic_mutation/End(datum/disease/advance/A)
|
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@@ -74,5 +74,5 @@ Bonus
|
||||
if(M && archived_dna)
|
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if(!M.has_dna())
|
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return
|
||||
M.dna.struc_enzymes = archived_dna
|
||||
M.dna.mutation_index = archived_dna
|
||||
M.domutcheck()
|
||||
|
||||
+238
-55
@@ -2,7 +2,6 @@
|
||||
/////////////////////////// DNA DATUM
|
||||
/datum/dna
|
||||
var/unique_enzymes
|
||||
var/struc_enzymes
|
||||
var/uni_identity
|
||||
var/blood_type
|
||||
var/datum/species/species = new /datum/species/human //The type of mutant race the player is if applicable (i.e. potato-man)
|
||||
@@ -11,10 +10,13 @@
|
||||
var/nameless = FALSE
|
||||
var/custom_species //siiiiigh I guess this is important
|
||||
var/list/mutations = list() //All mutations are from now on here
|
||||
var/list/temporary_mutations = list() //Timers for temporary mutations
|
||||
var/list/temporary_mutations = list() //Temporary changes to the UE
|
||||
var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
|
||||
var/mob/living/holder
|
||||
var/delete_species = TRUE //Set to FALSE when a body is scanned by a cloner to fix #38875
|
||||
var/mutation_index[DNA_MUTATION_BLOCKS] //List of which mutations this carbon has and its assigned block
|
||||
var/stability = 100
|
||||
var/scrambled = FALSE //Did we take something like mutagen? In that case we cant get our genes scanned to instantly cheese all the powers.
|
||||
|
||||
/datum/dna/New(mob/living/new_holder)
|
||||
if(istype(new_holder))
|
||||
@@ -53,11 +55,11 @@
|
||||
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
|
||||
destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
|
||||
if(transfer_SE)
|
||||
destination.dna.struc_enzymes = struc_enzymes
|
||||
destination.dna.mutation_index = mutation_index
|
||||
|
||||
/datum/dna/proc/copy_dna(datum/dna/new_dna)
|
||||
new_dna.unique_enzymes = unique_enzymes
|
||||
new_dna.struc_enzymes = struc_enzymes
|
||||
new_dna.mutation_index = mutation_index
|
||||
new_dna.uni_identity = uni_identity
|
||||
new_dna.blood_type = blood_type
|
||||
new_dna.features = features.Copy()
|
||||
@@ -67,26 +69,32 @@
|
||||
new_dna.custom_species = custom_species
|
||||
new_dna.mutations = mutations.Copy()
|
||||
|
||||
/datum/dna/proc/add_mutation(mutation_name)
|
||||
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
|
||||
HM.on_acquiring(holder)
|
||||
//See mutation.dm for what 'class' does. 'time' is time till it removes itself in decimals. 0 for no timer
|
||||
/datum/dna/proc/add_mutation(mutation, class = MUT_OTHER, time)
|
||||
var/mutation_type = mutation
|
||||
if(istype(mutation, /datum/mutation/human))
|
||||
var/datum/mutation/human/HM = mutation
|
||||
mutation_type = HM.type
|
||||
if(get_mutation(mutation_type))
|
||||
return
|
||||
return force_give(new mutation_type (class, time, copymut = mutation))
|
||||
|
||||
/datum/dna/proc/remove_mutation(mutation_name)
|
||||
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
|
||||
HM.on_losing(holder)
|
||||
/datum/dna/proc/remove_mutation(mutation_type)
|
||||
return force_lose(get_mutation(mutation_type))
|
||||
|
||||
/datum/dna/proc/check_mutation(mutation_name)
|
||||
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
|
||||
return mutations.Find(HM)
|
||||
/datum/dna/proc/check_mutation(mutation_type)
|
||||
return get_mutation(mutation_type)
|
||||
|
||||
/datum/dna/proc/remove_all_mutations()
|
||||
remove_mutation_group(mutations)
|
||||
/datum/dna/proc/remove_all_mutations(list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
|
||||
remove_mutation_group(mutations, classes, mutadone)
|
||||
scrambled = FALSE
|
||||
|
||||
/datum/dna/proc/remove_mutation_group(list/group)
|
||||
/datum/dna/proc/remove_mutation_group(list/group, list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
|
||||
if(!group)
|
||||
return
|
||||
for(var/datum/mutation/human/HM in group)
|
||||
HM.force_lose(holder)
|
||||
if((HM.class in classes) && !(HM.mutadone_proof && mutadone))
|
||||
force_lose(HM)
|
||||
|
||||
/datum/dna/proc/generate_uni_identity()
|
||||
. = ""
|
||||
@@ -128,19 +136,49 @@
|
||||
. += random_string(DNA_BLOCK_SIZE,GLOB.hex_characters)
|
||||
return .
|
||||
|
||||
/datum/dna/proc/generate_struc_enzymes()
|
||||
var/list/sorting = new /list(DNA_STRUC_ENZYMES_BLOCKS)
|
||||
var/result = ""
|
||||
for(var/datum/mutation/human/A in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
|
||||
if(A.name == RACEMUT && ismonkey(holder))
|
||||
sorting[A.dna_block] = num2hex(A.lowest_value + rand(0, 256 * 6), DNA_BLOCK_SIZE)
|
||||
mutations |= A
|
||||
else
|
||||
sorting[A.dna_block] = random_string(DNA_BLOCK_SIZE, list("0","1","2","3","4","5","6"))
|
||||
/datum/dna/proc/generate_dna_blocks()
|
||||
var/bonus
|
||||
if(species && species.inert_mutation)
|
||||
bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
|
||||
var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations + bonus
|
||||
if(!LAZYLEN(mutations_temp))
|
||||
return
|
||||
mutation_index.Cut()
|
||||
shuffle_inplace(mutations_temp)
|
||||
if(ismonkey(holder))
|
||||
mutations |= new RACEMUT(MUT_NORMAL)
|
||||
mutation_index[RACEMUT] = GET_SEQUENCE(RACEMUT)
|
||||
else
|
||||
mutation_index[RACEMUT] = create_sequence(RACEMUT, FALSE)
|
||||
for(var/i in 2 to DNA_MUTATION_BLOCKS)
|
||||
var/datum/mutation/human/M = mutations_temp[i]
|
||||
mutation_index[M.type] = create_sequence(M.type, FALSE,M.difficulty)
|
||||
shuffle_inplace(mutation_index)
|
||||
|
||||
for(var/B in sorting)
|
||||
result += B
|
||||
return result
|
||||
//Used to generate original gene sequences for every mutation
|
||||
/proc/generate_gene_sequence(length=4)
|
||||
var/static/list/active_sequences = list("AT","TA","GC","CG")
|
||||
var/sequence
|
||||
for(var/i in 1 to length*DNA_SEQUENCE_LENGTH)
|
||||
sequence += pick(active_sequences)
|
||||
return sequence
|
||||
|
||||
//Used to create a chipped gene sequence
|
||||
/proc/create_sequence(mutation, active, difficulty)
|
||||
if(!difficulty)
|
||||
var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation) //leaves the possibility to change difficulty mid-round
|
||||
if(!A)
|
||||
return
|
||||
difficulty = A.difficulty
|
||||
difficulty += rand(-2,4)
|
||||
var/sequence = GET_SEQUENCE(mutation)
|
||||
if(active)
|
||||
return sequence
|
||||
while(difficulty)
|
||||
var/randnum = rand(1, length(sequence))
|
||||
sequence = copytext(sequence, 1, randnum) + "X" + copytext(sequence, randnum+1, length(sequence)+1)
|
||||
difficulty--
|
||||
return sequence
|
||||
|
||||
/datum/dna/proc/generate_unique_enzymes()
|
||||
. = ""
|
||||
@@ -185,12 +223,57 @@
|
||||
if(DNA_TAUR_BLOCK)
|
||||
construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
|
||||
|
||||
//Please use add_mutation or activate_mutation instead
|
||||
/datum/dna/proc/force_give(datum/mutation/human/HM)
|
||||
if(holder && HM)
|
||||
if(HM.class == MUT_NORMAL)
|
||||
set_se(1, HM)
|
||||
. = HM.on_acquiring(holder)
|
||||
if(.)
|
||||
qdel(HM)
|
||||
update_instability()
|
||||
|
||||
//Use remove_mutation instead
|
||||
/datum/dna/proc/force_lose(datum/mutation/human/HM)
|
||||
if(holder && (HM in mutations))
|
||||
set_se(0, HM)
|
||||
. = HM.on_losing(holder)
|
||||
update_instability(FALSE)
|
||||
return
|
||||
|
||||
/datum/dna/proc/is_same_as(datum/dna/D)
|
||||
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
|
||||
if(uni_identity == D.uni_identity && mutation_index == D.mutation_index && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
|
||||
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/dna/proc/update_instability(alert=TRUE)
|
||||
stability = 100
|
||||
for(var/datum/mutation/human/M in mutations)
|
||||
if(M.class == MUT_EXTRA)
|
||||
stability -= M.instability * GET_MUTATION_STABILIZER(M)
|
||||
if(holder)
|
||||
var/message
|
||||
if(alert)
|
||||
switch(stability)
|
||||
if(70 to 90)
|
||||
message = "<span class='warning'>You shiver.</span>"
|
||||
if(60 to 69)
|
||||
message = "<span class='warning'>You feel cold.</span>"
|
||||
if(40 to 59)
|
||||
message = "<span class='warning'>You feel sick.</span>"
|
||||
if(20 to 39)
|
||||
message = "<span class='warning'>It feels like your skin is moving.</span>"
|
||||
if(1 to 19)
|
||||
message = "<span class='warning'>You can feel your cells burning.</span>"
|
||||
if(-INFINITY to 0)
|
||||
message = "<span class='boldwarning'>You can feel your DNA exploding, we need to do something fast!</span>"
|
||||
if(stability <= 0)
|
||||
holder.apply_status_effect(STATUS_EFFECT_DNA_MELT)
|
||||
if(message)
|
||||
to_chat(holder, message)
|
||||
|
||||
|
||||
//used to update dna UI, UE, and dna.real_name.
|
||||
/datum/dna/proc/update_dna_identity()
|
||||
uni_identity = generate_uni_identity()
|
||||
@@ -201,7 +284,7 @@
|
||||
blood_type = newblood_type
|
||||
unique_enzymes = generate_unique_enzymes()
|
||||
uni_identity = generate_uni_identity()
|
||||
struc_enzymes = generate_struc_enzymes()
|
||||
generate_dna_blocks()
|
||||
features = random_features()
|
||||
|
||||
|
||||
@@ -265,7 +348,7 @@
|
||||
return dna
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/hardset_dna(ui, se, newreal_name, newblood_type, datum/species/mrace, newfeatures)
|
||||
/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures)
|
||||
|
||||
if(newfeatures)
|
||||
dna.features = newfeatures
|
||||
@@ -287,8 +370,8 @@
|
||||
dna.uni_identity = ui
|
||||
updateappearance(icon_update=0)
|
||||
|
||||
if(se)
|
||||
dna.struc_enzymes = se
|
||||
if(LAZYLEN(mutation_index))
|
||||
dna.mutation_index = mutation_index
|
||||
domutcheck()
|
||||
|
||||
if(mrace || newfeatures || ui)
|
||||
@@ -331,19 +414,63 @@
|
||||
/mob/proc/domutcheck()
|
||||
return
|
||||
|
||||
/mob/living/carbon/domutcheck(force_powers=0) //Set force_powers to 1 to bypass the power chance
|
||||
/mob/living/carbon/domutcheck()
|
||||
if(!has_dna())
|
||||
return
|
||||
|
||||
for(var/datum/mutation/human/A in GLOB.good_mutations | GLOB.bad_mutations | GLOB.not_good_mutations)
|
||||
if(ismob(A.check_block(src, force_powers)))
|
||||
for(var/mutation in dna.mutation_index)
|
||||
if(ismob(dna.check_block(mutation)))
|
||||
return //we got monkeyized/humanized, this mob will be deleted, no need to continue.
|
||||
|
||||
update_mutations_overlay()
|
||||
|
||||
/datum/dna/proc/check_block(mutation)
|
||||
var/datum/mutation/human/HM = get_mutation(mutation)
|
||||
if(check_block_string(mutation))
|
||||
if(!HM)
|
||||
. = add_mutation(mutation, MUT_NORMAL)
|
||||
return
|
||||
return force_lose(HM)
|
||||
|
||||
//Return the active mutation of a type if there is one
|
||||
/datum/dna/proc/get_mutation(A)
|
||||
for(var/datum/mutation/human/HM in mutations)
|
||||
if(HM.type == A)
|
||||
return HM
|
||||
|
||||
/datum/dna/proc/check_block_string(mutation)
|
||||
if((LAZYLEN(mutation_index) > DNA_MUTATION_BLOCKS) || !(mutation in mutation_index))
|
||||
return 0
|
||||
return is_gene_active(mutation)
|
||||
|
||||
/datum/dna/proc/is_gene_active(mutation)
|
||||
return (mutation_index[mutation] == GET_SEQUENCE(mutation))
|
||||
|
||||
/datum/dna/proc/set_se(on=TRUE, datum/mutation/human/HM)
|
||||
if(!HM || !(HM.type in mutation_index) || (LAZYLEN(mutation_index) < DNA_MUTATION_BLOCKS))
|
||||
return
|
||||
. = TRUE
|
||||
if(on)
|
||||
mutation_index[HM.type] = GET_SEQUENCE(HM.type)
|
||||
else if(GET_SEQUENCE(HM.type) == mutation_index[HM.type])
|
||||
mutation_index[HM.type] = create_sequence(HM.type, FALSE, HM.difficulty)
|
||||
|
||||
/datum/dna/proc/activate_mutation(mutation) //note that this returns a boolean and not a new mob
|
||||
if(!mutation)
|
||||
return FALSE
|
||||
var/mutation_type = mutation
|
||||
if(istype(mutation, /datum/mutation/human))
|
||||
var/datum/mutation/human/M = mutation
|
||||
mutation_type = M.type
|
||||
if(!mutation_in_sequence(mutation_type)) //cant activate what we dont have, use add_mutation
|
||||
return FALSE
|
||||
add_mutation(mutation, MUT_NORMAL)
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
/////////////////////////// DNA HELPER-PROCS //////////////////////////////
|
||||
|
||||
/proc/getleftblocks(input,blocknumber,blocksize)
|
||||
if(blocknumber > 1)
|
||||
return copytext(input,1,((blocksize*blocknumber)-(blocksize-1)))
|
||||
@@ -360,29 +487,47 @@
|
||||
return 0
|
||||
return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
|
||||
|
||||
/datum/dna/proc/mutation_in_sequence(mutation)
|
||||
if(!mutation)
|
||||
return
|
||||
if(istype(mutation, /datum/mutation/human))
|
||||
var/datum/mutation/human/HM = mutation
|
||||
if(HM.type in mutation_index)
|
||||
return TRUE
|
||||
else if(mutation in mutation_index)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/randmut(list/candidates, difficulty = 2)
|
||||
if(!has_dna())
|
||||
return
|
||||
var/datum/mutation/human/num = pick(candidates)
|
||||
. = num.force_give(src)
|
||||
var/mutation = pick(candidates)
|
||||
. = dna.add_mutation(mutation)
|
||||
|
||||
/mob/living/carbon/proc/randmutb()
|
||||
/mob/living/carbon/proc/easy_randmut(quality = POSITIVE + NEGATIVE + MINOR_NEGATIVE, scrambled = TRUE, sequence = TRUE, exclude_monkey = TRUE)
|
||||
if(!has_dna())
|
||||
return
|
||||
var/datum/mutation/human/HM = pick((GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT])
|
||||
. = HM.force_give(src)
|
||||
var/list/mutations = list()
|
||||
if(quality & POSITIVE)
|
||||
mutations += GLOB.good_mutations
|
||||
if(quality & NEGATIVE)
|
||||
mutations += GLOB.bad_mutations
|
||||
if(quality & MINOR_NEGATIVE)
|
||||
mutations += GLOB.not_good_mutations
|
||||
var/list/possible = list()
|
||||
for(var/datum/mutation/human/A in mutations)
|
||||
if((!sequence || dna.mutation_in_sequence(A.type)) && !dna.get_mutation(A.type))
|
||||
possible += A.type
|
||||
if(exclude_monkey)
|
||||
possible.Remove(RACEMUT)
|
||||
if(LAZYLEN(possible))
|
||||
var/mutation = pick(possible)
|
||||
. = dna.activate_mutation(mutation)
|
||||
if(scrambled)
|
||||
var/datum/mutation/human/HM = dna.get_mutation(mutation)
|
||||
if(HM)
|
||||
HM.scrambled = TRUE
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/randmutg()
|
||||
if(!has_dna())
|
||||
return
|
||||
var/datum/mutation/human/HM = pick(GLOB.good_mutations)
|
||||
. = HM.force_give(src)
|
||||
|
||||
/mob/living/carbon/proc/randmutvg()
|
||||
if(!has_dna())
|
||||
return
|
||||
var/datum/mutation/human/HM = pick((GLOB.good_mutations) - GLOB.mutations_list[HULK] - GLOB.mutations_list[DWARFISM])
|
||||
. = HM.force_give(src)
|
||||
|
||||
/mob/living/carbon/proc/randmuti()
|
||||
if(!has_dna())
|
||||
@@ -405,9 +550,9 @@
|
||||
if(!M.has_dna())
|
||||
return 0
|
||||
if(se)
|
||||
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
|
||||
for(var/i=1, i<=DNA_MUTATION_BLOCKS, i++)
|
||||
if(prob(probability))
|
||||
M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
|
||||
M.dna.generate_dna_blocks()
|
||||
M.domutcheck()
|
||||
if(ui)
|
||||
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
|
||||
@@ -434,3 +579,41 @@
|
||||
return value
|
||||
|
||||
/////////////////////////// DNA HELPER-PROCS
|
||||
|
||||
/mob/living/carbon/human/proc/something_horrible()
|
||||
if(!has_dna()) //shouldn't ever happen anyway so it's just in really weird cases
|
||||
return
|
||||
if(dna.stability > 0)
|
||||
return
|
||||
var/instability = -dna.stability
|
||||
dna.remove_all_mutations()
|
||||
dna.stability = 100
|
||||
if(prob(max(70-instability,0)))
|
||||
switch(rand(0,3)) //not complete and utter death
|
||||
if(0)
|
||||
monkeyize()
|
||||
if(1)
|
||||
gain_trauma(/datum/brain_trauma/severe/paralysis)
|
||||
if(2)
|
||||
corgize()
|
||||
if(3)
|
||||
to_chat(src, "<span class='notice'>Oh, we actually feel quite alright!</span>")
|
||||
else
|
||||
switch(rand(0,3))
|
||||
if(0)
|
||||
gib()
|
||||
if(1)
|
||||
dust()
|
||||
|
||||
if(2)
|
||||
death()
|
||||
petrify(INFINITY)
|
||||
if(3)
|
||||
if(prob(90))
|
||||
var/obj/item/bodypart/BP = get_bodypart(pick(BODY_ZONE_CHEST,BODY_ZONE_HEAD))
|
||||
if(BP)
|
||||
BP.dismember()
|
||||
else
|
||||
gib()
|
||||
else
|
||||
set_species(/datum/species/dullahan)
|
||||
+96
-40
@@ -1,58 +1,55 @@
|
||||
GLOBAL_LIST_EMPTY(mutations_list)
|
||||
|
||||
/datum/mutation
|
||||
|
||||
var/name
|
||||
|
||||
/datum/mutation/New()
|
||||
GLOB.mutations_list[name] = src
|
||||
|
||||
/datum/mutation/human
|
||||
var/dna_block
|
||||
name = "mutation"
|
||||
var/desc = "A mutation."
|
||||
var/locked
|
||||
var/quality
|
||||
var/get_chance = 100
|
||||
var/lowest_value = 256 * 8
|
||||
var/text_gain_indication = ""
|
||||
var/text_lose_indication = ""
|
||||
var/list/mutable_appearance/visual_indicators = list()
|
||||
var/obj/effect/proc_holder/spell/power
|
||||
var/layer_used = MUTATIONS_LAYER //which mutation layer to use
|
||||
var/list/species_allowed = list() //to restrict mutation to only certain species
|
||||
var/health_req //minimum health required to acquire the mutation
|
||||
var/limb_req //required limbs to acquire this mutation
|
||||
var/time_coeff = 1 //coefficient for timed mutations
|
||||
var/datum/dna/dna
|
||||
var/mob/living/carbon/human/owner
|
||||
var/instability = 0 //instability the holder gets when the mutation is not native
|
||||
var/blocks = 4 //Amount of those big blocks with gene sequences
|
||||
var/difficulty = 8 //Amount of missing sequences. Sometimes it removes an entire pair for 2 points
|
||||
var/timed = FALSE //Boolean to easily check if we're going to self destruct
|
||||
var/alias //'Mutation #49', decided every round to get some form of distinction between undiscovered mutations
|
||||
var/scrambled = FALSE //Wheter we can read it if it's active. To avoid cheesing with mutagen
|
||||
var/class //Decides player accesibility, sorta
|
||||
//MUT_NORMAL - A mutation that can be activated and deactived by completing a sequence
|
||||
//MUT_EXTRA - A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console
|
||||
//MUT_OTHER Cannot be interacted with by players through normal means. I.E. wizards mutate
|
||||
|
||||
/datum/mutation/human/proc/force_give(mob/living/carbon/human/owner)
|
||||
set_block(owner)
|
||||
. = on_acquiring(owner)
|
||||
var/can_chromosome = CHROMOSOME_NONE //can we take chromosomes? 0: CHROMOSOME_NEVER never, 1:CHROMOSOME_NONE yeah, 2: CHROMOSOME_USED no, already have one
|
||||
var/chromosome_name //purely cosmetic
|
||||
var/modified = FALSE //ugly but we really don't want chromosomes and on_acquiring to overlap and apply double the powers
|
||||
var/mutadone_proof = FALSE
|
||||
|
||||
/datum/mutation/human/proc/force_lose(mob/living/carbon/human/owner)
|
||||
set_block(owner, 0)
|
||||
. = on_losing(owner)
|
||||
//Chromosome stuff - set to -1 to prevent people from changing it. Example: It'd be a waste to decrease cooldown on mutism
|
||||
var/stabilizer_coeff = 1 //genetic stability coeff
|
||||
var/synchronizer_coeff = -1 //makes the mutation hurt the user less
|
||||
var/power_coeff = -1 //boosts mutation strength
|
||||
var/energy_coeff = -1 //lowers mutation cooldown
|
||||
|
||||
/datum/mutation/human/proc/set_se(se_string, on = 1)
|
||||
if(!se_string || lentext(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
|
||||
return
|
||||
var/before = copytext(se_string, 1, ((dna_block - 1) * DNA_BLOCK_SIZE) + 1)
|
||||
var/injection = num2hex(on ? rand(lowest_value, (256 * 16) - 1) : rand(0, lowest_value - 1), DNA_BLOCK_SIZE)
|
||||
var/after = copytext(se_string, (dna_block * DNA_BLOCK_SIZE) + 1, 0)
|
||||
return before + injection + after
|
||||
|
||||
/datum/mutation/human/proc/set_block(mob/living/carbon/owner, on = 1)
|
||||
if(owner && owner.has_dna())
|
||||
owner.dna.struc_enzymes = set_se(owner.dna.struc_enzymes, on)
|
||||
|
||||
/datum/mutation/human/proc/check_block_string(se_string)
|
||||
if(!se_string || lentext(se_string) < DNA_STRUC_ENZYMES_BLOCKS * DNA_BLOCK_SIZE)
|
||||
return 0
|
||||
if(hex2num(getblock(se_string, dna_block)) >= lowest_value)
|
||||
return 1
|
||||
|
||||
/datum/mutation/human/proc/check_block(mob/living/carbon/human/owner, force_powers=0)
|
||||
if(check_block_string(owner.dna.struc_enzymes))
|
||||
if(prob(get_chance)||force_powers)
|
||||
. = on_acquiring(owner)
|
||||
else
|
||||
. = on_losing(owner)
|
||||
/datum/mutation/human/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
. = ..()
|
||||
class = class_
|
||||
if(timer)
|
||||
addtimer(CALLBACK(src, .proc/remove), timer)
|
||||
timed = TRUE
|
||||
if(copymut && istype(copymut, /datum/mutation/human))
|
||||
copy_mutation(copymut)
|
||||
|
||||
/datum/mutation/human/proc/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(!owner || !istype(owner) || owner.stat == DEAD || (src in owner.dna.mutations))
|
||||
@@ -63,7 +60,8 @@ GLOBAL_LIST_EMPTY(mutations_list)
|
||||
return TRUE
|
||||
if(limb_req && !owner.get_bodypart(limb_req))
|
||||
return TRUE
|
||||
owner.dna.mutations.Add(src)
|
||||
dna = owner.dna
|
||||
dna.mutations += src
|
||||
if(text_gain_indication)
|
||||
to_chat(owner, text_gain_indication)
|
||||
if(visual_indicators.len)
|
||||
@@ -75,6 +73,10 @@ GLOBAL_LIST_EMPTY(mutations_list)
|
||||
owner.overlays_standing[layer_used] = mut_overlay
|
||||
owner.apply_overlay(layer_used)
|
||||
|
||||
grant_spell(owner)
|
||||
if(!modified)
|
||||
addtimer(CALLBACK(src, .proc/modify, 5)) //gonna want children calling ..() to run first
|
||||
|
||||
/datum/mutation/human/proc/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
return
|
||||
|
||||
@@ -102,26 +104,80 @@ GLOBAL_LIST_EMPTY(mutations_list)
|
||||
mut_overlay.Remove(get_visual_indicator(owner))
|
||||
owner.overlays_standing[layer_used] = mut_overlay
|
||||
owner.apply_overlay(layer_used)
|
||||
if(power)
|
||||
owner.RemoveSpell(power)
|
||||
qdel(src)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/mutation/human/proc/say_mod(message)
|
||||
if(message)
|
||||
return message
|
||||
|
||||
/datum/mutation/human/proc/get_spans()
|
||||
return list()
|
||||
|
||||
/mob/living/carbon/proc/update_mutations_overlay()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/update_mutations_overlay()
|
||||
for(var/datum/mutation/human/CM in dna.mutations)
|
||||
if(CM.species_allowed.len && !CM.species_allowed.Find(dna.species.id))
|
||||
CM.force_lose(src) //shouldn't have that mutation at all
|
||||
dna.force_lose(CM) //shouldn't have that mutation at all
|
||||
continue
|
||||
if(CM.visual_indicators.len)
|
||||
var/list/mut_overlay = list()
|
||||
if(overlays_standing[CM.layer_used])
|
||||
mut_overlay = overlays_standing[CM.layer_used]
|
||||
var/mutable_appearance/V = CM.get_visual_indicator(src)
|
||||
var/mutable_appearance/V = CM.get_visual_indicator()
|
||||
if(!mut_overlay.Find(V)) //either we lack the visual indicator or we have the wrong one
|
||||
remove_overlay(CM.layer_used)
|
||||
for(var/mutable_appearance/MA in CM.visual_indicators)
|
||||
for(var/mutable_appearance/MA in CM.visual_indicators[CM.type])
|
||||
mut_overlay.Remove(MA)
|
||||
mut_overlay |= V
|
||||
overlays_standing[CM.layer_used] = mut_overlay
|
||||
apply_overlay(CM.layer_used)
|
||||
|
||||
|
||||
/datum/mutation/human/proc/modify() //called when a genome is applied so we can properly update some stats without having to remove and reapply the mutation from someone
|
||||
if(modified || !power || !owner)
|
||||
return
|
||||
power.charge_max *= GET_MUTATION_ENERGY(src)
|
||||
power.charge_counter *= GET_MUTATION_ENERGY(src)
|
||||
modified = TRUE
|
||||
|
||||
/datum/mutation/human/proc/copy_mutation(datum/mutation/human/HM)
|
||||
if(!HM)
|
||||
return
|
||||
chromosome_name = HM.chromosome_name
|
||||
stabilizer_coeff = HM.stabilizer_coeff
|
||||
synchronizer_coeff = HM.synchronizer_coeff
|
||||
power_coeff = HM.power_coeff
|
||||
energy_coeff = HM.energy_coeff
|
||||
mutadone_proof = HM.mutadone_proof
|
||||
can_chromosome = HM.can_chromosome
|
||||
|
||||
/datum/mutation/human/proc/remove_chromosome()
|
||||
stabilizer_coeff = initial(stabilizer_coeff)
|
||||
synchronizer_coeff = initial(synchronizer_coeff)
|
||||
power_coeff = initial(power_coeff)
|
||||
energy_coeff = initial(energy_coeff)
|
||||
mutadone_proof = initial(mutadone_proof)
|
||||
can_chromosome = initial(can_chromosome)
|
||||
chromosome_name = null
|
||||
|
||||
/datum/mutation/human/proc/remove()
|
||||
if(dna)
|
||||
dna.force_lose(src)
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/mutation/human/proc/grant_spell(mob/living/carbon/human/owner)
|
||||
if(!ispath(power) || !owner)
|
||||
return FALSE
|
||||
|
||||
power = new power()
|
||||
power.action_background_icon_state = "bg_tech_blue_on"
|
||||
power.panel = "Genetic"
|
||||
owner.AddSpell(power)
|
||||
return TRUE
|
||||
@@ -0,0 +1,169 @@
|
||||
/datum/mutation/human/telepathy
|
||||
name = "Telepathy"
|
||||
desc = "A rare mutation that allows the user to telepathically communicate to others."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>You can hear your own voice echoing in your mind!</span>"
|
||||
text_lose_indication = "<span class='notice'>You don't hear your mind echo anymore.</span>"
|
||||
difficulty = 12
|
||||
power = /obj/effect/proc_holder/spell/targeted/telepathy/genetic
|
||||
instability = 10
|
||||
energy_coeff = 1
|
||||
|
||||
/datum/mutation/human/telepathy/on_acquiring(mob/living/carbon/human/owner)
|
||||
. = ..()
|
||||
|
||||
/datum/mutation/human/telepathy/on_losing(mob/living/carbon/human/owner)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/telepathy/genetic
|
||||
magic_check = FALSE
|
||||
|
||||
/datum/mutation/human/firebreath
|
||||
name = "Fire Breath"
|
||||
desc = "An ancient mutation that gives lizards breath of fire."
|
||||
quality = POSITIVE
|
||||
difficulty = 12
|
||||
locked = TRUE
|
||||
text_gain_indication = "<span class='notice'>Your throat is burning!</span>"
|
||||
text_lose_indication = "<span class='notice'>Your throat is cooling down.</span>"
|
||||
power = /obj/effect/proc_holder/spell/aimed/firebreath
|
||||
instability = 30
|
||||
energy_coeff = 1
|
||||
power_coeff = 1
|
||||
|
||||
/datum/mutation/human/firebreath/modify()
|
||||
if(power)
|
||||
var/obj/effect/proc_holder/spell/aimed/firebreath/S = power
|
||||
S.strength = GET_MUTATION_POWER(src)
|
||||
|
||||
/obj/effect/proc_holder/spell/aimed/firebreath
|
||||
name = "Fire Breath"
|
||||
desc = "You can breathe fire at a target."
|
||||
school = "evocation"
|
||||
charge_max = 1200
|
||||
clothes_req = FALSE
|
||||
range = 20
|
||||
projectile_type = /obj/item/projectile/magic/aoe/fireball/firebreath
|
||||
base_icon_state = "fireball"
|
||||
action_icon_state = "fireball0"
|
||||
sound = 'sound/magic/demon_dies.ogg' //horrifying lizard noises
|
||||
active_msg = "You built up heat in your mouth."
|
||||
deactive_msg = "You swallow the flame."
|
||||
var/strength = 1
|
||||
|
||||
/obj/effect/proc_holder/spell/aimed/firebreath/before_cast(list/targets)
|
||||
. = ..()
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
if(C.is_mouth_covered())
|
||||
C.adjust_fire_stacks(2)
|
||||
C.IgniteMob()
|
||||
to_chat(C,"<span class='warning'>Something in front of your mouth caught fire!</span>")
|
||||
return FALSE
|
||||
|
||||
/obj/effect/proc_holder/spell/aimed/firebreath/ready_projectile(obj/item/projectile/P, atom/target, mob/user, iteration)
|
||||
if(!istype(P, /obj/item/projectile/magic/aoe/fireball))
|
||||
return
|
||||
var/obj/item/projectile/magic/aoe/fireball/F = P
|
||||
switch(strength)
|
||||
if(1 to 3)
|
||||
F.exp_light = strength-1
|
||||
if(4 to INFINITY)
|
||||
F.exp_heavy = strength-3
|
||||
F.exp_fire += strength
|
||||
|
||||
|
||||
/obj/item/projectile/magic/aoe/fireball/firebreath
|
||||
name = "fire breath"
|
||||
exp_heavy = 0
|
||||
exp_light = 0
|
||||
exp_flash = 0
|
||||
exp_fire= 4
|
||||
|
||||
/datum/mutation/human/void
|
||||
name = "Void Magnet"
|
||||
desc = "A rare genome that attracts odd forces not usually observed."
|
||||
quality = MINOR_NEGATIVE //upsides and downsides
|
||||
text_gain_indication = "<span class='notice'>You feel a heavy, dull force just beyond the walls watching you.</span>"
|
||||
instability = 30
|
||||
power = /obj/effect/proc_holder/spell/self/void
|
||||
energy_coeff = 1
|
||||
synchronizer_coeff = 1
|
||||
|
||||
/datum/mutation/human/void/on_life(mob/living/carbon/human/owner)
|
||||
if(!isturf(owner.loc))
|
||||
return
|
||||
if(prob((0.5+((100-dna.stability)/20))) * GET_MUTATION_SYNCHRONIZER(src)) //very rare, but enough to annoy you hopefully. +0.5 probability for every 10 points lost in stability
|
||||
new /obj/effect/immortality_talisman/void(get_turf(owner), owner)
|
||||
|
||||
/obj/effect/proc_holder/spell/self/void
|
||||
name = "Convoke Void" //magic the gathering joke here
|
||||
desc = "A rare genome that attracts odd forces not usually observed. May sometimes pull you in randomly."
|
||||
school = "evocation"
|
||||
clothes_req = FALSE
|
||||
charge_max = 600
|
||||
invocation = "DOOOOOOOOOOOOOOOOOOOOM!!!"
|
||||
invocation_type = "shout"
|
||||
action_icon_state = "void_magnet"
|
||||
var/in_use = FALSE //so it doesnt cast while you are already deep innit
|
||||
|
||||
/obj/effect/proc_holder/spell/self/void/can_cast(mob/user = usr)
|
||||
. = ..()
|
||||
if(!isturf(user.loc))
|
||||
return FALSE
|
||||
|
||||
/obj/effect/proc_holder/spell/self/void/cast(mob/user = usr)
|
||||
. = ..()
|
||||
new /obj/effect/immortality_talisman/void(get_turf(user), user)
|
||||
|
||||
/datum/mutation/human/shock
|
||||
name = "Shock Touch"
|
||||
desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others."
|
||||
quality = POSITIVE
|
||||
locked = TRUE
|
||||
difficulty = 16
|
||||
text_gain_indication = "<span class='notice'>You feel power flow through your hands.</span>"
|
||||
text_lose_indication = "<span class='notice'>The energy in your hands subsides.</span>"
|
||||
power = /obj/effect/proc_holder/spell/targeted/touch/shock
|
||||
instability = 30
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/touch/shock
|
||||
name = "Shock Touch"
|
||||
desc = "Channel electricity to your hand to shock people with."
|
||||
drawmessage = "You channel electricity into your hand."
|
||||
dropmessage = "You let the electricity from your hand dissipate."
|
||||
hand_path = /obj/item/melee/touch_attack/shock
|
||||
charge_max = 400
|
||||
clothes_req = FALSE
|
||||
action_icon_state = "zap"
|
||||
|
||||
/obj/item/melee/touch_attack/shock
|
||||
name = "\improper shock touch"
|
||||
desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe."
|
||||
catchphrase = null
|
||||
on_use_sound = 'sound/weapons/zapbang.ogg'
|
||||
icon_state = "zapper"
|
||||
item_state = "zapper"
|
||||
|
||||
/obj/item/melee/touch_attack/shock/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
if(!proximity || !isliving(target))
|
||||
return
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.electrocute_act(15, user, 1, stun = 0))//doesnt stun. never let this stun
|
||||
C.dropItemToGround(C.get_active_held_item())
|
||||
C.dropItemToGround(C.get_inactive_held_item())
|
||||
C.confused += 10
|
||||
C.visible_message("<span class='danger'>[user] electrocutes [target]!</span>","<span class='userdanger'>[user] electrocutes you!</span>")
|
||||
return ..()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] fails to electrocute [target]!</span>")
|
||||
return ..()
|
||||
else if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.electrocute_act(15, user, 1, stun = 0)
|
||||
L.visible_message("<span class='danger'>[user] electrocutes [target]!</span>","<span class='userdanger'>[user] electrocutes you!</span>")
|
||||
return ..()
|
||||
else
|
||||
to_chat(user,"<span class='warning'>The electricity doesn't seem to affect [target]...</span>")
|
||||
return ..()
|
||||
@@ -0,0 +1,107 @@
|
||||
/datum/mutation/human/antenna
|
||||
name = "Antenna"
|
||||
desc = "The affected person sprouts an antenna. This is known to allow them to access common radio channels passively."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>You feel an antenna sprout from your forehead.</span>"
|
||||
text_lose_indication = "<span class='notice'>Your antenna shrinks back down.</span>"
|
||||
instability = 5
|
||||
difficulty = 8
|
||||
var/obj/item/implant/radio/antenna/linked_radio
|
||||
|
||||
/obj/item/implant/radio/antenna
|
||||
name = "internal antenna organ"
|
||||
desc = "The internal organ part of the antenna. Science has not yet given it a good name."
|
||||
icon = 'icons/obj/radio.dmi'//maybe make a unique sprite later. not important
|
||||
icon_state = "walkietalkie"
|
||||
|
||||
/obj/item/implant/radio/antenna/Initialize(mapload)
|
||||
..()
|
||||
radio.name = "internal antenna"
|
||||
|
||||
/datum/mutation/human/antenna/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
linked_radio = new(owner)
|
||||
linked_radio.implant(owner, null, TRUE, TRUE)
|
||||
|
||||
/datum/mutation/human/antenna/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
if(linked_radio)
|
||||
linked_radio.Destroy()
|
||||
|
||||
/datum/mutation/human/antenna/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
..()
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))//-MUTATIONS_LAYER+1
|
||||
|
||||
/datum/mutation/human/antenna/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
return visual_indicators[type][1]
|
||||
|
||||
/datum/mutation/human/mindreader
|
||||
name = "Mind Reader"
|
||||
desc = "The affected person can look into the recent memories of others."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>You hear distant voices at the corners of your mind.</span>"
|
||||
text_lose_indication = "<span class='notice'>The distant voices fade.</span>"
|
||||
power = /obj/effect/proc_holder/spell/targeted/mindread
|
||||
instability = 40
|
||||
difficulty = 8
|
||||
locked = TRUE
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/mindread
|
||||
name = "Mindread"
|
||||
desc = "Read the target's mind."
|
||||
charge_max = 300
|
||||
range = 7
|
||||
clothes_req = FALSE
|
||||
action_icon_state = "mindread"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/mindread/cast(list/targets, mob/living/carbon/human/user = usr)
|
||||
for(var/mob/living/M in targets)
|
||||
if(usr.anti_magic_check(FALSE, FALSE, TRUE, 0) || M.anti_magic_check(FALSE, FALSE, TRUE, 0))
|
||||
to_chat(usr, "<span class='warning'>As you reach out with your mind, you're suddenly stopped by a vision of a massive tinfoil wall that streches beyond visible range. It seems you've been foiled.</span>")
|
||||
return
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='boldnotice'>[M] is dead!</span>")
|
||||
return
|
||||
if(M.mind)
|
||||
to_chat(user, "<span class='boldnotice'>You plunge into [M]'s mind...</span>")
|
||||
if(prob(20))
|
||||
to_chat(M, "<span class='danger'>You feel something foreign enter your mind.</span>")//chance to alert the read-ee
|
||||
var/list/recent_speech = list()
|
||||
var/list/say_log = list()
|
||||
var/log_source = M.logging
|
||||
for(var/log_type in log_source)//this whole loop puts the read-ee's say logs into say_log in an easy to access way
|
||||
var/nlog_type = text2num(log_type)
|
||||
if(nlog_type & LOG_SAY)
|
||||
var/list/reversed = log_source[log_type]
|
||||
if(islist(reversed))
|
||||
say_log = reverseRange(reversed.Copy())
|
||||
break
|
||||
if(LAZYLEN(say_log))
|
||||
for(var/spoken_memory in say_log)
|
||||
if(recent_speech.len >= 3)//up to 3 random lines of speech, favoring more recent speech
|
||||
break
|
||||
if(prob(50))
|
||||
recent_speech[spoken_memory] = say_log[spoken_memory]
|
||||
if(recent_speech.len)
|
||||
to_chat(user, "<span class='boldnotice'>You catch some drifting memories of their past conversations...</span>")
|
||||
for(var/spoken_memory in recent_speech)
|
||||
to_chat(user, "<span class='notice'>[recent_speech[spoken_memory]]</span>")
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
to_chat(user, "<span class='boldnotice'>You find that their intent is to [H.a_intent]...</span>")
|
||||
var/datum/dna/the_dna = H.has_dna()
|
||||
if(the_dna)
|
||||
to_chat(user, "<span class='boldnotice'>You uncover that [H.p_their()] true identity is [the_dna.real_name].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't find a mind to read inside of [M]!</span>")
|
||||
|
||||
/datum/mutation/human/mindreader/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
..()
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "antenna", -FRONT_MUTATIONS_LAYER+1))
|
||||
|
||||
/datum/mutation/human/mindreader/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
return visual_indicators[type][1]
|
||||
+125
-10
@@ -3,16 +3,19 @@
|
||||
//Epilepsy gives a very small chance to have a seizure every life tick, knocking you unconscious.
|
||||
/datum/mutation/human/epilepsy
|
||||
name = "Epilepsy"
|
||||
desc = "A genetic defect that sporadically causes seizures."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You get a headache.</span>"
|
||||
synchronizer_coeff = 1
|
||||
power_coeff = 1
|
||||
|
||||
/datum/mutation/human/epilepsy/on_life(mob/living/carbon/human/owner)
|
||||
if(prob(1) && owner.stat == CONSCIOUS)
|
||||
if(prob(1 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
|
||||
owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
|
||||
owner.Unconscious(200)
|
||||
owner.Jitter(1000)
|
||||
owner.Unconscious(200 * GET_MUTATION_POWER(src))
|
||||
owner.Jitter(1000 * GET_MUTATION_POWER(src))
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy)
|
||||
addtimer(CALLBACK(src, .proc/jitter_less, owner), 90)
|
||||
addtimer(CALLBACK(src, .proc/jitter_less), 90)
|
||||
|
||||
/datum/mutation/human/epilepsy/proc/jitter_less(mob/living/carbon/human/owner)
|
||||
if(owner)
|
||||
@@ -22,19 +25,23 @@
|
||||
//Unstable DNA induces random mutations!
|
||||
/datum/mutation/human/bad_dna
|
||||
name = "Unstable DNA"
|
||||
desc = "Strange mutation that causes the holder to randomly mutate."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You feel strange.</span>"
|
||||
locked = TRUE
|
||||
|
||||
/datum/mutation/human/bad_dna/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
to_chat(owner, text_gain_indication)
|
||||
var/mob/new_mob
|
||||
if(prob(95))
|
||||
if(prob(50))
|
||||
new_mob = owner.randmutb()
|
||||
new_mob = owner.easy_randmut(NEGATIVE + MINOR_NEGATIVE)
|
||||
else
|
||||
new_mob = owner.randmuti()
|
||||
else
|
||||
new_mob = owner.randmutg()
|
||||
new_mob = owner.easy_randmut(POSITIVE)
|
||||
if(new_mob && ismob(new_mob))
|
||||
owner = new_mob
|
||||
. = owner
|
||||
@@ -44,21 +51,31 @@
|
||||
//Cough gives you a chronic cough that causes you to drop items.
|
||||
/datum/mutation/human/cough
|
||||
name = "Cough"
|
||||
desc = "A chronic cough."
|
||||
quality = MINOR_NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You start coughing.</span>"
|
||||
synchronizer_coeff = 1
|
||||
power_coeff = 1
|
||||
|
||||
/datum/mutation/human/cough/on_life(mob/living/carbon/human/owner)
|
||||
if(prob(5) && owner.stat == CONSCIOUS)
|
||||
if(prob(5 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
|
||||
owner.drop_all_held_items()
|
||||
owner.emote("cough")
|
||||
|
||||
if(GET_MUTATION_POWER(src) > 1)
|
||||
var/cough_range = GET_MUTATION_POWER(src) * 4
|
||||
var/turf/target = get_ranged_target_turf(owner, turn(owner.dir, 180), cough_range)
|
||||
owner.throw_at(target, cough_range, GET_MUTATION_POWER(src))
|
||||
|
||||
|
||||
//Dwarfism shrinks your body and lets you pass tables.
|
||||
/datum/mutation/human/dwarfism
|
||||
name = "Dwarfism"
|
||||
desc = "A mutation believed to be the cause of dwarfism."
|
||||
quality = POSITIVE
|
||||
get_chance = 15
|
||||
lowest_value = 256 * 12
|
||||
difficulty = 16
|
||||
instability = 5
|
||||
locked = TRUE // Default intert species for now, so locked from regular pool.
|
||||
|
||||
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
@@ -78,6 +95,7 @@
|
||||
//Clumsiness has a very large amount of small drawbacks depending on item.
|
||||
/datum/mutation/human/clumsy
|
||||
name = "Clumsiness"
|
||||
desc = "A genome that inhibits certain brain functions, causing the holder to appear clumsy. Honk"
|
||||
quality = MINOR_NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You feel lightheaded.</span>"
|
||||
|
||||
@@ -95,11 +113,13 @@
|
||||
//Tourettes causes you to randomly stand in place and shout.
|
||||
/datum/mutation/human/tourettes
|
||||
name = "Tourette's Syndrome"
|
||||
desc = "A chronic twitch that forces the user to use colorful language."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You twitch.</span>"
|
||||
synchronizer_coeff = 1
|
||||
|
||||
/datum/mutation/human/tourettes/on_life(mob/living/carbon/human/owner)
|
||||
if(prob(10) && owner.stat == CONSCIOUS && !owner.IsStun())
|
||||
if(prob(10 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS && !owner.IsStun())
|
||||
owner.Stun(200)
|
||||
switch(rand(1, 3))
|
||||
if(1)
|
||||
@@ -117,6 +137,7 @@
|
||||
//Deafness makes you deaf.
|
||||
/datum/mutation/human/deaf
|
||||
name = "Deafness"
|
||||
desc = "The holder of this genome is completely deaf."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You can't seem to hear anything.</span>"
|
||||
|
||||
@@ -134,8 +155,10 @@
|
||||
//Monified turns you into a monkey.
|
||||
/datum/mutation/human/race
|
||||
name = "Monkified"
|
||||
desc = "A strange genome, believing to be what differentiates monkeys from humans."
|
||||
quality = NEGATIVE
|
||||
time_coeff = 2
|
||||
locked = TRUE //Species specific, keep out of actual gene pool
|
||||
|
||||
/datum/mutation/human/race/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
@@ -145,3 +168,95 @@
|
||||
/datum/mutation/human/race/on_losing(mob/living/carbon/monkey/owner)
|
||||
if(owner && istype(owner) && owner.stat != DEAD && (owner.dna.mutations.Remove(src)))
|
||||
. = owner.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
|
||||
|
||||
|
||||
/datum/mutation/human/glow
|
||||
name = "Glowy"
|
||||
desc = "You permanently emit a light with a random color and intensity."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>Your skin begins to glow softly.</span>"
|
||||
instability = 5
|
||||
var/obj/effect/dummy/luminescent_glow/glowth //shamelessly copied from luminescents
|
||||
var/glow = 1.5
|
||||
power_coeff = 1
|
||||
|
||||
/datum/mutation/human/glow/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
glowth = new(owner)
|
||||
glowth.set_light(glow, glow, dna.features["mcolor"])
|
||||
|
||||
/datum/mutation/human/glow/modify(mob/living/carbon/human/owner)
|
||||
if(glowth)
|
||||
glowth.set_light(glow + GET_MUTATION_POWER(src) , glow + GET_MUTATION_POWER(src), dna.features["mcolor"])
|
||||
|
||||
/datum/mutation/human/glow/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
qdel(glowth)
|
||||
|
||||
/datum/mutation/human/strong
|
||||
name = "Strength"
|
||||
desc = "The user's muscles slightly expand."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>You feel strong.</span>"
|
||||
difficulty = 16
|
||||
|
||||
/datum/mutation/human/fire
|
||||
name = "Fiery Sweat"
|
||||
desc = "The user's skin will randomly combust, but is generally alot more resilient to burning."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='warning'>You feel hot.</span>"
|
||||
text_lose_indication = "<span class'notice'>You feel a lot cooler.</span>"
|
||||
difficulty = 14
|
||||
synchronizer_coeff = 1
|
||||
power_coeff = 1
|
||||
|
||||
/datum/mutation/human/fire/on_life(mob/living/carbon/human/owner)
|
||||
if(prob((1+(100-dna.stability)/10)) * GET_MUTATION_SYNCHRONIZER(src))
|
||||
owner.adjust_fire_stacks(2 * GET_MUTATION_POWER(src))
|
||||
owner.IgniteMob()
|
||||
|
||||
/datum/mutation/human/fire/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.physiology.burn_mod *= 0.5
|
||||
|
||||
/datum/mutation/human/fire/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.physiology.burn_mod *= 2
|
||||
|
||||
/datum/mutation/human/insulated
|
||||
name = "Insulated"
|
||||
desc = "The affected person does not conduct electricity."
|
||||
quality = POSITIVE
|
||||
text_gain_indication = "<span class='notice'>Your fingertips go numb.</span>"
|
||||
text_lose_indication = "<span class='notice'>Your fingertips regain feeling.</span>"
|
||||
difficulty = 16
|
||||
instability = 25
|
||||
|
||||
/datum/mutation/human/insulated/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics")
|
||||
|
||||
/datum/mutation/human/insulated/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "genetics")
|
||||
|
||||
/datum/mutation/human/paranoia
|
||||
name = "Paranoia"
|
||||
desc = "Subject is easily terrified, and may suffer from hallucinations."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You feel screams echo through your mind...</span>"
|
||||
text_lose_indication = "<span class'notice'>The screaming in your mind fades.</span>"
|
||||
|
||||
/datum/mutation/human/paranoia/on_life(mob/living/carbon/human/owner)
|
||||
if(prob(5) && owner.stat == CONSCIOUS)
|
||||
owner.emote("scream")
|
||||
owner.jitteriness = min(max(0, owner.jitteriness + 5), 30)
|
||||
if(prob(25))
|
||||
to_chat(owner,"<span class='warning'>You feel someone creeping in on you...</span>")
|
||||
owner.hallucination += 20
|
||||
@@ -1,12 +1,13 @@
|
||||
//Chameleon causes the owner to slowly become transparent when not moving.
|
||||
/datum/mutation/human/chameleon
|
||||
name = "Chameleon"
|
||||
desc = "A genome that causes the holder's skin to become transparent over time."
|
||||
quality = POSITIVE
|
||||
get_chance = 20
|
||||
lowest_value = 256 * 12
|
||||
difficulty = 16
|
||||
text_gain_indication = "<span class='notice'>You feel one with your surroundings.</span>"
|
||||
text_lose_indication = "<span class='notice'>You feel oddly exposed.</span>"
|
||||
time_coeff = 5
|
||||
instability = 25
|
||||
|
||||
/datum/mutation/human/chameleon/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
|
||||
@@ -1,32 +1,29 @@
|
||||
//Cold Resistance gives your entire body an orange halo, and makes you immune to the effects of vacuum and cold.
|
||||
/datum/mutation/human/cold_resistance
|
||||
name = "Cold Resistance"
|
||||
/datum/mutation/human/space_adaptation
|
||||
name = "Space Adaptation"
|
||||
desc = "A strange mutation that renders the host immune to the vacuum if space. Will still need an oxygen supply."
|
||||
quality = POSITIVE
|
||||
get_chance = 25
|
||||
lowest_value = 256 * 12
|
||||
difficulty = 16
|
||||
text_gain_indication = "<span class='notice'>Your body feels warm!</span>"
|
||||
time_coeff = 5
|
||||
instability = 30
|
||||
|
||||
/datum/mutation/human/cold_resistance/New()
|
||||
/datum/mutation/human/space_adaptation/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
..()
|
||||
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER)
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "fire", -MUTATIONS_LAYER))
|
||||
|
||||
/datum/mutation/human/cold_resistance/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
return visual_indicators[1]
|
||||
/datum/mutation/human/space_adaptation/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
return visual_indicators[type][1]
|
||||
|
||||
/datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/space_adaptation/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
|
||||
|
||||
/datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/space_adaptation/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
|
||||
/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner)
|
||||
if(owner.getFireLoss())
|
||||
if(prob(1))
|
||||
owner.heal_bodypart_damage(0,1) //Is this really needed?
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/datum/generecipe
|
||||
var/required = "" //it hurts so bad but initial is not compatible with lists
|
||||
var/result = null
|
||||
|
||||
/proc/get_mixed_mutation(mutation1, mutation2)
|
||||
if(!mutation1 || !mutation2)
|
||||
return FALSE
|
||||
if(mutation1 == mutation2) //this could otherwise be bad
|
||||
return FALSE
|
||||
for(var/A in GLOB.mutation_recipes)
|
||||
if(findtext(A, "[mutation1]") && findtext(A, "[mutation2]"))
|
||||
return GLOB.mutation_recipes[A]
|
||||
|
||||
/datum/generecipe/x_ray
|
||||
required = "/datum/mutation/human/thermal; /datum/mutation/human/radioactive"
|
||||
result = /datum/mutation/human/thermal/x_ray
|
||||
|
||||
/datum/generecipe/shock
|
||||
required = "/datum/mutation/human/insulated; /datum/mutation/human/radioactive"
|
||||
result = SHOCKTOUCH
|
||||
|
||||
/datum/generecipe/mindread
|
||||
required = "/datum/mutation/human/antenna; /datum/mutation/human/paranoia"
|
||||
result = MINDREAD
|
||||
@@ -1,12 +1,15 @@
|
||||
//Hulk turns your skin green, and allows you to punch through walls.
|
||||
/datum/mutation/human/hulk
|
||||
name = "Hulk"
|
||||
desc = "A poorly understood genome that causes the holder's muscles to expand, inhibit speech and gives the person a bad skin condition."
|
||||
quality = POSITIVE
|
||||
get_chance = 15
|
||||
lowest_value = 256 * 12
|
||||
locked = TRUE
|
||||
difficulty = 16
|
||||
text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
|
||||
species_allowed = list("human") //no skeleton/lizard hulk
|
||||
health_req = 25
|
||||
instability = 40
|
||||
locked = TRUE
|
||||
|
||||
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
@@ -17,11 +20,11 @@
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
|
||||
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
|
||||
/datum/mutation/human/hulk/on_attack_hand(atom/target, proximity)
|
||||
if(proximity) //no telekinetic hulk attack
|
||||
return target.attack_hulk(owner)
|
||||
|
||||
/datum/mutation/human/hulk/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/hulk/on_life()
|
||||
if(owner.health < 0)
|
||||
on_losing(owner)
|
||||
to_chat(owner, "<span class='danger'>You suddenly feel very weak.</span>")
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/mutation/human/radioactive
|
||||
name = "Radioactivity"
|
||||
desc = "A volatile mutation that causes the host to sent out deadly beta radiation. This affects both the hosts and their surroundings."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='warning'>You can feel it in your bones!</span>"
|
||||
time_coeff = 5
|
||||
instability = 5
|
||||
difficulty = 8
|
||||
|
||||
/datum/mutation/human/radioactive/on_life(mob/living/carbon/human/owner)
|
||||
radiation_pulse(owner, 20)
|
||||
|
||||
/datum/mutation/human/radioactive/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
..()
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "radiation", -MUTATIONS_LAYER))
|
||||
|
||||
/datum/mutation/human/radioactive/get_visual_indicator()
|
||||
return visual_indicators[type][1]
|
||||
@@ -1,6 +1,7 @@
|
||||
//Nearsightedness restricts your vision by several tiles.
|
||||
/datum/mutation/human/nearsight
|
||||
name = "Near Sightness"
|
||||
desc = "The holder of this mutation has poor eyesight."
|
||||
quality = MINOR_NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You can't see very well.</span>"
|
||||
|
||||
@@ -18,6 +19,7 @@
|
||||
//Blind makes you blind. Who knew?
|
||||
/datum/mutation/human/blind
|
||||
name = "Blindness"
|
||||
desc = "Renders the subject completely blind."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You can't seem to see anything.</span>"
|
||||
|
||||
@@ -32,43 +34,58 @@
|
||||
owner.cure_blind(GENETIC_MUTATION)
|
||||
|
||||
|
||||
//X-ray Vision lets you see through walls.
|
||||
/datum/mutation/human/x_ray
|
||||
name = "X Ray Vision"
|
||||
///Thermal Vision lets you see mobs through walls
|
||||
/datum/mutation/human/thermal
|
||||
name = "Thermal Vision"
|
||||
desc = "The user of this genome can visually percieve the unique human thermal signature."
|
||||
quality = POSITIVE
|
||||
get_chance = 25
|
||||
lowest_value = 256 * 12
|
||||
text_gain_indication = "<span class='notice'>The walls suddenly disappear!</span>"
|
||||
difficulty = 18
|
||||
text_gain_indication = "<span class='notice'>You can see the heat rising off of your skin...</span>"
|
||||
time_coeff = 2
|
||||
instability = 25
|
||||
var/visionflag = TRAIT_THERMAL_VISION
|
||||
|
||||
/datum/mutation/human/x_ray/on_acquiring(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/thermal/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
|
||||
ADD_TRAIT(owner, visionflag, GENETIC_MUTATION)
|
||||
owner.update_sight()
|
||||
|
||||
/datum/mutation/human/x_ray/on_losing(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/thermal/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
REMOVE_TRAIT(owner, visionflag, GENETIC_MUTATION)
|
||||
owner.update_sight()
|
||||
|
||||
///X-ray Vision lets you see through walls.
|
||||
/datum/mutation/human/thermal/x_ray
|
||||
name = "X Ray Vision"
|
||||
desc = "A strange genome that allows the user to see between the spaces of walls." //actual x-ray would mean you'd constantly be blasting rads, wich might be fun for later //hmb
|
||||
text_gain_indication = "<span class='notice'>The walls suddenly disappear!</span>"
|
||||
instability = 35
|
||||
locked = TRUE
|
||||
visionflag = TRAIT_XRAY_VISION
|
||||
|
||||
|
||||
//Laser Eyes lets you shoot lasers from your eyes!
|
||||
/datum/mutation/human/laser_eyes
|
||||
name = "Laser Eyes"
|
||||
desc = "Reflects concentrated light back from the eyes."
|
||||
quality = POSITIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
locked = TRUE
|
||||
difficulty = 16
|
||||
text_gain_indication = "<span class='notice'>You feel pressure building up behind your eyes.</span>"
|
||||
layer_used = FRONT_MUTATIONS_LAYER
|
||||
limb_req = BODY_ZONE_HEAD
|
||||
|
||||
/datum/mutation/human/laser_eyes/New()
|
||||
/datum/mutation/human/laser_eyes/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
..()
|
||||
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "lasereyes", -FRONT_MUTATIONS_LAYER)
|
||||
|
||||
/datum/mutation/human/laser_eyes/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/laser_eyes/get_visual_indicator()
|
||||
return visual_indicators[1]
|
||||
|
||||
/datum/mutation/human/laser_eyes/on_ranged_attack(mob/living/carbon/human/owner, atom/target, mouseparams)
|
||||
/datum/mutation/human/laser_eyes/on_ranged_attack(atom/target, mouseparams)
|
||||
if(owner.a_intent == INTENT_HARM)
|
||||
owner.LaserEyes(target, mouseparams)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
/datum/mutation/human/nervousness
|
||||
name = "Nervousness"
|
||||
desc = "Causes the holder to stutter."
|
||||
quality = MINOR_NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You feel nervous.</span>"
|
||||
|
||||
@@ -13,6 +14,7 @@
|
||||
|
||||
/datum/mutation/human/wacky
|
||||
name = "Wacky"
|
||||
desc = "<span class='sans'>Unknown.</span>"
|
||||
quality = MINOR_NEGATIVE
|
||||
text_gain_indication = "<span class='sans'>You feel an off sensation in your voicebox.</span>"
|
||||
text_lose_indication = "<span class='notice'>The off sensation passes.</span>"
|
||||
@@ -34,6 +36,7 @@
|
||||
|
||||
/datum/mutation/human/mute
|
||||
name = "Mute"
|
||||
desc = "Completely inhibits the vocal section of the brain."
|
||||
quality = NEGATIVE
|
||||
text_gain_indication = "<span class='danger'>You feel unable to express yourself at all.</span>"
|
||||
text_lose_indication = "<span class='danger'>You feel able to speak freely again.</span>"
|
||||
@@ -53,8 +56,8 @@
|
||||
|
||||
/datum/mutation/human/smile
|
||||
name = "Smile"
|
||||
desc = "Causes the user to be in constant mania."
|
||||
quality = MINOR_NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
text_gain_indication = "<span class='notice'>You feel so happy. Nothing can be wrong with anything. :)</span>"
|
||||
text_lose_indication = "<span class='notice'>Everything is terrible again. :(</span>"
|
||||
|
||||
@@ -120,8 +123,8 @@
|
||||
|
||||
/datum/mutation/human/unintelligible
|
||||
name = "Unintelligible"
|
||||
desc = "Partially inhibits the vocal center of the brain, severely distorting speech."
|
||||
quality = NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
text_gain_indication = "<span class='danger'>You can't seem to form any coherent thoughts!</span>"
|
||||
text_lose_indication = "<span class='danger'>Your mind feels more clear.</span>"
|
||||
|
||||
@@ -140,8 +143,9 @@
|
||||
|
||||
/datum/mutation/human/swedish
|
||||
name = "Swedish"
|
||||
desc = "A horrible mutation originating from the distant past. Thought to be eradicated after the incident in 2037."
|
||||
quality = MINOR_NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
locked = TRUE
|
||||
text_gain_indication = "<span class='notice'>You feel Swedish, however that works.</span>"
|
||||
text_lose_indication = "<span class='notice'>The feeling of Swedishness passes.</span>"
|
||||
|
||||
@@ -172,8 +176,8 @@
|
||||
|
||||
/datum/mutation/human/chav
|
||||
name = "Chav"
|
||||
desc = "Unknown"
|
||||
quality = MINOR_NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
text_gain_indication = "<span class='notice'>Ye feel like a reet prat like, innit?</span>"
|
||||
text_lose_indication = "<span class='notice'>You no longer feel like being rude and sassy.</span>"
|
||||
|
||||
@@ -219,12 +223,13 @@
|
||||
|
||||
/datum/mutation/human/elvis
|
||||
name = "Elvis"
|
||||
desc = "A terrifying mutation named after its 'patient-zero'."
|
||||
quality = MINOR_NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
locked = TRUE
|
||||
text_gain_indication = "<span class='notice'>You feel pretty good, honeydoll.</span>"
|
||||
text_lose_indication = "<span class='notice'>You feel a little less conversation would be great.</span>"
|
||||
|
||||
/datum/mutation/human/elvis/on_life(mob/living/carbon/human/owner)
|
||||
/datum/mutation/human/elvis/on_life()
|
||||
switch(pick(1,2))
|
||||
if(1)
|
||||
if(prob(15))
|
||||
@@ -265,8 +270,9 @@
|
||||
|
||||
/datum/mutation/human/stoner
|
||||
name = "Stoner"
|
||||
desc = "A common mutation that severely decreases intelligence."
|
||||
quality = NEGATIVE
|
||||
dna_block = NON_SCANNABLE
|
||||
locked = TRUE
|
||||
text_gain_indication = "<span class='notice'>You feel...totally chill, man!</span>"
|
||||
text_lose_indication = "<span class='notice'>You feel like you have a better sense of time.</span>"
|
||||
|
||||
|
||||
@@ -1,18 +1,20 @@
|
||||
//Telekinesis lets you interact with objects from range, and gives you a light blue halo around your head.
|
||||
/datum/mutation/human/telekinesis
|
||||
name = "Telekinesis"
|
||||
desc = "A strange mutation that allows the holder to interact with objects through thought."
|
||||
quality = POSITIVE
|
||||
get_chance = 20
|
||||
lowest_value = 256 * 12
|
||||
difficulty = 18
|
||||
text_gain_indication = "<span class='notice'>You feel smarter!</span>"
|
||||
limb_req = BODY_ZONE_HEAD
|
||||
instability = 30
|
||||
|
||||
/datum/mutation/human/telekinesis/New()
|
||||
/datum/mutation/human/telekinesis/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
|
||||
..()
|
||||
visual_indicators |= mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER)
|
||||
if(!(type in visual_indicators))
|
||||
visual_indicators[type] = list(mutable_appearance('icons/effects/genetics.dmi', "telekinesishead", -MUTATIONS_LAYER))
|
||||
|
||||
/datum/mutation/human/telekinesis/get_visual_indicator(mob/living/carbon/human/owner)
|
||||
return visual_indicators[1]
|
||||
return visual_indicators[type][1]
|
||||
|
||||
/datum/mutation/human/telekinesis/on_ranged_attack(mob/living/carbon/human/owner, atom/target)
|
||||
target.attack_tk(owner)
|
||||
target.attack_tk(owner)
|
||||
@@ -282,6 +282,12 @@
|
||||
name = "Ancient Cloning Lab"
|
||||
description = "An experimental cloning lab snapped off from an ancient ship. The cloner model inside lacks many modern functionalities and security measures."
|
||||
|
||||
/datum/map_template/ruin/space/hilbertresearchfacility
|
||||
id = "hilbert_facility"
|
||||
suffix = "hilbertshoteltestingsite.dmm"
|
||||
name = "Hilbert Research Facility"
|
||||
description = "A research facility of great bluespace discoveries. Long since abandoned, willingly or not..."
|
||||
|
||||
/datum/map_template/ruin/space/augmentation
|
||||
id = "augmentationfacility"
|
||||
suffix = "augmentationfacility.dmm"
|
||||
|
||||
@@ -643,3 +643,26 @@ datum/status_effect/pacify
|
||||
addtimer(CALLBACK(C, /mob/living/carbon.proc/gain_trauma, /datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY, raw_message), 10)
|
||||
addtimer(CALLBACK(C, /mob/living.proc/Stun, 60, TRUE, TRUE), 15) //Take some time to think about it
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/dna_melt
|
||||
id = "dna_melt"
|
||||
duration = 600
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = /obj/screen/alert/status_effect/dna_melt
|
||||
var/kill_either_way = FALSE //no amount of removing mutations is gonna save you now
|
||||
|
||||
/datum/status_effect/dna_melt/on_creation(mob/living/new_owner, set_duration, updating_canmove)
|
||||
. = ..()
|
||||
to_chat(new_owner, "<span class='boldwarning'>My body can't handle the mutations! I need to get my mutations removed fast!</span>")
|
||||
|
||||
/datum/status_effect/dna_melt/on_remove()
|
||||
if(!ishuman(owner))
|
||||
owner.gib() //fuck you in particular
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.something_horrible(kill_either_way)
|
||||
|
||||
/obj/screen/alert/status_effect/dna_melt
|
||||
name = "Genetic Breakdown"
|
||||
desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
|
||||
icon_state = "dna_melt"
|
||||
@@ -38,9 +38,9 @@
|
||||
H.randmuti()
|
||||
if(prob(50))
|
||||
if(prob(90))
|
||||
H.randmutb()
|
||||
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
|
||||
else
|
||||
H.randmutg()
|
||||
H.easy_randmut(POSITIVE)
|
||||
H.domutcheck()
|
||||
L.rad_act(20)
|
||||
|
||||
|
||||
@@ -80,6 +80,8 @@
|
||||
name = "cloning data disk"
|
||||
icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk.
|
||||
var/list/fields = list()
|
||||
var/list/mutations = list()
|
||||
var/max_mutations = 6
|
||||
var/read_only = 0 //Well,it's still a floppy disk
|
||||
|
||||
//Disk stuff.
|
||||
@@ -127,7 +129,7 @@
|
||||
return examine(user)
|
||||
|
||||
//Start growing a human clone in the pod!
|
||||
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions, list/quirks)
|
||||
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, mutation_index, mindref, datum/species/mrace, list/features, factions, list/quirks)
|
||||
if(panel_open)
|
||||
return FALSE
|
||||
if(mess || attempting)
|
||||
@@ -161,10 +163,10 @@
|
||||
|
||||
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
|
||||
|
||||
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
|
||||
H.hardset_dna(ui, mutation_index, H.real_name, null, mrace, features)
|
||||
|
||||
if(prob(50 - efficiency*10)) //Chance to give a bad mutation.
|
||||
H.randmutb() //100% bad mutation. Can be cured with mutadone.
|
||||
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE) //100% bad mutation. Can be cured with mutadone.
|
||||
|
||||
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
|
||||
occupant = H
|
||||
|
||||
@@ -486,7 +486,7 @@
|
||||
R.fields["id"] = copytext(md5(mob_occupant.real_name), 2, 6)
|
||||
R.fields["UE"] = dna.unique_enzymes
|
||||
R.fields["UI"] = dna.uni_identity
|
||||
R.fields["SE"] = dna.struc_enzymes
|
||||
R.fields["SE"] = dna.mutation_index
|
||||
R.fields["blood_type"] = dna.blood_type
|
||||
R.fields["features"] = dna.features
|
||||
R.fields["factions"] = mob_occupant.faction
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
#define INJECTOR_TIMEOUT 100
|
||||
#define REJUVENATORS_INJECT 15
|
||||
#define REJUVENATORS_MAX 90
|
||||
#define NUMBER_OF_BUFFERS 3
|
||||
#define SCRAMBLE_TIMEOUT 600
|
||||
#define JOKER_TIMEOUT 12000 //20 minutes
|
||||
#define JOKER_UPGRADE 1800
|
||||
|
||||
#define RADIATION_STRENGTH_MAX 15
|
||||
#define RADIATION_STRENGTH_MULTIPLIER 1 //larger has a more range
|
||||
#define RADIATION_STRENGTH_MULTIPLIER 1 //larger has more range
|
||||
|
||||
#define RADIATION_DURATION_MAX 30
|
||||
#define RADIATION_ACCURACY_MULTIPLIER 3 //larger is less accurate
|
||||
|
||||
|
||||
#define RADIATION_IRRADIATION_MULTIPLIER 1 //multiplier for how much radiation a test subject receives
|
||||
|
||||
#define SCANNER_ACTION_SE 1
|
||||
@@ -23,22 +25,33 @@
|
||||
icon_keyboard = "med_key"
|
||||
density = TRUE
|
||||
circuit = /obj/item/circuitboard/computer/scan_consolenew
|
||||
var/radduration = 2
|
||||
var/radstrength = 1
|
||||
|
||||
var/list/buffer[NUMBER_OF_BUFFERS]
|
||||
|
||||
var/injectorready = 0 //world timer cooldown var
|
||||
var/current_screen = "mainmenu"
|
||||
var/obj/machinery/dna_scannernew/connected = null
|
||||
var/obj/item/disk/data/diskette = null
|
||||
var/list/delayed_action = null
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 400
|
||||
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
var/datum/techweb/stored_research
|
||||
var/max_storage = 6
|
||||
var/combine
|
||||
var/radduration = 2
|
||||
var/radstrength = 1
|
||||
var/max_chromosomes = 6
|
||||
|
||||
var/list/buffer[NUMBER_OF_BUFFERS]
|
||||
var/list/stored_mutations = list()
|
||||
var/list/stored_chromosomes = list()
|
||||
|
||||
var/injectorready = 0 //world timer cooldown var
|
||||
var/jokerready = 0
|
||||
var/scrambleready = 0
|
||||
var/current_screen = "mainmenu"
|
||||
var/current_mutation //what block are we inspecting? only used when screen = "info"
|
||||
var/current_storage //what storage block are we looking at?
|
||||
var/obj/machinery/dna_scannernew/connected = null
|
||||
var/obj/item/disk/data/diskette = null
|
||||
var/list/delayed_action = null
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/attackby(obj/item/I, mob/user, params)
|
||||
if (istype(I, /obj/item/disk/data)) //INSERT SOME DISKETTES
|
||||
if (!src.diskette)
|
||||
@@ -48,6 +61,28 @@
|
||||
to_chat(user, "<span class='notice'>You insert [I].</span>")
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
if (istype(I, /obj/item/chromosome))
|
||||
if(LAZYLEN(stored_chromosomes) < max_chromosomes)
|
||||
I.forceMove(src)
|
||||
stored_chromosomes += I
|
||||
to_chat(user, "<span class='notice'>You insert [I].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot store any more chromosomes!</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/dnainjector/activator))
|
||||
var/obj/item/dnainjector/activator/A = I
|
||||
if(A.used)
|
||||
to_chat(user,"<span class='notice'>Recycled [I].</span>")
|
||||
if(A.research)
|
||||
var/c_typepath = generate_chromosome()
|
||||
var/obj/item/chromosome/CM = new c_typepath (drop_location())
|
||||
to_chat(user,"<span class='notice'>Recycled [I].</span>")
|
||||
if((LAZYLEN(stored_chromosomes) < max_chromosomes) && prob(60))
|
||||
CM.forceMove(src)
|
||||
stored_chromosomes += CM
|
||||
to_chat(user,"<span class='notice'>[capitalize(CM.name)] added to storage.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -58,12 +93,26 @@
|
||||
if(!isnull(connected))
|
||||
break
|
||||
injectorready = world.time + INJECTOR_TIMEOUT
|
||||
scrambleready = world.time + SCRAMBLE_TIMEOUT
|
||||
jokerready = world.time + JOKER_TIMEOUT
|
||||
|
||||
stored_research = SSresearch.science_tech
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/examine(mob/user)
|
||||
..()
|
||||
if(jokerready < world.time)
|
||||
to_chat(user, "<span class='notice'>JOKER algorithm available.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>JOKER algorithm available in about [round(0.00166666667 * (jokerready - world.time))] minutes.")
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, last_change)
|
||||
. = ..()
|
||||
if(!user)
|
||||
return
|
||||
var/datum/browser/popup = new(user, "scannernew", "DNA Modifier Console", 800, 630) // Set up the popup browser window
|
||||
if(user.client)
|
||||
var/datum/asset/simple/assets = get_asset_datum(/datum/asset/simple/genetics)
|
||||
assets.send(user.client)
|
||||
if(!(in_range(src, user) || issilicon(user)))
|
||||
popup.close()
|
||||
return
|
||||
@@ -88,8 +137,6 @@
|
||||
occupant_status += "</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Health:</div><div class='progressBar'><div style='width: [viable_occupant.health]%;' class='progressFill good'></div></div><div class='statusValue'>[viable_occupant.health] %</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Radiation Level:</div><div class='progressBar'><div style='width: [viable_occupant.radiation/(RAD_MOB_SAFE/100)]%;' class='progressFill bad'></div></div><div class='statusValue'>[viable_occupant.radiation/(RAD_MOB_SAFE/100)] %</div></div>"
|
||||
var/rejuvenators = viable_occupant.reagents.get_reagent_amount("potass_iodide")
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Rejuvenators:</div><div class='progressBar'><div style='width: [round((rejuvenators / REJUVENATORS_MAX) * 100)]%;' class='progressFill highlight'></div></div><div class='statusValue'>[rejuvenators] units</div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Unique Enzymes :</div><div class='statusValue'><span class='highlight'>[viable_occupant.dna.unique_enzymes]</span></div></div>"
|
||||
occupant_status += "<div class='line'><div class='statusLabel'>Last Operation:</div><div class='statusValue'>[last_change ? last_change : "----"]</div></div>"
|
||||
else
|
||||
@@ -147,28 +194,53 @@
|
||||
buttons += "<a href='?src=[REF(src)];task=togglelock;'>[connected.locked ? "Unlock" : "Lock"] Scanner</a>"
|
||||
else
|
||||
buttons += "<span class='linkOff'>Open Scanner</span> <span class='linkOff'>Lock Scanner</span>"
|
||||
if(viable_occupant)
|
||||
buttons += "<a href='?src=[REF(src)];task=rejuv'>Inject Rejuvenators</a>"
|
||||
if(viable_occupant && (scrambleready < world.time))
|
||||
buttons += "<a href='?src=[REF(src)];task=scramble'>Scramble DNA</a>"
|
||||
else
|
||||
buttons += "<span class='linkOff'>Inject Rejuvenators</span>"
|
||||
buttons += "<span class='linkOff'>Scramble DNA</span>"
|
||||
if(diskette)
|
||||
buttons += "<a href='?src=[REF(src)];task=ejectdisk'>Eject Disk</a>"
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=disk;'>Disk</a>"
|
||||
else
|
||||
buttons += "<span class='linkOff'>Eject Disk</span>"
|
||||
if(current_screen == "buffer")
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=mainmenu;'>Radiation Emitter Menu</a>"
|
||||
buttons += "<span class='linkOff'>Disk</span>"
|
||||
if(current_screen == "mutations")
|
||||
buttons += "<span class='linkOff'>Mutations</span>"
|
||||
else
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=buffer;'>Buffer Menu</a>"
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=mutations;'>Mutations</a>"
|
||||
if((current_screen == "mainmenu") || !current_screen)
|
||||
buttons += "<span class='linkOff'>Genetic Sequencer</span>"
|
||||
else
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=mainmenu;'>Genetic Sequencer</a>"
|
||||
if(current_screen == "ui")
|
||||
buttons += "<span class='linkOff'>Unique Identifiers</span>"
|
||||
else
|
||||
buttons += "<a href='?src=[REF(src)];task=screen;text=ui;'>Unique Identifiers</a>"
|
||||
|
||||
switch(current_screen)
|
||||
if("working")
|
||||
temp_html += status
|
||||
temp_html += "<h1>System Busy</h1>"
|
||||
temp_html += "Working ... Please wait ([DisplayTimeText(radduration*10)])"
|
||||
if("buffer")
|
||||
if("ui")
|
||||
temp_html += status
|
||||
temp_html += buttons
|
||||
temp_html += "<h1>Buffer Menu</h1>"
|
||||
temp_html += "<h1>Unique Identifiers</h1>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=setstrength;num=[radstrength-1];'>--</a> <a href='?src=[REF(src)];task=setstrength;'>Output Level</a> <a href='?src=[REF(src)];task=setstrength;num=[radstrength+1];'>++</a>"
|
||||
temp_html += "<br><a href='?src=[REF(src)];task=setduration;num=[radduration-1];'>--</a> <a href='?src=[REF(src)];task=setduration;'>Pulse Duration</a> <a href='?src=[REF(src)];task=setduration;num=[radduration+1];'>++</a>"
|
||||
temp_html += "<h3>Irradiate Subject</h3>"
|
||||
temp_html += "<div class='line'><div class='statusLabel'>Unique Identifier:</div><div class='statusValue'><div class='clearBoth'>"
|
||||
var/max_line_len = 7*DNA_BLOCK_SIZE
|
||||
if(viable_occupant)
|
||||
temp_html += "<div class='dnaBlockNumber'>1</div>"
|
||||
var/len = length(viable_occupant.dna.uni_identity)
|
||||
for(var/i=1, i<=len, i++)
|
||||
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulseui;num=[i];'>[copytext(viable_occupant.dna.uni_identity,i,i+1)]</a>"
|
||||
if ((i % max_line_len) == 0)
|
||||
temp_html += "</div><div class='clearBoth'>"
|
||||
if((i % DNA_BLOCK_SIZE) == 0 && i < len)
|
||||
temp_html += "<div class='dnaBlockNumber'>[(i / DNA_BLOCK_SIZE) + 1]</div>"
|
||||
else
|
||||
temp_html += "---------"
|
||||
temp_html += "</div></div><br><h1>Buffer Menu</h1>"
|
||||
|
||||
if(istype(buffer))
|
||||
for(var/i=1, i<=buffer.len, i++)
|
||||
@@ -188,7 +260,6 @@
|
||||
temp_html += "<span class='linkOff'>Save to Disk</span>"
|
||||
else
|
||||
var/ui = buffer_slot["UI"]
|
||||
var/se = buffer_slot["SE"]
|
||||
var/ue = buffer_slot["UE"]
|
||||
var/name = buffer_slot["name"]
|
||||
var/label = buffer_slot["label"]
|
||||
@@ -234,19 +305,6 @@
|
||||
temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=mixed'>UI+UE Injector</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>UI+UE Injector</span>"
|
||||
if(se)
|
||||
temp_html += "<br>\tSE: [se] "
|
||||
if(viable_occupant)
|
||||
temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=se'>Occupant</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Occupant</span>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_SE]'>Occupant:Delayed</a>"
|
||||
if(injectorready < world.time )
|
||||
temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=se'>Injector</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Injector</span>"
|
||||
else
|
||||
temp_html += "<br>\tSE: No Data"
|
||||
if(viable_occupant)
|
||||
temp_html += "<br><a href='?src=[REF(src)];task=setbuffer;num=[i];'>Save to Buffer</a>"
|
||||
else
|
||||
@@ -260,48 +318,197 @@
|
||||
temp_html += "<a href='?src=[REF(src)];task=savedisk;num=[i];'>Save to Disk</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Save to Disk</span>"
|
||||
if("disk")
|
||||
temp_html += status
|
||||
temp_html += buttons
|
||||
if(diskette)
|
||||
temp_html += "<h3>[diskette.name]</h3><br>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=ejectdisk'>Eject Disk</a><br>"
|
||||
if(LAZYLEN(diskette.mutations))
|
||||
temp_html += "<table>"
|
||||
for(var/datum/mutation/human/A in diskette.mutations)
|
||||
temp_html += "<tr><td><span class='linkOff'>[A.name]</span></td>"
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=deletediskmut;num=[diskette.mutations.Find(A)];'>Delete</a></td>"
|
||||
if(LAZYLEN(stored_mutations) < max_storage)
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=importdiskmut;num=[diskette.mutations.Find(A)];'>Import</a></td>"
|
||||
else
|
||||
temp_html += "<td><td><span class='linkOff'>Import</span></td>"
|
||||
temp_html += "</tr>"
|
||||
temp_html += "</table>"
|
||||
else
|
||||
temp_html += "<br>Load diskette to start ----------"
|
||||
if("info")
|
||||
if(LAZYLEN(stored_mutations))
|
||||
if(LAZYLEN(stored_mutations) >= current_storage)
|
||||
var/datum/mutation/human/HM = stored_mutations[current_storage]
|
||||
if(HM)
|
||||
temp_html += display_sequence(HM.type, current_storage)
|
||||
else
|
||||
current_screen = "mainmenu"
|
||||
if("mutations")
|
||||
temp_html += status
|
||||
temp_html += buttons
|
||||
temp_html += "<h3>Mutation Storage:<br></h3>"
|
||||
temp_html += "<table>"
|
||||
for(var/datum/mutation/human/HM in stored_mutations)
|
||||
var/i = stored_mutations.Find(HM)
|
||||
temp_html += "<tr><td><a href='?src=[REF(src)];task=inspectstorage;num=[i]'>[HM.name]</a></td>"
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=exportdiskmut;path=[HM.type]'>Export</a></td>"
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=deletemut;num=[i]'>Delete</a></td>"
|
||||
if(combine == HM.type)
|
||||
temp_html += "<td><span class='linkOff'>Combine</span></td></tr>"
|
||||
else
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=combine;num=[i]'>Combine</a></td></tr>"
|
||||
temp_html += "</table><br>"
|
||||
temp_html += "<h3>Chromosome Storage:<br></h3>"
|
||||
temp_html += "<table>"
|
||||
for(var/i in 1 to stored_chromosomes.len)
|
||||
var/obj/item/chromosome/CM = stored_chromosomes[i]
|
||||
temp_html += "<td><a href='?src=[REF(src)];task=ejectchromosome;num=[i]'>[CM.name]</a></td><br>"
|
||||
temp_html += "</table>"
|
||||
else
|
||||
temp_html += status
|
||||
temp_html += buttons
|
||||
temp_html += "<h1>Radiation Emitter Menu</h1>"
|
||||
|
||||
temp_html += "<a href='?src=[REF(src)];task=setstrength;num=[radstrength-1];'>--</a> <a href='?src=[REF(src)];task=setstrength;'>Output Level</a> <a href='?src=[REF(src)];task=setstrength;num=[radstrength+1];'>++</a>"
|
||||
temp_html += "<br><a href='?src=[REF(src)];task=setduration;num=[radduration-1];'>--</a> <a href='?src=[REF(src)];task=setduration;'>Pulse Duration</a> <a href='?src=[REF(src)];task=setduration;num=[radduration+1];'>++</a>"
|
||||
|
||||
temp_html += "<h3>Irradiate Subject</h3>"
|
||||
temp_html += "<div class='line'><div class='statusLabel'>Unique Identifier:</div><div class='statusValue'><div class='clearBoth'>"
|
||||
|
||||
var/max_line_len = 7*DNA_BLOCK_SIZE
|
||||
temp_html += "<div class='line'><div class='statusLabel'>Genetic Sequence:</div><br>"
|
||||
if(viable_occupant)
|
||||
temp_html += "<div class='dnaBlockNumber'>1</div>"
|
||||
var/len = length(viable_occupant.dna.uni_identity)
|
||||
for(var/i=1, i<=len, i++)
|
||||
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulseui;num=[i];'>[copytext(viable_occupant.dna.uni_identity,i,i+1)]</a>"
|
||||
if ((i % max_line_len) == 0)
|
||||
temp_html += "</div><div class='clearBoth'>"
|
||||
if((i % DNA_BLOCK_SIZE) == 0 && i < len)
|
||||
temp_html += "<div class='dnaBlockNumber'>[(i / DNA_BLOCK_SIZE) + 1]</div>"
|
||||
if(viable_occupant)
|
||||
for(var/A in get_mutation_list())
|
||||
temp_html += display_inactive_sequence(A)
|
||||
temp_html += "<br>"
|
||||
else
|
||||
temp_html += "----"
|
||||
if(viable_occupant && (current_mutation in get_mutation_list(viable_occupant)))
|
||||
temp_html += display_sequence(current_mutation)
|
||||
temp_html += "</div><br>"
|
||||
else
|
||||
temp_html += "----"
|
||||
temp_html += "</div></div></div><br>"
|
||||
|
||||
temp_html += "<br><div class='line'><div class='statusLabel'>Structural Enzymes:</div><div class='statusValue'><div class='clearBoth'>"
|
||||
if(viable_occupant)
|
||||
temp_html += "<div class='dnaBlockNumber'>1</div>"
|
||||
var/len = length(viable_occupant.dna.struc_enzymes)
|
||||
for(var/i=1, i<=len, i++)
|
||||
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulsese;num=[i];'>[copytext(viable_occupant.dna.struc_enzymes,i,i+1)]</a>"
|
||||
if ((i % max_line_len) == 0)
|
||||
temp_html += "</div><div class='clearBoth'>"
|
||||
if((i % DNA_BLOCK_SIZE) == 0 && i < len)
|
||||
temp_html += "<div class='dnaBlockNumber'>[(i / DNA_BLOCK_SIZE) + 1]</div>"
|
||||
else
|
||||
temp_html += "----"
|
||||
temp_html += "</div></div></div>"
|
||||
temp_html += "----------"
|
||||
|
||||
popup.set_content(temp_html.Join())
|
||||
popup.open()
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/display_inactive_sequence(mutation)
|
||||
var/temp_html = ""
|
||||
var/class = "unselected"
|
||||
var/mob/living/carbon/viable_occupant = get_viable_occupant()
|
||||
if(!viable_occupant)
|
||||
return
|
||||
|
||||
var/location = viable_occupant.dna.mutation_index.Find(mutation) //We do this because we dont want people using sysexp or similair tools to just read the mutations.
|
||||
|
||||
if(!location) //Do this only when needed, dont make a list with mutations for every iteration if you dont need to
|
||||
var/list/mutations = get_mutation_list(TRUE)
|
||||
if(mutation in mutations)
|
||||
location = mutations.Find(mutation)
|
||||
if(mutation == current_mutation)
|
||||
class = "selected"
|
||||
if(location > DNA_MUTATION_BLOCKS)
|
||||
temp_html += "<a class='clean' href='?src=[REF(src)];task=inspect;num=[location];'><img class='[class]' src='dna_extra.gif' width = '65' alt='Extra Mutation'></a>"
|
||||
else if(mutation in stored_research.discovered_mutations)
|
||||
temp_html += "<a class='clean' href='?src=[REF(src)];task=inspect;num=[location];'><img class='[class]' src='dna_discovered.gif' width = '65' alt='Discovered Mutation'></a>"
|
||||
else
|
||||
temp_html += "<a class='clean' clean href='?src=[REF(src)];task=inspect;num=[location];'><img class='[class]' src='dna_undiscovered.gif' width = '65' alt=Undiscovered Mutation'></a>"
|
||||
return temp_html
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/display_sequence(mutation, storage_slot) //Storage slot is for when viewing from the stored mutations
|
||||
var/temp_html = ""
|
||||
if(!mutation)
|
||||
temp_html += "ERR-"
|
||||
return
|
||||
var/mut_name = "Unknown gene"
|
||||
var/mut_desc = "No information available."
|
||||
var/alias
|
||||
var/discovered = FALSE
|
||||
var/active = FALSE
|
||||
var/scrambled = FALSE
|
||||
var/instability
|
||||
var/mob/living/carbon/viable_occupant = get_viable_occupant()
|
||||
var/datum/mutation/human/HM = get_valid_mutation(mutation)
|
||||
|
||||
if(viable_occupant)
|
||||
var/datum/mutation/human/M = viable_occupant.dna.get_mutation(mutation)
|
||||
if(M)
|
||||
scrambled = M.scrambled
|
||||
active = TRUE
|
||||
var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation)
|
||||
alias = A.alias
|
||||
if(active && !scrambled)
|
||||
discover(mutation)
|
||||
if(stored_research && (mutation in stored_research.discovered_mutations))
|
||||
mut_name = A.name
|
||||
mut_desc = A.desc
|
||||
discovered = TRUE
|
||||
instability = A.instability
|
||||
var/extra
|
||||
if(viable_occupant && !(storage_slot || viable_occupant.dna.mutation_in_sequence(mutation)))
|
||||
extra = TRUE
|
||||
|
||||
if(discovered && !scrambled)
|
||||
var/mutcolor
|
||||
switch(A.quality)
|
||||
if(POSITIVE)
|
||||
mutcolor = "good"
|
||||
if(MINOR_NEGATIVE)
|
||||
mutcolor = "average"
|
||||
if(NEGATIVE)
|
||||
mutcolor = "bad"
|
||||
if(HM)
|
||||
instability *= GET_MUTATION_STABILIZER(HM)
|
||||
temp_html += "<div class='statusDisplay'><div class='statusLine'><span class='[mutcolor]'><b>[mut_name]</b></span><small> ([alias])</small><br>"
|
||||
temp_html += "<div class='statusLine'>Instability : [round(instability)]</span><br>"
|
||||
else
|
||||
temp_html += "<div class='statusDisplay'><div class='statusLine'><b>[alias]</b><br>"
|
||||
temp_html += "<div class='statusLine'>[mut_desc]<br></div>"
|
||||
if(active && !storage_slot)
|
||||
if(HM?.can_chromosome && (HM in viable_occupant.dna.mutations))
|
||||
var/i = viable_occupant.dna.mutations.Find(HM)
|
||||
var/chromosome_name = "<a href='?src=[REF(src)];task=applychromosome;path=[mutation];num=[i];'>----</a>"
|
||||
if(HM.chromosome_name)
|
||||
chromosome_name = HM.chromosome_name
|
||||
temp_html += "<div class='statusLine'>Chromosome status: [chromosome_name]<br></div>"
|
||||
temp_html += "<div class='statusLine'>Sequence:<br><br></div>"
|
||||
if(!scrambled)
|
||||
for(var/block in 1 to A.blocks)
|
||||
var/whole_sequence = get_valid_gene_string(mutation)
|
||||
var/sequence = copytext(whole_sequence, 1+(block-1)*(DNA_SEQUENCE_LENGTH*2),(DNA_SEQUENCE_LENGTH*2*block+1))
|
||||
temp_html += "<div class='statusLine'><table class='statusDisplay'><tr>"
|
||||
for(var/i in 1 to DNA_SEQUENCE_LENGTH)
|
||||
var/num = 1+(i-1)*2
|
||||
var/genenum = num+(DNA_SEQUENCE_LENGTH*2*(block-1))
|
||||
temp_html += "<td><div class='statusLine'><span class='dnaBlockNumber'><a href='?src=[REF(src)];task=pulsegene;num=[genenum];path=[mutation];'>[sequence[num]]</span></a></div></td>"
|
||||
temp_html += "</tr><tr>"
|
||||
for(var/i in 1 to DNA_SEQUENCE_LENGTH)
|
||||
temp_html += "<td><div class='statusLine'>|</div></td>"
|
||||
temp_html += "</tr><tr>"
|
||||
for(var/i in 1 to DNA_SEQUENCE_LENGTH)
|
||||
var/num = i*2
|
||||
var/genenum = num+(DNA_SEQUENCE_LENGTH*2*(block-1))
|
||||
temp_html += "<td><div class='statusLine'><span class='dnaBlockNumber'><a href='?src=[REF(src)];task=pulsegene;num=[genenum];path=[mutation];'>[sequence[num]]</span></a></div></td>"
|
||||
temp_html += "</tr></table></div>"
|
||||
temp_html += "<br><br><br><br><br>"
|
||||
else
|
||||
temp_html = "<div class='statusLine'>Sequence unreadable due to unpredictable mutation.</div>"
|
||||
if((active || storage_slot) && (injectorready < world.time) && !scrambled)
|
||||
temp_html += "<a href='?src=[REF(src)];task=activator;path=[mutation];slot=[storage_slot];'>Print Activator</a>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=mutator;path=[mutation];slot;=[storage_slot];'>Print Mutator</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Print Activator</span>"
|
||||
temp_html += "<span class='linkOff'>Print Mutator</span>"
|
||||
temp_html += "<br><div class='statusLine'>"
|
||||
if(storage_slot)
|
||||
temp_html += "<a href='?src=[REF(src)];task=deletemut;num=[storage_slot];'>Delete</a>"
|
||||
if((LAZYLEN(stored_mutations) < max_storage) && diskette && !diskette.read_only)
|
||||
temp_html += "<a href='?src=[REF(src)];task=exportdiskmut;path=[mutation];'>Export</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Export</span>"
|
||||
temp_html += "<a href='?src=[REF(src)];task=screen;text=mutations;'>Back</a>"
|
||||
else if(active && !scrambled)
|
||||
temp_html += "<a href='?src=[REF(src)];task=savemut;path=[mutation];'>Store</a>"
|
||||
if(extra || scrambled)
|
||||
temp_html += "<a href='?src=[REF(src)];task=nullify;'>Nullify</a>"
|
||||
else
|
||||
temp_html += "<span class='linkOff'>Nullify</span>"
|
||||
temp_html += "</div></div>"
|
||||
return temp_html
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/Topic(href, href_list)
|
||||
if(..())
|
||||
@@ -340,13 +547,16 @@
|
||||
radstrength = WRAP(num, 1, RADIATION_STRENGTH_MAX+1)
|
||||
if("screen")
|
||||
current_screen = href_list["text"]
|
||||
if("rejuv")
|
||||
if(viable_occupant && viable_occupant.reagents)
|
||||
var/potassiodide_amount = viable_occupant.reagents.get_reagent_amount("potass_iodide")
|
||||
var/can_add = max(min(REJUVENATORS_MAX - potassiodide_amount, REJUVENATORS_INJECT), 0)
|
||||
viable_occupant.reagents.add_reagent("potass_iodide", can_add)
|
||||
if("scramble")
|
||||
if(viable_occupant && (scrambleready < world.time))
|
||||
viable_occupant.dna.remove_all_mutations(list(MUT_NORMAL, MUT_EXTRA))
|
||||
viable_occupant.dna.generate_dna_blocks()
|
||||
scrambleready = world.time + SCRAMBLE_TIMEOUT
|
||||
to_chat(usr,"<span class'notice'>DNA scrambled.</span>")
|
||||
viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER*50/(connected.damage_coeff ** 2)
|
||||
|
||||
if("setbufferlabel")
|
||||
var/text = sanitize(input(usr, "Input a new label:", "Input an Text", null) as text|null)
|
||||
var/text = sanitize(input(usr, "Input a new label:", "Input a Text", null) as text|null)
|
||||
if(num && text)
|
||||
num = CLAMP(num, 1, NUMBER_OF_BUFFERS)
|
||||
var/list/buffer_slot = buffer[num]
|
||||
@@ -358,7 +568,6 @@
|
||||
buffer[num] = list(
|
||||
"label"="Buffer[num]:[viable_occupant.real_name]",
|
||||
"UI"=viable_occupant.dna.uni_identity,
|
||||
"SE"=viable_occupant.dna.struc_enzymes,
|
||||
"UE"=viable_occupant.dna.unique_enzymes,
|
||||
"name"=viable_occupant.real_name,
|
||||
"blood_type"=viable_occupant.dna.blood_type
|
||||
@@ -372,8 +581,6 @@
|
||||
if("transferbuffer")
|
||||
if(num && viable_occupant)
|
||||
switch(href_list["text"]) //Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove
|
||||
if("se")
|
||||
apply_buffer(SCANNER_ACTION_SE,num)
|
||||
if("ui")
|
||||
apply_buffer(SCANNER_ACTION_UI,num)
|
||||
if("ue")
|
||||
@@ -387,28 +594,6 @@
|
||||
if(istype(buffer_slot))
|
||||
var/obj/item/dnainjector/timed/I
|
||||
switch(href_list["text"])
|
||||
if("se")
|
||||
if(buffer_slot["SE"])
|
||||
I = new /obj/item/dnainjector/timed(loc)
|
||||
var/powers = 0
|
||||
for(var/datum/mutation/human/HM in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
|
||||
if(HM.check_block_string(buffer_slot["SE"]))
|
||||
I.add_mutations.Add(HM)
|
||||
if(HM in GLOB.good_mutations)
|
||||
powers += 1
|
||||
if(HM in GLOB.bad_mutations + GLOB.not_good_mutations)
|
||||
powers -= 1 //To prevent just unlocking everything to get all powers to a syringe for max tech
|
||||
else
|
||||
I.remove_mutations.Add(HM)
|
||||
var/time_coeff
|
||||
for(var/datum/mutation/human/HM in I.add_mutations)
|
||||
if(!time_coeff)
|
||||
time_coeff = HM.time_coeff
|
||||
continue
|
||||
time_coeff = min(time_coeff,HM.time_coeff)
|
||||
if(connected)
|
||||
I.duration = I.duration * time_coeff * connected.damage_coeff
|
||||
I.damage_coeff = connected.damage_coeff
|
||||
if("ui")
|
||||
if(buffer_slot["UI"])
|
||||
I = new /obj/item/dnainjector/timed(loc)
|
||||
@@ -447,7 +632,7 @@
|
||||
if("setdelayed")
|
||||
if(num)
|
||||
delayed_action = list("action"=text2num(href_list["delayaction"]),"buffer"=num)
|
||||
if("pulseui","pulsese")
|
||||
if("pulseui")
|
||||
if(num && viable_occupant && connected)
|
||||
radduration = WRAP(radduration, 1, RADIATION_DURATION_MAX+1)
|
||||
radstrength = WRAP(radstrength, 1, RADIATION_STRENGTH_MAX+1)
|
||||
@@ -459,7 +644,7 @@
|
||||
ui_interact(usr)
|
||||
|
||||
sleep(radduration*10)
|
||||
current_screen = "mainmenu"
|
||||
current_screen = "ui"
|
||||
|
||||
if(viable_occupant && connected && connected.occupant==viable_occupant)
|
||||
viable_occupant.radiation += (RADIATION_IRRADIATION_MULTIPLIER*radduration*radstrength)/(connected.damage_coeff ** 2) //Read comment in "transferbuffer" section above for explanation
|
||||
@@ -480,35 +665,173 @@
|
||||
|
||||
viable_occupant.dna.uni_identity = copytext(viable_occupant.dna.uni_identity, 1, num) + hex + copytext(viable_occupant.dna.uni_identity, num+1, 0)
|
||||
viable_occupant.updateappearance(mutations_overlay_update=1)
|
||||
if("pulsese")
|
||||
var/len = length(viable_occupant.dna.struc_enzymes)
|
||||
num = WRAP(num, 1, len+1)
|
||||
num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len)
|
||||
|
||||
var/block = round((num-1)/DNA_BLOCK_SIZE)+1
|
||||
var/subblock = num - block*DNA_BLOCK_SIZE
|
||||
last_change = "SE #[block]-[subblock]; "
|
||||
|
||||
var/hex = copytext(viable_occupant.dna.struc_enzymes, num, num+1)
|
||||
last_change += "[hex]"
|
||||
hex = scramble(hex, radstrength, radduration)
|
||||
last_change += "->[hex]"
|
||||
|
||||
viable_occupant.dna.struc_enzymes = copytext(viable_occupant.dna.struc_enzymes, 1, num) + hex + copytext(viable_occupant.dna.struc_enzymes, num+1, 0)
|
||||
viable_occupant.domutcheck()
|
||||
else
|
||||
current_screen = "mainmenu"
|
||||
|
||||
if(connected)
|
||||
connected.locked = locked_state
|
||||
if("inspect")
|
||||
if(viable_occupant)
|
||||
var/list/mutations = get_mutation_list(TRUE)
|
||||
if(current_mutation == mutations[num])
|
||||
current_mutation = null
|
||||
else
|
||||
current_mutation = mutations[num]
|
||||
|
||||
if("inspectstorage")
|
||||
current_storage = num
|
||||
current_screen = "info"
|
||||
if("savemut")
|
||||
if(viable_occupant)
|
||||
var/succes
|
||||
if(LAZYLEN(stored_mutations) < max_storage)
|
||||
var/mutation = text2path(href_list["path"])
|
||||
if(ispath(mutation, /datum/mutation/human)) //sanity checks
|
||||
var/datum/mutation/human/HM = viable_occupant.dna.get_mutation(mutation)
|
||||
if(HM)
|
||||
var/datum/mutation/human/A = new HM.type()
|
||||
A.copy_mutation(HM)
|
||||
succes = TRUE
|
||||
stored_mutations += A
|
||||
to_chat(usr,"<span class='notice'>Mutation succesfully stored.</span>")
|
||||
if(!succes) //we can exactly return here
|
||||
to_chat(usr,"<span class='warning'>Mutation storage is full.</span>")
|
||||
if("deletemut")
|
||||
var/datum/mutation/human/HM = stored_mutations[num]
|
||||
if(HM)
|
||||
stored_mutations.Remove(HM)
|
||||
qdel(HM)
|
||||
current_screen = "mutations"
|
||||
if("activator")
|
||||
if(injectorready < world.time)
|
||||
var/mutation = text2path(href_list["path"])
|
||||
if(ispath(mutation, /datum/mutation/human))
|
||||
var/datum/mutation/human/HM = get_valid_mutation(mutation)
|
||||
if(HM)
|
||||
var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc)
|
||||
I.add_mutations += new HM.type (copymut = HM)
|
||||
I.name = "[HM.name] activator"
|
||||
I.research = TRUE
|
||||
if(connected)
|
||||
I.damage_coeff = connected.damage_coeff*4
|
||||
injectorready = world.time + INJECTOR_TIMEOUT * (1 - 0.1 * connected.precision_coeff) //precision_coeff being the matter bin rating
|
||||
else
|
||||
injectorready = world.time + INJECTOR_TIMEOUT
|
||||
if("mutator")
|
||||
if(injectorready < world.time)
|
||||
var/mutation = text2path(href_list["path"])
|
||||
if(ispath(mutation, /datum/mutation/human))
|
||||
var/datum/mutation/human/HM = get_valid_mutation(mutation)
|
||||
if(HM)
|
||||
var/obj/item/dnainjector/activator/I = new /obj/item/dnainjector/activator(loc)
|
||||
I.add_mutations += new HM.type (copymut = HM)
|
||||
I.doitanyway = TRUE
|
||||
I.name = "[HM.name] injector"
|
||||
if(connected)
|
||||
I.damage_coeff = connected.damage_coeff
|
||||
injectorready = world.time + INJECTOR_TIMEOUT * 5 * (1 - 0.1 * connected.precision_coeff)
|
||||
else
|
||||
injectorready = world.time + INJECTOR_TIMEOUT * 5
|
||||
if("nullify")
|
||||
if(viable_occupant)
|
||||
var/datum/mutation/human/A = viable_occupant.dna.get_mutation(current_mutation)
|
||||
if(A && (!viable_occupant.dna.mutation_in_sequence(current_mutation) || A.scrambled))
|
||||
viable_occupant.dna.remove_mutation(current_mutation)
|
||||
current_screen = "mainmenu"
|
||||
current_mutation = null
|
||||
if("pulsegene")
|
||||
if(current_screen != "info")
|
||||
var/path = text2path(href_list["path"])
|
||||
if(viable_occupant && num && (path in viable_occupant.dna.mutation_index))
|
||||
var/list/genes = list("A","T","G","C","X")
|
||||
if(jokerready < world.time)
|
||||
genes += "JOKER"
|
||||
var/sequence = GET_GENE_STRING(path, viable_occupant.dna)
|
||||
var/original = sequence[num]
|
||||
var/new_gene = input("From [original] to-", "New block", original) as null|anything in genes
|
||||
if(!new_gene)
|
||||
new_gene = original
|
||||
if(viable_occupant == get_viable_occupant()) //No cheesing
|
||||
if((new_gene == "JOKER") && (jokerready < world.time))
|
||||
var/true_genes = GET_SEQUENCE(current_mutation)
|
||||
new_gene = true_genes[num]
|
||||
jokerready = world.time + JOKER_TIMEOUT - (JOKER_UPGRADE * (connected.precision_coeff-1))
|
||||
sequence = copytext(sequence, 1, num) + new_gene + copytext(sequence, num+1, length(sequence)+1)
|
||||
viable_occupant.dna.mutation_index[path] = sequence
|
||||
viable_occupant.radiation += RADIATION_STRENGTH_MULTIPLIER/connected.damage_coeff
|
||||
viable_occupant.domutcheck()
|
||||
if("exportdiskmut")
|
||||
if(diskette && !diskette.read_only)
|
||||
var/path = text2path(href_list["path"])
|
||||
if(ispath(path, /datum/mutation/human))
|
||||
var/datum/mutation/human/A = get_valid_mutation(path)
|
||||
if(A && diskette && (LAZYLEN(diskette.mutations) < diskette.max_mutations))
|
||||
var/datum/mutation/human/HM = new A.type()
|
||||
diskette.mutations += HM
|
||||
HM.copy_mutation(A)
|
||||
to_chat(usr, "<span class='notice'>Succesfully written [A.name] to [diskette.name].</span>")
|
||||
if("deletediskmut")
|
||||
if(diskette && !diskette.read_only)
|
||||
if(num && (LAZYLEN(diskette.mutations) >= num))
|
||||
var/datum/mutation/human/A = diskette.mutations[num]
|
||||
diskette.mutations.Remove(A)
|
||||
qdel(A)
|
||||
if("importdiskmut")
|
||||
if(diskette && (LAZYLEN(diskette.mutations) >= num))
|
||||
if(LAZYLEN(stored_mutations) < max_storage)
|
||||
var/datum/mutation/human/A = diskette.mutations[num]
|
||||
var/datum/mutation/human/HM = new A.type()
|
||||
HM.copy_mutation(A)
|
||||
stored_mutations += HM
|
||||
to_chat(usr,"<span class='notice'>Succesfully written [A.name] to storage.")
|
||||
if("combine")
|
||||
if(num && (LAZYLEN(stored_mutations) >= num))
|
||||
if(LAZYLEN(stored_mutations) < max_storage)
|
||||
var/datum/mutation/human/A = stored_mutations[num]
|
||||
var/path = A.type
|
||||
if(combine)
|
||||
var/result_path = get_mixed_mutation(combine, path)
|
||||
if(result_path)
|
||||
stored_mutations += new result_path()
|
||||
to_chat(usr, "<span class='boldnotice'>Succes! New mutation has been added to storage</span>")
|
||||
discover(result_path)
|
||||
combine = null
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Failed. No mutation could be created.</span>")
|
||||
combine = null
|
||||
else
|
||||
combine = path
|
||||
to_chat(usr,"<span class='notice'>Selected [A.name] for combining</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Not enough space to store potential mutation.</span>")
|
||||
if("ejectchromosome")
|
||||
if(LAZYLEN(stored_chromosomes) <= num)
|
||||
var/obj/item/chromosome/CM = stored_chromosomes[num]
|
||||
CM.forceMove(drop_location())
|
||||
adjust_item_drop_location(CM)
|
||||
stored_chromosomes -= CM
|
||||
if("applychromosome")
|
||||
if(viable_occupant && (LAZYLEN(viable_occupant.dna.mutations) <= num))
|
||||
var/datum/mutation/human/HM = viable_occupant.dna.mutations[num]
|
||||
var/list/chromosomes = list()
|
||||
for(var/obj/item/chromosome/CM in stored_chromosomes)
|
||||
if(CM.can_apply(HM))
|
||||
chromosomes += CM
|
||||
if(chromosomes.len)
|
||||
var/obj/item/chromosome/CM = input("Select a chromosome to apply", "Apply Chromosome") as null|anything in sortNames(chromosomes)
|
||||
if(CM)
|
||||
to_chat(usr, "<span class='notice'>You apply [CM] to [HM.name].</span>")
|
||||
stored_chromosomes -= CM
|
||||
CM.apply(HM)
|
||||
|
||||
|
||||
ui_interact(usr,last_change)
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd)
|
||||
/obj/machinery/computer/scan_consolenew/proc/scramble(input,rs,rd) //hexadecimal genetics. dont confuse with scramble button
|
||||
var/length = length(input)
|
||||
var/ran = gaussian(0, rs*RADIATION_STRENGTH_MULTIPLIER)
|
||||
if(ran == 0)
|
||||
ran = pick(-1,1) //hacky, statistically should almost never happen. 0-change makes people mad though
|
||||
ran = pick(-1,1) //hacky, statistically should almost never happen. 0-chance makes people mad though
|
||||
else if(ran < 0)
|
||||
ran = round(ran) //negative, so floor it
|
||||
else
|
||||
@@ -537,10 +860,6 @@
|
||||
//Each laser level reduces damage by lvl^2, so no effect on 1 lvl, 4 times less damage on 2 and 9 times less damage on 3
|
||||
//Numbers are this high because other way upgrading laser is just not worth the hassle, and i cant think of anything better to inmrove
|
||||
switch(action)
|
||||
if(SCANNER_ACTION_SE)
|
||||
if(buffer_slot["SE"])
|
||||
viable_occupant.dna.struc_enzymes = buffer_slot["SE"]
|
||||
viable_occupant.domutcheck()
|
||||
if(SCANNER_ACTION_UI)
|
||||
if(buffer_slot["UI"])
|
||||
viable_occupant.dna.uni_identity = buffer_slot["UI"]
|
||||
@@ -562,15 +881,54 @@
|
||||
viable_occupant.dna.blood_type = buffer_slot["blood_type"]
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/on_scanner_close()
|
||||
if(delayed_action && connected)
|
||||
if(delayed_action && get_viable_occupant())
|
||||
to_chat(connected.occupant, "<span class='notice'>[src] activates!</span>")
|
||||
apply_buffer(delayed_action["action"],delayed_action["buffer"])
|
||||
delayed_action = null //or make it stick + reset button ?
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/get_valid_mutation(mutation)
|
||||
var/mob/living/carbon/C = get_viable_occupant()
|
||||
if(C)
|
||||
var/datum/mutation/human/HM = C.dna.get_mutation(mutation)
|
||||
if(HM)
|
||||
return HM
|
||||
for(var/datum/mutation/human/A in stored_mutations)
|
||||
if(A.type == mutation)
|
||||
return A
|
||||
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/get_mutation_list(include_storage) //Returns a list of the mutation index types and any extra mutations
|
||||
var/mob/living/carbon/viable_occupant = get_viable_occupant()
|
||||
var/list/paths = list()
|
||||
if(viable_occupant)
|
||||
for(var/A in viable_occupant.dna.mutation_index)
|
||||
paths += A
|
||||
for(var/datum/mutation/human/A in viable_occupant.dna.mutations)
|
||||
if(A.class == MUT_EXTRA)
|
||||
paths += A.type
|
||||
if(include_storage)
|
||||
for(var/datum/mutation/human/A in stored_mutations)
|
||||
paths += A.type
|
||||
return paths
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/get_valid_gene_string(mutation)
|
||||
var/mob/living/carbon/C = get_viable_occupant()
|
||||
if(C && (mutation in C.dna.mutation_index))
|
||||
return GET_GENE_STRING(mutation, C.dna)
|
||||
else if(C && (LAZYLEN(C.dna.mutations)))
|
||||
for(var/datum/mutation/human/A in C.dna.mutations)
|
||||
if(A.type == mutation)
|
||||
return GET_SEQUENCE(mutation)
|
||||
for(var/datum/mutation/human/A in stored_mutations)
|
||||
if(A.type == mutation)
|
||||
return GET_SEQUENCE(mutation)
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/discover(mutation)
|
||||
if(stored_research && !(mutation in stored_research.discovered_mutations))
|
||||
stored_research.discovered_mutations += mutation
|
||||
return TRUE
|
||||
/////////////////////////// DNA MACHINES
|
||||
#undef INJECTOR_TIMEOUT
|
||||
#undef REJUVENATORS_INJECT
|
||||
#undef REJUVENATORS_MAX
|
||||
#undef NUMBER_OF_BUFFERS
|
||||
|
||||
#undef RADIATION_STRENGTH_MAX
|
||||
|
||||
@@ -26,9 +26,9 @@
|
||||
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations)
|
||||
H.dna.remove_mutation_group(unclean_mutations)
|
||||
if(efficiency > 5 && prob(20))
|
||||
H.randmutvg()
|
||||
H.easy_randmut(POSITIVE)
|
||||
if(efficiency < 3 && prob(50))
|
||||
var/mob/M = H.randmutb()
|
||||
var/mob/M = H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
|
||||
if(ismob(M))
|
||||
H = M
|
||||
|
||||
@@ -292,6 +292,6 @@
|
||||
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
else
|
||||
pod.growclone(null, mob_occupant.real_name, dna.uni_identity, dna.struc_enzymes, clone_species, dna.features, mob_occupant.faction)
|
||||
pod.growclone(null, mob_occupant.real_name, dna.uni_identity, dna.mutation_index, clone_species, dna.features, mob_occupant.faction)
|
||||
temp = "[mob_occupant.real_name] => <font class='good'>Cloning data sent to pod.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
|
||||
@@ -284,12 +284,12 @@
|
||||
if(equip_ready) //disabled
|
||||
return
|
||||
var/area/A = get_area(chassis)
|
||||
var/pow_chan = get_power_channel(A)
|
||||
var/pow_chan = GET_MUTATION_POWER_channel(A)
|
||||
if(pow_chan)
|
||||
return 1000 //making magic
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/get_power_channel(var/area/A)
|
||||
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay/proc/GET_MUTATION_POWER_channel(var/area/A)
|
||||
var/pow_chan
|
||||
if(A)
|
||||
for(var/c in use_channels)
|
||||
|
||||
@@ -153,6 +153,8 @@
|
||||
/area/centcom,
|
||||
/area/asteroid,
|
||||
/area/tdome,
|
||||
/area/hilbertshotel,
|
||||
/area/hilbertshotelstorage,
|
||||
/area/wizard_station
|
||||
)
|
||||
for (var/type in SPECIALS)
|
||||
|
||||
@@ -0,0 +1,92 @@
|
||||
/obj/item/chromosome
|
||||
name = "blank chromosome"
|
||||
icon = 'icons/obj/chromosomes.dmi'
|
||||
icon_state = ""
|
||||
desc = "A tube holding chromosomic data."
|
||||
force = 0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
var/stabilizer_coeff = 1 //lower is better, affects genetic stability
|
||||
var/synchronizer_coeff = 1 //lower is better, affects chance to backfire
|
||||
var/power_coeff = 1 //higher is better, affects "strength"
|
||||
var/energy_coeff = 1 //lower is better. affects recharge time
|
||||
|
||||
var/weight = 5
|
||||
|
||||
/obj/item/chromosome/proc/can_apply(datum/mutation/human/HM)
|
||||
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
|
||||
return FALSE
|
||||
if((stabilizer_coeff != 1) && (HM.stabilizer_coeff != -1)) //if the chromosome is 1, we dont change anything. If the mutation is -1, we cant change it. sorry
|
||||
return TRUE
|
||||
if((synchronizer_coeff != 1) && (HM.synchronizer_coeff != -1))
|
||||
return TRUE
|
||||
if((power_coeff != 1) && (HM.power_coeff != -1))
|
||||
return TRUE
|
||||
if((energy_coeff != 1) && (HM.energy_coeff != -1))
|
||||
return TRUE
|
||||
|
||||
/obj/item/chromosome/proc/apply(datum/mutation/human/HM)
|
||||
if(HM.stabilizer_coeff != -1)
|
||||
HM.stabilizer_coeff = stabilizer_coeff
|
||||
if(HM.synchronizer_coeff != -1)
|
||||
HM.synchronizer_coeff = synchronizer_coeff
|
||||
if(HM.power_coeff != -1)
|
||||
HM.power_coeff = power_coeff
|
||||
if(HM.energy_coeff != -1)
|
||||
HM.energy_coeff = energy_coeff
|
||||
HM.can_chromosome = 2
|
||||
HM.chromosome_name = name
|
||||
HM.modify()
|
||||
qdel(src)
|
||||
|
||||
/proc/generate_chromosome()
|
||||
var/static/list/chromosomes
|
||||
if(!chromosomes)
|
||||
chromosomes = list()
|
||||
for(var/A in subtypesof(/obj/item/chromosome))
|
||||
var/obj/item/chromosome/CM = A
|
||||
if(!initial(CM.weight))
|
||||
break
|
||||
chromosomes[A] = initial(CM.weight)
|
||||
return pickweight(chromosomes)
|
||||
|
||||
|
||||
/obj/item/chromosome/stabilizer
|
||||
name = "stabilizer chromosome"
|
||||
desc = "A chromosome that adjusts to the body to reduce genetic damage by 20%."
|
||||
icon_state = "stabilizer"
|
||||
stabilizer_coeff = 0.8
|
||||
weight = 1
|
||||
|
||||
/obj/item/chromosome/synchronizer
|
||||
name = "synchronizer chromosome"
|
||||
desc = "A chromosome that gives the mind more controle over the mutation, reducing knockback and downsides by 50%."
|
||||
icon_state = "synchronizer"
|
||||
synchronizer_coeff = 0.5
|
||||
|
||||
/obj/item/chromosome/power
|
||||
name = "power chromosome"
|
||||
desc = "A power chromosome for boosting certain mutation's power by 50%."
|
||||
icon_state = "power"
|
||||
power_coeff = 1.5
|
||||
|
||||
/obj/item/chromosome/energy
|
||||
name = "energetic chromosome"
|
||||
desc = "A chromosome that reduces cooldown on action based mutations by 50%."
|
||||
icon_state = "energy"
|
||||
energy_coeff = 0.5
|
||||
|
||||
/obj/item/chromosome/reinforcer
|
||||
name = "reinforcement chromosome"
|
||||
desc = "Renders the mutation immune to mutadone."
|
||||
icon_state = "reinforcer"
|
||||
weight = 3
|
||||
|
||||
/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM)
|
||||
if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
|
||||
return FALSE
|
||||
return !HM.mutadone_proof
|
||||
|
||||
/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM)
|
||||
HM.mutadone_proof = TRUE
|
||||
..()
|
||||
@@ -65,7 +65,7 @@
|
||||
build_path = /obj/machinery/dna_scannernew
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/scanning_module = 1,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stock_parts/matter_bin = 1,
|
||||
/obj/item/stock_parts/micro_laser = 1,
|
||||
/obj/item/stack/sheet/glass = 1,
|
||||
/obj/item/stack/cable_coil = 2)
|
||||
|
||||
@@ -6,6 +6,8 @@ T-RAY
|
||||
HEALTH ANALYZER
|
||||
GAS ANALYZER
|
||||
SLIME SCANNER
|
||||
NANITE SCANNER
|
||||
GENE SCANNER
|
||||
|
||||
*/
|
||||
/obj/item/t_scanner
|
||||
@@ -291,7 +293,8 @@ SLIME SCANNER
|
||||
var/ldamage = H.return_liver_damage()
|
||||
if(ldamage > 10)
|
||||
msg += "\t<span class='alert'>[ldamage > 45 ? "Severe" : "Minor"] liver damage detected.</span>\n"
|
||||
|
||||
if(advanced && H.has_dna())
|
||||
to_chat(user, "\t<span class='info'>Genetic Stability: [H.dna.stability]%.</span>")
|
||||
// Body part damage report
|
||||
if(iscarbon(M) && mode == 1)
|
||||
var/mob/living/carbon/C = M
|
||||
@@ -764,3 +767,62 @@ SLIME SCANNER
|
||||
var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE)
|
||||
if(!response)
|
||||
to_chat(user, "<span class='info'>No nanites detected in the subject.</span>")
|
||||
|
||||
/obj/item/sequence_scanner
|
||||
name = "genetic sequence scanner"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gene"
|
||||
item_state = "healthanalyzer"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
desc = "A hand-held scanner able to swiftly scan someone for potential mutations. Hold near a DNA console to update from their database."
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NOBLUDGEON
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=200)
|
||||
var/list/discovered = list() //hit a dna console to update the scanners database
|
||||
|
||||
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s genetic sequence.</span>")
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
gene_scan(M, user, src)
|
||||
|
||||
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!istype(O) || !proximity)
|
||||
return
|
||||
|
||||
if(istype(O, /obj/machinery/computer/scan_consolenew))
|
||||
var/obj/machinery/computer/scan_consolenew/C = O
|
||||
if(C.stored_research)
|
||||
to_chat(user, "<span class='notice'>[name] database updated.</span>")
|
||||
discovered = C.stored_research.discovered_mutations
|
||||
else
|
||||
to_chat(user,"<span class='warning'>No database to update from.</span>")
|
||||
|
||||
/proc/gene_scan(mob/living/carbon/C, mob/living/user, obj/item/sequence_scanner/G)
|
||||
if(!iscarbon(C) || !C.has_dna())
|
||||
return
|
||||
to_chat(user, "<span class='notice'>[C.name]'s potential mutations.")
|
||||
for(var/A in C.dna.mutation_index)
|
||||
var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(A)
|
||||
var/mut_name
|
||||
if(G && (A in G.discovered))
|
||||
mut_name = "[HM.name] ([HM.alias])"
|
||||
else
|
||||
mut_name = HM.alias
|
||||
var/temp = GET_GENE_STRING(HM.type, C.dna)
|
||||
var/display
|
||||
for(var/i in 0 to length(temp) / DNA_MUTATION_BLOCKS-1)
|
||||
if(i)
|
||||
display += "-"
|
||||
display += copytext(temp, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
|
||||
|
||||
|
||||
to_chat(user, "<span class='boldnotice'>- [mut_name] > [display]</span>")
|
||||
@@ -14,33 +14,25 @@
|
||||
var/list/add_mutations = list()
|
||||
var/list/remove_mutations = list()
|
||||
|
||||
var/list/add_mutations_static = list()
|
||||
var/list/remove_mutations_static = list()
|
||||
|
||||
var/used = 0
|
||||
|
||||
/obj/item/dnainjector/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/dnainjector/proc/prepare()
|
||||
for(var/mut_key in add_mutations_static)
|
||||
add_mutations.Add(GLOB.mutations_list[mut_key])
|
||||
for(var/mut_key in remove_mutations_static)
|
||||
remove_mutations.Add(GLOB.mutations_list[mut_key])
|
||||
|
||||
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
|
||||
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M, TRAIT_NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/datum/mutation/human/HM in remove_mutations)
|
||||
HM.force_lose(M)
|
||||
for(var/datum/mutation/human/HM in add_mutations)
|
||||
if(HM.name == RACEMUT)
|
||||
for(var/HM in remove_mutations)
|
||||
M.dna.remove_mutation(HM)
|
||||
for(var/HM in add_mutations)
|
||||
if(HM == RACEMUT)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
|
||||
log_msg += " (MONKEY)"
|
||||
HM.force_give(M)
|
||||
if(M.dna.mutation_in_sequence(HM))
|
||||
M.dna.activate_mutation(HM)
|
||||
else
|
||||
M.dna.add_mutation(HM, MUT_EXTRA)
|
||||
if(fields)
|
||||
if(fields["name"] && fields["UE"] && fields["blood_type"])
|
||||
M.real_name = fields["name"]
|
||||
@@ -90,123 +82,123 @@
|
||||
/obj/item/dnainjector/antihulk
|
||||
name = "\improper DNA injector (Anti-Hulk)"
|
||||
desc = "Cures green skin."
|
||||
remove_mutations_static = list(HULK)
|
||||
remove_mutations = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/hulkmut
|
||||
name = "\improper DNA injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
add_mutations_static = list(HULK)
|
||||
add_mutations = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/xraymut
|
||||
name = "\improper DNA injector (X-ray)"
|
||||
desc = "Finally you can see what the Captain does."
|
||||
add_mutations_static = list(XRAY)
|
||||
add_mutations = list(XRAY)
|
||||
|
||||
/obj/item/dnainjector/antixray
|
||||
name = "\improper DNA injector (Anti-X-ray)"
|
||||
desc = "It will make you see harder."
|
||||
remove_mutations_static = list(XRAY)
|
||||
remove_mutations = list(XRAY)
|
||||
|
||||
/////////////////////////////////////
|
||||
/obj/item/dnainjector/antiglasses
|
||||
name = "\improper DNA injector (Anti-Glasses)"
|
||||
desc = "Toss away those glasses!"
|
||||
remove_mutations_static = list(BADSIGHT)
|
||||
remove_mutations = list(BADSIGHT)
|
||||
|
||||
/obj/item/dnainjector/glassesmut
|
||||
name = "\improper DNA injector (Glasses)"
|
||||
desc = "Will make you need dorkish glasses."
|
||||
add_mutations_static = list(BADSIGHT)
|
||||
add_mutations = list(BADSIGHT)
|
||||
|
||||
/obj/item/dnainjector/epimut
|
||||
name = "\improper DNA injector (Epi.)"
|
||||
desc = "Shake shake shake the room!"
|
||||
add_mutations_static = list(EPILEPSY)
|
||||
add_mutations = list(EPILEPSY)
|
||||
|
||||
/obj/item/dnainjector/antiepi
|
||||
name = "\improper DNA injector (Anti-Epi.)"
|
||||
desc = "Will fix you up from shaking the room."
|
||||
remove_mutations_static = list(EPILEPSY)
|
||||
remove_mutations = list(EPILEPSY)
|
||||
////////////////////////////////////
|
||||
/obj/item/dnainjector/anticough
|
||||
name = "\improper DNA injector (Anti-Cough)"
|
||||
desc = "Will stop that awful noise."
|
||||
remove_mutations_static = list(COUGH)
|
||||
remove_mutations = list(COUGH)
|
||||
|
||||
/obj/item/dnainjector/coughmut
|
||||
name = "\improper DNA injector (Cough)"
|
||||
desc = "Will bring forth a sound of horror from your throat."
|
||||
add_mutations_static = list(COUGH)
|
||||
add_mutations = list(COUGH)
|
||||
|
||||
/obj/item/dnainjector/antidwarf
|
||||
name = "\improper DNA injector (Anti-Dwarfism)"
|
||||
desc = "Helps you grow big and strong."
|
||||
remove_mutations_static = list(DWARFISM)
|
||||
remove_mutations = list(DWARFISM)
|
||||
|
||||
/obj/item/dnainjector/dwarf
|
||||
name = "\improper DNA injector (Dwarfism)"
|
||||
desc = "It's a small world after all."
|
||||
add_mutations_static = list(DWARFISM)
|
||||
add_mutations = list(DWARFISM)
|
||||
|
||||
/obj/item/dnainjector/clumsymut
|
||||
name = "\improper DNA injector (Clumsy)"
|
||||
desc = "Makes clown minions."
|
||||
add_mutations_static = list(CLOWNMUT)
|
||||
add_mutations = list(CLOWNMUT)
|
||||
|
||||
/obj/item/dnainjector/anticlumsy
|
||||
name = "\improper DNA injector (Anti-Clumsy)"
|
||||
desc = "Apply this for Security Clown."
|
||||
remove_mutations_static = list(CLOWNMUT)
|
||||
remove_mutations = list(CLOWNMUT)
|
||||
|
||||
/obj/item/dnainjector/antitour
|
||||
name = "\improper DNA injector (Anti-Tour.)"
|
||||
desc = "Will cure Tourette's."
|
||||
remove_mutations_static = list(TOURETTES)
|
||||
remove_mutations = list(TOURETTES)
|
||||
|
||||
/obj/item/dnainjector/tourmut
|
||||
name = "\improper DNA injector (Tour.)"
|
||||
desc = "Gives you a nasty case of Tourette's."
|
||||
add_mutations_static = list(TOURETTES)
|
||||
add_mutations = list(TOURETTES)
|
||||
|
||||
/obj/item/dnainjector/stuttmut
|
||||
name = "\improper DNA injector (Stutt.)"
|
||||
desc = "Makes you s-s-stuttterrr."
|
||||
add_mutations_static = list(NERVOUS)
|
||||
add_mutations = list(NERVOUS)
|
||||
|
||||
/obj/item/dnainjector/antistutt
|
||||
name = "\improper DNA injector (Anti-Stutt.)"
|
||||
desc = "Fixes that speaking impairment."
|
||||
remove_mutations_static = list(NERVOUS)
|
||||
remove_mutations = list(NERVOUS)
|
||||
|
||||
/obj/item/dnainjector/antifire
|
||||
name = "\improper DNA injector (Anti-Fire)"
|
||||
desc = "Cures fire."
|
||||
remove_mutations_static = list(COLDRES)
|
||||
remove_mutations = list(SPACEMUT)
|
||||
|
||||
/obj/item/dnainjector/firemut
|
||||
name = "\improper DNA injector (Fire)"
|
||||
desc = "Gives you fire."
|
||||
add_mutations_static = list(COLDRES)
|
||||
add_mutations = list(SPACEMUT)
|
||||
|
||||
/obj/item/dnainjector/blindmut
|
||||
name = "\improper DNA injector (Blind)"
|
||||
desc = "Makes you not see anything."
|
||||
add_mutations_static = list(BLINDMUT)
|
||||
add_mutations = list(BLINDMUT)
|
||||
|
||||
/obj/item/dnainjector/antiblind
|
||||
name = "\improper DNA injector (Anti-Blind)"
|
||||
desc = "IT'S A MIRACLE!!!"
|
||||
remove_mutations_static = list(BLINDMUT)
|
||||
remove_mutations = list(BLINDMUT)
|
||||
|
||||
/obj/item/dnainjector/antitele
|
||||
name = "\improper DNA injector (Anti-Tele.)"
|
||||
desc = "Will make you not able to control your mind."
|
||||
remove_mutations_static = list(TK)
|
||||
remove_mutations = list(TK)
|
||||
|
||||
/obj/item/dnainjector/telemut
|
||||
name = "\improper DNA injector (Tele.)"
|
||||
desc = "Super brain man!"
|
||||
add_mutations_static = list(TK)
|
||||
add_mutations = list(TK)
|
||||
|
||||
/obj/item/dnainjector/telemut/darkbundle
|
||||
name = "\improper DNA injector"
|
||||
@@ -215,100 +207,171 @@
|
||||
/obj/item/dnainjector/deafmut
|
||||
name = "\improper DNA injector (Deaf)"
|
||||
desc = "Sorry, what did you say?"
|
||||
add_mutations_static = list(DEAFMUT)
|
||||
add_mutations = list(DEAFMUT)
|
||||
|
||||
/obj/item/dnainjector/antideaf
|
||||
name = "\improper DNA injector (Anti-Deaf)"
|
||||
desc = "Will make you hear once more."
|
||||
remove_mutations_static = list(DEAFMUT)
|
||||
remove_mutations = list(DEAFMUT)
|
||||
|
||||
/obj/item/dnainjector/h2m
|
||||
name = "\improper DNA injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
add_mutations_static = list(RACEMUT)
|
||||
add_mutations = list(RACEMUT)
|
||||
|
||||
/obj/item/dnainjector/m2h
|
||||
name = "\improper DNA injector (Monkey > Human)"
|
||||
desc = "Will make you...less hairy."
|
||||
remove_mutations_static = list(RACEMUT)
|
||||
remove_mutations = list(RACEMUT)
|
||||
|
||||
/obj/item/dnainjector/antichameleon
|
||||
name = "\improper DNA injector (Anti-Chameleon)"
|
||||
remove_mutations_static = list(CHAMELEON)
|
||||
remove_mutations = list(CHAMELEON)
|
||||
|
||||
/obj/item/dnainjector/chameleonmut
|
||||
name = "\improper DNA injector (Chameleon)"
|
||||
add_mutations_static = list(CHAMELEON)
|
||||
add_mutations = list(CHAMELEON)
|
||||
|
||||
/obj/item/dnainjector/antiwacky
|
||||
name = "\improper DNA injector (Anti-Wacky)"
|
||||
remove_mutations_static = list(WACKY)
|
||||
remove_mutations = list(WACKY)
|
||||
|
||||
/obj/item/dnainjector/wackymut
|
||||
name = "\improper DNA injector (Wacky)"
|
||||
add_mutations_static = list(WACKY)
|
||||
add_mutations = list(WACKY)
|
||||
|
||||
/obj/item/dnainjector/antimute
|
||||
name = "\improper DNA injector (Anti-Mute)"
|
||||
remove_mutations_static = list(MUT_MUTE)
|
||||
remove_mutations = list(MUT_MUTE)
|
||||
|
||||
/obj/item/dnainjector/mutemut
|
||||
name = "\improper DNA injector (Mute)"
|
||||
add_mutations_static = list(MUT_MUTE)
|
||||
add_mutations = list(MUT_MUTE)
|
||||
|
||||
/obj/item/dnainjector/antismile
|
||||
name = "\improper DNA injector (Anti-Smile)"
|
||||
remove_mutations_static = list(SMILE)
|
||||
remove_mutations = list(SMILE)
|
||||
|
||||
/obj/item/dnainjector/smilemut
|
||||
name = "\improper DNA injector (Smile)"
|
||||
add_mutations_static = list(SMILE)
|
||||
add_mutations = list(SMILE)
|
||||
|
||||
/obj/item/dnainjector/unintelligiblemut
|
||||
name = "\improper DNA injector (Unintelligible)"
|
||||
add_mutations_static = list(UNINTELLIGIBLE)
|
||||
add_mutations = list(UNINTELLIGIBLE)
|
||||
|
||||
/obj/item/dnainjector/antiunintelligible
|
||||
name = "\improper DNA injector (Anti-Unintelligible)"
|
||||
remove_mutations_static = list(UNINTELLIGIBLE)
|
||||
remove_mutations = list(UNINTELLIGIBLE)
|
||||
|
||||
/obj/item/dnainjector/swedishmut
|
||||
name = "\improper DNA injector (Swedish)"
|
||||
add_mutations_static = list(SWEDISH)
|
||||
add_mutations = list(SWEDISH)
|
||||
|
||||
/obj/item/dnainjector/antiswedish
|
||||
name = "\improper DNA injector (Anti-Swedish)"
|
||||
remove_mutations_static = list(SWEDISH)
|
||||
remove_mutations = list(SWEDISH)
|
||||
|
||||
/obj/item/dnainjector/chavmut
|
||||
name = "\improper DNA injector (Chav)"
|
||||
add_mutations_static = list(CHAV)
|
||||
add_mutations = list(CHAV)
|
||||
|
||||
/obj/item/dnainjector/antichav
|
||||
name = "\improper DNA injector (Anti-Chav)"
|
||||
remove_mutations_static = list(CHAV)
|
||||
remove_mutations = list(CHAV)
|
||||
|
||||
/obj/item/dnainjector/elvismut
|
||||
name = "\improper DNA injector (Elvis)"
|
||||
add_mutations_static = list(ELVIS)
|
||||
add_mutations = list(ELVIS)
|
||||
|
||||
/obj/item/dnainjector/antielvis
|
||||
name = "\improper DNA injector (Anti-Elvis)"
|
||||
remove_mutations_static = list(ELVIS)
|
||||
remove_mutations = list(ELVIS)
|
||||
|
||||
/obj/item/dnainjector/lasereyesmut
|
||||
name = "\improper DNA injector (Laser Eyes)"
|
||||
add_mutations_static = list(LASEREYES)
|
||||
add_mutations = list(LASEREYES)
|
||||
|
||||
/obj/item/dnainjector/antilasereyes
|
||||
name = "\improper DNA injector (Anti-Laser Eyes)"
|
||||
remove_mutations_static = list(LASEREYES)
|
||||
remove_mutations = list(LASEREYES)
|
||||
|
||||
/obj/item/dnainjector/thermalmut
|
||||
name = "\improper DNA injector (Thermal Vision)"
|
||||
add_mutations = list(THERMAL)
|
||||
|
||||
/obj/item/dnainjector/antithermal
|
||||
name = "\improper DNA injector (Anti-Thermal Vision)"
|
||||
remove_mutations = list(THERMAL)
|
||||
|
||||
/obj/item/dnainjector/telepathymut
|
||||
name = "\improper DNA injector (Telepathy)"
|
||||
add_mutations = list(TELEPATHY)
|
||||
|
||||
/obj/item/dnainjector/antitelepathy
|
||||
name = "\improper DNA injector (Anti-Telepathy)"
|
||||
remove_mutations = list(TELEPATHY)
|
||||
|
||||
/obj/item/dnainjector/voidmut
|
||||
name = "\improper DNA injector (Void Magnet)"
|
||||
add_mutations = list(VOID)
|
||||
|
||||
/obj/item/dnainjector/antivoid
|
||||
name = "\improper DNA injector (Anti-Void Magnet)"
|
||||
remove_mutations = list(VOID)
|
||||
|
||||
/obj/item/dnainjector/firebreathmut
|
||||
name = "\improper DNA injector (Firebreath)"
|
||||
add_mutations = list(FIREBREATH)
|
||||
|
||||
/obj/item/dnainjector/antifirebreath
|
||||
name = "\improper DNA injector (Anti-Firebreath)"
|
||||
remove_mutations = list(FIREBREATH)
|
||||
|
||||
/obj/item/dnainjector/insulatedmut
|
||||
name = "\improper DNA injector (Insulated)"
|
||||
add_mutations = list(INSULATED)
|
||||
|
||||
/obj/item/dnainjector/antiinsulated
|
||||
name = "\improper DNA injector (Anti-Insulated)"
|
||||
remove_mutations = list(INSULATED)
|
||||
|
||||
/obj/item/dnainjector/shocktouchmut
|
||||
name = "\improper DNA injector (Shock Touch)"
|
||||
add_mutations = list(SHOCKTOUCH)
|
||||
|
||||
/obj/item/dnainjector/antishocktouch
|
||||
name = "\improper DNA injector (Anti-Shock Touch)"
|
||||
remove_mutations = list(SHOCKTOUCH)
|
||||
|
||||
/obj/item/dnainjector/antenna
|
||||
name = "\improper DNA injector (Antenna)"
|
||||
add_mutations = list(ANTENNA)
|
||||
|
||||
/obj/item/dnainjector/antiantenna
|
||||
name = "\improper DNA injector (Anti-Antenna)"
|
||||
remove_mutations = list(ANTENNA)
|
||||
|
||||
/obj/item/dnainjector/paranoia
|
||||
name = "\improper DNA injector (Paranoia)"
|
||||
add_mutations = list(PARANOIA)
|
||||
|
||||
/obj/item/dnainjector/antiparanoia
|
||||
name = "\improper DNA injector (Anti-Paranoia)"
|
||||
remove_mutations = list(PARANOIA)
|
||||
|
||||
/obj/item/dnainjector/mindread
|
||||
name = "\improper DNA injector (Mindread)"
|
||||
add_mutations = list(MINDREAD)
|
||||
|
||||
/obj/item/dnainjector/antimindread
|
||||
name = "\improper DNA injector (Anti-Mindread)"
|
||||
remove_mutations = list(MINDREAD)
|
||||
|
||||
/obj/item/dnainjector/timed
|
||||
var/duration = 600
|
||||
|
||||
/obj/item/dnainjector/timed/inject(mob/living/carbon/M, mob/user)
|
||||
prepare()
|
||||
if(M.stat == DEAD) //prevents dead people from having their DNA changed
|
||||
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
|
||||
return FALSE
|
||||
@@ -317,23 +380,22 @@
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
var/endtime = world.time+duration
|
||||
for(var/datum/mutation/human/HM in remove_mutations)
|
||||
if(HM.name == RACEMUT)
|
||||
for(var/mutation in remove_mutations)
|
||||
if(mutation == RACEMUT)
|
||||
if(ishuman(M))
|
||||
continue
|
||||
M = HM.force_lose(M)
|
||||
M = M.dna.remove_mutation(mutation)
|
||||
else
|
||||
HM.force_lose(M)
|
||||
for(var/datum/mutation/human/HM in add_mutations)
|
||||
if((HM in M.dna.mutations) && !(M.dna.temporary_mutations[HM.name]))
|
||||
M.dna.remove_mutation(mutation)
|
||||
for(var/mutation in add_mutations)
|
||||
if(M.dna.get_mutation(mutation))
|
||||
continue //Skip permanent mutations we already have.
|
||||
if(HM.name == RACEMUT && ishuman(M))
|
||||
if(mutation == RACEMUT && ishuman(M))
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] injected [key_name_admin(M)] with the [name] <span class='danger'>(MONKEY)</span>")
|
||||
log_msg += " (MONKEY)"
|
||||
M = HM.force_give(M)
|
||||
M = M.dna.add_mutation(mutation, MUT_OTHER, endtime)
|
||||
else
|
||||
HM.force_give(M)
|
||||
M.dna.temporary_mutations[HM.name] = endtime
|
||||
M.dna.add_mutation(mutation, MUT_OTHER, endtime)
|
||||
if(fields)
|
||||
if(fields["name"] && fields["UE"] && fields["blood_type"])
|
||||
if(!M.dna.previous["name"])
|
||||
@@ -361,9 +423,41 @@
|
||||
/obj/item/dnainjector/timed/hulk
|
||||
name = "\improper DNA injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
add_mutations_static = list(HULK)
|
||||
add_mutations = list(HULK)
|
||||
|
||||
/obj/item/dnainjector/timed/h2m
|
||||
name = "\improper DNA injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
add_mutations_static = list(RACEMUT)
|
||||
add_mutations = list(RACEMUT)
|
||||
|
||||
/obj/item/dnainjector/activator
|
||||
name = "\improper DNA activator"
|
||||
desc = "Activates the current mutation on injection, if the subject has it."
|
||||
var/doitanyway = FALSE
|
||||
var/research = FALSE //Set to true to get expended and filled injectors for chromosomes
|
||||
var/filled = FALSE
|
||||
|
||||
/obj/item/dnainjector/activator/inject(mob/living/carbon/M, mob/user)
|
||||
if(M.has_dna() && !HAS_TRAIT(M, TRAIT_RADIMMUNE) && !HAS_TRAIT(M,TRAIT_NOCLONE))
|
||||
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
|
||||
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
|
||||
for(var/mutation in add_mutations)
|
||||
var/datum/mutation/human/HM = mutation
|
||||
if(istype(HM, /datum/mutation/human))
|
||||
mutation = HM.type
|
||||
if(!M.dna.activate_mutation(HM))
|
||||
if(!doitanyway)
|
||||
log_msg += "(FAILED)"
|
||||
else
|
||||
M.dna.add_mutation(HM, MUT_EXTRA)
|
||||
name = "expended [name]"
|
||||
else if(research && M.client)
|
||||
filled = TRUE
|
||||
name = "filled [name]"
|
||||
else
|
||||
name = "expended [name]"
|
||||
log_msg += "([mutation])"
|
||||
log_attack("[log_msg] [loc_name(user)]")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -208,6 +208,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
|
||||
new/datum/stack_recipe("tiki mask", /obj/item/clothing/mask/gas/tiki_mask, 2), \
|
||||
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
|
||||
new/datum/stack_recipe("cross", /obj/structure/kitchenspike/cross, 10, time = 10),\
|
||||
new/datum/stack_recipe("ore box", /obj/structure/ore_box, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
new/datum/stack_recipe("wooden crate", /obj/structure/closet/crate/wooden, 6, time = 50, one_per_turf = TRUE, on_floor = TRUE),\
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
|
||||
|
||||
@@ -397,3 +397,24 @@
|
||||
GET_COMPONENT(STR, /datum/component/storage)
|
||||
STR.max_combined_w_class = INFINITY
|
||||
STR.max_items = 100
|
||||
|
||||
/*
|
||||
* Construction bag (for engineering, holds stock parts and electronics)
|
||||
*/
|
||||
|
||||
/obj/item/storage/bag/construction
|
||||
name = "construction bag"
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "construction_bag"
|
||||
desc = "A bag for storing small construction components."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/storage/bag/construction/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 100
|
||||
STR.max_items = 50
|
||||
STR.max_w_class = WEIGHT_CLASS_SMALL
|
||||
STR.insert_preposition = "in"
|
||||
STR.can_hold = typecacheof(list(/obj/item/stack/ore/bluespace_crystal, /obj/item/assembly, /obj/item/stock_parts, /obj/item/reagent_containers/glass/beaker, /obj/item/stack/cable_coil, /obj/item/circuitboard, /obj/item/electronics))
|
||||
@@ -80,6 +80,7 @@
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/clothing/glasses/meson/engine(src)
|
||||
new /obj/item/storage/box/emptysandbags(src)
|
||||
new /obj/item/storage/bag/construction(src)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/atmospherics
|
||||
|
||||
@@ -153,4 +153,91 @@
|
||||
new /obj/item/stack/rods(loc, 4)
|
||||
qdel(src)
|
||||
|
||||
#undef VIABLE_MOB_CHECK
|
||||
/obj/structure/kitchenspike/cross
|
||||
name = "cross"
|
||||
icon = 'icons/obj/cross.dmi'
|
||||
icon_state = "cross"
|
||||
desc = "Degenerates like you belong on one of these."
|
||||
anchored = TRUE
|
||||
bound_height = 64
|
||||
|
||||
/obj/structure/kitchenspike/cross/crowbar_act(mob/living/user, obj/item/I)
|
||||
if(has_buckled_mobs())
|
||||
to_chat(user, "<span class='notice'>You can't do that while something's on the cross!</span>")
|
||||
return FALSE
|
||||
if(I.use_tool(src, user, 20, volume=100))
|
||||
deconstruct()
|
||||
return TRUE
|
||||
|
||||
/obj/structure/kitchenspike/cross/deconstruct()
|
||||
new /obj/item/stack/sheet/mineral/wood(src.loc, 10)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/kitchenspike/cross/attack_hand(mob/user)
|
||||
if(VIABLE_MOB_CHECK(user.pulling) && user.a_intent == INTENT_GRAB && !has_buckled_mobs())
|
||||
var/mob/living/L = user.pulling
|
||||
if(do_mob(user, src, 120))
|
||||
if(has_buckled_mobs()) //to prevent spam/queing up attacks
|
||||
return
|
||||
if(L.buckled)
|
||||
return
|
||||
if(user.pulling != L)
|
||||
return
|
||||
playsound(src.loc, "sound/effects/crossed.ogg", 20, 1) // thanks hippie
|
||||
L.visible_message("<span class='danger'>[user] ties [L] to the cross!</span>", "<span class='userdanger'>[user] ties you to the cross!</span>")
|
||||
L.forceMove(drop_location())
|
||||
L.setDir(2)
|
||||
buckle_mob(L, force=1)
|
||||
L.pixel_y = 26
|
||||
L.overlays += image('icons/obj/cross.dmi', "lashing")
|
||||
to_chat(user, "<span class='danger'>You can't use that on the cross!</span>")
|
||||
else if (has_buckled_mobs())
|
||||
for(var/mob/living/L in buckled_mobs)
|
||||
user_unbuckle_mob(L, user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/kitchenspike/cross/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user)
|
||||
if(buckled_mob && buckled_mob.buckled == src)
|
||||
var/mob/living/M = buckled_mob
|
||||
if(M != user)
|
||||
M.visible_message(\
|
||||
"[user] tries to pull [M] free of the [src]!",\
|
||||
"<span class='notice'>[user.name] is trying to pull you off the [src], opening up fresh wounds!</span>",\
|
||||
"<span class='italics'>You hear rope being unraveled.</span>")
|
||||
if(!do_after(user, 300, target = src))
|
||||
if(M && M.buckled)
|
||||
M.visible_message(\
|
||||
"[user] fails to free [M]!",\
|
||||
"<span class='notice'>[user] fails to pull you off of the [src].</span>")
|
||||
return
|
||||
|
||||
else
|
||||
M.visible_message(\
|
||||
"<span class='warning'>[M] struggles to break free from the [src]!</span>",\
|
||||
"<span class='notice'>You struggle to break free from the [src], exacerbating your wounds! (Stay still for two minutes.)</span>",\
|
||||
"<span class='italics'>You hear violent scraping and struggling.</span>")
|
||||
M.adjustBruteLoss(20)
|
||||
if(!do_after(M, 1200, target = src))
|
||||
if(M && M.buckled)
|
||||
to_chat(M, "<span class='warning'>You fail to free yourself!</span>")
|
||||
return
|
||||
if(!M.buckled)
|
||||
return
|
||||
untie_mob(M)
|
||||
|
||||
/obj/structure/kitchenspike/cross/proc/untie_mob(mob/living/M)
|
||||
M.pixel_y = M.get_standard_pixel_y_offset()
|
||||
M.adjustBruteLoss(15)
|
||||
src.visible_message(text("<span class='danger'>[M] falls free of [src]!</span>"))
|
||||
unbuckle_mob(M,force=1)
|
||||
M.emote("collapse")
|
||||
M.overlays -= image('icons/obj/cross.dmi', "lashing")
|
||||
|
||||
/obj/structure/kitchenspike/cross/Destroy()
|
||||
if(has_buckled_mobs())
|
||||
for(var/mob/living/L in buckled_mobs)
|
||||
untie_mob(L)
|
||||
return ..()
|
||||
|
||||
#undef VIABLE_MOB_CHECK
|
||||
@@ -13,17 +13,14 @@
|
||||
var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1
|
||||
if(!istype(H)) // req_human could be done in can_sting stuff.
|
||||
return
|
||||
var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON]
|
||||
if(HM in H.dna.mutations)
|
||||
HM.force_lose(H)
|
||||
if(H.dna.get_mutation(CHAMELEON))
|
||||
H.dna.remove_mutation(CHAMELEON)
|
||||
else
|
||||
HM.force_give(H)
|
||||
H.dna.add_mutation(CHAMELEON)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/chameleon_skin/on_refund(mob/user)
|
||||
action.Remove(user)
|
||||
if(user.has_dna())
|
||||
var/mob/living/carbon/C = user
|
||||
var/datum/mutation/human/HM = GLOB.mutations_list[CHAMELEON]
|
||||
if(HM in C.dna.mutations)
|
||||
HM.force_lose(C)
|
||||
C.dna.remove_mutation(CHAMELEON)
|
||||
@@ -69,7 +69,7 @@
|
||||
/mob/living/simple_animal/revenant/Initialize(mapload)
|
||||
. = ..()
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/night_vision/revenant(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/revenant_transmit(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/targeted/telepathy/revenant(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/defile(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/overload(null))
|
||||
AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/revenant/blight(null))
|
||||
|
||||
@@ -104,35 +104,14 @@
|
||||
action_background_icon_state = "bg_revenant"
|
||||
|
||||
//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_transmit
|
||||
name = "Transmit"
|
||||
desc = "Telepathically transmits a message to the target."
|
||||
/obj/effect/proc_holder/spell/targeted/telepathy/revenant
|
||||
name = "Revenant Transmit"
|
||||
panel = "Revenant Abilities"
|
||||
charge_max = 0
|
||||
clothes_req = 0
|
||||
range = 7
|
||||
include_user = 0
|
||||
action_icon = 'icons/mob/actions/actions_revenant.dmi'
|
||||
action_icon_state = "r_transmit"
|
||||
action_background_icon_state = "bg_revenant"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_transmit/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
for(var/mob/living/M in targets)
|
||||
var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
|
||||
if(!msg)
|
||||
charge_counter = charge_max
|
||||
return
|
||||
log_directed_talk(user, M, msg, LOG_SAY, "revenant whisper")
|
||||
to_chat(user, "<span class='revenboldnotice'>You transmit to [M]:</span> <span class='revennotice'>[msg]</span>")
|
||||
if(!M.anti_magic_check(FALSE, TRUE)) //hear no evil
|
||||
to_chat(M, "<span class='revenboldnotice'>You hear something behind you talking...</span> <span class='revennotice'>[msg]</span>")
|
||||
for(var/ded in GLOB.dead_mob_list)
|
||||
if(!isobserver(ded))
|
||||
continue
|
||||
var/follow_rev = FOLLOW_LINK(ded, user)
|
||||
var/follow_whispee = FOLLOW_LINK(ded, M)
|
||||
to_chat(ded, "[follow_rev] <span class='revenboldnotice'>[user] Revenant Transmit:</span> <span class='revennotice'>\"[msg]\" to</span> [follow_whispee] <span class='name'>[M]</span>")
|
||||
|
||||
notice = "revennotice"
|
||||
boldnotice = "revenboldnotice"
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant
|
||||
|
||||
@@ -26,5 +26,5 @@
|
||||
return
|
||||
H.dna.add_mutation(HULK)
|
||||
H.dna.add_mutation(XRAY)
|
||||
H.dna.add_mutation(COLDRES)
|
||||
H.dna.add_mutation(SPACEMUT)
|
||||
H.dna.add_mutation(TK)
|
||||
@@ -94,7 +94,7 @@
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.dna.add_mutation(LASEREYES)
|
||||
user.dna.add_mutation(COLDRES)
|
||||
user.dna.add_mutation(SPACEMUT)
|
||||
user.dna.add_mutation(XRAY)
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("Wealth")
|
||||
|
||||
@@ -677,3 +677,11 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
|
||||
Insert(initial(D.id), I)
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/asset/simple/genetics
|
||||
assets = list(
|
||||
"dna_discovered.gif" = 'html/dna_discovered.gif',
|
||||
"dna_undiscovered.gif" = 'html/dna_undiscovered.gif',
|
||||
"dna_extra.gif" = 'html/dna_extra.gif'
|
||||
)
|
||||
@@ -57,7 +57,7 @@
|
||||
var/datum/disease/dnaspread/DS = D
|
||||
DS.strain_data["name"] = H.real_name
|
||||
DS.strain_data["UI"] = H.dna.uni_identity
|
||||
DS.strain_data["SE"] = H.dna.struc_enzymes
|
||||
DS.strain_data["SE"] = H.dna.mutation_index
|
||||
else
|
||||
D = new virus_type()
|
||||
else
|
||||
|
||||
@@ -164,6 +164,7 @@ Geneticist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/genetics
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
l_pocket = /obj/item/sequence_scanner
|
||||
|
||||
backpack = /obj/item/storage/backpack/genetics
|
||||
satchel = /obj/item/storage/backpack/satchel/gen
|
||||
|
||||
@@ -453,7 +453,7 @@
|
||||
|
||||
/obj/item/immortality_talisman/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE)
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, TRUE)
|
||||
|
||||
/datum/action/item_action/immortality
|
||||
name = "Immortality"
|
||||
@@ -462,30 +462,45 @@
|
||||
if(cooldown < world.time)
|
||||
SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1)
|
||||
cooldown = world.time + 600
|
||||
user.visible_message("<span class='danger'>[user] vanishes from reality, leaving a hole in [user.p_their()] place!</span>")
|
||||
var/obj/effect/immortality_talisman/Z = new(get_turf(src.loc))
|
||||
Z.name = "hole in reality"
|
||||
Z.desc = "It's shaped an awful lot like [user.name]."
|
||||
Z.setDir(user.dir)
|
||||
user.forceMove(Z)
|
||||
user.notransform = 1
|
||||
user.status_flags |= GODMODE
|
||||
addtimer(CALLBACK(src, .proc/return_to_reality, user, Z), 100)
|
||||
new /obj/effect/immortality_talisman(get_turf(user), user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[src] is not ready yet!</span>")
|
||||
|
||||
/obj/item/immortality_talisman/proc/return_to_reality(mob/user, obj/effect/immortality_talisman/Z)
|
||||
user.status_flags &= ~GODMODE
|
||||
user.notransform = 0
|
||||
user.forceMove(get_turf(Z))
|
||||
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
|
||||
Z.can_destroy = TRUE
|
||||
qdel(Z)
|
||||
|
||||
/obj/effect/immortality_talisman
|
||||
name = "hole in reality"
|
||||
desc = "It's shaped an awful lot like a person."
|
||||
icon_state = "blank"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
var/can_destroy = FALSE
|
||||
var/vanish_description = "vanishes from reality"
|
||||
var/can_destroy = TRUE
|
||||
|
||||
/obj/effect/immortality_talisman/Initialize(mapload, mob/new_user)
|
||||
. = ..()
|
||||
if(new_user)
|
||||
vanish(new_user)
|
||||
|
||||
/obj/effect/immortality_talisman/proc/vanish(mob/user)
|
||||
user.visible_message("<span class='danger'>[user] [vanish_description], leaving a hole in [user.p_their()] place!</span>")
|
||||
|
||||
desc = "It's shaped an awful lot like [user.name]."
|
||||
setDir(user.dir)
|
||||
|
||||
user.forceMove(src)
|
||||
user.notransform = TRUE
|
||||
user.status_flags |= GODMODE
|
||||
|
||||
can_destroy = FALSE
|
||||
|
||||
addtimer(CALLBACK(src, .proc/unvanish, user), 10 SECONDS)
|
||||
|
||||
/obj/effect/immortality_talisman/proc/unvanish(mob/user)
|
||||
user.status_flags &= ~GODMODE
|
||||
user.notransform = FALSE
|
||||
user.forceMove(get_turf(src))
|
||||
|
||||
user.visible_message("<span class='danger'>[user] pops back into reality!</span>")
|
||||
can_destroy = TRUE
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/immortality_talisman/attackby()
|
||||
return
|
||||
@@ -502,6 +517,10 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/effect/immortality_talisman/void
|
||||
vanish_description = "is dragged into the void"
|
||||
|
||||
|
||||
|
||||
//Shared Bag
|
||||
|
||||
|
||||
@@ -603,6 +603,14 @@
|
||||
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
see_in_dark = max(see_in_dark, 8)
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_THERMAL_VISION))
|
||||
sight |= (SEE_MOBS)
|
||||
lighting_alpha = min(lighting_alpha, LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_XRAY_VISION))
|
||||
sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
||||
see_in_dark = max(see_in_dark, 8)
|
||||
|
||||
if(see_override)
|
||||
see_invisible = see_override
|
||||
. = ..()
|
||||
|
||||
@@ -25,11 +25,11 @@
|
||||
var/age = 30 //Player's age
|
||||
|
||||
var/underwear = "Nude" //Which underwear the player wants
|
||||
var/undie_color = "#FFFFFF"
|
||||
var/undie_color = "FFFFFF"
|
||||
var/undershirt = "Nude" //Which undershirt the player wants
|
||||
var/shirt_color = "#FFFFFF"
|
||||
var/shirt_color = "FFFFFF"
|
||||
var/socks = "Nude" //Which socks the player wants
|
||||
var/socks_color = "#FFFFFF"
|
||||
var/socks_color = "FFFFFF"
|
||||
var/backbag = DBACKPACK //Which backpack type the player has chosen.
|
||||
var/jumpsuit_style = PREF_SUIT //suit/skirt
|
||||
|
||||
|
||||
@@ -44,6 +44,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/siemens_coeff = 1 //base electrocution coefficient
|
||||
var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
|
||||
var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
|
||||
var/inert_mutation = DWARFISM //special mutation that can be found in the genepool. Dont leave empty or changing species will be a headache
|
||||
var/list/special_step_sounds //Sounds to override barefeet walkng
|
||||
var/grab_sound //Special sound for grabbing
|
||||
|
||||
@@ -317,6 +318,14 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
for(var/X in inherent_traits)
|
||||
REMOVE_TRAIT(C, X, SPECIES_TRAIT)
|
||||
|
||||
//If their inert mutation is not the same, swap it out
|
||||
if((inert_mutation != new_species.inert_mutation) && LAZYLEN(C.dna.mutation_index) && (inert_mutation in C.dna.mutation_index))
|
||||
C.dna.remove_mutation(inert_mutation)
|
||||
//keep it at the right spot, so we can't have people taking shortcuts
|
||||
var/location = C.dna.mutation_index.Find(inert_mutation)
|
||||
C.dna.mutation_index[location] = new_species.inert_mutation
|
||||
C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
|
||||
|
||||
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
|
||||
@@ -529,7 +538,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(S))
|
||||
MA.color = "[H.socks_color]"
|
||||
MA.color = "#[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(standing.len)
|
||||
@@ -1270,7 +1279,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(radiation > RAD_MOB_MUTATE)
|
||||
if(prob(1))
|
||||
to_chat(H, "<span class='danger'>You mutate!</span>")
|
||||
H.randmutb()
|
||||
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
|
||||
H.emote("gasp")
|
||||
H.domutcheck()
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
exotic_bloodtype = "L"
|
||||
disliked_food = GRAIN | DAIRY
|
||||
liked_food = GROSS | MEAT
|
||||
inert_mutation = FIREBREATH
|
||||
|
||||
/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
|
||||
H.grant_language(/datum/language/draconic)
|
||||
|
||||
@@ -60,9 +60,9 @@
|
||||
H.Knockdown(100)
|
||||
H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
|
||||
if(prob(80))
|
||||
H.randmutb()
|
||||
H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
|
||||
else
|
||||
H.randmutg()
|
||||
H.easy_randmut(POSITIVE)
|
||||
H.domutcheck()
|
||||
else
|
||||
H.adjustFireLoss(rand(5,15))
|
||||
|
||||
@@ -419,7 +419,6 @@
|
||||
|
||||
/mob/living/carbon/handle_mutations_and_radiation()
|
||||
if(dna && dna.temporary_mutations.len)
|
||||
var/datum/mutation/human/HM
|
||||
for(var/mut in dna.temporary_mutations)
|
||||
if(dna.temporary_mutations[mut] < world.time)
|
||||
if(mut == UI_CHANGED)
|
||||
@@ -442,9 +441,9 @@
|
||||
dna.previous.Remove("blood_type")
|
||||
dna.temporary_mutations.Remove(mut)
|
||||
continue
|
||||
HM = GLOB.mutations_list[mut]
|
||||
HM.force_lose(src)
|
||||
dna.temporary_mutations.Remove(mut)
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
if(HM && HM.timed)
|
||||
dna.remove_mutation(HM.type)
|
||||
|
||||
radiation -= min(radiation, RAD_LOSS_PER_TICK)
|
||||
if(radiation > RAD_MOB_SAFE)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
if(radiation > RAD_MOB_MUTATE)
|
||||
if(prob(1))
|
||||
to_chat(src, "<span class='danger'>You mutate!</span>")
|
||||
randmutb()
|
||||
easy_randmut(NEGATIVE+MINOR_NEGATIVE)
|
||||
emote("gasp")
|
||||
domutcheck()
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
|
||||
if(Target.Adjacent(src))
|
||||
Target.attack_slime(src)
|
||||
return
|
||||
break
|
||||
if(!Target.lying && prob(80))
|
||||
|
||||
if(Target.client && Target.health >= 20)
|
||||
|
||||
@@ -50,9 +50,8 @@
|
||||
O.updateappearance(icon_update=0)
|
||||
|
||||
if(tr_flags & TR_KEEPSE)
|
||||
O.dna.struc_enzymes = dna.struc_enzymes
|
||||
var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT]
|
||||
O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=1)//we don't want to keep the race block inactive
|
||||
O.dna.mutation_index = dna.mutation_index
|
||||
O.dna.set_se(1, GET_INITIALIZED_MUTATION(RACEMUT))
|
||||
|
||||
if(suiciding)
|
||||
O.suiciding = suiciding
|
||||
@@ -210,9 +209,8 @@
|
||||
O.name = O.real_name
|
||||
|
||||
if(tr_flags & TR_KEEPSE)
|
||||
O.dna.struc_enzymes = dna.struc_enzymes
|
||||
var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT]
|
||||
O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=0)//we don't want to keep the race block active
|
||||
O.dna.mutation_index = dna.mutation_index
|
||||
O.dna.set_se(0, GET_INITIALIZED_MUTATION(RACEMUT))
|
||||
O.domutcheck()
|
||||
|
||||
if(suiciding)
|
||||
|
||||
@@ -913,7 +913,7 @@
|
||||
/datum/reagent/medicine/mutadone/on_mob_life(mob/living/carbon/M)
|
||||
M.jitteriness = 0
|
||||
if(M.has_dna())
|
||||
M.dna.remove_all_mutations()
|
||||
M.dna.remove_all_mutations(mutadone = TRUE)
|
||||
if(!QDELETED(M)) //We were a monkey, now a human
|
||||
..()
|
||||
|
||||
|
||||
@@ -43,9 +43,9 @@
|
||||
if((method==VAPOR && prob(min(33, reac_volume))) || method==INGEST || method==PATCH || method==INJECT)
|
||||
M.randmuti()
|
||||
if(prob(98))
|
||||
M.randmutb()
|
||||
M.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
|
||||
else
|
||||
M.randmutg()
|
||||
M.easy_randmut(POSITIVE)
|
||||
M.updateappearance()
|
||||
M.domutcheck()
|
||||
..()
|
||||
|
||||
@@ -162,6 +162,16 @@
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/genescanner
|
||||
name = "Genetic Sequence Analyzer"
|
||||
desc = "A handy hand-held analyzers for quickly determining mutations and collecting the full sequence."
|
||||
id = "genescanner"
|
||||
build_path = /obj/item/sequence_scanner
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/healthanalyzer_advanced
|
||||
name = "Advanced Health Analyzer"
|
||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
var/largest_bomb_value = 0
|
||||
var/organization = "Third-Party" //Organization name, used for display.
|
||||
var/list/last_bitcoins = list() //Current per-second production, used for display only.
|
||||
var/list/discovered_mutations = list() //Mutations discovered by genetics, this way they are shared and cant be destroyed by destroying a single console
|
||||
var/list/tiers = list() //Assoc list, datum = number, 1 is available, 2 is all reqs are 1, so on
|
||||
|
||||
/datum/techweb/New()
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
display_name = "Biological Technology"
|
||||
description = "What makes us tick." //the MC, silly!
|
||||
prereq_ids = list("base")
|
||||
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag")
|
||||
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag","genescanner")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 5000
|
||||
|
||||
|
||||
@@ -0,0 +1,529 @@
|
||||
GLOBAL_VAR_INIT(hhStorageTurf, null)
|
||||
GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337)
|
||||
|
||||
/obj/item/hilbertshotel
|
||||
name = "Hilbert's Hotel"
|
||||
desc = "A sphere of what appears to be an intricate network of bluespace. Observing it in detail seems to give you a headache as you try to comprehend the infinite amount of infinitesimally distinct points on its surface."
|
||||
icon_state = "hilbertshotel"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/datum/map_template/hilbertshotel/hotelRoomTemp
|
||||
var/datum/map_template/hilbertshotel/empty/hotelRoomTempEmpty
|
||||
var/datum/map_template/hilbertshotel/lore/hotelRoomTempLore
|
||||
var/list/activeRooms = list()
|
||||
var/list/storedRooms = list()
|
||||
var/storageTurf
|
||||
//Lore Stuff
|
||||
var/ruinSpawned = FALSE
|
||||
var/mysteryRoom
|
||||
|
||||
/obj/item/hilbertshotel/Initialize()
|
||||
. = ..()
|
||||
//Load templates
|
||||
hotelRoomTemp = new()
|
||||
hotelRoomTempEmpty = new()
|
||||
hotelRoomTempLore = new()
|
||||
var/area/currentArea = get_area(src)
|
||||
if(currentArea.type == /area/ruin/space/has_grav/hilbertresearchfacility)
|
||||
ruinSpawned = TRUE
|
||||
|
||||
/obj/item/hilbertshotel/Destroy()
|
||||
ejectRooms()
|
||||
return ..()
|
||||
|
||||
/obj/item/hilbertshotel/attack(mob/living/M, mob/living/user)
|
||||
if(M.mind)
|
||||
to_chat(user, "<span class='notice'>You invite [M] to the hotel.</span>")
|
||||
promptAndCheckIn(M)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[M] is not intelligent enough to understand how to use this device!</span>")
|
||||
|
||||
/obj/item/hilbertshotel/attack_self(mob/user)
|
||||
. = ..()
|
||||
promptAndCheckIn(user)
|
||||
|
||||
/obj/item/hilbertshotel/proc/promptAndCheckIn(mob/user)
|
||||
var/chosenRoomNumber = input(user, "What number room will you be checking into?", "Room Number") as null|num
|
||||
if(!chosenRoomNumber)
|
||||
return
|
||||
if(chosenRoomNumber > SHORT_REAL_LIMIT)
|
||||
to_chat(user, "<span class='warning'>You have to check out the first [SHORT_REAL_LIMIT] rooms before you can go to a higher numbered one!</span>")
|
||||
return
|
||||
if((chosenRoomNumber < 1) || (chosenRoomNumber != round(chosenRoomNumber)))
|
||||
to_chat(user, "<span class='warning'>That is not a valid room number!</span>")
|
||||
return
|
||||
if(ismob(loc))
|
||||
if(user == loc) //Not always the same as user
|
||||
forceMove(get_turf(user))
|
||||
if(!storageTurf) //Blame subsystems for not allowing this to be in Initialize
|
||||
if(!GLOB.hhStorageTurf)
|
||||
var/datum/map_template/hilbertshotelstorage/storageTemp = new()
|
||||
var/datum/turf_reservation/storageReservation = SSmapping.RequestBlockReservation(3, 3)
|
||||
storageTemp.load(locate(storageReservation.bottom_left_coords[1], storageReservation.bottom_left_coords[2], storageReservation.bottom_left_coords[3]))
|
||||
GLOB.hhStorageTurf = locate(storageReservation.bottom_left_coords[1]+1, storageReservation.bottom_left_coords[2]+1, storageReservation.bottom_left_coords[3])
|
||||
else
|
||||
storageTurf = GLOB.hhStorageTurf
|
||||
if(tryActiveRoom(chosenRoomNumber, user))
|
||||
return
|
||||
if(tryStoredRoom(chosenRoomNumber, user))
|
||||
return
|
||||
sendToNewRoom(chosenRoomNumber, user)
|
||||
|
||||
|
||||
/obj/item/hilbertshotel/proc/tryActiveRoom(var/roomNumber, var/mob/user)
|
||||
if(activeRooms["[roomNumber]"])
|
||||
var/datum/turf_reservation/roomReservation = activeRooms["[roomNumber]"]
|
||||
do_sparks(3, FALSE, get_turf(user))
|
||||
user.forceMove(locate(roomReservation.bottom_left_coords[1] + hotelRoomTemp.landingZoneRelativeX, roomReservation.bottom_left_coords[2] + hotelRoomTemp.landingZoneRelativeY, roomReservation.bottom_left_coords[3]))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/item/hilbertshotel/proc/tryStoredRoom(var/roomNumber, var/mob/user)
|
||||
if(storedRooms["[roomNumber]"])
|
||||
var/datum/turf_reservation/roomReservation = SSmapping.RequestBlockReservation(hotelRoomTemp.width, hotelRoomTemp.height)
|
||||
hotelRoomTempEmpty.load(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3]))
|
||||
var/turfNumber = 1
|
||||
for(var/i=0, i<hotelRoomTemp.width, i++)
|
||||
for(var/j=0, j<hotelRoomTemp.height, j++)
|
||||
for(var/atom/movable/A in storedRooms["[roomNumber]"][turfNumber])
|
||||
if(istype(A.loc, /obj/item/abstracthotelstorage))//Don't want to recall something thats been moved
|
||||
A.forceMove(locate(roomReservation.bottom_left_coords[1] + i, roomReservation.bottom_left_coords[2] + j, roomReservation.bottom_left_coords[3]))
|
||||
turfNumber++
|
||||
for(var/obj/item/abstracthotelstorage/S in storageTurf)
|
||||
if((S.roomNumber == roomNumber) && (S.parentSphere == src))
|
||||
qdel(S)
|
||||
storedRooms -= "[roomNumber]"
|
||||
activeRooms["[roomNumber]"] = roomReservation
|
||||
linkTurfs(roomReservation, roomNumber)
|
||||
do_sparks(3, FALSE, get_turf(user))
|
||||
user.forceMove(locate(roomReservation.bottom_left_coords[1] + hotelRoomTemp.landingZoneRelativeX, roomReservation.bottom_left_coords[2] + hotelRoomTemp.landingZoneRelativeY, roomReservation.bottom_left_coords[3]))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/item/hilbertshotel/proc/sendToNewRoom(var/roomNumber, var/mob/user)
|
||||
var/datum/turf_reservation/roomReservation = SSmapping.RequestBlockReservation(hotelRoomTemp.width, hotelRoomTemp.height)
|
||||
if(ruinSpawned)
|
||||
mysteryRoom = GLOB.hhmysteryRoomNumber
|
||||
if(roomNumber == mysteryRoom)
|
||||
hotelRoomTempLore.load(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3]))
|
||||
else
|
||||
hotelRoomTemp.load(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3]))
|
||||
else
|
||||
hotelRoomTemp.load(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3]))
|
||||
activeRooms["[roomNumber]"] = roomReservation
|
||||
linkTurfs(roomReservation, roomNumber)
|
||||
do_sparks(3, FALSE, get_turf(user))
|
||||
user.forceMove(locate(roomReservation.bottom_left_coords[1] + hotelRoomTemp.landingZoneRelativeX, roomReservation.bottom_left_coords[2] + hotelRoomTemp.landingZoneRelativeY, roomReservation.bottom_left_coords[3]))
|
||||
|
||||
/obj/item/hilbertshotel/proc/linkTurfs(var/datum/turf_reservation/currentReservation, var/currentRoomnumber)
|
||||
var/area/hilbertshotel/currentArea = get_area(locate(currentReservation.bottom_left_coords[1], currentReservation.bottom_left_coords[2], currentReservation.bottom_left_coords[3]))
|
||||
currentArea.name = "Hilbert's Hotel Room [currentRoomnumber]"
|
||||
currentArea.parentSphere = src
|
||||
currentArea.storageTurf = storageTurf
|
||||
currentArea.roomnumber = currentRoomnumber
|
||||
currentArea.reservation = currentReservation
|
||||
for(var/turf/closed/indestructible/hoteldoor/door in currentArea)
|
||||
door.parentSphere = src
|
||||
door.desc = "The door to this hotel room. The placard reads 'Room [currentRoomnumber]'. Strange, this door doesnt even seem openable. The doorknob, however, seems to buzz with unusual energy...<br /><span class='info'>Alt-Click to look through the peephole.</span>"
|
||||
for(var/turf/open/space/bluespace/BSturf in currentArea)
|
||||
BSturf.parentSphere = src
|
||||
|
||||
/obj/item/hilbertshotel/proc/ejectRooms()
|
||||
if(activeRooms.len)
|
||||
for(var/x in activeRooms)
|
||||
var/datum/turf_reservation/room = activeRooms[x]
|
||||
for(var/i=0, i<hotelRoomTemp.width, i++)
|
||||
for(var/j=0, j<hotelRoomTemp.height, j++)
|
||||
for(var/atom/movable/A in locate(room.bottom_left_coords[1] + i, room.bottom_left_coords[2] + j, room.bottom_left_coords[3]))
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
if(M.mind)
|
||||
to_chat(M, "<span class='warning'>As the sphere breaks apart, you're suddenly ejected into the depths of space!</span>")
|
||||
var/max = world.maxx-TRANSITIONEDGE
|
||||
var/min = 1+TRANSITIONEDGE
|
||||
var/list/possible_transtitons = list()
|
||||
for(var/AZ in SSmapping.z_list)
|
||||
var/datum/space_level/D = AZ
|
||||
if (D.linkage == CROSSLINKED)
|
||||
possible_transtitons += D.z_value
|
||||
var/_z = pick(possible_transtitons)
|
||||
var/_x = rand(min,max)
|
||||
var/_y = rand(min,max)
|
||||
var/turf/T = locate(_x, _y, _z)
|
||||
A.forceMove(T)
|
||||
qdel(room)
|
||||
|
||||
if(storedRooms.len)
|
||||
for(var/x in storedRooms)
|
||||
var/list/atomList = storedRooms[x]
|
||||
for(var/atom/movable/A in atomList)
|
||||
var/max = world.maxx-TRANSITIONEDGE
|
||||
var/min = 1+TRANSITIONEDGE
|
||||
var/list/possible_transtitons = list()
|
||||
for(var/AZ in SSmapping.z_list)
|
||||
var/datum/space_level/D = AZ
|
||||
if (D.linkage == CROSSLINKED)
|
||||
possible_transtitons += D.z_value
|
||||
var/_z = pick(possible_transtitons)
|
||||
var/_x = rand(min,max)
|
||||
var/_y = rand(min,max)
|
||||
var/turf/T = locate(_x, _y, _z)
|
||||
A.forceMove(T)
|
||||
|
||||
//Template Stuff
|
||||
/datum/map_template/hilbertshotel
|
||||
name = "Hilbert's Hotel Room"
|
||||
mappath = '_maps/templates/hilbertshotel.dmm'
|
||||
var/landingZoneRelativeX = 2
|
||||
var/landingZoneRelativeY = 8
|
||||
|
||||
/datum/map_template/hilbertshotel/empty
|
||||
name = "Empty Hilbert's Hotel Room"
|
||||
mappath = '_maps/templates/hilbertshotelempty.dmm'
|
||||
|
||||
/datum/map_template/hilbertshotel/lore
|
||||
name = "Doctor Hilbert's Deathbed"
|
||||
mappath = '_maps/templates/hilbertshotellore.dmm'
|
||||
|
||||
/datum/map_template/hilbertshotelstorage
|
||||
name = "Hilbert's Hotel Storage"
|
||||
mappath = '_maps/templates/hilbertshotelstorage.dmm'
|
||||
|
||||
|
||||
//Turfs and Areas
|
||||
/turf/closed/indestructible/hotelwall
|
||||
name = "hotel wall"
|
||||
desc = "A wall designed to protect the security of the hotel's guests."
|
||||
icon_state = "hotelwall"
|
||||
canSmoothWith = list(/turf/closed/indestructible/hotelwall)
|
||||
explosion_block = INFINITY
|
||||
|
||||
/turf/open/indestructible/hotelwood
|
||||
desc = "Stylish dark wood with extra reinforcement. Secured firmly to the floor to prevent tampering."
|
||||
icon_state = "wood"
|
||||
footstep = FOOTSTEP_WOOD
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/hoteltile
|
||||
desc = "Smooth tile with extra reinforcement. Secured firmly to the floor to prevent tampering."
|
||||
icon_state = "showroomfloor"
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/space/bluespace
|
||||
name = "\proper bluespace hyperzone"
|
||||
icon_state = "bluespace"
|
||||
baseturfs = /turf/open/space/bluespace
|
||||
flags_1 = NOJAUNT_1
|
||||
explosion_block = INFINITY
|
||||
var/obj/item/hilbertshotel/parentSphere
|
||||
|
||||
/turf/open/space/bluespace/Entered(atom/movable/A)
|
||||
. = ..()
|
||||
A.forceMove(get_turf(parentSphere))
|
||||
|
||||
/turf/closed/indestructible/hoteldoor
|
||||
name = "Hotel Door"
|
||||
icon_state = "hoteldoor"
|
||||
explosion_block = INFINITY
|
||||
var/obj/item/hilbertshotel/parentSphere
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/proc/promptExit(mob/living/user)
|
||||
if(!isliving(user))
|
||||
return
|
||||
if(!user.mind)
|
||||
return
|
||||
if(!parentSphere)
|
||||
to_chat(user, "<span class='warning'>The door seems to be malfunctioning and refuses to operate!</span>")
|
||||
return
|
||||
if(alert(user, "Hilbert's Hotel would like to remind you that while we will do everything we can to protect the belongings you leave behind, we make no guarantees of their safety while you're gone, especially that of the health of any living creatures. With that in mind, are you ready to leave?", "Exit", "Leave", "Stay") == "Leave")
|
||||
if(!user.canmove || (get_dist(get_turf(src), get_turf(user)) > 1)) //no teleporting around if they're dead or moved away during the prompt.
|
||||
return
|
||||
user.forceMove(get_turf(parentSphere))
|
||||
do_sparks(3, FALSE, get_turf(user))
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/attack_ghost(mob/dead/observer/user)
|
||||
if(!isobserver(user) || !parentSphere)
|
||||
return ..()
|
||||
user.forceMove(get_turf(parentSphere))
|
||||
|
||||
//If only this could be simplified...
|
||||
/turf/closed/indestructible/hoteldoor/attack_tk(mob/user)
|
||||
return //need to be close.
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/attack_hand(mob/user)
|
||||
promptExit(user)
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/attack_animal(mob/user)
|
||||
promptExit(user)
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/attack_paw(mob/user)
|
||||
promptExit(user)
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/attack_hulk(mob/living/carbon/human/user, does_attack_animation)
|
||||
promptExit(user)
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/attack_larva(mob/user)
|
||||
promptExit(user)
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/attack_slime(mob/user)
|
||||
promptExit(user)
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/attack_robot(mob/user)
|
||||
if(get_dist(get_turf(src), get_turf(user)) <= 1)
|
||||
promptExit(user)
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(get_dist(get_turf(src), get_turf(user)) <= 1)
|
||||
to_chat(user, "<span class='notice'>You peak through the door's bluespace peephole...</span>")
|
||||
user.reset_perspective(parentSphere)
|
||||
user.set_machine(src)
|
||||
var/datum/action/peepholeCancel/PHC = new
|
||||
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 1)
|
||||
PHC.Grant(user)
|
||||
|
||||
/turf/closed/indestructible/hoteldoor/check_eye(mob/user)
|
||||
if(get_dist(get_turf(src), get_turf(user)) >= 2)
|
||||
user.unset_machine()
|
||||
for(var/datum/action/peepholeCancel/PHC in user.actions)
|
||||
PHC.Trigger()
|
||||
|
||||
/datum/action/peepholeCancel
|
||||
name = "Cancel View"
|
||||
desc = "Stop looking through the bluespace peephole."
|
||||
button_icon_state = "cancel_peephole"
|
||||
|
||||
/datum/action/peepholeCancel/Trigger()
|
||||
. = ..()
|
||||
to_chat(owner, "<span class='warning'>You move away from the peephole.</span>")
|
||||
owner.reset_perspective()
|
||||
owner.clear_fullscreen("remote_view", 0)
|
||||
qdel(src)
|
||||
|
||||
/area/hilbertshotel
|
||||
name = "Hilbert's Hotel Room"
|
||||
icon_state = "hilbertshotel"
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
noteleport = TRUE
|
||||
hidden = TRUE
|
||||
unique = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
ambientsounds = list('sound/ambience/servicebell.ogg')
|
||||
var/roomnumber = 0
|
||||
var/obj/item/hilbertshotel/parentSphere
|
||||
var/datum/turf_reservation/reservation
|
||||
var/turf/storageTurf
|
||||
|
||||
/area/hilbertshotel/Entered(atom/movable/AM)
|
||||
. = ..()
|
||||
if(istype(AM, /obj/item/hilbertshotel))
|
||||
relocate(AM)
|
||||
var/list/obj/item/hilbertshotel/hotels = AM.GetAllContents(/obj/item/hilbertshotel)
|
||||
for(var/obj/item/hilbertshotel/H in hotels)
|
||||
if(parentSphere == H)
|
||||
relocate(H)
|
||||
|
||||
/area/hilbertshotel/proc/relocate(obj/item/hilbertshotel/H)
|
||||
if(prob(0.135685)) //Because screw you
|
||||
qdel(H)
|
||||
return
|
||||
var/turf/targetturf = find_safe_turf()
|
||||
if(!targetturf)
|
||||
if(GLOB.blobstart.len > 0)
|
||||
targetturf = get_turf(pick(GLOB.blobstart))
|
||||
else
|
||||
CRASH("Unable to find a blobstart landmark")
|
||||
var/turf/T = get_turf(H)
|
||||
var/area/A = T.loc
|
||||
log_game("[H] entered itself. Moving it to [loc_name(targetturf)].")
|
||||
message_admins("[H] entered itself. Moving it to [ADMIN_VERBOSEJMP(targetturf)].")
|
||||
for(var/mob/M in A)
|
||||
to_chat(M, "<span class='danger'>[H] almost implodes in upon itself, but quickly rebounds, shooting off into a random point in space!</span>")
|
||||
H.forceMove(targetturf)
|
||||
|
||||
/area/hilbertshotel/Exited(atom/movable/AM)
|
||||
. = ..()
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.mind)
|
||||
var/stillPopulated = FALSE
|
||||
var/list/currentLivingMobs = GetAllContents(/mob/living) //Got to catch anyone hiding in anything
|
||||
for(var/mob/living/L in currentLivingMobs) //Check to see if theres any sentient mobs left.
|
||||
if(L.mind)
|
||||
stillPopulated = TRUE
|
||||
break
|
||||
if(!stillPopulated)
|
||||
storeRoom()
|
||||
|
||||
/area/hilbertshotel/proc/storeRoom()
|
||||
var/roomSize = (reservation.top_right_coords[1]-reservation.bottom_left_coords[1]+1)*(reservation.top_right_coords[2]-reservation.bottom_left_coords[2]+1)
|
||||
var/storage[roomSize]
|
||||
var/turfNumber = 1
|
||||
var/obj/item/abstracthotelstorage/storageObj = new(storageTurf)
|
||||
storageObj.roomNumber = roomnumber
|
||||
storageObj.parentSphere = parentSphere
|
||||
storageObj.name = "Room [roomnumber] Storage"
|
||||
for(var/i=0, i<parentSphere.hotelRoomTemp.width, i++)
|
||||
for(var/j=0, j<parentSphere.hotelRoomTemp.height, j++)
|
||||
var/list/turfContents = list()
|
||||
for(var/atom/movable/A in locate(reservation.bottom_left_coords[1] + i, reservation.bottom_left_coords[2] + j, reservation.bottom_left_coords[3]))
|
||||
if(ismob(A) && !isliving(A))
|
||||
continue //Don't want to store ghosts
|
||||
turfContents += A
|
||||
A.forceMove(storageObj)
|
||||
storage[turfNumber] = turfContents
|
||||
turfNumber++
|
||||
parentSphere.storedRooms["[roomnumber]"] = storage
|
||||
parentSphere.activeRooms -= "[roomnumber]"
|
||||
qdel(reservation)
|
||||
|
||||
/area/hilbertshotelstorage
|
||||
name = "Hilbert's Hotel Storage Room"
|
||||
icon_state = "hilbertshotel"
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
noteleport = TRUE
|
||||
hidden = TRUE
|
||||
|
||||
/obj/item/abstracthotelstorage
|
||||
anchored = TRUE
|
||||
invisibility = INVISIBILITY_ABSTRACT
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
item_flags = ABSTRACT
|
||||
var/roomNumber
|
||||
var/obj/item/hilbertshotel/parentSphere
|
||||
|
||||
/obj/item/abstracthotelstorage/Entered(atom/movable/AM, atom/oldLoc)
|
||||
. = ..()
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
M.notransform = TRUE
|
||||
|
||||
/obj/item/abstracthotelstorage/Exited(atom/movable/AM, atom/newLoc)
|
||||
. = ..()
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
M.notransform = FALSE
|
||||
|
||||
//Space Ruin stuff
|
||||
/area/ruin/space/has_grav/hilbertresearchfacility
|
||||
name = "Hilbert Research Facility"
|
||||
|
||||
/obj/item/analyzer/hilbertsanalyzer
|
||||
name = "custom rigged analyzer"
|
||||
desc = "A hand-held environmental scanner which reports current gas levels. This one seems custom rigged to additionally be able to analyze some sort of bluespace device."
|
||||
icon_state = "hilbertsanalyzer"
|
||||
|
||||
/obj/item/analyzer/hilbertsanalyzer/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(istype(target, /obj/item/hilbertshotel))
|
||||
if(!proximity)
|
||||
to_chat(user, "<span class='warning'>It's to far away to scan!</span>")
|
||||
return
|
||||
var/obj/item/hilbertshotel/sphere = target
|
||||
if(sphere.activeRooms.len)
|
||||
to_chat(user, "Currently Occupied Rooms:")
|
||||
for(var/roomnumber in sphere.activeRooms)
|
||||
to_chat(user, roomnumber)
|
||||
else
|
||||
to_chat(user, "No currenty occupied rooms.")
|
||||
if(sphere.storedRooms.len)
|
||||
to_chat(user, "Vacated Rooms:")
|
||||
for(var/roomnumber in sphere.storedRooms)
|
||||
to_chat(user, roomnumber)
|
||||
else
|
||||
to_chat(user, "No vacated rooms.")
|
||||
|
||||
/obj/effect/mob_spawn/human/doctorhilbert
|
||||
name = "Doctor Hilbert"
|
||||
mob_name = "Doctor Hilbert"
|
||||
mob_gender = "male"
|
||||
assignedrole = null
|
||||
ghost_usable = FALSE
|
||||
oxy_damage = 500
|
||||
mob_species = /datum/species/skeleton
|
||||
id_job = "Head Researcher"
|
||||
id_access = ACCESS_RESEARCH
|
||||
id_access_list = list(ACCESS_AWAY_GENERIC3, ACCESS_RESEARCH)
|
||||
instant = TRUE
|
||||
id = /obj/item/card/id/silver
|
||||
uniform = /obj/item/clothing/under/rank/research_director
|
||||
shoes = /obj/item/clothing/shoes/sneakers/brown
|
||||
back = /obj/item/storage/backpack/satchel/leather
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
|
||||
/obj/item/paper/crumpled/docslogs
|
||||
name = "Research Logs"
|
||||
|
||||
/obj/item/paper/crumpled/docslogs/Initialize()
|
||||
. = ..()
|
||||
GLOB.hhmysteryRoomNumber = rand(1, SHORT_REAL_LIMIT)
|
||||
info = {"<h4><center>Research Logs</center></h4>
|
||||
I might just be onto something here!<br>
|
||||
The strange space-warping properties of bluespace have been known about for awhile now, but I might be on the verge of discovering a new way of harnessing it.<br>
|
||||
It's too soon to say for sure, but this might be the start of something quite important!<br>
|
||||
I'll be sure to log any major future breakthroughs. This might be a lot more than I can manage on my own, perhaps I should hire that secretary after all...<br>
|
||||
<h4>Breakthrough!</h4>
|
||||
I can't believe it, but I did it! Just when I was certain it couldn't be done, I made the final necessary breakthrough.<br>
|
||||
Exploiting the effects of space dilation caused by specific bluespace structures combined with a precise use of geometric calculus, I've discovered a way to correlate an infinite amount of space within a finite area!<br>
|
||||
While the potential applications are endless, I utilized it in quite a nifty way so far by designing a system that recursively constructs subspace rooms and spatially links them to any of the infinite infinitesimally distinct points on the spheres surface.<br>
|
||||
I call it: Hilbert's Hotel!<br>
|
||||
<h4>Goodbye</h4>
|
||||
I can't take this anymore. I know what happens next, and the fear of what is coming leaves me unable to continue working.<br>
|
||||
Any fool in my field has heard the stories. It's not that I didn't believe them, it's just... I guess I underestimated the importance of my own research...<br>
|
||||
Robert has reported a further increase in frequency of the strange, prying visitors who ask questions they have no business asking. I've requested him to keep everything on strict lockdown and have permanently dismissed all other assistants.<br>
|
||||
I've also instructed him to use the encryption method we discussed for any important quantitative data. The poor lad... I don't think he truly understands what he's gotten himself into...<br>
|
||||
It's clear what happens now. One day they'll show up uninvited, and claim my research as their own, leaving me as nothing more than a bullet ridden corpse floating in space.<br>
|
||||
I can't stick around to the let that happen.<br>
|
||||
I'm escaping into the very thing that brought all this trouble to my doorstep in the first place - my hotel.<br>
|
||||
I'll be in <u>[uppertext(num2hex(GLOB.hhmysteryRoomNumber, 0))]</u> (That will make sense to anyone who should know)<br>
|
||||
I'm sorry that I must go like this. Maybe one day things will be different and it will be safe to return... maybe...<br>
|
||||
Goodbye<br>
|
||||
<br>
|
||||
<i>Doctor Hilbert</i>"}
|
||||
|
||||
/obj/item/paper/crumpled/robertsworkjournal
|
||||
name = "Work Journal"
|
||||
info = {"<h4>First Week!</h4>
|
||||
First week on the new job. It's a secretarial position, but hey, whatever pays the bills. Plus it seems like some interesting stuff goes on here.<br>
|
||||
Doc says its best that I don't openly talk about his research with others, I guess he doesn't want it getting out or something. I've caught myself slipping a few times when talking to others, it's hard not to brag about something this cool!<br>
|
||||
I'm not really sure why I'm choosing to journal this. Doc seems to log everything. He says it's incase he discovers anything important.<br>
|
||||
I guess that's why I'm doing it too, I've always wanted to be a part of something important.<br>
|
||||
Here's to a new job and to becoming a part of something important!<br>
|
||||
<h4>Weird times...</h4>
|
||||
Things are starting to get a little strange around here. Just weeks after Doc's amazing breakthrough, weird visitors have began showing up unannounced, asking strange things about Doc's work.<br>
|
||||
I knew Doc wasn't a big fan of company, but even he seemed strangely unnerved when I told him about the visitors.<br>
|
||||
He said it's important that from here on out we keep tight security on everything, even other staff members.<br>
|
||||
He also said something about securing data, something about hexes. What's that mean? Some sort of curse? Doc never struck me as the magic type...<br>
|
||||
He often uses a lot of big sciencey words that I don't really understand, but I kinda dig it, it makes me feel like I'm witnessing something big.<br>
|
||||
I hope things go back to normal soon, but I guess that's the price you pay for being a part of something important.<br>
|
||||
<h4>Last day I guess?</h4>
|
||||
Things are officially starting to get too strange for me.<br>
|
||||
The visitors have been coming a lot more often, and they all seem increasingly aggressive and nosey. I'm starting to see why they made Doc so nervous, they're certainly starting to creep me out too.<br>
|
||||
Awhile ago Doc started having me keep the place on strict lockdown and requested I refuse entry to anyone else, including previous staff.<br>
|
||||
But the weirdest part?<br>
|
||||
I haven't seen Doc in days. It's not unusual for him to work continuously for long periods of time in the lab, but when I took a peak in their yesterday - he was nowhere to be seen! I didn't risk prying much further, Doc had a habit of leaving the defense systems on these last few weeks.<br>
|
||||
I'm thinking it might be time to call it quits. Can't work much without a boss, plus things are starting to get kind of shady. I wanted to be a part of something important, but you gotta know when to play it safe.<br>
|
||||
As my dad always said, "The smart get famous, but the wise survive..."<br>
|
||||
<br>
|
||||
<i>Robert P.</i>"}
|
||||
|
||||
/obj/item/paper/crumpled/bloody/docsdeathnote
|
||||
name = "note"
|
||||
info = {"This is it isn't it?<br>
|
||||
No one's coming to help, that much has become clear.<br>
|
||||
Sure, it's lonely, but do I have much choice? At least I brought the analyzer with me, they shouldn't be able to find me without it.<br>
|
||||
Who knows who's waiting for me out there. Its either die out there in their hands, or die a slower, slightly more comfortable death in here.<br>
|
||||
Everyday I can feel myself slipping away more and more, both physically and mentally. Who knows what happens now...<br>
|
||||
Heh, so it's true then, this must be the inescapable path of all great minds... so be it then.<br>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
<i>Choose a room, and enter the sphere<br>
|
||||
Lay your head to rest, it soon becomes clear<br>
|
||||
There's always more room around every bend<br>
|
||||
Not all that's countable has an end...<i>"}
|
||||
@@ -24,6 +24,7 @@ GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
|
||||
/obj/effect/portal,
|
||||
/obj/item/shared_storage,
|
||||
/obj/structure/extraction_point,
|
||||
/obj/item/hilbertshotel,
|
||||
/obj/machinery/syndicatebomb
|
||||
)))
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
var/list/active_on = list()
|
||||
var/list/traits = list() //disabilities
|
||||
var/list/mutations = list() //mutation strings
|
||||
var/list/mutations = list() //mutation defines
|
||||
var/duration = 100 //deciseconds
|
||||
/*
|
||||
Disabilities
|
||||
|
||||
@@ -61,6 +61,10 @@
|
||||
organ.Remove(organ.owner)
|
||||
else
|
||||
while(!isturf(item_to_retrieve.loc) && infinite_recursion < 10) //if it's in something you get the whole thing.
|
||||
if(isitem(item_to_retrieve.loc))
|
||||
var/obj/item/I = item_to_retrieve.loc
|
||||
if(I.item_flags & ABSTRACT) //Being able to summon abstract things because your item happened to get placed there is a no-no
|
||||
break
|
||||
if(ismob(item_to_retrieve.loc)) //If its on someone, properly drop it
|
||||
var/mob/M = item_to_retrieve.loc
|
||||
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
/obj/effect/proc_holder/spell/targeted/telepathy
|
||||
name = "Telepathy"
|
||||
desc = "Telepathically transmits a message to the target."
|
||||
charge_max = 0
|
||||
clothes_req = 0
|
||||
range = 7
|
||||
include_user = 0
|
||||
action_icon = 'icons/mob/actions/actions_revenant.dmi'
|
||||
action_icon_state = "r_transmit"
|
||||
action_background_icon_state = "bg_spell"
|
||||
var/notice = "notice"
|
||||
var/boldnotice = "boldnotice"
|
||||
var/magic_check = TRUE
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/telepathy/cast(list/targets, mob/living/simple_animal/revenant/user = usr)
|
||||
for(var/mob/living/M in targets)
|
||||
var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
|
||||
if(!msg)
|
||||
charge_counter = charge_max
|
||||
return
|
||||
log_directed_talk(user, M, msg, LOG_SAY, "[name]")
|
||||
to_chat(user, "<span class='[boldnotice]'>You transmit to [M]:</span> <span class='[notice]'>[msg]</span>")
|
||||
if(!magic_check || !M.anti_magic_check(FALSE, TRUE)) //hear no evil
|
||||
to_chat(M, "<span class='[boldnotice]'>You hear something behind you talking...</span> <span class='[notice]'>[msg]</span>")
|
||||
for(var/ded in GLOB.dead_mob_list)
|
||||
if(!isobserver(ded))
|
||||
continue
|
||||
var/follow_rev = FOLLOW_LINK(ded, user)
|
||||
var/follow_whispee = FOLLOW_LINK(ded, M)
|
||||
to_chat(ded, "[follow_rev] <span class='[boldnotice]'>[user] [name]:</span> <span class='[notice]'>\"[msg]\" to</span> [follow_whispee] <span class='name'>[M]</span>")
|
||||
@@ -1,6 +1,8 @@
|
||||
/obj/effect/proc_holder/spell/targeted/touch
|
||||
var/hand_path = /obj/item/melee/touch_attack
|
||||
var/obj/item/melee/touch_attack/attached_hand = null
|
||||
var/drawmessage = "You channel the power of the spell to your hand."
|
||||
var/dropmessage = "You draw the power out of your hand."
|
||||
invocation_type = "none" //you scream on connecting, not summoning
|
||||
include_user = 1
|
||||
range = -1
|
||||
@@ -21,7 +23,7 @@
|
||||
/obj/effect/proc_holder/spell/targeted/touch/cast(list/targets,mob/user = usr)
|
||||
if(!QDELETED(attached_hand))
|
||||
remove_hand(TRUE)
|
||||
to_chat(user, "<span class='notice'>You draw the power out of your hand.</span>")
|
||||
to_chat(user, "<span class='notice'>[dropmessage]</span>")
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/C in targets)
|
||||
@@ -43,7 +45,7 @@
|
||||
remove_hand(TRUE)
|
||||
to_chat(user, "<span class='warning'>Your hands are full!</span>")
|
||||
return FALSE
|
||||
to_chat(user, "<span class='notice'>You channel the power of the spell to your hand.</span>")
|
||||
to_chat(user, "<span class='notice'>[drawmessage]</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
for(var/X in C.dna.mutations) //some mutations require having specific limbs to be kept.
|
||||
var/datum/mutation/human/MT = X
|
||||
if(MT.limb_req && MT.limb_req == body_zone)
|
||||
MT.force_lose(C)
|
||||
C.dna.force_lose(MT)
|
||||
|
||||
for(var/X in C.internal_organs) //internal organs inside the dismembered limb are dropped.
|
||||
var/obj/item/organ/O = X
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_deny = "engivend-deny"
|
||||
req_access = list(ACCESS_ENGINE_EQUIP)
|
||||
products = list(/obj/item/clothing/glasses/meson/engine = 5,
|
||||
/obj/item/storage/bag/construction = 5,
|
||||
/obj/item/clothing/glasses/welding = 5,
|
||||
/obj/item/multitool = 5,
|
||||
/obj/item/construction/rcd/loaded = 3,
|
||||
|
||||
Reference in New Issue
Block a user