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Merge branch 'master' of https://github.com/quotefox/Hyper-Station-13
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@@ -760,6 +760,7 @@
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/obj/item/toy/plush/bird/kenk
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name = "kenku plushie"
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desc = "An adorable stuffed plushie that resembles a kenku, perfect to sit on."
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young = TRUE
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icon_state = "kenk"
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item_state = "kenk"
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squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
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@@ -8,10 +8,10 @@
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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/obj/item/projectile/sizelaser/shrinkray
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icon_state="bluelaser"
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icon_state = "bluelaser"
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/obj/item/projectile/sizelaser/growthray
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icon_state="laser"
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icon_state = "laser"
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/obj/item/projectile/sizelaser/shrinkray/on_hit(var/atom/target, var/blocked = 0)
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if(istype(target, /mob/living/carbon/human))
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@@ -71,16 +71,16 @@
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item_state = null
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ammo_type = list(/obj/item/ammo_casing/energy/laser/shrinkray, /obj/item/ammo_casing/energy/laser/growthray)
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selfcharge = EGUN_SELFCHARGE
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charge_delay = 5
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charge_delay = 1 //it's a debug, make it go fast.
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ammo_x_offset = 2
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clumsy_check = 1
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attackby(obj/item/W, mob/user)
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if(W==src)
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if(icon_state=="bluetag")
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icon_state="redtag"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/growthray)
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else
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icon_state="bluetag"
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ammo_type = list(/obj/item/ammo_casing/energy/laser/shrinkray)
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return ..()
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/obj/item/gun/energy/laser/sizeray/update_overlays()
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. = ..()
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var/current_index = current_firemode_index
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if(current_index == 1)
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icon_state = "redtag"
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else
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icon_state = "bluetag"
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//Attack self is not needed, if ammo_type is a list, the parent code will deal with it
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@@ -70,3 +70,16 @@
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light_power = 0.25
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light_range = 1.4
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attack_verb = list("bapped", "slapped", "bonked")
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//Vladplush containment starts here
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/obj/item/toy/plush/nukeplushie/vladin
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name = "elite operative plushie"
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desc = "A stuffed toy that resembles an elite syndicate nuclear operative. He has a little wedding band!"
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gender = MALE //he's a boy, there is no doubt here
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young = TRUE //he's not actually young, but i refuse to have a plush that is not loyal to his partner. this is the only way i could figure out.
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icon = 'hyperstation/icons/obj/plushes.dmi'
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icon_state = "vladin"
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item_state = "vladin"
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attack_verb = list("nuked", "detonated", "CQC'd", "robusted")
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squeak_override = list('sound/effects/hit_punch.ogg' = 1, 'sound/effects/hit_kick.ogg' = 1, 'sound/weapons/cqchit1.ogg' = 1, 'sound/weapons/cqchit2.ogg' = 1)
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//I can't figure out how to make him loyal to a specific type of plush. If anyone figures that out, there will be more. Until then, this is the end of the vladplush.
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