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More fixes + Fluff.dm
Fluff.dm in hyperstation for more fun stuff that doesnt have a real value.
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File diff suppressed because it is too large
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@@ -20,12 +20,12 @@
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var/atom/inertia_last_loc
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var/inertia_moving = 0
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var/inertia_next_move = 0
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var/inertia_move_delay = 7
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var/inertia_move_delay = 10
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var/pass_flags = 0
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var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move
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var/list/client_mobs_in_contents // This contains all the client mobs within this container
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var/list/acted_explosions //for explosion dodging
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glide_size = 9
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glide_size = 7
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appearance_flags = TILE_BOUND|PIXEL_SCALE
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var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
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var/floating = FALSE
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17
hyperstation/code/obj/fluff.dm
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17
hyperstation/code/obj/fluff.dm
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@@ -0,0 +1,17 @@
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/obj/structure/medscreen/
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name = "medical screen"
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desc = "No peaking now!"
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icon_state = "screen"
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icon = 'hyperstation/icons/obj/medical.dmi'
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anchored = TRUE
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resistance_flags = FLAMMABLE
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max_integrity = 100
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integrity_failure = 30
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var/buildstacktype = /obj/item/stack/sheet/metal
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var/buildstackamount = 2
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density = TRUE
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/obj/structure/medscreen/Moved()
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. = ..()
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if(has_gravity())
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playsound(src, 'sound/effects/roll.ogg', 100, 1)
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BIN
hyperstation/icons/obj/medical.dmi
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BIN
hyperstation/icons/obj/medical.dmi
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@@ -2875,6 +2875,7 @@
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#include "hyperstation\code\mobs\werewolf.dm"
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#include "hyperstation\code\modules\antagonists\werewolf\werewolf.dm"
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#include "hyperstation\code\obj\decal.dm"
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#include "hyperstation\code\obj\fluff.dm"
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#include "hyperstation\code\obj\plushes.dm"
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#include "hyperstation\code\obj\pregnancytester.dm"
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#include "hyperstation\code\obj\rewards.dm"
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