Merge pull request #1230 from ArchieBeepBoop/nanites

[Ready] Nanite Updates + Nanite TGUI Next
This commit is contained in:
QuoteFox
2021-06-19 13:00:53 +01:00
committed by GitHub
42 changed files with 1785 additions and 1243 deletions

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@@ -1,11 +1,44 @@
#define NANITE_TIMER_DEACTIVATE 1
#define NANITE_TIMER_SELFDELETE 2
#define NANITE_TIMER_TRIGGER 3
#define NANITE_TIMER_RESET 4
#define NANITE_SYNC_DELAY 300
#define NANITE_SHOCK_IMMUNE 1
#define NANITE_EMP_IMMUNE 2
#define NANITE_PROGRAM_LIMIT 20
#define NANITE_PROGRAM_LIMIT 20
#define NANITE_BASE_RESEARCH 3.5
#define NANITE_CLOUD_TOGGLE 1
#define NANITE_CLOUD_DISABLE 2
#define NANITE_CLOUD_ENABLE 3
///Nanite extra settings types: used to help uis know what type an extra setting is
#define NESTYPE_TEXT "text"
#define NESTYPE_NUMBER "number"
#define NESTYPE_TYPE "type"
#define NESTYPE_BOOLEAN "boolean"
///Nanite Extra Settings - Note that these will also be the names displayed in the UI
#define NES_SENT_CODE "Sent Code"
#define NES_DELAY "Delay"
#define NES_MODE "Mode"
#define NES_COMM_CODE "Comm Code"
#define NES_RELAY_CHANNEL "Relay Channel"
#define NES_HEALTH_PERCENT "Health Percent"
#define NES_DIRECTION "Direction"
#define NES_NANITE_PERCENT "Nanite Percent"
#define NES_DAMAGE_TYPE "Damage Type"
#define NES_DAMAGE "Damage"
#define NES_SENTENCE "Sentence"
#define NES_MESSAGE "Message"
#define NES_DIRECTIVE "Directive"
#define NES_INCLUSIVE_MODE "Inclusive Mode"
#define NES_HALLUCINATION_TYPE "Hallucination Type"
#define NES_HALLUCINATION_DETAIL "Hallucination Detail"
#define NES_MOOD_MESSAGE "Mood Message"
#define NES_PROGRAM_OVERWRITE "Program Overwrite"
#define NES_CLOUD_OVERWRITE "Cloud Overwrite"
#define NES_SCAN_TYPE "Scan Type"
#define NES_BUTTON_NAME "Button Name"
#define NES_ICON "Icon"
#define NES_COLOR "Color"

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@@ -55,6 +55,7 @@
} while (0)
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
#define HAS_TRAIT_NOT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (length(target.status_traits[trait] - source) > 0) : FALSE) : FALSE)
//mob traits
#define TRAIT_BLIND "blind"

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@@ -6,6 +6,7 @@ PROCESSING_SUBSYSTEM_DEF(nanites)
var/list/datum/nanite_cloud_backup/cloud_backups = list()
var/list/mob/living/nanite_monitored_mobs = list()
var/list/datum/nanite_program/relay/nanite_relays = list()
var/neural_network_count = 0
/datum/controller/subsystem/processing/nanites/proc/check_hardware(datum/nanite_cloud_backup/backup)
if(QDELETED(backup.storage) || (backup.storage.stat & (NOPOWER|BROKEN)))

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@@ -127,10 +127,6 @@
for(var/datum/reagent/A in RC.reagents.reagent_list)
.["other"][A.type] += A.volume
.["other"][I.type] += 1
if(istype(I, /obj/item/reagent_containers/food/snacks/grown) && !.["color"]) //First we find has priority
var/obj/item/reagent_containers/food/snacks/grown/G = I
if(G.modified_colors)
.["color"] = G.color
/datum/component/personal_crafting/proc/check_tools(mob/user, datum/crafting_recipe/R, list/contents)
if(!R.tools.len)
@@ -166,9 +162,6 @@
/datum/component/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
var/list/contents = get_surroundings(user)
var/send_feedback = 1
var/cached_color = null //Do not remove this.
if(contents["color"]) //From plants
cached_color = contents["color"]
if(check_contents(R, contents))
if(check_tools(user, R, contents))
if(do_after(user, R.time, target = user))

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@@ -7,11 +7,15 @@
var/regen_rate = 0.5 //nanites generated per second
var/safety_threshold = 25 //how low nanites will get before they stop processing/triggering
var/cloud_id = 0 //0 if not connected to the cloud, 1-100 to set a determined cloud backup to draw from
var/cloud_active = TRUE //if false, won't sync to the cloud
var/next_sync = 0
var/list/datum/nanite_program/programs = list()
var/max_programs = NANITE_PROGRAM_LIMIT
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans, and does not display the program list on nanite scans
var/list/datum/nanite_program/protocol/protocols = list() ///Separate list of protocol programs, to avoid looping through the whole programs list when cheking for conflicts
var/start_time = 0 ///Timestamp to when the nanites were first inserted in the host
var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
/datum/component/nanites/Initialize(amount = 100, cloud = 0)
if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
@@ -27,43 +31,52 @@
if((MOB_SILICON & host_mob.mob_biotypes)) //Shouldn't happen, but this avoids HUD runtimes in case a silicon gets them somehow.
return COMPONENT_INCOMPATIBLE
start_time = world.time
host_mob.hud_set_nanite_indicator()
START_PROCESSING(SSnanites, src)
if(cloud_id)
if(cloud_id && cloud_active)
cloud_sync()
/datum/component/nanites/RegisterWithParent()
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
RegisterSignal(parent, COMSIG_NANITE_IS_STEALTHY, .proc/check_stealth)
RegisterSignal(parent, COMSIG_NANITE_DELETE, .proc/delete_nanites)
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
RegisterSignal(parent, COMSIG_NANITE_SET_VOLUME, .proc/set_volume)
RegisterSignal(parent, COMSIG_NANITE_ADJUST_VOLUME, .proc/adjust_nanites)
RegisterSignal(parent, COMSIG_NANITE_SET_MAX_VOLUME, .proc/set_max_volume)
RegisterSignal(parent, COMSIG_NANITE_SET_CLOUD, .proc/set_cloud)
RegisterSignal(parent, COMSIG_NANITE_SET_CLOUD_SYNC, .proc/set_cloud_sync)
RegisterSignal(parent, COMSIG_NANITE_SET_SAFETY, .proc/set_safety)
RegisterSignal(parent, COMSIG_NANITE_SET_REGEN, .proc/set_regen)
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death)
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
RegisterSignal(parent, COMSIG_SPECIES_GAIN, .proc/check_viable_biotype)
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
RegisterSignal(parent, COMSIG_NANITE_COMM_SIGNAL, .proc/receive_comm_signal)
/datum/component/nanites/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
COMSIG_NANITE_IS_STEALTHY,
COMSIG_NANITE_DELETE,
COMSIG_NANITE_UI_DATA,
COMSIG_NANITE_GET_PROGRAMS,
COMSIG_NANITE_SET_VOLUME,
COMSIG_NANITE_ADJUST_VOLUME,
COMSIG_NANITE_SET_MAX_VOLUME,
COMSIG_NANITE_SET_CLOUD,
COMSIG_NANITE_SET_CLOUD_SYNC,
COMSIG_NANITE_SET_SAFETY,
COMSIG_NANITE_SET_REGEN,
COMSIG_NANITE_ADD_PROGRAM,
@@ -76,13 +89,14 @@
COMSIG_LIVING_MINOR_SHOCK,
COMSIG_MOVABLE_HEAR,
COMSIG_SPECIES_GAIN,
COMSIG_NANITE_SIGNAL))
COMSIG_NANITE_SIGNAL,
COMSIG_NANITE_COMM_SIGNAL))
/datum/component/nanites/Destroy()
STOP_PROCESSING(SSnanites, src)
set_nanite_bar(TRUE)
QDEL_LIST(programs)
if(host_mob)
set_nanite_bar(TRUE)
host_mob.hud_set_nanite_indicator()
host_mob = null
return ..()
@@ -95,13 +109,18 @@
/datum/component/nanites/process()
adjust_nanites(null, regen_rate)
add_research()
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_process()
set_nanite_bar()
if(cloud_id && world.time > next_sync)
if(cloud_id && cloud_active && world.time > next_sync)
cloud_sync()
next_sync = world.time + NANITE_SYNC_DELAY
set_nanite_bar()
/datum/component/nanites/proc/delete_nanites()
qdel(src)
//Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status)
/datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE)
@@ -124,13 +143,17 @@
add_program(null, SNP.copy())
/datum/component/nanites/proc/cloud_sync()
if(!cloud_id)
return
var/datum/nanite_cloud_backup/backup = SSnanites.get_cloud_backup(cloud_id)
if(backup)
var/datum/component/nanites/cloud_copy = backup.nanites
if(cloud_copy)
sync(null, cloud_copy)
if(cloud_id)
var/datum/nanite_cloud_backup/backup = SSnanites.get_cloud_backup(cloud_id)
if(backup)
var/datum/component/nanites/cloud_copy = backup.nanites
if(cloud_copy)
sync(null, cloud_copy)
return
//Without cloud syncing nanites can accumulate errors and/or defects
if(prob(8) && programs.len)
var/datum/nanite_program/NP = pick(programs)
NP.software_error()
/datum/component/nanites/proc/add_program(datum/source, datum/nanite_program/new_program, datum/nanite_program/source_program)
for(var/X in programs)
@@ -168,23 +191,35 @@
holder.icon_state = "nanites[nanite_percent]"
/datum/component/nanites/proc/on_emp(datum/source, severity)
adjust_nanites(null, -(nanite_volume * 0.3 + 50)) //Lose 30% variable and 50 flat nanite volume.
nanite_volume *= (rand(60, 90) * 0.01) //Lose 10-40% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
if(prob(40/severity))
cloud_id = 0
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_emp(severity)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage)
adjust_nanites(null, -(nanite_volume * (shock_damage * 0.005) + shock_damage)) //0.5% of shock damage (@ 50 damage it'd drain 25%) + shock damage flat volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage, siemens_coeff = 1, flags = NONE)
if(shock_damage < 1)
return
if(!HAS_TRAIT_NOT_FROM(host_mob, TRAIT_SHOCKIMMUNE, "nanites"))//Another shock protection must protect nanites too, but nanites protect only host
nanite_volume *= (rand(45, 80) * 0.01) //Lose 20-55% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_minor_shock(datum/source)
adjust_nanites(null, -25)
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_minor_shock()
/datum/component/nanites/proc/check_stealth(datum/source)
return stealth
/datum/component/nanites/proc/on_death(datum/source, gibbed)
for(var/X in programs)
var/datum/nanite_program/NP = X
@@ -195,12 +230,18 @@
var/datum/nanite_program/NP = X
NP.receive_signal(code, source)
/datum/component/nanites/proc/receive_comm_signal(datum/source, comm_code, comm_message, comm_source = "an unidentified source")
for(var/X in programs)
if(istype(X, /datum/nanite_program/comm))
var/datum/nanite_program/comm/NP = X
NP.receive_comm_signal(comm_code, comm_message, comm_source)
/datum/component/nanites/proc/check_viable_biotype()
if((MOB_SILICON & host_mob.mob_biotypes))
qdel(src) //bodytype no longer sustains nanites
/datum/component/nanites/proc/check_access(datum/source, obj/O)
for(var/datum/nanite_program/triggered/access/access_program in programs)
for(var/datum/nanite_program/access/access_program in programs)
if(access_program.activated)
return O.check_access_list(access_program.access)
else
@@ -216,6 +257,15 @@
/datum/component/nanites/proc/set_cloud(datum/source, amount)
cloud_id = CLAMP(amount, 0, 100)
/datum/component/nanites/proc/set_cloud_sync(datum/source, method)
switch(method)
if(NANITE_CLOUD_TOGGLE)
cloud_active = !cloud_active
if(NANITE_CLOUD_DISABLE)
cloud_active = FALSE
if(NANITE_CLOUD_ENABLE)
cloud_active = TRUE
/datum/component/nanites/proc/set_safety(datum/source, amount)
safety_threshold = CLAMP(amount, 0, max_nanites)
@@ -236,6 +286,19 @@
/datum/component/nanites/proc/get_programs(datum/source, list/nanite_programs)
nanite_programs |= programs
/datum/component/nanites/proc/add_research()
var/research_value = NANITE_BASE_RESEARCH
if(!ishuman(host_mob))
if(!iscarbon(host_mob))
research_value *= 0.4
else
research_value *= 0.8
if(!host_mob.client)
research_value *= 0.5
if(host_mob.stat == DEAD)
research_value *= 0.75
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_NANITES = research_value))
/datum/component/nanites/proc/nanite_scan(datum/source, mob/user, full_scan)
if(!full_scan)
if(!stealth)
@@ -247,11 +310,12 @@
to_chat(user, "<span class='info'>================</span>")
to_chat(user, "<span class='info'>Saturation: [nanite_volume]/[max_nanites]</span>")
to_chat(user, "<span class='info'>Safety Threshold: [safety_threshold]</span>")
to_chat(user, "<span class='info'>Cloud ID: [cloud_id ? cloud_id : "Disabled"]</span>")
to_chat(user, "<span class='info'>Cloud ID: [cloud_id ? cloud_id : "None"]</span>")
to_chat(user, "<span class='info'>Cloud Sync: [cloud_active ? "Active" : "Disabled"]</span>")
to_chat(user, "<span class='info'>================</span>")
to_chat(user, "<span class='info'>Program List:</span>")
if(stealth)
to_chat(user, "<span class='alert'>%#$ENCRYPTED&^@</span>")
if(!diagnostics)
to_chat(user, "<span class='alert'>Diagnostics Disabled</span>")
else
for(var/X in programs)
var/datum/nanite_program/NP = X
@@ -264,6 +328,7 @@
data["regen_rate"] = regen_rate
data["safety_threshold"] = safety_threshold
data["cloud_id"] = cloud_id
data["cloud_active"] = cloud_active
var/list/mob_programs = list()
var/id = 1
for(var/X in programs)
@@ -281,24 +346,35 @@
mob_program["trigger_cooldown"] = P.trigger_cooldown / 10
if(scan_level >= 3)
mob_program["activation_delay"] = P.activation_delay
mob_program["timer"] = P.timer
mob_program["timer_type"] = P.get_timer_type_text()
var/list/extra_settings = list()
for(var/Y in P.extra_settings)
var/list/setting = list()
setting["name"] = Y
setting["value"] = P.get_extra_setting(Y)
extra_settings += list(setting)
mob_program["timer_restart"] = P.timer_restart / 10
mob_program["timer_shutdown"] = P.timer_shutdown / 10
mob_program["timer_trigger"] = P.timer_trigger / 10
mob_program["timer_trigger_delay"] = P.timer_trigger_delay / 10
var/list/extra_settings = P.get_extra_settings_frontend()
mob_program["extra_settings"] = extra_settings
if(LAZYLEN(extra_settings))
mob_program["has_extra_settings"] = TRUE
else
mob_program["has_extra_settings"] = FALSE
if(scan_level >= 4)
mob_program["activation_code"] = P.activation_code
mob_program["deactivation_code"] = P.deactivation_code
mob_program["kill_code"] = P.kill_code
mob_program["trigger_code"] = P.trigger_code
var/list/rules = list()
var/rule_id = 1
for(var/Z in P.rules)
var/datum/nanite_rule/nanite_rule = Z
var/list/rule = list()
rule["display"] = nanite_rule.display()
rule["program_id"] = id
rule["id"] = rule_id
rules += list(rule)
rule_id++
mob_program["rules"] = rules
if(LAZYLEN(rules))
mob_program["has_rules"] = TRUE
id++
mob_programs += list(mob_program)
data["mob_programs"] = mob_programs

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@@ -217,7 +217,14 @@
mood_change = -3
timeout = 10 MINUTES
/datum/mood_event/nanite_sadness
description = "<span class='warning robot'>+++++++HAPPINESS SUPPRESSION+++++++</span>\n"
mood_change = -7
/datum/mood_event/daylight_2
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
mood_change = -6
timeout = 15 MINUTES
/datum/mood_event/nanite_sadness/add_effects(message)
description = "<span class='warning robot'>+++++++[message]+++++++</span>\n"

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@@ -131,6 +131,17 @@
description = "<span class='nicegreen'>Whatever I ate was a-<i>nya</i>-zing!</span>\n"
mood_change = 8 //Felinids become pacified from catnip, so give a bigger mood boost
/datum/mood_event/nanite_happiness
description = "<span class='nicegreen robot'>+++++++HAPPINESS ENHANCEMENT+++++++</span>\n"
mood_change = 7
/datum/mood_event/nanite_happiness/add_effects(message)
description = "<span class='nicegreen robot'>+++++++[message]+++++++</span>\n"
/datum/mood_event/area
description = "" //Fill this out in the area
mood_change = 0
//Bloodsucker stuff below.
/datum/mood_event/drankblood
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"

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@@ -431,26 +431,11 @@
if((!req_defib && grab_ghost) || (req_defib && defib.grab_ghost))
H.notify_ghost_cloning("Your heart is being defibrillated!")
H.grab_ghost() // Shove them back in their body.
else if(can_defib(H))
else if(H.can_defib())
H.notify_ghost_cloning("Your heart is being defibrillated. Re-enter your corpse if you want to be revived!", source = src)
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) //Our code here is different than tg, if it breaks in testing; BUG_PROBABLE_CAUSE
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
if(H.suiciding || H.hellbound || HAS_TRAIT(H, TRAIT_HUSK))
return
if((world.time - H.timeofdeath) > tlimit)
return
if((H.getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (H.getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
return
if(!heart || (heart.organ_flags & ORGAN_FAILING))
return
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || H.suiciding)
return
return TRUE
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(req_defib)
if(defib.pullshocksafely && isliving(H.pulledby))

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@@ -845,6 +845,22 @@
update_inv_handcuffed()
update_hud_handcuffed()
/mob/living/carbon/proc/can_defib()
var/tlimit = DEFIB_TIME_LIMIT * 10
var/obj/item/organ/heart = getorgan(/obj/item/organ/heart)
if(suiciding || hellbound || HAS_TRAIT(src, TRAIT_HUSK))
return
if((world.time - timeofdeath) > tlimit)
return
if((getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
return
if(!heart || (heart.organ_flags & ORGAN_FAILING))
return
var/obj/item/organ/brain/BR = getorgan(/obj/item/organ/brain)
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || suiciding)
return
return TRUE
/mob/living/carbon/fully_heal(admin_revive = FALSE)
if(reagents)
reagents.clear_reagents()

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@@ -36,6 +36,16 @@
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/nanite_comm_remote
name = "Nanite Communication Remote"
desc = "Allows for the construction of a nanite communication remote."
id = "nanite_comm_remote"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/nanite_remote/comm
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/nanite_scanner
name = "Nanite Scanner"
desc = "Allows for the construction of a nanite scanner."

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@@ -25,6 +25,20 @@
program_type = /datum/nanite_program/viral
category = list("Utility Nanites")
/datum/design/nanites/research
name = "Distributed Computing"
desc = "The nanites aid the research servers by performing a portion of its calculations, increasing research point generation."
id = "research_nanites"
program_type = /datum/nanite_program/research
category = list("Utility Nanites")
/datum/design/nanites/researchplus
name = "Neural Network"
desc = "The nanites link the host's brains together forming a neural research network, that becomes more efficient with the amount of total hosts. Can be overloaded to increase research output."
id = "researchplus_nanites"
program_type = /datum/nanite_program/researchplus
category = list("Utility Nanites")
/datum/design/nanites/monitoring
name = "Monitoring"
desc = "The nanites monitor the host's vitals and location, sending them to the suit sensor network."
@@ -36,7 +50,14 @@
name = "Host Scan"
desc = "The nanites display a detailed readout of a body scan to the host."
id = "selfscan_nanites"
program_type = /datum/nanite_program/triggered/self_scan
program_type = /datum/nanite_program/self_scan
category = list("Utility Nanites")
/datum/design/nanites/dermal_button
name = "Dermal Button"
desc = "Displays a button on the host's skin, which can be used to send a signal to the nanites."
id = "dermal_button_nanites"
program_type = /datum/nanite_program/dermal_button
category = list("Utility Nanites")
/datum/design/nanites/stealth
@@ -46,11 +67,19 @@
program_type = /datum/nanite_program/stealth
category = list("Utility Nanites")
/datum/design/nanites/reduced_diagnostics
name = "Reduced Diagnostics"
desc = "Disables some high-cost diagnostics in the nanites, making them unable to communicate their program list to portable scanners. \
Doing so saves some power, slightly increasing their replication speed."
id = "red_diag_nanites"
program_type = /datum/nanite_program/reduced_diagnostics
category = list("Utility Nanites")
/datum/design/nanites/access
name = "Subdermal ID"
desc = "The nanites store the host's ID access rights in a subdermal magnetic strip. Updates when triggered, copying the host's current access."
id = "access_nanites"
program_type = /datum/nanite_program/triggered/access
program_type = /datum/nanite_program/access
category = list("Utility Nanites")
/datum/design/nanites/relay
@@ -76,9 +105,9 @@
/datum/design/nanites/emp
name = "Electromagnetic Resonance"
desc = "The nanites cause an elctromagnetic pulse around the host when triggered. Will corrupt other nanite programs!"
desc = "The nanites cause an electromagnetic pulse around the host when triggered. Will corrupt other nanite programs!"
id = "emp_nanites"
program_type = /datum/nanite_program/triggered/emp
program_type = /datum/nanite_program/emp
category = list("Utility Nanites")
/datum/design/nanites/spreading
@@ -89,6 +118,13 @@
program_type = /datum/nanite_program/spreading
category = list("Utility Nanites")
/datum/design/nanites/nanite_sting
name = "Nanite Sting"
desc = "When triggered, projects a nearly invisible spike of nanites that attempts to infect a nearby non-host with a copy of the host's nanites cluster."
id = "nanite_sting_nanites"
program_type = /datum/nanite_program/nanite_sting
category = list("Utility Nanites")
/datum/design/nanites/mitosis
name = "Mitosis"
desc = "The nanites gain the ability to self-replicate, using bluespace to power the process, instead of drawing from a template. This rapidly speeds up the replication rate,\
@@ -167,7 +203,7 @@
name = "Defibrillation"
desc = "The nanites, when triggered, send a defibrillating shock to the host's heart."
id = "defib_nanites"
program_type = /datum/nanite_program/triggered/defib
program_type = /datum/nanite_program/defib
category = list("Medical Nanites")
@@ -212,7 +248,7 @@
name = "Adrenaline Burst"
desc = "The nanites cause a burst of adrenaline when triggered, waking the host from stuns and temporarily increasing their speed."
id = "adrenaline_nanites"
program_type = /datum/nanite_program/triggered/adrenaline
program_type = /datum/nanite_program/adrenaline
category = list("Augmentation Nanites")
/datum/design/nanites/mindshield
@@ -336,21 +372,21 @@
name = "Heart-Stopper"
desc = "Stops the host's heart when triggered; restarts it if triggered again."
id = "heartstop_nanites"
program_type = /datum/nanite_program/triggered/heart_stop
program_type = /datum/nanite_program/heart_stop
category = list("Weaponized Nanites")
/datum/design/nanites/explosive
name = "Chain Detonation"
desc = "Blows up all the nanites inside the host in a chain reaction when triggered."
id = "explosive_nanites"
program_type = /datum/nanite_program/triggered/explosive
program_type = /datum/nanite_program/explosive
category = list("Weaponized Nanites")
/datum/design/nanites/mind_control
name = "Mind Control"
desc = "The nanites imprint an absolute directive onto the host's brain while they're active."
id = "mindcontrol_nanites"
program_type = /datum/nanite_program/mind_control
program_type = /datum/nanite_program/comm/mind_control
category = list("Weaponized Nanites")
////////////////////SUPPRESSION NANITES//////////////////////////////////////
@@ -359,21 +395,21 @@
name = "Electric Shock"
desc = "The nanites shock the host when triggered. Destroys a large amount of nanites!"
id = "shock_nanites"
program_type = /datum/nanite_program/triggered/shocking
program_type = /datum/nanite_program/shocking
category = list("Suppression Nanites")
/datum/design/nanites/stun
name = "Neural Shock"
desc = "The nanites pulse the host's nerves when triggered, inapacitating them for a short period."
id = "stun_nanites"
program_type = /datum/nanite_program/triggered/stun
program_type = /datum/nanite_program/stun
category = list("Suppression Nanites")
/datum/design/nanites/sleepy
name = "Sleep Induction"
desc = "The nanites cause rapid narcolepsy when triggered."
id = "sleep_nanites"
program_type = /datum/nanite_program/triggered/sleepy
program_type = /datum/nanite_program/sleepy
category = list("Suppression Nanites")
/datum/design/nanites/paralyzing
@@ -415,21 +451,35 @@
name = "Skull Echo"
desc = "The nanites echo a synthesized message inside the host's skull."
id = "voice_nanites"
program_type = /datum/nanite_program/triggered/voice
program_type = /datum/nanite_program/comm/voice
category = list("Suppression Nanites")
/datum/design/nanites/speech
name = "Forced Speech"
desc = "The nanites force the host to say a pre-programmed sentence when triggered."
id = "speech_nanites"
program_type = /datum/nanite_program/triggered/speech
program_type = /datum/nanite_program/comm/speech
category = list("Suppression Nanites")
/datum/design/nanites/hallucination
name = "Hallucination"
desc = "The nanites make the host see and hear things that aren't real."
id = "hallucination_nanites"
program_type = /datum/nanite_program/triggered/hallucination
program_type = /datum/nanite_program/comm/hallucination
category = list("Suppression Nanites")
/datum/design/nanites/good_mood
name = "Happiness Enhancer"
desc = "The nanites synthesize serotonin inside the host's brain, creating an artificial sense of happiness."
id = "good_mood_nanites"
program_type = /datum/nanite_program/good_mood
category = list("Suppression Nanites")
/datum/design/nanites/bad_mood
name = "Happiness Suppressor"
desc = "The nanites suppress the production of serotonin inside the host's brain, creating an artificial state of depression."
id = "bad_mood_nanites"
program_type = /datum/nanite_program/bad_mood
category = list("Suppression Nanites")
////////////////////SENSOR NANITES//////////////////////////////////////
@@ -469,9 +519,42 @@
program_type = /datum/nanite_program/sensor/voice
category = list("Sensor Nanites")
/datum/design/nanites/sensor__nanite_volume
/datum/design/nanites/sensor_nanite_volume
name = "Nanite Volume Sensor"
desc = "The nanites receive a signal when the nanite supply is above/below a certain percentage."
id = "sensor_nanite_volume"
program_type = /datum/nanite_program/sensor/nanite_volume
category = list("Sensor Nanites")
category = list("Sensor Nanites")
////////////////////NANITE PROTOCOLS//////////////////////////////////////
//Note about the category name: The UI cuts the last 8 characters from the category name to remove the " Nanites" in the other categories
//Because of this, Protocols was getting cut down to "P", so i had to add some padding
/*
/datum/design/nanites/kickstart
name = "Kickstart Protocol"
desc = "Replication Protocol: the nanites focus on early growth, heavily boosting replication rate for a few minutes after the initial implantation."
id = "kickstart_nanites"
program_type = /datum/nanite_program/protocol/kickstart
category = list("Protocols_Nanites")
/datum/design/nanites/factory
name = "Factory Protocol"
desc = "Replication Protocol: the nanites build a factory matrix within the host, gradually increasing replication speed over time. The factory decays if the protocol is not active."
id = "factory_nanites"
program_type = /datum/nanite_program/protocol/factory
category = list("Protocols_Nanites")
/datum/design/nanites/tinker
name = "Tinker Protocol"
desc = "Replication Protocol: the nanites learn to use metallic material in the host's bloodstream to speed up the replication process."
id = "tinker_nanites"
program_type = /datum/nanite_program/protocol/tinker
category = list("Protocols_Nanites")
/datum/design/nanites/offline
name = "Offline Production Protocol"
desc = "Replication Protocol: while the host is asleep or otherwise unconcious, the nanites exploit the reduced interference to replicate more quickly."
id = "offline_nanites"
program_type = /datum/nanite_program/protocol/offline
category = list("Protocols_Nanites")
*/

View File

@@ -0,0 +1,20 @@
/datum/nanite_extra_setting
var/setting_type
var/value
/datum/nanite_extra_setting/proc/get_value()
return value
/datum/nanite_extra_setting/proc/set_value(value)
src.value = value
/datum/nanite_extra_setting/proc/get_copy()
return
//I made the choice to send the name as part of the parameter instead of storing it directly on
//this datum as a way of avoiding duplication of data between the containing assoc list
//and this datum.
//Also make sure to double wrap the list when implementing this as
//+= is interpreted as a combine on lists, so the outer list gets unwrapped
/datum/nanite_extra_setting/proc/get_frontend_list(name)
return

View File

@@ -0,0 +1,27 @@
/datum/nanite_extra_setting/boolean
setting_type = NESTYPE_BOOLEAN
var/true_text
var/false_text
/datum/nanite_extra_setting/boolean/New(initial, true_text, false_text)
value = initial
src.true_text = true_text
src.false_text = false_text
/datum/nanite_extra_setting/boolean/set_value(value)
if(isnull(value))
src.value = !src.value
return
. = ..()
/datum/nanite_extra_setting/boolean/get_copy()
return new /datum/nanite_extra_setting/boolean(value, true_text, false_text)
/datum/nanite_extra_setting/boolean/get_frontend_list(name)
return list(list(
"name" = name,
"type" = setting_type,
"value" = value,
"true_text" = true_text,
"false_text" = false_text
))

View File

@@ -0,0 +1,32 @@
/datum/nanite_extra_setting/number
setting_type = NESTYPE_NUMBER
var/min
var/max
var/unit = ""
/datum/nanite_extra_setting/number/New(initial, min, max, unit)
value = initial
src.min = min
src.max = max
if(unit)
src.unit = unit
/datum/nanite_extra_setting/number/set_value(value)
if(istext(value))
value = text2num(value)
if(!value || !isnum(value))
return
src.value = CLAMP(value, min, max)
/datum/nanite_extra_setting/number/get_copy()
return new /datum/nanite_extra_setting/number(value, min, max, unit)
/datum/nanite_extra_setting/number/get_frontend_list(name)
return list(list(
"name" = name,
"type" = setting_type,
"value" = value,
"min" = min,
"max" = max,
"unit" = unit
))

View File

@@ -0,0 +1,18 @@
/datum/nanite_extra_setting/text
setting_type = NESTYPE_TEXT
/datum/nanite_extra_setting/text/New(initial)
value = initial
/datum/nanite_extra_setting/text/set_value(value)
src.value = trim(value)
/datum/nanite_extra_setting/text/get_copy()
return new /datum/nanite_extra_setting/text(value)
/datum/nanite_extra_setting/text/get_frontend_list(name)
return list(list(
"name" = name,
"type" = setting_type,
"value" = value
))

View File

@@ -0,0 +1,18 @@
/datum/nanite_extra_setting/type
setting_type = NESTYPE_TYPE
var/list/types
/datum/nanite_extra_setting/type/New(initial, types)
value = initial
src.types = types
/datum/nanite_extra_setting/type/get_copy()
return new /datum/nanite_extra_setting/type(value, types)
/datum/nanite_extra_setting/type/get_frontend_list(name)
return list(list(
"name" = name,
"type" = setting_type,
"value" = value,
"types" = types
))

View File

@@ -72,7 +72,7 @@
return
occupant.AddComponent(/datum/component/nanites, 100)
/obj/machinery/nanite_chamber/proc/install_program(datum/nanite_program/NP)
/obj/machinery/nanite_chamber/proc/remove_nanites(datum/nanite_program/NP)
if(stat & (NOPOWER|BROKEN))
return
if((stat & MAINT) || panel_open)
@@ -83,74 +83,46 @@
var/locked_state = locked
locked = TRUE
//TODO COMPUTERY MACHINE SOUNDS
set_busy(TRUE, "Initializing installation protocol...", "[initial(icon_state)]_raising")
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Connecting to nanite framework...", "[initial(icon_state)]_active"),20)
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Installing program...", "[initial(icon_state)]_falling"),35)
addtimer(CALLBACK(src, .proc/complete_installation, locked_state, NP),55)
//TODO OMINOUS MACHINE SOUNDS
set_busy(TRUE, "Initializing cleanup protocol...", "[initial(icon_state)]_raising")
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Analyzing host bio-structure...", "[initial(icon_state)]_active"),20)
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Pinging nanites...", "[initial(icon_state)]_active"),40)
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Initiating graceful self-destruct sequence...", "[initial(icon_state)]_active"),70)
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Removing debris...", "[initial(icon_state)]_falling"),110)
addtimer(CALLBACK(src, .proc/complete_removal, locked_state),130)
/obj/machinery/nanite_chamber/proc/complete_installation(locked_state, datum/nanite_program/NP)
/obj/machinery/nanite_chamber/proc/complete_removal(locked_state)
//TODO MACHINE DING
locked = locked_state
set_busy(FALSE)
if(!occupant)
return
SEND_SIGNAL(occupant, COMSIG_NANITE_DELETE)
SEND_SIGNAL(occupant, COMSIG_NANITE_ADD_PROGRAM, NP.copy())
/obj/machinery/nanite_chamber/proc/uninstall_program(datum/nanite_program/NP)
if(stat & (NOPOWER|BROKEN))
return
if((stat & MAINT) || panel_open)
return
if(!occupant || busy)
return
var/locked_state = locked
locked = TRUE
//TODO COMPUTERY MACHINE SOUNDS
set_busy(TRUE, "Initializing uninstallation protocol...", "[initial(icon_state)]_raising")
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Connecting to nanite framework...", "[initial(icon_state)]_active"),20)
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Uninstalling program...", "[initial(icon_state)]_falling"),35)
addtimer(CALLBACK(src, .proc/complete_uninstallation, locked_state, NP),55)
/obj/machinery/nanite_chamber/proc/complete_uninstallation(locked_state, datum/nanite_program/NP)
//TODO MACHINE DING
locked = locked_state
set_busy(FALSE)
if(!occupant)
return
qdel(NP)
/obj/machinery/nanite_chamber/update_icon()
cut_overlays()
if((stat & MAINT) || panel_open)
add_overlay("maint")
else if(!(stat & (NOPOWER|BROKEN)))
if(busy || locked)
add_overlay("red")
if(locked)
add_overlay("bolted")
else
add_overlay("green")
/obj/machinery/nanite_chamber/update_icon_state()
//running and someone in there
if(occupant)
if(busy)
icon_state = busy_icon_state
else
icon_state = initial(icon_state)+ "_occupied"
return
icon_state = initial(icon_state) + "_occupied"
else
//running
icon_state = initial(icon_state) + (state_open ? "_open" : "")
//running
icon_state = initial(icon_state)+ (state_open ? "_open" : "")
/obj/machinery/nanite_chamber/update_overlays()
. = ..()
/obj/machinery/nanite_chamber/power_change()
..()
update_icon()
if((stat & MAINT) || panel_open)
. += "maint"
else if(!(stat & (NOPOWER|BROKEN)))
if(busy || locked)
. += "red"
if(locked)
. += "bolted"
else
. += "green"
/obj/machinery/nanite_chamber/proc/toggle_open(mob/user)
if(panel_open)
@@ -177,7 +149,7 @@
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
"<span class='hear'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time), target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked || busy)
return
@@ -226,6 +198,8 @@
toggle_open(user)
/obj/machinery/nanite_chamber/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) || !Adjacent(target) || !user.Adjacent(target) || !iscarbon(target))
return
close_machine(target)
if(close_machine(target))
log_combat(user, target, "inserted", null, "into [src].")
add_fingerprint(user)

View File

@@ -5,30 +5,13 @@
var/obj/item/disk/nanite_program/disk
circuit = /obj/item/circuitboard/computer/nanite_chamber_control
icon_screen = "nanite_chamber_control"
ui_x = 380
ui_y = 570
/obj/machinery/computer/nanite_chamber_control/Initialize()
. = ..()
find_chamber()
/obj/machinery/computer/nanite_chamber_control/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/disk/nanite_program))
var/obj/item/disk/nanite_program/N = I
if(disk)
eject(user)
if(user.transferItemToLoc(N, src))
to_chat(user, "<span class='notice'>You insert [N] into [src]</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
disk = N
else
..()
/obj/machinery/computer/nanite_chamber_control/proc/eject(mob/living/user)
if(!disk)
return
if(!istype(user) || !Adjacent(user) || !user.put_in_active_hand(disk))
disk.forceMove(drop_location())
disk = null
/obj/machinery/computer/nanite_chamber_control/proc/find_chamber()
for(var/direction in GLOB.cardinals)
var/C = locate(/obj/machinery/nanite_chamber, get_step(src, direction))
@@ -43,41 +26,13 @@
..()
/obj/machinery/computer/nanite_chamber_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nanite_chamber_control", name, 550, 800, master_ui, state)
ui = new(user, src, ui_key, "nanite_chamber_control", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/nanite_chamber_control/ui_data()
var/list/data = list()
if(disk)
data["has_disk"] = TRUE
var/list/disk_data = list()
var/datum/nanite_program/P = disk.program
if(P)
data["has_program"] = TRUE
disk_data["name"] = P.name
disk_data["desc"] = P.desc
disk_data["activated"] = P.activated
disk_data["activation_delay"] = P.activation_delay
disk_data["timer"] = P.timer
disk_data["activation_code"] = P.activation_code
disk_data["deactivation_code"] = P.deactivation_code
disk_data["kill_code"] = P.kill_code
disk_data["trigger_code"] = P.trigger_code
disk_data["timer_type"] = P.get_timer_type_text()
var/list/extra_settings = list()
for(var/X in P.extra_settings)
var/list/setting = list()
setting["name"] = X
setting["value"] = P.get_extra_setting(X)
extra_settings += list(setting)
disk_data["extra_settings"] = extra_settings
if(LAZYLEN(extra_settings))
disk_data["has_extra_settings"] = TRUE
data["disk"] = disk_data
if(!chamber)
data["status_msg"] = "No chamber detected."
@@ -97,6 +52,7 @@
data["status_msg"] = chamber.busy_message
return data
data["status_msg"] = null
data["scan_level"] = chamber.scan_level
data["locked"] = chamber.locked
data["occupant_name"] = chamber.occupant.name
@@ -113,46 +69,32 @@
chamber.locked = !chamber.locked
chamber.update_icon()
. = TRUE
if("eject")
eject(usr)
. = TRUE
if("set_safety")
var/threshold = input("Set safety threshold (0-500):", name, null) as null|num
var/threshold = text2num(params["value"])
if(!isnull(threshold))
chamber.set_safety(CLAMP(round(threshold, 1),0,500))
playsound(src, "terminal_type", 25, 0)
investigate_log("[key_name(chamber.occupant)]'s nanites' safety threshold was set to [threshold] by [key_name(usr)].", INVESTIGATE_NANITES)
playsound(src, "terminal_type", 25, FALSE)
chamber.occupant.investigate_log("'s nanites' safety threshold was set to [threshold] by [key_name(usr)] via [src] at [AREACOORD(src)].", INVESTIGATE_NANITES)
. = TRUE
if("set_cloud")
var/cloud_id = input("Set cloud ID (1-100, 0 to disable):", name, null) as null|num
var/cloud_id = text2num(params["value"])
if(!isnull(cloud_id))
chamber.set_cloud(CLAMP(round(cloud_id, 1),0,100))
playsound(src, "terminal_type", 25, 0)
investigate_log("[key_name(chamber.occupant)]'s nanites' cloud id was set to [cloud_id] by [key_name(usr)].", INVESTIGATE_NANITES)
playsound(src, "terminal_type", 25, FALSE)
chamber.occupant.investigate_log("'s nanites' cloud id was set to [cloud_id] by [key_name(usr)] via [src] at [AREACOORD(src)].", INVESTIGATE_NANITES)
. = TRUE
if("connect_chamber")
find_chamber()
. = TRUE
if("remove_nanites")
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, FALSE)
chamber.remove_nanites()
log_combat(usr, chamber.occupant, "cleared nanites from", null, "via [src]")
chamber.occupant.investigate_log("'s nanites were cleared by [key_name(usr)] via [src] at [AREACOORD(src)].", INVESTIGATE_NANITES)
. = TRUE
if("nanite_injection")
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, FALSE)
chamber.inject_nanites()
investigate_log("[key_name(chamber.occupant)] was injected with nanites by [key_name(usr)] using a nanite chamber.", INVESTIGATE_NANITES)
log_combat(usr, chamber.occupant, "injected", null, "with nanites via [src]")
chamber.occupant.investigate_log("was injected with nanites by [key_name(usr)] via [src] at [AREACOORD(src)].", INVESTIGATE_NANITES)
. = TRUE
if("add_program")
if(!disk || !chamber || !chamber.occupant)
return
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
chamber.install_program(disk.program)
investigate_log("Program of type [disk.program.type] was installed into [key_name(chamber.occupant)]'s nanites with a nanite chamber by [key_name(usr)].", INVESTIGATE_NANITES)
. = TRUE
if("remove_program")
if(!chamber || !chamber.occupant)
return
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
var/list/nanite_programs = list()
SEND_SIGNAL(chamber.occupant, COMSIG_NANITE_GET_PROGRAMS, nanite_programs)
if(LAZYLEN(nanite_programs))
var/datum/nanite_program/P = nanite_programs[text2num(params["program_id"])]
chamber.uninstall_program(P)
investigate_log("Program of type [P.type] was uninstalled from [key_name(chamber.occupant)]'s nanites with a nanite chamber by [key_name(usr)].", INVESTIGATE_NANITES)
. = TRUE

View File

@@ -4,9 +4,13 @@
circuit = /obj/item/circuitboard/computer/nanite_cloud_controller
icon = 'icons/obj/machines/research.dmi'
icon_state = "nanite_cloud_controller"
ui_x = 375
ui_y = 700
var/obj/item/disk/nanite_program/disk
var/list/datum/nanite_cloud_backup/cloud_backups = list()
var/current_view = 0 //0 is the main menu, any other number is the page of the backup with that ID
var/new_backup_id = 1
/obj/machinery/computer/nanite_cloud_controller/Destroy()
QDEL_LIST(cloud_backups) //rip backups
@@ -19,8 +23,8 @@
if(disk)
eject(user)
if(user.transferItemToLoc(N, src))
to_chat(user, "<span class='notice'>You insert [N] into [src]</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
to_chat(user, "<span class='notice'>You insert [N] into [src].</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
disk = N
else
..()
@@ -50,13 +54,14 @@
investigate_log("[key_name(user)] created a new nanite cloud backup with id #[cloud_id]", INVESTIGATE_NANITES)
/obj/machinery/computer/nanite_cloud_controller/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nanite_cloud_control", name, 600, 800, master_ui, state)
ui = new(user, src, ui_key, "nanite_cloud_control", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/nanite_cloud_controller/ui_data()
var/list/data = list()
if(disk)
data["has_disk"] = TRUE
var/list/disk_data = list()
@@ -71,24 +76,28 @@
disk_data["trigger_cooldown"] = P.trigger_cooldown / 10
disk_data["activated"] = P.activated
disk_data["activation_delay"] = P.activation_delay
disk_data["timer"] = P.timer
disk_data["activation_code"] = P.activation_code
disk_data["deactivation_code"] = P.deactivation_code
disk_data["kill_code"] = P.kill_code
disk_data["trigger_code"] = P.trigger_code
disk_data["timer_type"] = P.get_timer_type_text()
disk_data["timer_restart"] = P.timer_restart / 10
disk_data["timer_shutdown"] = P.timer_shutdown / 10
disk_data["timer_trigger"] = P.timer_trigger / 10
disk_data["timer_trigger_delay"] = P.timer_trigger_delay / 10
var/list/extra_settings = list()
for(var/X in P.extra_settings)
var/list/setting = list()
setting["name"] = X
setting["value"] = P.get_extra_setting(X)
extra_settings += list(setting)
var/list/extra_settings = P.get_extra_settings_frontend()
disk_data["extra_settings"] = extra_settings
if(LAZYLEN(extra_settings))
disk_data["has_extra_settings"] = TRUE
if(istype(P, /datum/nanite_program/sensor))
var/datum/nanite_program/sensor/sensor = P
if(sensor.can_rule)
disk_data["can_rule"] = TRUE
data["disk"] = disk_data
else
data["has_disk"] = FALSE
data["new_backup_id"] = new_backup_id
data["current_view"] = current_view
if(current_view)
@@ -108,19 +117,30 @@
cloud_program["trigger_cost"] = P.trigger_cost
cloud_program["trigger_cooldown"] = P.trigger_cooldown / 10
cloud_program["activated"] = P.activated
cloud_program["activation_delay"] = P.activation_delay
cloud_program["timer"] = P.timer
cloud_program["timer_type"] = P.get_timer_type_text()
cloud_program["timer_restart"] = P.timer_restart / 10
cloud_program["timer_shutdown"] = P.timer_shutdown / 10
cloud_program["timer_trigger"] = P.timer_trigger / 10
cloud_program["timer_trigger_delay"] = P.timer_trigger_delay / 10
cloud_program["activation_code"] = P.activation_code
cloud_program["deactivation_code"] = P.deactivation_code
cloud_program["kill_code"] = P.kill_code
cloud_program["trigger_code"] = P.trigger_code
var/list/extra_settings = list()
for(var/X in P.extra_settings)
var/list/setting = list()
setting["name"] = X
setting["value"] = P.get_extra_setting(X)
extra_settings += list(setting)
var/list/rules = list()
var/rule_id = 1
for(var/X in P.rules)
var/datum/nanite_rule/nanite_rule = X
var/list/rule = list()
rule["display"] = nanite_rule.display()
rule["program_id"] = id
rule["id"] = rule_id
rules += list(rule)
rule_id++
cloud_program["rules"] = rules
if(LAZYLEN(rules))
cloud_program["has_rules"] = TRUE
var/list/extra_settings = P.get_extra_settings_frontend()
cloud_program["extra_settings"] = extra_settings
if(LAZYLEN(extra_settings))
cloud_program["has_extra_settings"] = TRUE
@@ -147,17 +167,20 @@
if("set_view")
current_view = text2num(params["view"])
. = TRUE
if("update_new_backup_value")
var/backup_value = text2num(params["value"])
new_backup_id = backup_value
if("create_backup")
var/cloud_id = input("Choose a cloud ID (1-100):", name, null) as null|num
var/cloud_id = new_backup_id
if(!isnull(cloud_id))
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE)
cloud_id = CLAMP(round(cloud_id, 1),1,100)
generate_backup(cloud_id, usr)
. = TRUE
if("delete_backup")
var/datum/nanite_cloud_backup/backup = get_backup(current_view)
if(backup)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE)
qdel(backup)
investigate_log("[key_name(usr)] deleted the nanite cloud backup #[current_view]", INVESTIGATE_NANITES)
. = TRUE
@@ -165,7 +188,7 @@
if(disk && disk.program)
var/datum/nanite_cloud_backup/backup = get_backup(current_view)
if(backup)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE)
var/datum/component/nanites/nanites = backup.nanites
nanites.add_program(null, disk.program.copy())
investigate_log("[key_name(usr)] uploaded program [disk.program.name] to cloud #[current_view]", INVESTIGATE_NANITES)
@@ -173,12 +196,37 @@
if("remove_program")
var/datum/nanite_cloud_backup/backup = get_backup(current_view)
if(backup)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE)
var/datum/component/nanites/nanites = backup.nanites
var/datum/nanite_program/P = nanites.programs[text2num(params["program_id"])]
investigate_log("[key_name(usr)] deleted program [P.name] from cloud #[current_view]", INVESTIGATE_NANITES)
qdel(P)
. = TRUE
if("add_rule")
if(disk && disk.program && istype(disk.program, /datum/nanite_program/sensor))
var/datum/nanite_program/sensor/rule_template = disk.program
if(!rule_template.can_rule)
return
var/datum/nanite_cloud_backup/backup = get_backup(current_view)
if(backup)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
var/datum/component/nanites/nanites = backup.nanites
var/datum/nanite_program/P = nanites.programs[text2num(params["program_id"])]
var/datum/nanite_rule/rule = rule_template.make_rule(P)
investigate_log("[key_name(usr)] added rule [rule.display()] to program [P.name] in cloud #[current_view]", INVESTIGATE_NANITES)
. = TRUE
if("remove_rule")
var/datum/nanite_cloud_backup/backup = get_backup(current_view)
if(backup)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
var/datum/component/nanites/nanites = backup.nanites
var/datum/nanite_program/P = nanites.programs[text2num(params["program_id"])]
var/datum/nanite_rule/rule = P.rules[text2num(params["rule_id"])]
rule.remove()
investigate_log("[key_name(usr)] removed rule [rule.display()] from program [P.name] in cloud #[current_view]", INVESTIGATE_NANITES)
. = TRUE
/datum/nanite_cloud_backup
var/cloud_id = 0
@@ -193,4 +241,4 @@
/datum/nanite_cloud_backup/Destroy()
storage.cloud_backups -= src
SSnanites.cloud_backups -= src
return ..()
return ..()

View File

@@ -1,157 +0,0 @@
/obj/item/nanite_hijacker
name = "nanite remote control" //fake name
desc = "A device that can load nanite programming disks, edit them at will, and imprint them to nanites remotely."
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/device.dmi'
icon_state = "nanite_remote"
item_flags = NOBLUDGEON
var/obj/item/disk/nanite_program/disk
var/datum/nanite_program/program
/obj/item/nanite_hijacker/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, BE_CLOSE))
return
if(disk)
eject()
return TRUE
/obj/item/nanite_hijacker/examine(mob/user)
. = ..()
if(disk)
. += "<span class='notice'>Alt-click [src] to eject the disk.</span>"
/obj/item/nanite_hijacker/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/disk/nanite_program))
var/obj/item/disk/nanite_program/N = I
if(disk)
eject()
if(user.transferItemToLoc(N, src))
to_chat(user, "<span class='notice'>You insert [N] into [src]</span>")
disk = N
program = N.program
else
..()
/obj/item/nanite_hijacker/proc/eject(mob/living/user)
if(!disk)
return
if(!istype(user) || !Adjacent(user) || !user.put_in_hand(disk))
disk.forceMove(drop_location())
disk = null
program = null
/obj/item/nanite_hijacker/afterattack(atom/target, mob/user, etc)
if(!disk || !disk.program)
return
if(isliving(target))
var/success = SEND_SIGNAL(target, COMSIG_NANITE_ADD_PROGRAM, program.copy())
switch(success)
if(NONE)
to_chat(user, "<span class='notice'>You don't detect any nanites in [target].</span>")
if(COMPONENT_PROGRAM_INSTALLED)
to_chat(user, "<span class='notice'>You insert the currently loaded program into [target]'s nanites.</span>")
if(COMPONENT_PROGRAM_NOT_INSTALLED)
to_chat(user, "<span class='warning'>You try to insert the currently loaded program into [target]'s nanites, but the installation fails.</span>")
//Same UI as the nanite programmer, as it pretty much does the same
/obj/item/nanite_hijacker/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nanite_programmer", "Internal Nanite Programmer", 420, 800, master_ui, state)
ui.open()
/obj/item/nanite_hijacker/ui_data()
var/list/data = list()
data["has_disk"] = istype(disk)
data["has_program"] = istype(program)
if(program)
data["name"] = program.name
data["desc"] = program.desc
data["use_rate"] = program.use_rate
data["can_trigger"] = program.can_trigger
data["trigger_cost"] = program.trigger_cost
data["trigger_cooldown"] = program.trigger_cooldown / 10
data["activated"] = program.activated
data["activation_delay"] = program.activation_delay
data["timer"] = program.timer
data["activation_code"] = program.activation_code
data["deactivation_code"] = program.deactivation_code
data["kill_code"] = program.kill_code
data["trigger_code"] = program.trigger_code
data["timer_type"] = program.get_timer_type_text()
var/list/extra_settings = list()
for(var/X in program.extra_settings)
var/list/setting = list()
setting["name"] = X
setting["value"] = program.get_extra_setting(X)
extra_settings += list(setting)
data["extra_settings"] = extra_settings
if(LAZYLEN(extra_settings))
data["has_extra_settings"] = TRUE
return data
/obj/item/nanite_hijacker/ui_act(action, params)
if(..())
return
switch(action)
if("eject")
eject(usr)
. = TRUE
if("toggle_active")
program.activated = !program.activated //we don't use the activation procs since we aren't in a mob
if(program.activated)
program.activation_delay = 0
. = TRUE
if("set_code")
var/new_code = input("Set code (0000-9999):", name, null) as null|num
if(!isnull(new_code))
new_code = CLAMP(round(new_code, 1),0,9999)
else
return
var/target_code = params["target_code"]
switch(target_code)
if("activation")
program.activation_code = CLAMP(round(new_code, 1),0,9999)
if("deactivation")
program.deactivation_code = CLAMP(round(new_code, 1),0,9999)
if("kill")
program.kill_code = CLAMP(round(new_code, 1),0,9999)
if("trigger")
program.trigger_code = CLAMP(round(new_code, 1),0,9999)
. = TRUE
if("set_extra_setting")
program.set_extra_setting(usr, params["target_setting"])
. = TRUE
if("set_activation_delay")
var/delay = input("Set activation delay in seconds (0-1800):", name, program.activation_delay) as null|num
if(!isnull(delay))
delay = CLAMP(round(delay, 1),0,1800)
program.activation_delay = delay
if(delay)
program.activated = FALSE
. = TRUE
if("set_timer")
var/timer = input("Set timer in seconds (10-3600):", name, program.timer) as null|num
if(!isnull(timer))
if(!timer == 0)
timer = CLAMP(round(timer, 1),10,3600)
program.timer = timer
. = TRUE
if("set_timer_type")
var/new_type = input("Choose the timer effect","Timer Effect") as null|anything in list("Deactivate","Self-Delete","Trigger","Reset Activation Timer")
if(new_type)
switch(new_type)
if("Deactivate")
program.timer_type = NANITE_TIMER_DEACTIVATE
if("Self-Delete")
program.timer_type = NANITE_TIMER_SELFDELETE
if("Trigger")
program.timer_type = NANITE_TIMER_TRIGGER
if("Reset Activation Timer")
program.timer_type = NANITE_TIMER_RESET
. = TRUE

View File

@@ -6,4 +6,4 @@
icon_state = "nanite_remote"
/obj/item/nanite_injector/attack_self(mob/user)
user.AddComponent(/datum/component/nanites, 150)
user.AddComponent(/datum/component/nanites, 150)

View File

@@ -7,18 +7,21 @@
use_power = IDLE_POWER_USE
anchored = TRUE
density = TRUE
ui_x = 500
ui_y = 700
var/obj/item/disk/nanite_program/disk
var/datum/techweb/linked_techweb
var/current_category = "Main"
var/detail_view = FALSE
var/detail_view = TRUE
var/categories = list(
list(name = "Utility Nanites"),
list(name = "Medical Nanites"),
list(name = "Sensor Nanites"),
list(name = "Augmentation Nanites"),
list(name = "Suppression Nanites"),
list(name = "Weaponized Nanites")
list(name = "Weaponized Nanites"),
//list(name = "Protocols") B.E.P.I.S Content, which we dont have
)
/obj/machinery/nanite_program_hub/Initialize()
@@ -31,8 +34,8 @@
if(disk)
eject(user)
if(user.transferItemToLoc(N, src))
to_chat(user, "<span class='notice'>You insert [N] into [src]</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
to_chat(user, "<span class='notice'>You insert [N] into [src].</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
disk = N
else
..()
@@ -45,10 +48,9 @@
disk = null
/obj/machinery/nanite_program_hub/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nanite_program_hub", name, 500, 700, master_ui, state)
ui.set_autoupdate(FALSE) //to avoid making the whole program list every second
ui = new(user, src, ui_key, "nanite_program_hub", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/nanite_program_hub/ui_data()
@@ -62,25 +64,31 @@
disk_data["name"] = P.name
disk_data["desc"] = P.desc
data["disk"] = disk_data
else
data["has_disk"] = FALSE
data["detail_view"] = detail_view
data["category"] = current_category
if(current_category != "Main")
var/list/program_list = list()
for(var/i in linked_techweb.researched_designs)
var/datum/design/nanites/D = SSresearch.techweb_design_by_id(i)
if(!istype(D))
continue
if(current_category in D.category)
var/list/program_design = list()
program_design["id"] = D.id
program_design["name"] = D.name
program_design["desc"] = D.desc
program_list += list(program_design)
data["program_list"] = program_list
else
data["categories"] = categories
return data
/obj/machinery/nanite_program_hub/ui_static_data(mob/user)
var/list/data = list()
data["programs"] = list()
for(var/i in linked_techweb.researched_designs)
var/datum/design/nanites/D = SSresearch.techweb_design_by_id(i)
if(!istype(D))
continue
var/cat_name = D.category[1] //just put them in the first category fuck it
if(isnull(data["programs"][cat_name]))
data["programs"][cat_name] = list()
var/list/program_design = list()
program_design["id"] = D.id
program_design["name"] = D.name
program_design["desc"] = D.desc
data["programs"][cat_name] += list(program_design)
if(!length(data["programs"]))
data["programs"] = null
return data
@@ -101,11 +109,10 @@
qdel(disk.program)
disk.program = new downloaded.program_type
disk.name = "[initial(disk.name)] \[[disk.program.name]\]"
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0)
playsound(src, 'sound/machines/terminal_prompt.ogg', 25, FALSE)
. = TRUE
if("set_category")
var/new_category = params["category"]
current_category = new_category
if("refresh")
update_static_data(usr)
. = TRUE
if("toggle_details")
detail_view = !detail_view

View File

@@ -9,6 +9,9 @@
use_power = IDLE_POWER_USE
anchored = TRUE
density = TRUE
flags_1 = HEAR_1
ui_x = 420
ui_y = 550
/obj/machinery/nanite_programmer/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/disk/nanite_program))
@@ -17,7 +20,7 @@
eject(user)
if(user.transferItemToLoc(N, src))
to_chat(user, "<span class='notice'>You insert [N] into [src]</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
disk = N
program = N.program
else
@@ -32,9 +35,9 @@
program = null
/obj/machinery/nanite_programmer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nanite_programmer", name, 600, 800, master_ui, state)
ui = new(user, src, ui_key, "nanite_programmer", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/nanite_programmer/ui_data()
@@ -50,20 +53,16 @@
data["trigger_cooldown"] = program.trigger_cooldown / 10
data["activated"] = program.activated
data["activation_delay"] = program.activation_delay
data["timer"] = program.timer
data["activation_code"] = program.activation_code
data["deactivation_code"] = program.deactivation_code
data["kill_code"] = program.kill_code
data["trigger_code"] = program.trigger_code
data["timer_type"] = program.get_timer_type_text()
data["timer_restart"] = program.timer_restart / 10
data["timer_shutdown"] = program.timer_shutdown / 10
data["timer_trigger"] = program.timer_trigger / 10
data["timer_trigger_delay"] = program.timer_trigger_delay / 10
var/list/extra_settings = list()
for(var/X in program.extra_settings)
var/list/setting = list()
setting["name"] = X
setting["value"] = program.get_extra_setting(X)
extra_settings += list(setting)
var/list/extra_settings = program.get_extra_settings_frontend()
data["extra_settings"] = extra_settings
if(LAZYLEN(extra_settings))
data["has_extra_settings"] = TRUE
@@ -78,20 +77,12 @@
eject(usr)
. = TRUE
if("toggle_active")
playsound(src, "terminal_type", 25, 0)
playsound(src, "terminal_type", 25, FALSE)
program.activated = !program.activated //we don't use the activation procs since we aren't in a mob
if(program.activated)
program.activation_delay = 0
. = TRUE
if("set_code")
var/new_code = input("Set code (0000-9999):", name, null) as null|num
if(!isnull(new_code))
playsound(src, "terminal_type", 25, 0)
new_code = CLAMP(round(new_code, 1),0,9999)
else
return
playsound(src, "terminal_type", 25, 0)
var/new_code = text2num(params["code"])
playsound(src, "terminal_type", 25, FALSE)
var/target_code = params["target_code"]
switch(target_code)
if("activation")
@@ -104,37 +95,44 @@
program.trigger_code = CLAMP(round(new_code, 1),0,9999)
. = TRUE
if("set_extra_setting")
program.set_extra_setting(usr, params["target_setting"])
playsound(src, "terminal_type", 25, 0)
program.set_extra_setting(params["target_setting"], params["value"])
playsound(src, "terminal_type", 25, FALSE)
. = TRUE
if("set_activation_delay")
var/delay = input("Set activation delay in seconds (0-1800):", name, program.activation_delay) as null|num
if(!isnull(delay))
playsound(src, "terminal_type", 25, 0)
delay = CLAMP(round(delay, 1),0,1800)
program.activation_delay = delay
if(delay)
program.activated = FALSE
. = TRUE
if("set_timer")
var/timer = input("Set timer in seconds (10-3600):", name, program.timer) as null|num
if("set_restart_timer")
var/timer = text2num(params["delay"])
if(!isnull(timer))
playsound(src, "terminal_type", 25, 0)
if(!timer == 0)
timer = CLAMP(round(timer, 1),10,3600)
program.timer = timer
playsound(src, "terminal_type", 25, FALSE)
timer = CLAMP(round(timer, 1), 0, 3600)
timer *= 10 //convert to deciseconds
program.timer_restart = timer
. = TRUE
if("set_timer_type")
var/new_type = input("Choose the timer effect","Timer Effect") as null|anything in list("Deactivate","Self-Delete","Trigger","Reset Activation Timer")
if(new_type)
playsound(src, "terminal_type", 25, 0)
switch(new_type)
if("Deactivate")
program.timer_type = NANITE_TIMER_DEACTIVATE
if("Self-Delete")
program.timer_type = NANITE_TIMER_SELFDELETE
if("Trigger")
program.timer_type = NANITE_TIMER_TRIGGER
if("Reset Activation Timer")
program.timer_type = NANITE_TIMER_RESET
. = TRUE
if("set_shutdown_timer")
var/timer = text2num(params["delay"])
if(!isnull(timer))
playsound(src, "terminal_type", 25, FALSE)
timer = CLAMP(round(timer, 1), 0, 3600)
timer *= 10 //convert to deciseconds
program.timer_shutdown = timer
. = TRUE
if("set_trigger_timer")
var/timer = text2num(params["delay"])
if(!isnull(timer))
playsound(src, "terminal_type", 25, FALSE)
timer = CLAMP(round(timer, 1), 0, 3600)
timer *= 10 //convert to deciseconds
program.timer_trigger = timer
. = TRUE
if("set_timer_trigger_delay")
var/timer = text2num(params["delay"])
if(!isnull(timer))
playsound(src, "terminal_type", 25, FALSE)
timer = CLAMP(round(timer, 1), 0, 3600)
timer *= 10 //convert to deciseconds
program.timer_trigger_delay = timer
. = TRUE
/obj/machinery/nanite_programmer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
. = ..()
var/static/regex/when = regex("(?:^\\W*when|when\\W*$)", "i") //starts or ends with when
if(findtext(raw_message, when) && !istype(speaker, /obj/machinery/nanite_programmer))
say("When you code it!!")

View File

@@ -11,7 +11,7 @@
var/trigger_cost = 0 //Amount of nanites required to trigger
var/trigger_cooldown = 50 //Deciseconds required between each trigger activation
var/next_trigger = 0 //World time required for the next trigger activation
var/timer_counter = 0 //Counts up while active. Used for the timer and the activation delay.
var/program_flags = NONE
var/passive_enabled = FALSE //If the nanites have an on/off-style effect, it's tracked by this var
@@ -28,9 +28,17 @@
//The following vars are customizable
var/activated = TRUE //If FALSE, the program won't process, disables passive effects, can't trigger and doesn't consume nanites
var/activation_delay = 0 //Seconds before the program self-activates.
var/timer = 0 //Seconds before the timer effect activates. Starts counting AFTER the activation delay
var/timer_type = NANITE_TIMER_DEACTIVATE //What happens when the timer runs out
var/timer_restart = 0 //When deactivated, the program will wait X deciseconds before self-reactivating. Also works if the program begins deactivated.
var/timer_shutdown = 0 //When activated, the program will wait X deciseconds before self-deactivating. Also works if the program begins activated.
var/timer_trigger = 0 //[Trigger only] While active, the program will attempt to trigger once every x deciseconds.
var/timer_trigger_delay = 0 //[Trigger only] While active, the program will delay trigger signals by X deciseconds.
//Indicates the next world.time tick where these timers will act
var/timer_restart_next = 0
var/timer_shutdown_next = 0
var/timer_trigger_next = 0
var/timer_trigger_delay_next = 0
//Signal codes, these handle remote input to the nanites. If set to 0 they'll ignore signals.
var/activation_code = 0 //Code that activates the program [1-9999]
@@ -39,19 +47,19 @@
var/trigger_code = 0 //Code that triggers the program (if available) [1-9999]
//Extra settings
//Must be listed in text form, with the same title they'll be displayed in the programmer UI
//Changing these values is handled by set_extra_setting()
//Viewing these values is handled by get_extra_setting()
//Copying these values is handled by copy_extra_settings_to()
///Don't ever override this or I will come to your house and stand menacingly behind a bush
var/list/extra_settings = list()
/datum/nanite_program/triggered
use_rate = 0
trigger_cost = 5
trigger_cooldown = 50
can_trigger = TRUE
//Rules
//Rules that automatically manage if the program's active without requiring separate sensor programs
var/list/datum/nanite_rule/rules = list()
/datum/nanite_program/New()
. = ..()
register_extra_settings()
/datum/nanite_program/Destroy()
extra_settings = null
if(host_mob)
if(activated)
deactivate()
@@ -64,39 +72,60 @@
/datum/nanite_program/proc/copy()
var/datum/nanite_program/new_program = new type()
new_program.activated = activated
new_program.activation_delay = activation_delay
new_program.timer = timer
new_program.timer_type = timer_type
new_program.activation_code = activation_code
new_program.deactivation_code = deactivation_code
new_program.kill_code = kill_code
new_program.trigger_code = trigger_code
copy_extra_settings_to(new_program)
copy_programming(new_program, TRUE)
return new_program
/datum/nanite_program/proc/copy_programming(datum/nanite_program/target, copy_activated = TRUE)
if(copy_activated)
target.activated = activated
target.activation_delay = activation_delay
target.timer = timer
target.timer_type = timer_type
target.timer_restart = timer_restart
target.timer_shutdown = timer_shutdown
target.timer_trigger = timer_trigger
target.timer_trigger_delay = timer_trigger_delay
target.activation_code = activation_code
target.deactivation_code = deactivation_code
target.kill_code = kill_code
target.trigger_code = trigger_code
copy_extra_settings_to(target)
/datum/nanite_program/proc/set_extra_setting(user, setting)
target.rules = list()
for(var/R in rules)
var/datum/nanite_rule/rule = R
rule.copy_to(target)
if(istype(target,src))
copy_extra_settings_to(target)
///Register extra settings by overriding this.
///extra_settings[name] = new typepath() for each extra setting
/datum/nanite_program/proc/register_extra_settings()
return
/datum/nanite_program/proc/get_extra_setting(setting)
return
///You can override this if you need to have special behavior after setting certain settings.
/datum/nanite_program/proc/set_extra_setting(setting, value)
var/datum/nanite_extra_setting/ES = extra_settings[setting]
return ES.set_value(value)
///You probably shouldn't be overriding this one, but I'm not a cop.
/datum/nanite_program/proc/get_extra_setting_value(setting)
var/datum/nanite_extra_setting/ES = extra_settings[setting]
return ES.get_value()
///Used for getting information about the extra settings to the frontend
/datum/nanite_program/proc/get_extra_settings_frontend()
var/list/out = list()
for(var/name in extra_settings)
var/datum/nanite_extra_setting/ES = extra_settings[name]
out += ES.get_frontend_list(name)
return out
///Copy of the list instead of direct reference for obvious reasons
/datum/nanite_program/proc/copy_extra_settings_to(datum/nanite_program/target)
return
var/list/copy_list = list()
for(var/ns_name in extra_settings)
var/datum/nanite_extra_setting/extra_setting = extra_settings[ns_name]
copy_list[ns_name] = extra_setting.get_copy()
target.extra_settings = copy_list
/datum/nanite_program/proc/on_add(datum/component/nanites/_nanites)
nanites = _nanites
@@ -105,10 +134,12 @@
/datum/nanite_program/proc/on_mob_add()
host_mob = nanites.host_mob
if(activated) //apply activation effects if it starts active
if(activated) //apply activation effects depending on initial status; starts the restart and shutdown timers
activate()
else
deactivate()
datum/nanite_program/proc/on_mob_remove()
/datum/nanite_program/proc/on_mob_remove()
return
/datum/nanite_program/proc/toggle()
@@ -119,36 +150,35 @@ datum/nanite_program/proc/on_mob_remove()
/datum/nanite_program/proc/activate()
activated = TRUE
timer_counter = activation_delay
if(timer_shutdown)
timer_shutdown_next = world.time + timer_shutdown
/datum/nanite_program/proc/deactivate()
if(passive_enabled)
disable_passive_effect()
activated = FALSE
if(timer_restart)
timer_restart_next = world.time + timer_restart
/datum/nanite_program/proc/on_process()
timer_counter++
if(activation_delay)
if(activated && timer_counter < activation_delay)
deactivate()
else if(!activated && timer_counter >= activation_delay)
activate()
if(!activated)
if(timer_restart_next && world.time > timer_restart_next)
activate()
timer_restart_next = 0
return
if(timer && timer_counter > timer)
if(timer_type == NANITE_TIMER_DEACTIVATE)
deactivate()
return
else if(timer_type == NANITE_TIMER_SELFDELETE)
qdel(src)
return
else if(can_trigger && timer_type == NANITE_TIMER_TRIGGER)
trigger()
timer_counter = activation_delay
else if(timer_type == NANITE_TIMER_RESET)
timer_counter = 0
if(timer_shutdown_next && world.time > timer_shutdown_next)
deactivate()
timer_shutdown_next = 0
if(timer_trigger && world.time > timer_trigger_next)
trigger()
timer_trigger_next = world.time + timer_trigger
if(timer_trigger_delay_next && world.time > timer_trigger_delay_next)
trigger(delayed = TRUE)
timer_trigger_delay_next = 0
if(check_conditions() && consume_nanites(use_rate))
if(!passive_enabled)
enable_passive_effect()
@@ -160,6 +190,10 @@ datum/nanite_program/proc/on_mob_remove()
//If false, disables active and passive effects, but doesn't consume nanites
//Can be used to avoid consuming nanites for nothing
/datum/nanite_program/proc/check_conditions()
for(var/R in rules)
var/datum/nanite_rule/rule = R
if(!rule.check_rule())
return FALSE
return TRUE
//Constantly procs as long as the program is active
@@ -174,15 +208,25 @@ datum/nanite_program/proc/on_mob_remove()
/datum/nanite_program/proc/disable_passive_effect()
passive_enabled = FALSE
/datum/nanite_program/proc/trigger()
//Checks conditions then fires the nanite trigger effect
/datum/nanite_program/proc/trigger(delayed = FALSE, comm_message)
if(!can_trigger)
return
if(!activated)
return FALSE
return
if(timer_trigger_delay && !delayed)
timer_trigger_delay_next = world.time + timer_trigger_delay
return
if(world.time < next_trigger)
return FALSE
return
if(!consume_nanites(trigger_cost))
return FALSE
return
next_trigger = world.time + trigger_cooldown
return TRUE
on_trigger(comm_message)
//Nanite trigger effect, requires can_trigger to be used
/datum/nanite_program/proc/on_trigger(comm_message)
return
/datum/nanite_program/proc/consume_nanites(amount, force = FALSE)
return nanites.consume_nanites(amount, force)
@@ -234,24 +278,36 @@ datum/nanite_program/proc/on_mob_remove()
/datum/nanite_program/proc/receive_signal(code, source)
if(activation_code && code == activation_code && !activated)
activate()
host_mob.investigate_log("[host_mob]'s [name] nanite program was activated by [source] with code [code].", INVESTIGATE_NANITES)
host_mob.investigate_log("'s [name] nanite program was activated by [source] with code [code].", INVESTIGATE_NANITES)
else if(deactivation_code && code == deactivation_code && activated)
deactivate()
host_mob.investigate_log("[host_mob]'s [name] nanite program was deactivated by [source] with code [code].", INVESTIGATE_NANITES)
host_mob.investigate_log("'s [name] nanite program was deactivated by [source] with code [code].", INVESTIGATE_NANITES)
if(can_trigger && trigger_code && code == trigger_code)
trigger()
host_mob.investigate_log("[host_mob]'s [name] nanite program was triggered by [source] with code [code].", INVESTIGATE_NANITES)
host_mob.investigate_log("'s [name] nanite program was triggered by [source] with code [code].", INVESTIGATE_NANITES)
if(kill_code && code == kill_code)
host_mob.investigate_log("[host_mob]'s [name] nanite program was deleted by [source] with code [code].", INVESTIGATE_NANITES)
host_mob.investigate_log("'s [name] nanite program was deleted by [source] with code [code].", INVESTIGATE_NANITES)
qdel(src)
/datum/nanite_program/proc/get_timer_type_text()
switch(timer_type)
if(NANITE_TIMER_DEACTIVATE)
return "Deactivate"
if(NANITE_TIMER_SELFDELETE)
return "Self-Delete"
if(NANITE_TIMER_TRIGGER)
return "Trigger"
if(NANITE_TIMER_RESET)
return "Reset Activation Timer"
///A nanite program containing a behaviour protocol. Only one protocol of each class can be active at once.
//Currently unused due to us lacking the B.E.P.I.S
/datum/nanite_program/protocol
name = "Nanite Protocol"
var/protocol_class = NONE
/datum/nanite_program/protocol/check_conditions()
. = ..()
for(var/protocol in nanites.protocols)
var/datum/nanite_program/protocol/P = protocol
if(P != src && P.activated && P.protocol_class == protocol_class)
return FALSE
/datum/nanite_program/protocol/on_add(datum/component/nanites/_nanites)
..()
nanites.protocols += src
/datum/nanite_program/protocol/Destroy()
if(nanites)
nanites.protocols -= src
return ..()

View File

@@ -18,24 +18,16 @@
var/mob/living/carbon/human/H = host_mob
H.physiology.stun_mod *= 2
/datum/nanite_program/triggered/adrenaline
/datum/nanite_program/adrenaline
name = "Adrenaline Burst"
desc = "The nanites cause a burst of adrenaline when triggered, waking the host from stuns and temporarily increasing their speed."
can_trigger = TRUE
trigger_cost = 25
trigger_cooldown = 1200
rogue_types = list(/datum/nanite_program/toxic, /datum/nanite_program/nerve_decay)
/datum/nanite_program/triggered/adrenaline/trigger()
if(!..())
return
to_chat(host_mob, "<span class='notice'>You feel a sudden surge of energy!</span>")
host_mob.SetStun(0)
host_mob.SetKnockdown(0)
host_mob.SetUnconscious(0)
host_mob.adjustStaminaLoss(-10) //stimulants give stamina heal now
host_mob.lying = 0
host_mob.update_canmove()
host_mob.reagents.add_reagent(/datum/reagent/medicine/stimulants, 1.5)
/datum/nanite_program/adrenaline/on_trigger()
host_mob.do_adrenaline(-10, TRUE, TRUE, FALSE, TRUE, list(/datum/reagent/medicine/stimulants = 1.5), "<span class='notice'>You feel a sudden surge of energy!</span>", FALSE, FALSE, FALSE)
/datum/nanite_program/hardening
name = "Dermal Hardening"
@@ -120,7 +112,7 @@
/datum/nanite_program/mindshield/enable_passive_effect()
. = ..()
if(!host_mob.mind.has_antag_datum(/datum/antagonist/rev)) //won't work if on a rev, to avoid having implanted revs
if(!host_mob.mind.has_antag_datum(/datum/antagonist/rev, TRUE)) //won't work if on a rev, to avoid having implanted revs.
ADD_TRAIT(host_mob, TRAIT_MINDSHIELD, "nanites")
host_mob.sec_hud_set_implants()

View File

@@ -3,7 +3,7 @@
/datum/nanite_program/regenerative
name = "Accelerated Regeneration"
desc = "The nanites boost the host's natural regeneration, increasing their healing speed. Does not consume nanites if the host is unharmed."
use_rate = 2.5
use_rate = 0.5
rogue_types = list(/datum/nanite_program/necrotic)
/datum/nanite_program/regenerative/check_conditions()
@@ -23,11 +23,11 @@
if(!parts.len)
return
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(1/parts.len, 1/parts.len))
if(L.heal_damage(0.5/parts.len, 0.5/parts.len, null, BODYPART_ORGANIC))
host_mob.update_damage_overlays()
else
host_mob.adjustBruteLoss(-1, TRUE)
host_mob.adjustFireLoss(-1, TRUE)
host_mob.adjustBruteLoss(-0.5, TRUE)
host_mob.adjustFireLoss(-0.5, TRUE)
/datum/nanite_program/temperature
name = "Temperature Adjustment"
@@ -48,12 +48,12 @@
/datum/nanite_program/purging
name = "Blood Purification"
desc = "The nanites purge toxins and chemicals from the host's bloodstream, however it is dangerous to slimepeople biology due to inaccuracy."
desc = "The nanites purge toxins and chemicals from the host's bloodstream, however it is dangerous to slime biology due to inaccuracy."
use_rate = 1
rogue_types = list(/datum/nanite_program/suffocating, /datum/nanite_program/necrotic)
/datum/nanite_program/purging/check_conditions()
var/foreign_reagent = LAZYLEN(host_mob.reagents.reagent_list)
var/foreign_reagent = length(host_mob.reagents?.reagent_list)
if(!host_mob.getToxLoss() && !foreign_reagent)
return FALSE
return ..()
@@ -73,18 +73,17 @@
rogue_types = list(/datum/nanite_program/brain_decay)
/datum/nanite_program/brain_heal/check_conditions()
var/problems = FALSE
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
for(var/X in C.get_traumas())
var/datum/brain_trauma/BT = X
if(BT.resilience <= TRAUMA_RESILIENCE_BASIC)
return ..()
if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN))
return ..()
return FALSE
if(length(C.get_traumas()))
problems = TRUE
if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN) > 0)
problems = TRUE
return problems ? ..() : FALSE
/datum/nanite_program/brain_heal/active_effect()
host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1, TRUE)
host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1)
if(iscarbon(host_mob) && prob(10))
var/mob/living/carbon/C = host_mob
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
@@ -112,7 +111,7 @@
/datum/nanite_program/repairing
name = "Mechanical Repair"
desc = "The nanites fix damage in the host's mechanical limbs."
use_rate = 0.5 //much more efficient than organic healing
use_rate = 0.5
rogue_types = list(/datum/nanite_program/necrotic)
/datum/nanite_program/repairing/check_conditions()
@@ -137,18 +136,18 @@
return
var/update = FALSE
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(1/parts.len, 1/parts.len, only_robotic = TRUE, only_organic = FALSE))
if(L.heal_damage(1.5/parts.len, 1.5/parts.len, null, BODYPART_ROBOTIC)) //much faster than organic healing
update = TRUE
if(update)
host_mob.update_damage_overlays()
else
host_mob.adjustBruteLoss(-1, TRUE)
host_mob.adjustFireLoss(-1, TRUE)
host_mob.adjustBruteLoss(-1.5, TRUE)
host_mob.adjustFireLoss(-1.5, TRUE)
/datum/nanite_program/purging_advanced
name = "Selective Blood Purification"
desc = "The nanites purge toxins and dangerous chemicals from the host's bloodstream, while ignoring beneficial chemicals. \
The added processing power required to analyze the chemicals severely increases the nanite consumption rate. Due to added complexity, it is safe with slimepeople biology."
The added processing power required to analyze the chemicals severely increases the nanite consumption rate. This program is safe with slime biology due to the increased precision."
use_rate = 2
rogue_types = list(/datum/nanite_program/suffocating, /datum/nanite_program/necrotic)
@@ -181,7 +180,7 @@
return
var/update = FALSE
for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(3/parts.len, 3/parts.len))
if(L.heal_damage(3/parts.len, 3/parts.len, null, BODYPART_ORGANIC))
update = TRUE
if(update)
host_mob.update_damage_overlays()
@@ -196,70 +195,54 @@
rogue_types = list(/datum/nanite_program/brain_decay, /datum/nanite_program/brain_misfire)
/datum/nanite_program/brain_heal_advanced/check_conditions()
var/problems = FALSE
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
for(var/X in C.get_traumas())
var/datum/brain_trauma/BT = X
if(BT.resilience <= TRAUMA_RESILIENCE_LOBOTOMY)
return ..()
if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN))
return ..()
return FALSE
if(length(C.get_traumas()))
problems = TRUE
if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN) > 0)
problems = TRUE
return problems ? ..() : FALSE
/datum/nanite_program/brain_heal_advanced/active_effect()
host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -2, TRUE)
host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -2)
if(iscarbon(host_mob) && prob(10))
var/mob/living/carbon/C = host_mob
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY)
/datum/nanite_program/triggered/defib
/datum/nanite_program/defib
name = "Defibrillation"
desc = "The nanites shock the host's heart when triggered, bringing them back to life if the body can sustain it."
can_trigger = TRUE
trigger_cost = 25
trigger_cooldown = 120
rogue_types = list(/datum/nanite_program/triggered/shocking)
/datum/nanite_program/triggered/defib/trigger()
if(!..())
return
rogue_types = list(/datum/nanite_program/shocking)
/datum/nanite_program/defib/on_trigger(comm_message)
host_mob.notify_ghost_cloning("Your heart is being defibrillated by nanites. Re-enter your corpse if you want to be revived!")
addtimer(CALLBACK(src, .proc/zap), 50)
/datum/nanite_program/triggered/defib/proc/check_revivable()
/datum/nanite_program/defib/proc/check_revivable()
if(!iscarbon(host_mob)) //nonstandard biology
return FALSE
var/mob/living/carbon/C = host_mob
if(C.suiciding || HAS_TRAIT(C, TRAIT_NOCLONE) || C.hellbound) //can't revive
return FALSE
if((world.time - C.timeofdeath) > 1800) //too late
return FALSE
if((C.getBruteLoss() > 180) || (C.getFireLoss() > 180) || !C.can_be_revived()) //too damaged
return FALSE
if(!C.getorgan(/obj/item/organ/heart)) //what are we even shocking
return FALSE
var/obj/item/organ/brain/BR = C.getorgan(/obj/item/organ/brain)
if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || C.suiciding)
return FALSE
if(C.get_ghost())
return FALSE
return TRUE
return C.can_defib()
/datum/nanite_program/triggered/defib/proc/zap()
/datum/nanite_program/defib/proc/zap()
var/mob/living/carbon/C = host_mob
playsound(C, 'sound/machines/defib_charge.ogg', 50, 0)
playsound(C, 'sound/machines/defib_charge.ogg', 50, FALSE)
sleep(30)
playsound(C, 'sound/machines/defib_zap.ogg', 50, 0)
playsound(C, 'sound/machines/defib_zap.ogg', 50, FALSE)
if(check_revivable())
playsound(C, 'sound/machines/defib_success.ogg', 50, 0)
playsound(C, 'sound/machines/defib_success.ogg', 50, FALSE)
C.set_heartattack(FALSE)
C.revive()
C.revive(full_heal = FALSE, admin_revive = FALSE)
C.emote("gasp")
C.Jitter(100)
SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
var/tplus = world.time - C.timeofdeath
if(tplus > 600)
C.adjustOrganLoss(ORGAN_SLOT_BRAIN, max(0, ((1800 - tplus) / 1800 * 150)), 150)
log_game("[C] has been successfully defibrillated by nanites.")
else
playsound(C, 'sound/machines/defib_failed.ogg', 50, 0)
playsound(C, 'sound/machines/defib_failed.ogg', 50, FALSE)

View File

@@ -0,0 +1,107 @@
//Replication Protocols
/datum/nanite_program/protocol/kickstart
name = "Kickstart Protocol"
desc = "Replication Protocol: the nanites focus on early growth, heavily boosting replication rate for a few minutes after the initial implantation."
use_rate = 0
rogue_types = list(/datum/nanite_program/necrotic)
protocol_class = NANITE_PROTOCOL_REPLICATION
var/boost_duration = 1200
/datum/nanite_program/protocol/kickstart/check_conditions()
if(!(world.time < nanites.start_time + boost_duration))
return FALSE
return ..()
/datum/nanite_program/protocol/kickstart/active_effect()
nanites.adjust_nanites(null, 3.5)
/datum/nanite_program/protocol/factory
name = "Factory Protocol"
desc = "Replication Protocol: the nanites build a factory matrix within the host, gradually increasing replication speed over time. \
The factory decays if the protocol is not active, or if the nanites are disrupted by shocks or EMPs."
use_rate = 0
rogue_types = list(/datum/nanite_program/necrotic)
protocol_class = NANITE_PROTOCOL_REPLICATION
var/factory_efficiency = 0
var/max_efficiency = 1000 //Goes up to 2 bonus regen per tick after 16 minutes and 40 seconds
/datum/nanite_program/protocol/factory/on_process()
if(!activated || !check_conditions())
factory_efficiency = max(0, factory_efficiency - 5)
..()
/datum/nanite_program/protocol/factory/on_emp(severity)
..()
factory_efficiency = max(0, factory_efficiency - 300)
/datum/nanite_program/protocol/factory/on_shock(shock_damage)
..()
factory_efficiency = max(0, factory_efficiency - 200)
/datum/nanite_program/protocol/factory/on_minor_shock()
..()
factory_efficiency = max(0, factory_efficiency - 100)
/datum/nanite_program/protocol/factory/active_effect()
factory_efficiency = min(factory_efficiency + 1, max_efficiency)
nanites.adjust_nanites(null, round(0.002 * factory_efficiency, 0.1))
/datum/nanite_program/protocol/tinker
name = "Tinker Protocol"
desc = "Replication Protocol: the nanites learn to use metallic material in the host's bloodstream to speed up the replication process."
use_rate = 0
rogue_types = list(/datum/nanite_program/necrotic)
protocol_class = NANITE_PROTOCOL_REPLICATION
var/boost = 2
var/list/valid_reagents = list(
/datum/reagent/iron,
/datum/reagent/copper,
/datum/reagent/gold,
/datum/reagent/silver,
/datum/reagent/mercury,
/datum/reagent/aluminium,
/datum/reagent/silicon)
/datum/nanite_program/protocol/tinker/check_conditions()
if(!nanites.host_mob.reagents)
return FALSE
var/found_reagent = FALSE
var/datum/reagents/R = nanites.host_mob.reagents
for(var/VR in valid_reagents)
if(R.has_reagent(VR, 0.5))
R.remove_reagent(VR, 0.5)
found_reagent = TRUE
break
if(!found_reagent)
return FALSE
return ..()
/datum/nanite_program/protocol/tinker/active_effect()
nanites.adjust_nanites(null, boost)
/datum/nanite_program/protocol/offline
name = "Offline Production Protocol"
desc = "Replication Protocol: while the host is asleep or otherwise unconcious, the nanites exploit the reduced interference to replicate more quickly."
use_rate = 0
rogue_types = list(/datum/nanite_program/necrotic)
protocol_class = NANITE_PROTOCOL_REPLICATION
var/boost = 3
/datum/nanite_program/protocol/offline/check_conditions()
var/is_offline = FALSE
if(nanites.host_mob.IsSleeping() || nanites.host_mob.IsUnconscious())
is_offline = TRUE
if(nanites.host_mob.stat == DEAD || HAS_TRAIT(nanites.host_mob, TRAIT_DEATHCOMA))
is_offline = TRUE
if(nanites.host_mob.InCritical() && !HAS_TRAIT(nanites.host_mob, TRAIT_NOSOFTCRIT))
is_offline = TRUE
if(nanites.host_mob.InFullCritical() && !HAS_TRAIT(nanites.host_mob, TRAIT_NOHARDCRIT))
is_offline = TRUE
if(!is_offline)
return FALSE
return ..()
/datum/nanite_program/protocol/offline/active_effect()
nanites.adjust_nanites(null, boost)

View File

@@ -2,71 +2,41 @@
name = "Sensor Nanites"
desc = "These nanites send a signal code when a certain condition is met."
unique = FALSE
extra_settings = list("Sent Code")
var/can_rule = FALSE
var/sent_code = 0
/datum/nanite_program/sensor/set_extra_setting(user, setting)
if(setting == "Sent Code")
var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num
if(isnull(new_code))
return
sent_code = CLAMP(round(new_code, 1), 1, 9999)
/datum/nanite_program/sensor/get_extra_setting(setting)
if(setting == "Sent Code")
return sent_code
/datum/nanite_program/sensor/copy_extra_settings_to(datum/nanite_program/sensor/target)
target.sent_code = sent_code
/datum/nanite_program/sensor/register_extra_settings()
extra_settings[NES_SENT_CODE] = new /datum/nanite_extra_setting/number(0, 1, 9999)
/datum/nanite_program/sensor/proc/check_event()
return FALSE
/datum/nanite_program/sensor/proc/send_code()
if(activated)
SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, sent_code, "a [name] program")
var/datum/nanite_extra_setting/ES = extra_settings[NES_SENT_CODE]
SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, ES.value, "a [name] program")
/datum/nanite_program/sensor/active_effect()
if(sent_code && check_event())
if(check_event())
send_code()
/datum/nanite_program/sensor/proc/make_rule(datum/nanite_program/target)
return
/datum/nanite_program/sensor/repeat
name = "Signal Repeater"
desc = "When triggered, sends another signal to the nanites, optionally with a delay."
can_trigger = TRUE
trigger_cost = 0
trigger_cooldown = 10
extra_settings = list("Sent Code","Delay")
var/spent = FALSE
var/delay = 0
/datum/nanite_program/sensor/repeat/set_extra_setting(user, setting)
if(setting == "Sent Code")
var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num
if(isnull(new_code))
return
sent_code = CLAMP(round(new_code, 1), 1, 9999)
if(setting == "Delay")
var/new_delay = input(user, "Set the delay in seconds:", name, null) as null|num
if(isnull(new_delay))
return
delay = (CLAMP(round(new_delay, 1), 0, 3600)) * 10 //max 1 hour
/datum/nanite_program/sensor/repeat/register_extra_settings()
. = ..()
extra_settings[NES_DELAY] = new /datum/nanite_extra_setting/number(0, 0, 3600, "s")
/datum/nanite_program/sensor/repeat/get_extra_setting(setting)
if(setting == "Sent Code")
return sent_code
if(setting == "Delay")
return "[delay/10] seconds"
/datum/nanite_program/sensor/repeat/copy_extra_settings_to(datum/nanite_program/sensor/repeat/target)
target.sent_code = sent_code
target.delay = delay
/datum/nanite_program/sensor/repeat/trigger()
if(!..())
return
addtimer(CALLBACK(src, .proc/send_code), delay)
/datum/nanite_program/sensor/repeat/on_trigger(comm_message)
var/datum/nanite_extra_setting/ES = extra_settings[NES_DELAY]
addtimer(CALLBACK(src, .proc/send_code), ES.get_value() * 10)
/datum/nanite_program/sensor/relay_repeat
name = "Relay Signal Repeater"
@@ -74,98 +44,46 @@
can_trigger = TRUE
trigger_cost = 0
trigger_cooldown = 10
extra_settings = list("Sent Code","Relay Channel","Delay")
var/spent = FALSE
var/delay = 0
var/relay_channel = 0
/datum/nanite_program/sensor/relay_repeat/set_extra_setting(user, setting)
if(setting == "Sent Code")
var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num
if(isnull(new_code))
return
sent_code = CLAMP(round(new_code, 1), 1, 9999)
if(setting == "Relay Channel")
var/new_channel = input(user, "Set the relay channel (1-9999):", name, null) as null|num
if(isnull(new_channel))
return
relay_channel = CLAMP(round(new_channel, 1), 1, 9999)
if(setting == "Delay")
var/new_delay = input(user, "Set the delay in seconds:", name, null) as null|num
if(isnull(new_delay))
return
delay = (CLAMP(round(new_delay, 1), 0, 3600)) * 10 //max 1 hour
/datum/nanite_program/sensor/relay_repeat/register_extra_settings()
. = ..()
extra_settings[NES_RELAY_CHANNEL] = new /datum/nanite_extra_setting/number(1, 1, 9999)
extra_settings[NES_DELAY] = new /datum/nanite_extra_setting/number(0, 0, 3600, "s")
/datum/nanite_program/sensor/relay_repeat/get_extra_setting(setting)
if(setting == "Sent Code")
return sent_code
if(setting == "Relay Channel")
return relay_channel
if(setting == "Delay")
return "[delay/10] seconds"
/datum/nanite_program/sensor/relay_repeat/copy_extra_settings_to(datum/nanite_program/sensor/relay_repeat/target)
target.sent_code = sent_code
target.delay = delay
target.relay_channel = relay_channel
/datum/nanite_program/sensor/relay_repeat/trigger()
if(!..())
return
addtimer(CALLBACK(src, .proc/send_code), delay)
/datum/nanite_program/sensor/relay_repeat/on_trigger(comm_message)
var/datum/nanite_extra_setting/ES = extra_settings[NES_DELAY]
addtimer(CALLBACK(src, .proc/send_code), ES.get_value() * 10)
/datum/nanite_program/sensor/relay_repeat/send_code()
if(activated && relay_channel)
var/datum/nanite_extra_setting/relay = extra_settings[NES_RELAY_CHANNEL]
if(activated && relay.get_value())
for(var/X in SSnanites.nanite_relays)
var/datum/nanite_program/relay/N = X
N.relay_signal(sent_code, relay_channel, "a [name] program")
var/datum/nanite_extra_setting/code = extra_settings[NES_SENT_CODE]
N.relay_signal(code.get_value(), relay.get_value(), "a [name] program")
/datum/nanite_program/sensor/health
name = "Health Sensor"
desc = "The nanites receive a signal when the host's health is above/below a target percentage."
extra_settings = list("Sent Code","Health Percent","Direction")
can_rule = TRUE
var/spent = FALSE
var/percent = 50
var/direction = "Above"
/datum/nanite_program/sensor/health/set_extra_setting(user, setting)
if(setting == "Sent Code")
var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num
if(isnull(new_code))
return
sent_code = CLAMP(round(new_code, 1), 1, 9999)
if(setting == "Health Percent")
var/new_percent = input(user, "Set the health percentage:", name, null) as null|num
if(isnull(new_percent))
return
percent = CLAMP(round(new_percent, 1), -99, 100)
if(setting == "Direction")
if(direction == "Above")
direction = "Below"
else
direction = "Above"
/datum/nanite_program/sensor/health/get_extra_setting(setting)
if(setting == "Sent Code")
return sent_code
if(setting == "Health Percent")
return "[percent]%"
if(setting == "Direction")
return direction
/datum/nanite_program/sensor/health/copy_extra_settings_to(datum/nanite_program/sensor/health/target)
target.sent_code = sent_code
target.percent = percent
target.direction = direction
/datum/nanite_program/sensor/health/register_extra_settings()
. = ..()
extra_settings[NES_HEALTH_PERCENT] = new /datum/nanite_extra_setting/number(50, -99, 100, "%")
extra_settings[NES_DIRECTION] = new /datum/nanite_extra_setting/boolean(TRUE, "Above", "Below")
/datum/nanite_program/sensor/health/check_event()
var/health_percent = host_mob.health / host_mob.maxHealth * 100
var/datum/nanite_extra_setting/percent = extra_settings[NES_HEALTH_PERCENT]
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/detected = FALSE
if(direction == "Above")
if(health_percent >= percent)
if(direction.get_value())
if(health_percent >= percent.get_value())
detected = TRUE
else
if(health_percent < percent)
if(health_percent < percent.get_value())
detected = TRUE
if(detected)
@@ -177,9 +95,18 @@
spent = FALSE
return FALSE
/datum/nanite_program/sensor/health/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/health/rule = new(target)
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/datum/nanite_extra_setting/percent = extra_settings[NES_HEALTH_PERCENT]
rule.above = direction.get_value()
rule.threshold = percent.get_value()
return rule
/datum/nanite_program/sensor/crit
name = "Critical Health Sensor"
desc = "The nanites receive a signal when the host first reaches critical health."
can_rule = TRUE
var/spent = FALSE
/datum/nanite_program/sensor/crit/check_event()
@@ -192,61 +119,44 @@
spent = FALSE
return FALSE
/datum/nanite_program/sensor/crit/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/crit/rule = new(target)
return rule
/datum/nanite_program/sensor/death
name = "Death Sensor"
desc = "The nanites receive a signal when they detect the host is dead."
can_rule = TRUE
var/spent = FALSE
/datum/nanite_program/sensor/death/on_death()
send_code()
/datum/nanite_program/sensor/death/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/death/rule = new(target)
return rule
/datum/nanite_program/sensor/nanite_volume
name = "Nanite Volume Sensor"
desc = "The nanites receive a signal when the nanite supply is above/below a certain percentage."
extra_settings = list("Sent Code","Nanite Percent","Direction")
can_rule = TRUE
var/spent = FALSE
var/percent = 50
var/direction = "Above"
/datum/nanite_program/sensor/nanite_volume/set_extra_setting(user, setting)
if(setting == "Sent Code")
var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num
if(isnull(new_code))
return
sent_code = CLAMP(round(new_code, 1), 1, 9999)
if(setting == "Nanite Percent")
var/new_percent = input(user, "Set the nanite percentage:", name, null) as null|num
if(isnull(new_percent))
return
percent = CLAMP(round(new_percent, 1), 1, 100)
if(setting == "Direction")
if(direction == "Above")
direction = "Below"
else
direction = "Above"
/datum/nanite_program/sensor/nanite_volume/get_extra_setting(setting)
if(setting == "Sent Code")
return sent_code
if(setting == "Nanite Percent")
return "[percent]%"
if(setting == "Direction")
return direction
/datum/nanite_program/sensor/nanite_volume/copy_extra_settings_to(datum/nanite_program/sensor/nanite_volume/target)
target.sent_code = sent_code
target.percent = percent
target.direction = direction
/datum/nanite_program/sensor/nanite_volume/register_extra_settings()
. = ..()
extra_settings[NES_NANITE_PERCENT] = new /datum/nanite_extra_setting/number(50, -99, 100, "%")
extra_settings[NES_DIRECTION] = new /datum/nanite_extra_setting/boolean(TRUE, "Above", "Below")
/datum/nanite_program/sensor/nanite_volume/check_event()
var/nanite_percent = (nanites.nanite_volume - nanites.safety_threshold)/(nanites.max_nanites - nanites.safety_threshold)*100
var/datum/nanite_extra_setting/percent = extra_settings[NES_NANITE_PERCENT]
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/detected = FALSE
if(direction == "Above")
if(nanite_percent >= percent)
if(direction.get_value())
if(nanite_percent >= percent.get_value())
detected = TRUE
else
if(nanite_percent < percent)
if(nanite_percent < percent.get_value())
detected = TRUE
if(detected)
@@ -258,75 +168,51 @@
spent = FALSE
return FALSE
/datum/nanite_program/sensor/nanite_volume/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/nanites/rule = new(target)
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/datum/nanite_extra_setting/percent = extra_settings[NES_NANITE_PERCENT]
rule.above = direction.get_value()
rule.threshold = percent.get_value()
return rule
/datum/nanite_program/sensor/damage
name = "Damage Sensor"
desc = "The nanites receive a signal when a host's specific damage type is above/below a target value."
extra_settings = list("Sent Code","Damage Type","Damage","Direction")
can_rule = TRUE
var/spent = FALSE
var/damage_type = "Brute"
var/damage = 50
var/direction = "Above"
/datum/nanite_program/sensor/damage/set_extra_setting(user, setting)
if(setting == "Sent Code")
var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num
if(isnull(new_code))
return
sent_code = CLAMP(round(new_code, 1), 1, 9999)
if(setting == "Damage")
var/new_damage = input(user, "Set the damage threshold:", name, null) as null|num
if(isnull(new_damage))
return
damage = CLAMP(round(new_damage, 1), 0, 500)
if(setting == "Damage Type")
var/list/damage_types = list("Brute","Burn","Toxin","Oxygen","Cellular")
var/new_damage_type = input("Choose the damage type", name) as null|anything in damage_types
if(!new_damage_type)
return
damage_type = new_damage_type
if(setting == "Direction")
if(direction == "Above")
direction = "Below"
else
direction = "Above"
/datum/nanite_program/sensor/damage/get_extra_setting(setting)
if(setting == "Sent Code")
return sent_code
if(setting == "Damage")
return damage
if(setting == "Damage Type")
return damage_type
if(setting == "Direction")
return direction
/datum/nanite_program/sensor/damage/copy_extra_settings_to(datum/nanite_program/sensor/damage/target)
target.sent_code = sent_code
target.damage = damage
target.damage_type = damage_type
target.direction = direction
/datum/nanite_program/sensor/damage/register_extra_settings()
. = ..()
extra_settings[NES_DAMAGE_TYPE] = new /datum/nanite_extra_setting/type(BRUTE, list(BRUTE, BURN, TOX, OXY, CLONE))
extra_settings[NES_DAMAGE] = new /datum/nanite_extra_setting/number(50, 0, 500)
extra_settings[NES_DIRECTION] = new /datum/nanite_extra_setting/boolean(TRUE, "Above", "Below")
/datum/nanite_program/sensor/damage/check_event()
var/reached_threshold = FALSE
var/check_above = (direction == "Above")
var/datum/nanite_extra_setting/type = extra_settings[NES_DAMAGE_TYPE]
var/datum/nanite_extra_setting/damage = extra_settings[NES_DAMAGE]
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/check_above = direction.get_value()
var/damage_amt = 0
switch(damage_type)
if("Brute")
switch(type.get_value())
if(BRUTE)
damage_amt = host_mob.getBruteLoss()
if("Burn")
if(BURN)
damage_amt = host_mob.getFireLoss()
if("Toxin")
if(TOX)
damage_amt = host_mob.getToxLoss()
if("Oxygen")
if(OXY)
damage_amt = host_mob.getOxyLoss()
if("Cellular")
if(CLONE)
damage_amt = host_mob.getCloneLoss()
if(damage_amt >= damage)
if(check_above)
if(check_above)
if(damage_amt >= damage.get_value())
reached_threshold = TRUE
else
if(damage_amt < damage.get_value())
reached_threshold = TRUE
else if(!check_above)
reached_threshold = TRUE
if(reached_threshold)
if(!spent)
@@ -337,14 +223,25 @@
spent = FALSE
return FALSE
/datum/nanite_program/sensor/damage/make_rule(datum/nanite_program/target)
var/datum/nanite_rule/damage/rule = new(target)
var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION]
var/datum/nanite_extra_setting/damage_type = extra_settings[NES_DAMAGE_TYPE]
var/datum/nanite_extra_setting/damage = extra_settings[NES_DAMAGE]
rule.above = direction.get_value()
rule.threshold = damage.get_value()
rule.damage_type = damage_type.get_value()
return rule
/datum/nanite_program/sensor/voice
name = "Voice Sensor"
desc = "Sends a signal when the nanites hear a determined word or sentence."
extra_settings = list("Sent Code","Sentence","Inclusive Mode")
var/spent = FALSE
var/sentence = ""
var/inclusive = TRUE
/datum/nanite_program/sensor/voice/register_extra_settings()
. = ..()
extra_settings[NES_SENTENCE] = new /datum/nanite_extra_setting/text("")
extra_settings[NES_INCLUSIVE_MODE] = new /datum/nanite_extra_setting/boolean(TRUE, "Inclusive", "Exclusive")
/datum/nanite_program/sensor/voice/on_mob_add()
. = ..()
@@ -353,45 +250,14 @@
/datum/nanite_program/sensor/voice/on_mob_remove()
UnregisterSignal(host_mob, COMSIG_MOVABLE_HEAR, .proc/on_hear)
/datum/nanite_program/sensor/voice/set_extra_setting(user, setting)
if(setting == "Sent Code")
var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num
if(isnull(new_code))
return
sent_code = CLAMP(round(new_code, 1), 1, 9999)
if(setting == "Sentence")
var/new_sentence = stripped_input(user, "Choose the sentence that triggers the sensor.", "Sentence", sentence, MAX_MESSAGE_LEN)
if(!new_sentence)
return
sentence = new_sentence
if(setting == "Inclusive Mode")
var/new_inclusive = input("Should the sensor detect the sentence if contained within another sentence?", name) as null|anything in list("Inclusive","Exclusive")
if(!new_inclusive)
return
inclusive = (new_inclusive == "Inclusive")
/datum/nanite_program/sensor/voice/get_extra_setting(setting)
if(setting == "Sent Code")
return sent_code
if(setting == "Sentence")
return sentence
if(setting == "Inclusive Mode")
if(inclusive)
return "Inclusive"
else
return "Exclusive"
/datum/nanite_program/sensor/voice/copy_extra_settings_to(datum/nanite_program/sensor/voice/target)
target.sent_code = sent_code
target.sentence = sentence
target.inclusive = inclusive
/datum/nanite_program/sensor/voice/proc/on_hear(datum/source, list/hearing_args)
if(!sentence)
var/datum/nanite_extra_setting/sentence = extra_settings[NES_SENTENCE]
var/datum/nanite_extra_setting/inclusive = extra_settings[NES_INCLUSIVE_MODE]
if(!sentence.get_value())
return
if(inclusive)
if(inclusive.get_value())
if(findtextEx(hearing_args[HEARING_RAW_MESSAGE], sentence))
send_code()
else
if(hearing_args[HEARING_RAW_MESSAGE] == sentence)
send_code()
send_code()

View File

@@ -1,15 +1,14 @@
//Programs that are generally useful for population control and non-harmful suppression.
/datum/nanite_program/triggered/sleepy
/datum/nanite_program/sleepy
name = "Sleep Induction"
desc = "The nanites cause rapid narcolepsy when triggered."
can_trigger = TRUE
trigger_cost = 15
trigger_cooldown = 1200
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
/datum/nanite_program/triggered/sleepy/trigger()
if(!..())
return
/datum/nanite_program/sleepy/on_trigger(comm_message)
to_chat(host_mob, "<span class='warning'>You start to feel very sleepy...</span>")
host_mob.drowsyness += 20
addtimer(CALLBACK(host_mob, /mob/living.proc/Sleeping, 200), rand(60,200))
@@ -31,30 +30,28 @@
. = ..()
to_chat(host_mob, "<span class='notice'>Your muscles relax, and you can move again.</span>")
/datum/nanite_program/triggered/shocking
/datum/nanite_program/shocking
name = "Electric Shock"
desc = "The nanites shock the host when triggered. Destroys a large amount of nanites!"
can_trigger = TRUE
trigger_cost = 10
trigger_cooldown = 300
program_flags = NANITE_SHOCK_IMMUNE
rogue_types = list(/datum/nanite_program/toxic)
/datum/nanite_program/triggered/shocking/trigger()
if(!..())
return
/datum/nanite_program/shocking/on_trigger(comm_message)
host_mob.electrocute_act(rand(5,10), "shock nanites", TRUE, TRUE)
/datum/nanite_program/triggered/stun
/datum/nanite_program/stun
name = "Neural Shock"
desc = "The nanites pulse the host's nerves when triggered, inapacitating them for a short period."
can_trigger = TRUE
trigger_cost = 4
trigger_cooldown = 300
rogue_types = list(/datum/nanite_program/triggered/shocking, /datum/nanite_program/nerve_decay)
rogue_types = list(/datum/nanite_program/shocking, /datum/nanite_program/nerve_decay)
/datum/nanite_program/triggered/stun/trigger()
if(!..())
return
playsound(host_mob, "sparks", 75, 1, -1)
/datum/nanite_program/stun/on_trigger(comm_message)
playsound(host_mob, "sparks", 75, TRUE, -1)
host_mob.Knockdown(80)
/datum/nanite_program/pacifying
@@ -114,42 +111,51 @@
. = ..()
host_mob.cure_fakedeath("nanites")
/datum/nanite_program/triggered/speech
//Can receive transmissions from a nanite communication remote for customized messages
/datum/nanite_program/comm
can_trigger = TRUE
var/comm_code = 0
var/comm_message = ""
/datum/nanite_program/comm/register_extra_settings()
extra_settings[NES_COMM_CODE] = new /datum/nanite_extra_setting/number(0, 0, 9999)
/datum/nanite_program/comm/proc/receive_comm_signal(signal_comm_code, comm_message, comm_source)
if(!activated || !comm_code)
return
if(signal_comm_code == comm_code)
host_mob.investigate_log("'s [name] nanite program was messaged by [comm_source] with comm code [signal_comm_code] and message '[comm_message]'.", INVESTIGATE_NANITES)
trigger(comm_message)
/datum/nanite_program/comm/speech
name = "Forced Speech"
desc = "The nanites force the host to say a pre-programmed sentence when triggered."
unique = FALSE
trigger_cost = 3
trigger_cooldown = 20
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
var/static/list/blacklist = list(
"*surrender",
"*collapse"
)
extra_settings = list("Sentence")
var/sentence = ""
/datum/nanite_program/comm/speech/register_extra_settings()
. = ..()
extra_settings[NES_SENTENCE] = new /datum/nanite_extra_setting/text("")
/datum/nanite_program/triggered/speech/set_extra_setting(user, setting)
if(setting == "Sentence")
var/new_sentence = stripped_input(user, "Choose the sentence that the host will be forced to say.", "Sentence", sentence, MAX_MESSAGE_LEN)
if(!new_sentence)
return
if(new_sentence[1] == "*") //emotes are abusable, like surrender
return
sentence = new_sentence
/datum/nanite_program/triggered/speech/get_extra_setting(setting)
if(setting == "Sentence")
return sentence
/datum/nanite_program/triggered/speech/copy_extra_settings_to(datum/nanite_program/triggered/speech/target)
target.sentence = sentence
/datum/nanite_program/triggered/speech/trigger()
if(!..())
/datum/nanite_program/comm/speech/on_trigger(comm_message)
var/sent_message = comm_message
if(!comm_message)
var/datum/nanite_extra_setting/sentence = extra_settings[NES_SENTENCE]
sent_message = sentence.get_value()
if(sent_message in blacklist)
return
if(host_mob.stat == DEAD)
return
to_chat(host_mob, "<span class='warning'>You feel compelled to speak...</span>")
host_mob.say(sentence, forced = "nanite speech")
host_mob.say(sent_message, forced = "nanite speech")
/datum/nanite_program/triggered/voice
/datum/nanite_program/comm/voice
name = "Skull Echo"
desc = "The nanites echo a synthesized message inside the host's skull."
unique = FALSE
@@ -157,53 +163,67 @@
trigger_cooldown = 20
rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay)
extra_settings = list("Message")
var/message = ""
/datum/nanite_program/comm/voice/register_extra_settings()
. = ..()
extra_settings[NES_MESSAGE] = new /datum/nanite_extra_setting/text("")
/datum/nanite_program/triggered/voice/set_extra_setting(user, setting)
if(setting == "Message")
var/new_message = stripped_input(user, "Choose the message sent to the host.", "Message", message, MAX_MESSAGE_LEN)
if(!new_message)
return
message = new_message
/datum/nanite_program/triggered/voice/get_extra_setting(setting)
if(setting == "Message")
return message
/datum/nanite_program/triggered/voice/copy_extra_settings_to(datum/nanite_program/triggered/voice/target)
target.message = message
/datum/nanite_program/triggered/voice/trigger()
if(!..())
return
/datum/nanite_program/comm/voice/on_trigger(comm_message)
var/sent_message = comm_message
if(!comm_message)
var/datum/nanite_extra_setting/message_setting = extra_settings[NES_MESSAGE]
sent_message = message_setting.get_value()
if(host_mob.stat == DEAD)
return
to_chat(host_mob, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>[message]</span>\"")
to_chat(host_mob, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>[sent_message]</span>\"")
/datum/nanite_program/triggered/hallucination
/datum/nanite_program/comm/hallucination
name = "Hallucination"
desc = "The nanites make the host hallucinate something when triggered."
trigger_cost = 4
trigger_cooldown = 80
unique = FALSE
rogue_types = list(/datum/nanite_program/brain_misfire)
extra_settings = list("Hallucination Type")
var/hal_type
var/hal_details
/datum/nanite_program/triggered/hallucination/trigger()
if(!..())
/datum/nanite_program/comm/hallucination/register_extra_settings()
. = ..()
var/list/options = list(
"Message",
"Battle",
"Sound",
"Weird Sound",
"Station Message",
"Health",
"Alert",
"Fire",
"Shock",
"Plasma Flood",
"Random"
)
extra_settings[NES_HALLUCINATION_TYPE] = new /datum/nanite_extra_setting/type("Message", options)
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/text("")
/datum/nanite_program/comm/hallucination/on_trigger(comm_message)
var/datum/nanite_extra_setting/hal_setting = extra_settings[NES_HALLUCINATION_TYPE]
var/hal_type = hal_setting.get_value()
var/datum/nanite_extra_setting/hal_detail_setting = extra_settings[NES_HALLUCINATION_DETAIL]
var/hal_details = hal_detail_setting.get_value()
if(comm_message && (hal_type != "Message")) //Triggered via comm remote, but not set to a message hallucination
return
var/sent_message = comm_message //Comm remotes can send custom hallucination messages for the chat hallucination
if(!sent_message)
sent_message = hal_details
if(!iscarbon(host_mob))
return
var/mob/living/carbon/C = host_mob
if(!hal_type)
if(hal_details == "random")
hal_details = null
if(hal_type == "Random")
C.hallucination += 15
else
switch(hal_type)
if("Message")
new /datum/hallucination/chat(C, TRUE, null, hal_details)
new /datum/hallucination/chat(C, TRUE, null, sent_message)
if("Battle")
new /datum/hallucination/battle(C, TRUE, hal_details)
if("Sound")
@@ -213,6 +233,13 @@
if("Station Message")
new /datum/hallucination/stationmessage(C, TRUE, hal_details)
if("Health")
switch(hal_details)
if("critical")
hal_details = SCREWYHUD_CRIT
if("dead")
hal_details = SCREWYHUD_DEAD
if("healthy")
hal_details = SCREWYHUD_HEALTHY
new /datum/hallucination/hudscrew(C, TRUE, hal_details)
if("Alert")
new /datum/hallucination/fake_alert(C, TRUE, hal_details)
@@ -223,89 +250,59 @@
if("Plasma Flood")
new /datum/hallucination/fake_flood(C, TRUE)
/datum/nanite_program/triggered/hallucination/set_extra_setting(user, setting)
if(setting == "Hallucination Type")
var/list/possible_hallucinations = list("Random","Message","Battle","Sound","Weird Sound","Station Message","Health","Alert","Fire","Shock","Plasma Flood")
var/hal_type_choice = input("Choose the hallucination type", name) as null|anything in possible_hallucinations
if(!hal_type_choice)
return
switch(hal_type_choice)
if("Random")
hal_type = null
hal_details = null
/datum/nanite_program/comm/hallucination/set_extra_setting(setting, value)
. = ..()
if(setting == NES_HALLUCINATION_TYPE)
switch(value)
if("Message")
hal_type = "Message"
var/hal_chat = stripped_input(user, "Choose the message the host will hear, or leave empty for random messages.", "Message", hal_details, MAX_MESSAGE_LEN)
if(hal_chat)
hal_details = hal_chat
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/text("")
if("Battle")
hal_type = "Battle"
var/sound_list = list("random","laser","disabler","esword","gun","stunprod","harmbaton","bomb")
var/hal_choice = input("Choose the hallucination battle type", name) as null|anything in sound_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
hal_details = hal_choice
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","laser","disabler","esword","gun","stunprod","harmbaton","bomb"))
if("Sound")
hal_type = "Sound"
var/sound_list = list("random","airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack")
var/hal_choice = input("Choose the hallucination sound", name) as null|anything in sound_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
hal_details = hal_choice
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack"))
if("Weird Sound")
hal_type = "Weird Sound"
var/sound_list = list("random","phone","hallelujah","highlander","laughter","hyperspace","game over","creepy","tesla")
var/hal_choice = input("Choose the hallucination sound", name) as null|anything in sound_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
hal_details = hal_choice
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","phone","hallelujah","highlander","laughter","hyperspace","game over","creepy","tesla"))
if("Station Message")
hal_type = "Station Message"
var/msg_list = list("random","ratvar","shuttle dock","blob alert","malf ai","meteors","supermatter")
var/hal_choice = input("Choose the hallucination station message", name) as null|anything in msg_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
hal_details = hal_choice
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","ratvar","shuttle dock","blob alert","malf ai","meteors","supermatter"))
if("Health")
hal_type = "Health"
var/health_list = list("random","critical","dead","healthy")
var/hal_choice = input("Choose the health status", name) as null|anything in health_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
switch(hal_choice)
if("critical")
hal_details = SCREWYHUD_CRIT
if("dead")
hal_details = SCREWYHUD_DEAD
if("healthy")
hal_details = SCREWYHUD_HEALTHY
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","critical","dead","healthy"))
if("Alert")
hal_type = "Alert"
var/alert_list = list("random","not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","gravity","fire","locked","hacked","temphot","tempcold","pressure")
var/hal_choice = input("Choose the alert", name) as null|anything in alert_list
if(!hal_choice || hal_choice == "random")
hal_details = null
else
hal_details = hal_choice
if("Fire")
hal_type = "Fire"
if("Shock")
hal_type = "Shock"
if("Plasma Flood")
hal_type = "Plasma Flood"
extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","gravity","fire","locked","hacked","temphot","tempcold","pressure"))
else
extra_settings.Remove(NES_HALLUCINATION_DETAIL)
/datum/nanite_program/triggered/hallucination/get_extra_setting(setting)
if(setting == "Hallucination Type")
if(!hal_type)
return "Random"
else
return hal_type
/datum/nanite_program/good_mood
name = "Happiness Enhancer"
desc = "The nanites synthesize serotonin inside the host's brain, creating an artificial sense of happiness."
use_rate = 0.1
rogue_types = list(/datum/nanite_program/brain_decay)
/datum/nanite_program/triggered/hallucination/copy_extra_settings_to(datum/nanite_program/triggered/hallucination/target)
target.hal_type = hal_type
target.hal_details = hal_details
/datum/nanite_program/good_mood/register_extra_settings()
. = ..()
extra_settings[NES_MOOD_MESSAGE] = new /datum/nanite_extra_setting/text("HAPPINESS ENHANCEMENT")
/datum/nanite_program/good_mood/enable_passive_effect()
. = ..()
SEND_SIGNAL(host_mob, COMSIG_ADD_MOOD_EVENT, "nanite_happy", /datum/mood_event/nanite_happiness, get_extra_setting_value(NES_MOOD_MESSAGE))
/datum/nanite_program/good_mood/disable_passive_effect()
. = ..()
SEND_SIGNAL(host_mob, COMSIG_CLEAR_MOOD_EVENT, "nanite_happy")
/datum/nanite_program/bad_mood
name = "Happiness Suppressor"
desc = "The nanites suppress the production of serotonin inside the host's brain, creating an artificial state of depression."
use_rate = 0.1
rogue_types = list(/datum/nanite_program/brain_decay)
/datum/nanite_program/bad_mood/register_extra_settings()
. = ..()
extra_settings[NES_MOOD_MESSAGE] = new /datum/nanite_extra_setting/text("HAPPINESS SUPPRESSION")
/datum/nanite_program/bad_mood/enable_passive_effect()
. = ..()
SEND_SIGNAL(host_mob, COMSIG_ADD_MOOD_EVENT, "nanite_sadness", /datum/mood_event/nanite_sadness, get_extra_setting_value(NES_MOOD_MESSAGE))
/datum/nanite_program/bad_mood/disable_passive_effect()
. = ..()
SEND_SIGNAL(host_mob, COMSIG_CLEAR_MOOD_EVENT, "nanite_sadness")

View File

@@ -1,78 +1,30 @@
//Programs that interact with other programs or nanites directly, or have other special purposes.
/datum/nanite_program/viral
name = "Viral Replica"
desc = "The nanites constantly send encrypted signals attempting to forcefully copy their own programming into other nanite clusters."
desc = "The nanites constantly send encrypted signals attempting to forcefully copy their own programming into other nanite clusters, also overriding or disabling their cloud sync."
use_rate = 0.5
rogue_types = list(/datum/nanite_program/toxic)
extra_settings = list("Program Overwrite","Cloud Overwrite")
var/pulse_cooldown = 0
var/sync_programs = TRUE
var/sync_overwrite = FALSE
var/overwrite_cloud = FALSE
var/set_cloud = 0
/datum/nanite_program/viral/set_extra_setting(user, setting)
if(setting == "Program Overwrite")
var/overwrite_type = input("Choose what to do with the target's programs", name) as null|anything in list("Overwrite","Add To","Ignore")
if(!overwrite_type)
return
switch(overwrite_type)
if("Ignore") //Do not affect programs (if you only want to set the cloud ID)
sync_programs = FALSE
sync_overwrite = FALSE
if("Add To") //Add to existing programs (so the target does not notice theirs are missing)
sync_programs = TRUE
sync_overwrite = FALSE
if("Overwrite") //Replace target's programs with the source
sync_programs = TRUE
sync_overwrite = TRUE
if(setting == "Cloud Overwrite")
var/overwrite_type = input("Choose what to do with the target's Cloud ID", name) as null|anything in list("Overwrite","Disable","Keep")
if(!overwrite_type)
return
switch(overwrite_type)
if("Keep") //Don't change the cloud ID
overwrite_cloud = FALSE
set_cloud = 0
if("Disable") //Set the cloud ID to disabled
overwrite_cloud = TRUE
set_cloud = 0
if("Overwrite") //Set the cloud ID to what we choose
var/new_cloud = input(user, "Choose the Cloud ID to set on infected nanites (1-100)", name, null) as null|num
if(isnull(new_cloud))
return
overwrite_cloud = TRUE
set_cloud = CLAMP(round(new_cloud, 1), 1, 100)
/datum/nanite_program/viral/get_extra_setting(setting)
if(setting == "Program Overwrite")
if(!sync_programs)
return "Ignore"
else if(sync_overwrite)
return "Overwrite"
else
return "Add To"
if(setting == "Cloud Overwrite")
if(!overwrite_cloud)
return "None"
else if(set_cloud == 0)
return "Disable"
else
return set_cloud
/datum/nanite_program/viral/copy_extra_settings_to(datum/nanite_program/viral/target)
target.overwrite_cloud = overwrite_cloud
target.set_cloud = set_cloud
target.sync_programs = sync_programs
target.sync_overwrite = sync_overwrite
/datum/nanite_program/viral/register_extra_settings()
extra_settings[NES_PROGRAM_OVERWRITE] = new /datum/nanite_extra_setting/type("Add To", list("Overwrite", "Add To", "Ignore"))
extra_settings[NES_CLOUD_OVERWRITE] = new /datum/nanite_extra_setting/number(0, 0, 100)
/datum/nanite_program/viral/active_effect()
if(world.time < pulse_cooldown)
return
var/datum/nanite_extra_setting/program = extra_settings[NES_PROGRAM_OVERWRITE]
var/datum/nanite_extra_setting/cloud = extra_settings[NES_CLOUD_OVERWRITE]
for(var/mob/M in orange(host_mob, 5))
if(prob(5))
if(sync_programs)
SEND_SIGNAL(M, COMSIG_NANITE_SYNC, nanites, sync_overwrite)
if(overwrite_cloud)
SEND_SIGNAL(M, COMSIG_NANITE_SET_CLOUD, set_cloud)
if(SEND_SIGNAL(M, COMSIG_NANITE_IS_STEALTHY))
continue
switch(program.get_value())
if("Overwrite")
SEND_SIGNAL(M, COMSIG_NANITE_SYNC, nanites, TRUE)
if("Add To")
SEND_SIGNAL(M, COMSIG_NANITE_SYNC, nanites, FALSE)
SEND_SIGNAL(M, COMSIG_NANITE_SET_CLOUD, cloud.get_value())
pulse_cooldown = world.time + 75
/datum/nanite_program/monitoring
name = "Monitoring"
@@ -89,38 +41,23 @@
SSnanites.nanite_monitored_mobs -= host_mob
host_mob.hud_set_nanite_indicator()
/datum/nanite_program/triggered/self_scan
/datum/nanite_program/self_scan
name = "Host Scan"
desc = "The nanites display a detailed readout of a body scan to the host."
unique = FALSE
can_trigger = TRUE
trigger_cost = 3
trigger_cooldown = 50
rogue_types = list(/datum/nanite_program/toxic)
extra_settings = list("Scan Type")
var/scan_type = "Medical"
/datum/nanite_program/self_scan/register_extra_settings()
extra_settings[NES_SCAN_TYPE] = new /datum/nanite_extra_setting/type("Medical", list("Medical", "Chemical", "Nanite"))
/datum/nanite_program/triggered/self_scan/set_extra_setting(user, setting)
if(setting == "Scan Type")
var/list/scan_types = list("Medical","Chemical","Nanite")
var/new_scan_type = input("Choose the scan type", name) as null|anything in scan_types
if(!new_scan_type)
return
scan_type = new_scan_type
/datum/nanite_program/triggered/self_scan/get_extra_setting(setting)
if(setting == "Scan Type")
return scan_type
/datum/nanite_program/triggered/self_scan/copy_extra_settings_to(datum/nanite_program/triggered/self_scan/target)
target.scan_type = scan_type
/datum/nanite_program/triggered/self_scan/trigger()
if(!..())
return
/datum/nanite_program/self_scan/on_trigger(comm_message)
if(host_mob.stat == DEAD)
return
switch(scan_type)
var/datum/nanite_extra_setting/NS = extra_settings[NES_SCAN_TYPE]
switch(NS.get_value())
if("Medical")
healthscan(host_mob, host_mob)
if("Chemical")
@@ -130,7 +67,7 @@
/datum/nanite_program/stealth
name = "Stealth"
desc = "The nanites hide their activity and programming from superficial scans."
desc = "The nanites mask their activity from superficial scans, becoming undetectable by HUDs and non-specialized scanners."
rogue_types = list(/datum/nanite_program/toxic)
use_rate = 0.2
@@ -142,27 +79,28 @@
. = ..()
nanites.stealth = FALSE
/datum/nanite_program/reduced_diagnostics
name = "Reduced Diagnostics"
desc = "Disables some high-cost diagnostics in the nanites, making them unable to communicate their program list to portable scanners. \
Doing so saves some power, slightly increasing their replication speed."
rogue_types = list(/datum/nanite_program/toxic)
use_rate = -0.1
/datum/nanite_program/reduced_diagnostics/enable_passive_effect()
. = ..()
nanites.diagnostics = FALSE
/datum/nanite_program/reduced_diagnostics/disable_passive_effect()
. = ..()
nanites.diagnostics = TRUE
/datum/nanite_program/relay
name = "Relay"
desc = "The nanites receive and relay long-range nanite signals."
rogue_types = list(/datum/nanite_program/toxic)
extra_settings = list("Relay Channel")
var/relay_channel = 1
/datum/nanite_program/relay/set_extra_setting(user, setting)
if(setting == "Relay Channel")
var/new_channel = input(user, "Set the relay channel (1-9999):", name, null) as null|num
if(isnull(new_channel))
return
relay_channel = CLAMP(round(new_channel, 1), 1, 9999)
/datum/nanite_program/relay/get_extra_setting(setting)
if(setting == "Relay Channel")
return relay_channel
/datum/nanite_program/relay/copy_extra_settings_to(datum/nanite_program/relay/target)
target.relay_channel = relay_channel
/datum/nanite_program/relay/register_extra_settings()
extra_settings[NES_RELAY_CHANNEL] = new /datum/nanite_extra_setting/number(1, 1, 9999)
/datum/nanite_program/relay/enable_passive_effect()
. = ..()
@@ -177,10 +115,21 @@
return
if(!host_mob)
return
if(relay_code != relay_channel)
var/datum/nanite_extra_setting/NS = extra_settings[NES_RELAY_CHANNEL]
if(relay_code != NS.get_value())
return
SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, code, source)
/datum/nanite_program/relay/proc/relay_comm_signal(comm_code, relay_code, comm_message)
if(!activated)
return
if(!host_mob)
return
var/datum/nanite_extra_setting/NS = extra_settings[NES_RELAY_CHANNEL]
if(relay_code != NS.get_value())
return
SEND_SIGNAL(host_mob, COMSIG_NANITE_COMM_SIGNAL, comm_code, comm_message)
/datum/nanite_program/metabolic_synthesis
name = "Metabolic Synthesis"
desc = "The nanites use the metabolic cycle of the host to speed up their replication rate, using their extra nutrition as fuel."
@@ -198,14 +147,64 @@
host_mob.nutrition -= 0.5
nanites.adjust_nanites(src, 0.5)
/datum/nanite_program/triggered/access
/datum/nanite_program/research
name = "Distributed Computing"
desc = "The nanites aid the research servers by performing a portion of its calculations, increasing research point generation."
use_rate = 0.2
rogue_types = list(/datum/nanite_program/toxic)
/datum/nanite_program/research/active_effect()
if(!iscarbon(host_mob))
return
var/points = 1
if(!host_mob.client) //less brainpower
points *= 0.25
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = points))
/datum/nanite_program/researchplus
name = "Neural Network"
desc = "The nanites link the host's brains together forming a neural research network, that becomes more efficient with the amount of total hosts."
use_rate = 0.3
rogue_types = list(/datum/nanite_program/brain_decay)
/datum/nanite_program/researchplus/enable_passive_effect()
. = ..()
if(!iscarbon(host_mob))
return
if(host_mob.client)
SSnanites.neural_network_count++
else
SSnanites.neural_network_count += 0.25
/datum/nanite_program/researchplus/disable_passive_effect()
. = ..()
if(!iscarbon(host_mob))
return
if(host_mob.client)
SSnanites.neural_network_count--
else
SSnanites.neural_network_count -= 0.25
/datum/nanite_program/researchplus/active_effect()
if(!iscarbon(host_mob))
return
var/mob/living/carbon/C = host_mob
var/points = round(SSnanites.neural_network_count / 12, 0.1)
if(!C.client) //less brainpower
points *= 0.25
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = points))
/datum/nanite_program/access
name = "Subdermal ID"
desc = "The nanites store the host's ID access rights in a subdermal magnetic strip. Updates when triggered, copying the host's current access."
can_trigger = TRUE
trigger_cost = 3
trigger_cooldown = 30
rogue_types = list(/datum/nanite_program/skin_decay)
var/access = list()
//Syncs the nanites with the cumulative current mob's access level. Can potentially wipe existing access.
/datum/nanite_program/triggered/access/trigger()
/datum/nanite_program/access/on_trigger(comm_message)
var/list/new_access = list()
var/obj/item/current_item
current_item = host_mob.get_active_held_item()
@@ -232,38 +231,120 @@
resulting in an extremely infective strain of nanites."
use_rate = 1.50
rogue_types = list(/datum/nanite_program/aggressive_replication, /datum/nanite_program/necrotic)
var/spread_cooldown = 0
/datum/nanite_program/spreading/active_effect()
if(prob(10))
var/list/mob/living/target_hosts = list()
for(var/mob/living/L in oview(5, host_mob))
if((MOB_SILICON & L.mob_biotypes))
continue
target_hosts += L
if(!target_hosts.len)
return
var/mob/living/infectee = pick(target_hosts)
if(prob(100 - (infectee.get_permeability_protection() * 100)))
//this will potentially take over existing nanites!
infectee.AddComponent(/datum/component/nanites, 10)
SEND_SIGNAL(infectee, COMSIG_NANITE_SYNC, nanites)
infectee.investigate_log("[key_name(infectee)] was infected by spreading nanites by [key_name(host_mob)]", INVESTIGATE_NANITES)
if(spread_cooldown < world.time)
return
spread_cooldown = world.time + 50
var/list/mob/living/target_hosts = list()
for(var/mob/living/L in oview(5, host_mob))
if(!prob(25))
continue
if(!(L.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
continue
target_hosts += L
if(!target_hosts.len)
return
var/mob/living/infectee = pick(target_hosts)
if(prob(100 - (infectee.get_permeability_protection() * 100)))
//this will potentially take over existing nanites!
infectee.AddComponent(/datum/component/nanites, 10)
SEND_SIGNAL(infectee, COMSIG_NANITE_SYNC, nanites)
infectee.investigate_log("was infected by spreading nanites by [key_name(host_mob)] at [AREACOORD(infectee)].", INVESTIGATE_NANITES)
/datum/nanite_program/nanite_sting
name = "Nanite Sting"
desc = "When triggered, projects a nearly invisible spike of nanites that attempts to infect a nearby non-host with a copy of the host's nanites cluster."
can_trigger = TRUE
trigger_cost = 5
trigger_cooldown = 100
rogue_types = list(/datum/nanite_program/glitch, /datum/nanite_program/toxic)
/datum/nanite_program/nanite_sting/on_trigger(comm_message)
var/list/mob/living/target_hosts = list()
for(var/mob/living/L in oview(1, host_mob))
if(!(L.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)) || SEND_SIGNAL(L, COMSIG_HAS_NANITES) || !L.Adjacent(host_mob))
continue
target_hosts += L
if(!target_hosts.len)
consume_nanites(-5)
return
var/mob/living/infectee = pick(target_hosts)
if(prob(100 - (infectee.get_permeability_protection() * 100)))
//unlike with Infective Exo-Locomotion, this can't take over existing nanites, because Nanite Sting only targets non-hosts.
infectee.AddComponent(/datum/component/nanites, 5)
SEND_SIGNAL(infectee, COMSIG_NANITE_SYNC, nanites)
infectee.investigate_log("was infected by a nanite cluster by [key_name(host_mob)] at [AREACOORD(infectee)].", INVESTIGATE_NANITES)
to_chat(infectee, "<span class='warning'>You feel a tiny prick.</span>")
/datum/nanite_program/mitosis
name = "Mitosis"
desc = "The nanites gain the ability to self-replicate, using bluespace to power the process, instead of drawing from a template. This rapidly speeds up the replication rate,\
but it causes occasional software errors due to faulty copies. Not compatible with cloud sync."
desc = "The nanites gain the ability to self-replicate, using bluespace to power the process. Becomes more effective the more nanites are already in the host.\
The replication has also a chance to corrupt the nanite programming due to copy faults - cloud sync is highly recommended."
use_rate = 0
rogue_types = list(/datum/nanite_program/toxic)
/datum/nanite_program/mitosis/active_effect()
if(nanites.cloud_id)
return
var/rep_rate = round(nanites.nanite_volume / 50, 1) //0.5 per 50 nanite volume
rep_rate *= 0.5
nanites.adjust_nanites(rep_rate)
nanites.adjust_nanites(null, rep_rate)
if(prob(rep_rate))
var/datum/nanite_program/fault = pick(nanites.programs)
if(fault == src)
return
fault.software_error()
/datum/nanite_program/dermal_button
name = "Dermal Button"
desc = "Displays a button on the host's skin, which can be used to send a signal to the nanites."
unique = FALSE
var/datum/action/innate/nanite_button/button
/datum/nanite_program/dermal_button/register_extra_settings()
extra_settings[NES_SENT_CODE] = new /datum/nanite_extra_setting/number(1, 1, 9999)
extra_settings[NES_BUTTON_NAME] = new /datum/nanite_extra_setting/text("Button")
extra_settings[NES_ICON] = new /datum/nanite_extra_setting/type("power", list("one","two","three","four","five","plus","minus","power"))
extra_settings[NES_COLOR] = new /datum/nanite_extra_setting/type("green", list("green","red","yellow","blue"))
/datum/nanite_program/dermal_button/enable_passive_effect()
. = ..()
var/datum/nanite_extra_setting/bn_name = extra_settings[NES_BUTTON_NAME]
var/datum/nanite_extra_setting/bn_icon = extra_settings[NES_ICON]
var/datum/nanite_extra_setting/bn_color = extra_settings[NES_COLOR]
if(!button)
button = new(src, bn_name.get_value(), bn_icon.get_value(), bn_color.get_value())
button.target = host_mob
button.Grant(host_mob)
/datum/nanite_program/dermal_button/disable_passive_effect()
. = ..()
if(button)
button.Remove(host_mob)
/datum/nanite_program/dermal_button/on_mob_remove()
. = ..()
qdel(button)
/datum/nanite_program/dermal_button/proc/press()
if(activated)
host_mob.visible_message("<span class='notice'>[host_mob] presses a button on [host_mob.p_their()] forearm.</span>",
"<span class='notice'>You press the nanite button on your forearm.</span>", null, 2)
var/datum/nanite_extra_setting/sent_code = extra_settings[NES_SENT_CODE]
SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, sent_code.get_value(), "a [name] program")
/datum/action/innate/nanite_button
name = "Button"
icon_icon = 'icons/mob/actions/actions_items.dmi'
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS
button_icon_state = "power_green"
var/datum/nanite_program/dermal_button/program
/datum/action/innate/nanite_button/New(datum/nanite_program/dermal_button/_program, _name, _icon, _color)
..()
program = _program
name = _name
button_icon_state = "[_icon]_[_color]"
/datum/action/innate/nanite_button/Activate()
program.press()

View File

@@ -73,21 +73,20 @@
. = ..()
to_chat(host_mob, "<span class='warning'>Your blood cools down, and the pain gradually fades.</span>")
/datum/nanite_program/triggered/explosive
/datum/nanite_program/explosive
name = "Chain Detonation"
desc = "Detonates all the nanites inside the host in a chain reaction when triggered."
can_trigger = TRUE
trigger_cost = 25 //plus every idle nanite left afterwards
trigger_cooldown = 100 //Just to avoid double-triggering
rogue_types = list(/datum/nanite_program/toxic)
/datum/nanite_program/triggered/explosive/trigger()
if(!..())
return
/datum/nanite_program/explosive/on_trigger(comm_message)
host_mob.visible_message("<span class='warning'>[host_mob] starts emitting a high-pitched buzzing, and [host_mob.p_their()] skin begins to glow...</span>",\
"<span class='userdanger'>You start emitting a high-pitched buzzing, and your skin begins to glow...</span>")
addtimer(CALLBACK(src, .proc/boom), CLAMP((nanites.nanite_volume * 0.35), 25, 150))
/datum/nanite_program/triggered/explosive/proc/boom()
/datum/nanite_program/explosive/proc/boom()
var/nanite_amount = nanites.nanite_volume
var/heavy_range = FLOOR(nanite_amount/100, 1) - 1
var/light_range = FLOOR(nanite_amount/50, 1) - 1
@@ -96,16 +95,15 @@
//TODO make it defuse if triggered again
/datum/nanite_program/triggered/heart_stop
/datum/nanite_program/heart_stop
name = "Heart-Stopper"
desc = "Stops the host's heart when triggered; restarts it if triggered again."
can_trigger = TRUE
trigger_cost = 12
trigger_cooldown = 10
rogue_types = list(/datum/nanite_program/nerve_decay)
/datum/nanite_program/triggered/heart_stop/trigger()
if(!..())
return
/datum/nanite_program/heart_stop/on_trigger(comm_message)
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
var/obj/item/organ/heart/heart = C.getorganslot(ORGAN_SLOT_HEART)
@@ -115,16 +113,16 @@
else
heart.Restart()
/datum/nanite_program/triggered/emp
/datum/nanite_program/emp
name = "Electromagnetic Resonance"
desc = "The nanites cause an elctromagnetic pulse around the host when triggered. Will corrupt other nanite programs!"
desc = "The nanites cause an electromagnetic pulse around the host when triggered. Will corrupt other nanite programs!"
can_trigger = TRUE
trigger_cost = 10
trigger_cooldown = 50
program_flags = NANITE_EMP_IMMUNE
rogue_types = list(/datum/nanite_program/toxic)
/datum/nanite_program/triggered/emp/trigger()
if(!..())
return
/datum/nanite_program/emp/on_trigger(comm_message)
empulse(host_mob, 1, 2)
/datum/nanite_program/pyro/active_effect()
@@ -148,7 +146,7 @@
/datum/nanite_program/cryo
name = "Cryogenic Treatment"
desc = "The nanites rapidly skin heat through the host's skin, lowering their temperature."
desc = "The nanites rapidly sink heat through the host's skin, lowering their temperature."
use_rate = 1
rogue_types = list(/datum/nanite_program/skin_decay, /datum/nanite_program/pyro)
@@ -160,40 +158,33 @@
/datum/nanite_program/cryo/active_effect()
host_mob.adjust_bodytemperature(-rand(15,25), 50)
/datum/nanite_program/mind_control
/datum/nanite_program/comm/mind_control
name = "Mind Control"
desc = "The nanites imprint an absolute directive onto the host's brain while they're active."
use_rate = 3
desc = "The nanites imprint an absolute directive onto the host's brain for one minute when triggered."
trigger_cost = 30
trigger_cooldown = 1800
rogue_types = list(/datum/nanite_program/brain_decay, /datum/nanite_program/brain_misfire)
extra_settings = list("Directive")
var/cooldown = 0 //avoids spam when nanites are running low
var/directive = "..."
/datum/nanite_program/comm/mind_control/register_extra_settings()
. = ..()
extra_settings[NES_DIRECTIVE] = new /datum/nanite_extra_setting/text("...")
/datum/nanite_program/mind_control/set_extra_setting(user, setting)
if(setting == "Directive")
var/new_directive = stripped_input(user, "Choose the directive to imprint with mind control.", "Directive", directive, MAX_MESSAGE_LEN)
if(!new_directive)
return
directive = new_directive
/datum/nanite_program/mind_control/get_extra_setting(setting)
if(setting == "Directive")
return directive
/datum/nanite_program/mind_control/copy_extra_settings_to(datum/nanite_program/mind_control/target)
target.directive = directive
/datum/nanite_program/mind_control/enable_passive_effect()
if(world.time < cooldown)
/datum/nanite_program/comm/mind_control/on_trigger(comm_message)
if(host_mob.stat == DEAD)
return
. = ..()
brainwash(host_mob, directive)
log_game("A mind control nanite program brainwashed [key_name(host_mob)] with the objective '[directive]'.")
var/sent_directive = comm_message
if(!comm_message)
var/datum/nanite_extra_setting/ES = extra_settings[NES_DIRECTIVE]
sent_directive = ES.get_value()
brainwash(host_mob, sent_directive)
log_game("A mind control nanite program brainwashed [key_name(host_mob)] with the objective '[sent_directive]'.")
addtimer(CALLBACK(src, .proc/end_brainwashing), 600)
/datum/nanite_program/mind_control/disable_passive_effect()
. = ..()
/datum/nanite_program/comm/mind_control/proc/end_brainwashing()
if(host_mob.mind && host_mob.mind.has_antag_datum(/datum/antagonist/brainwashed))
host_mob.mind.remove_antag_datum(/datum/antagonist/brainwashed)
log_game("[key_name(host_mob)] is no longer brainwashed by nanites.")
cooldown = world.time + 450
/datum/nanite_program/comm/mind_control/disable_passive_effect()
. = ..()
end_brainwashing()

View File

@@ -18,6 +18,7 @@
var/last_id = 0
var/code = 0
var/relay_code = 0
var/current_program_name = "Program"
/obj/item/nanite_remote/examine(mob/user)
. = ..()
@@ -35,7 +36,6 @@
update_icon()
else
to_chat(user, "<span class='warning'>Access denied.</span>")
return TRUE
/obj/item/nanite_remote/emag_act(mob/user)
if(obj_flags & EMAGGED)
@@ -46,31 +46,30 @@
locked = FALSE
update_icon()
/obj/item/nanite_remote/update_icon()
/obj/item/nanite_remote/update_overlays()
. = ..()
cut_overlays()
if(obj_flags & EMAGGED)
add_overlay("nanite_remote_emagged")
. += "nanite_remote_emagged"
if(locked)
add_overlay("nanite_remote_locked")
. += "nanite_remote_locked"
/obj/item/nanite_remote/afterattack(atom/target, mob/user, etc)
switch(mode)
if(REMOTE_MODE_OFF)
return
if(REMOTE_MODE_SELF)
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites in your bloodstream.<span>")
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites in your bloodstream.</span>")
signal_mob(user, code, key_name(user))
if(REMOTE_MODE_TARGET)
if(isliving(target) && (get_dist(target, get_turf(src)) <= 7))
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside [target].<span>")
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside [target].</span>")
signal_mob(target, code, key_name(user))
if(REMOTE_MODE_AOE)
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside every host around you.<span>")
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside every host around you.</span>")
for(var/mob/living/L in view(user, 7))
signal_mob(L, code, key_name(user))
if(REMOTE_MODE_RELAY)
to_chat(user, "<span class='notice'>You activate [src], signaling all connected relay nanites.<span>")
to_chat(user, "<span class='notice'>You activate [src], signaling all connected relay nanites.</span>")
signal_relay(code, relay_code, key_name(user))
/obj/item/nanite_remote/proc/signal_mob(mob/living/M, code, source)
@@ -82,9 +81,9 @@
N.relay_signal(code, relay_code, source)
/obj/item/nanite_remote/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nanite_remote", name, 420, 800, master_ui, state)
ui = new(user, src, ui_key, "nanite_remote", name, 420, 500, master_ui, state)
ui.open()
/obj/item/nanite_remote/ui_data()
@@ -94,6 +93,7 @@
data["mode"] = mode
data["locked"] = locked
data["saved_settings"] = saved_settings
data["program_name"] = current_program_name
return data
@@ -104,7 +104,7 @@
if("set_code")
if(locked)
return
var/new_code = input("Set code (0000-9999):", name, code) as null|num
var/new_code = text2num(params["code"])
if(!isnull(new_code))
new_code = CLAMP(round(new_code, 1),0,9999)
code = new_code
@@ -112,21 +112,21 @@
if("set_relay_code")
if(locked)
return
var/new_code = input("Set relay code (0000-9999):", name, code) as null|num
var/new_code = text2num(params["code"])
if(!isnull(new_code))
new_code = CLAMP(round(new_code, 1),0,9999)
relay_code = new_code
. = TRUE
if("update_name")
current_program_name = params["name"]
. = TRUE
if("save")
if(locked)
return
var/code_name = stripped_input(usr, "Set the setting name", "Set Name", null , 15)
if(!code_name)
return
var/new_save = list()
new_save["id"] = last_id + 1
last_id++
new_save["name"] = code_name
new_save["name"] = current_program_name
new_save["code"] = code
new_save["mode"] = mode
new_save["relay_code"] = relay_code
@@ -166,8 +166,67 @@
. = TRUE
/obj/item/nanite_remote/comm
name = "nanite communication remote"
desc = "A device that can send text messages to specific programs."
icon_state = "nanite_comm_remote"
var/comm_message = ""
/obj/item/nanite_remote/comm/afterattack(atom/target, mob/user, etc)
switch(mode)
if(REMOTE_MODE_OFF)
return
if(REMOTE_MODE_SELF)
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites in your bloodstream.</span>")
signal_mob(user, code, comm_message)
if(REMOTE_MODE_TARGET)
if(isliving(target) && (get_dist(target, get_turf(src)) <= 7))
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside [target].</span>")
signal_mob(target, code, comm_message, key_name(user))
if(REMOTE_MODE_AOE)
to_chat(user, "<span class='notice'>You activate [src], signaling the nanites inside every host around you.</span>")
for(var/mob/living/L in view(user, 7))
signal_mob(L, code, comm_message, key_name(user))
if(REMOTE_MODE_RELAY)
to_chat(user, "<span class='notice'>You activate [src], signaling all connected relay nanites.</span>")
signal_relay(code, relay_code, comm_message, key_name(user))
/obj/item/nanite_remote/comm/signal_mob(mob/living/M, code, source)
SEND_SIGNAL(M, COMSIG_NANITE_COMM_SIGNAL, code, comm_message)
/obj/item/nanite_remote/comm/signal_relay(code, relay_code, source)
for(var/X in SSnanites.nanite_relays)
var/datum/nanite_program/relay/N = X
N.relay_comm_signal(code, relay_code, comm_message)
/obj/item/nanite_remote/comm/ui_data()
var/list/data = list()
data["comms"] = TRUE
data["code"] = code
data["relay_code"] = relay_code
data["message"] = comm_message
data["mode"] = mode
data["locked"] = locked
data["saved_settings"] = saved_settings
data["program_name"] = current_program_name
return data
/obj/item/nanite_remote/comm/ui_act(action, params)
if(..())
return
switch(action)
if("set_message")
if(locked)
return
var/new_message = html_encode(params["value"])
if(!new_message)
return
comm_message = new_message
. = TRUE
#undef REMOTE_MODE_OFF
#undef REMOTE_MODE_SELF
#undef REMOTE_MODE_TARGET
#undef REMOTE_MODE_AOE
#undef REMOTE_MODE_RELAY
#undef REMOTE_MODE_RELAY

View File

@@ -31,7 +31,7 @@
program_type = /datum/nanite_program/relay
/obj/item/disk/nanite_program/emp
program_type = /datum/nanite_program/triggered/emp
program_type = /datum/nanite_program/emp
/obj/item/disk/nanite_program/spreading
program_type = /datum/nanite_program/spreading
@@ -91,16 +91,16 @@
program_type = /datum/nanite_program/suffocating
/obj/item/disk/nanite_program/heart_stop
program_type = /datum/nanite_program/triggered/heart_stop
program_type = /datum/nanite_program/heart_stop
/obj/item/disk/nanite_program/explosive
program_type = /datum/nanite_program/triggered/explosive
program_type = /datum/nanite_program/explosive
/obj/item/disk/nanite_program/shock
program_type = /datum/nanite_program/triggered/shocking
program_type = /datum/nanite_program/shocking
/obj/item/disk/nanite_program/sleepy
program_type = /datum/nanite_program/triggered/sleepy
program_type = /datum/nanite_program/sleepy
/obj/item/disk/nanite_program/paralyzing
program_type = /datum/nanite_program/paralyzing
@@ -130,4 +130,23 @@
program_type = /datum/nanite_program/pacifying
/obj/item/disk/nanite_program/stun
program_type = /datum/nanite_program/triggered/stun
program_type = /datum/nanite_program/stun
/obj/item/disk/nanite_program/dermal_button
program_type = /datum/nanite_program/dermal_button
/obj/item/disk/nanite_program/research
program_type = /datum/nanite_program/research
/obj/item/disk/nanite_program/researchplus
program_type = /datum/nanite_program/researchplus
/obj/item/disk/nanite_program/reduced_diagnostics
program_type = /datum/nanite_program/reduced_diagnostics
/obj/item/disk/nanite_program/good_mood
program_type = /datum/nanite_program/good_mood
/obj/item/disk/nanite_program/bad_mood
program_type = /datum/nanite_program/bad_mood

View File

@@ -32,7 +32,7 @@
busy_icon_state = working_icon
update_icon()
/obj/machinery/public_nanite_chamber/proc/inject_nanites()
/obj/machinery/public_nanite_chamber/proc/inject_nanites(mob/living/attacker)
if(stat & (NOPOWER|BROKEN))
return
if((stat & MAINT) || panel_open)
@@ -47,46 +47,67 @@
set_busy(TRUE, "[initial(icon_state)]_raising")
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_active"),20)
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_falling"),60)
addtimer(CALLBACK(src, .proc/complete_injection, locked_state),80)
addtimer(CALLBACK(src, .proc/complete_injection, locked_state, attacker),80)
/obj/machinery/public_nanite_chamber/proc/complete_injection(locked_state)
/obj/machinery/public_nanite_chamber/proc/complete_injection(locked_state, mob/living/attacker)
//TODO MACHINE DING
locked = locked_state
set_busy(FALSE)
if(!occupant)
return
if(attacker)
occupant.investigate_log("was injected with nanites by [key_name(attacker)] using [src] at [AREACOORD(src)].", INVESTIGATE_NANITES)
log_combat(attacker, occupant, "injected", null, "with nanites via [src]")
occupant.AddComponent(/datum/component/nanites, 75, cloud_id)
/obj/machinery/public_nanite_chamber/update_icon()
cut_overlays()
/obj/machinery/public_nanite_chamber/proc/change_cloud(mob/living/attacker)
if(stat & (NOPOWER|BROKEN))
return
if((stat & MAINT) || panel_open)
add_overlay("maint")
return
if(!occupant || busy)
return
else if(!(stat & (NOPOWER|BROKEN)))
if(busy || locked)
add_overlay("red")
if(locked)
add_overlay("bolted")
else
add_overlay("green")
var/locked_state = locked
locked = TRUE
set_busy(TRUE, "[initial(icon_state)]_raising")
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_active"),20)
addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_falling"),40)
addtimer(CALLBACK(src, .proc/complete_cloud_change, locked_state, attacker),60)
/obj/machinery/public_nanite_chamber/proc/complete_cloud_change(locked_state, mob/living/attacker)
locked = locked_state
set_busy(FALSE)
if(!occupant)
return
if(attacker)
occupant.investigate_log("had their nanite cloud ID changed into [cloud_id] by [key_name(attacker)] using [src] at [AREACOORD(src)].", INVESTIGATE_NANITES)
SEND_SIGNAL(occupant, COMSIG_NANITE_SET_CLOUD, cloud_id)
/obj/machinery/public_nanite_chamber/update_icon_state()
//running and someone in there
if(occupant)
if(busy)
icon_state = busy_icon_state
else
icon_state = initial(icon_state)+ "_occupied"
return
else
//running
icon_state = initial(icon_state)+ (state_open ? "_open" : "")
//running
icon_state = initial(icon_state)+ (state_open ? "_open" : "")
/obj/machinery/public_nanite_chamber/power_change()
/obj/machinery/public_nanite_chamber/update_overlays()
. = ..()
update_icon()
if((stat & MAINT) || panel_open)
. += "maint"
else if(!(stat & (NOPOWER|BROKEN)))
if(busy || locked)
. += "red"
if(locked)
. += "bolted"
else
. += "green"
/obj/machinery/public_nanite_chamber/proc/toggle_open(mob/user)
if(panel_open)
@@ -94,7 +115,7 @@
return
if(state_open)
close_machine()
close_machine(null, user)
return
else if(locked)
@@ -113,7 +134,7 @@
user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
"<span class='hear'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time), target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked || busy)
return
@@ -122,7 +143,7 @@
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/public_nanite_chamber/close_machine(mob/living/carbon/user)
/obj/machinery/public_nanite_chamber/close_machine(mob/living/carbon/user, mob/living/attacker)
if(!state_open)
return FALSE
@@ -130,12 +151,15 @@
. = TRUE
addtimer(CALLBACK(src, .proc/try_inject_nanites), 30) //If someone is shoved in give them a chance to get out before the injection starts
addtimer(CALLBACK(src, .proc/try_inject_nanites, attacker), 30) //If someone is shoved in give them a chance to get out before the injection starts
/obj/machinery/public_nanite_chamber/proc/try_inject_nanites()
/obj/machinery/public_nanite_chamber/proc/try_inject_nanites(mob/living/attacker)
if(occupant)
var/mob/living/L = occupant
if(SEND_SIGNAL(L, COMSIG_HAS_NANITES))
var/datum/component/nanites/nanites = L.GetComponent(/datum/component/nanites)
if(nanites && nanites.cloud_id != cloud_id)
change_cloud(attacker)
return
if((MOB_ORGANIC & L.mob_biotypes) || (MOB_UNDEAD & L.mob_biotypes) || (MOB_ROBOTIC & L.mob_biotypes))
inject_nanites()
@@ -173,6 +197,8 @@
toggle_open(user)
/obj/machinery/public_nanite_chamber/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) || !Adjacent(target) || !user.Adjacent(target) || !iscarbon(target))
return
close_machine(target)
if(close_machine(target, user))
log_combat(user, target, "inserted", null, "into [src].")
add_fingerprint(user)

View File

@@ -0,0 +1,151 @@
/datum/nanite_rule
var/name = "Generic Condition"
var/desc = "When triggered, the program is active"
var/datum/nanite_program/program
/datum/nanite_rule/New(datum/nanite_program/new_program)
program = new_program
if(LAZYLEN(new_program.rules) <= 5) //Avoid infinite stacking rules
new_program.rules += src
else
qdel(src)
/datum/nanite_rule/proc/remove()
program.rules -= src
program = null
qdel(src)
/datum/nanite_rule/proc/check_rule()
return TRUE
/datum/nanite_rule/proc/display()
return name
/datum/nanite_rule/proc/copy_to(datum/nanite_program/new_program)
new type(new_program)
/datum/nanite_rule/health
name = "Health"
desc = "Checks the host's health status."
var/threshold = 50
var/above = TRUE
/datum/nanite_rule/health/check_rule()
var/health_percent = program.host_mob.health / program.host_mob.maxHealth * 100
if(above)
if(health_percent >= threshold)
return TRUE
else
if(health_percent < threshold)
return TRUE
return FALSE
/datum/nanite_rule/health/display()
return "[name] [above ? ">" : "<"] [threshold]%"
/datum/nanite_rule/health/copy_to(datum/nanite_program/new_program)
var/datum/nanite_rule/health/rule = new(new_program)
rule.above = above
rule.threshold = threshold
//TODO allow inversion
/datum/nanite_rule/crit
name = "Crit"
desc = "Checks if the host is in critical condition."
/datum/nanite_rule/crit/check_rule()
if(program.host_mob.InCritical())
return TRUE
return FALSE
/datum/nanite_rule/death
name = "Death"
desc = "Checks if the host is dead."
/datum/nanite_rule/death/check_rule()
if(program.host_mob.stat == DEAD || HAS_TRAIT(program.host_mob, TRAIT_FAKEDEATH))
return TRUE
return FALSE
/datum/nanite_rule/cloud_sync
name = "Cloud Sync"
desc = "Checks if the nanites have cloud sync enabled or disabled."
var/check_type = "Enabled"
/datum/nanite_rule/cloud_sync/check_rule()
if(check_type == "Enabled")
return program.nanites.cloud_active
else
return !program.nanites.cloud_active
/datum/nanite_rule/cloud_sync/copy_to(datum/nanite_program/new_program)
var/datum/nanite_rule/cloud_sync/rule = new(new_program)
rule.check_type = check_type
/datum/nanite_rule/cloud_sync/display()
return "[name]:[check_type]"
/datum/nanite_rule/nanites
name = "Nanite Volume"
desc = "Checks the host's nanite volume."
var/threshold = 50
var/above = TRUE
/datum/nanite_rule/nanites/check_rule()
var/nanite_percent = (program.nanites.nanite_volume - program.nanites.safety_threshold)/(program.nanites.max_nanites - program.nanites.safety_threshold)*100
if(above)
if(nanite_percent >= threshold)
return TRUE
else
if(nanite_percent < threshold)
return TRUE
return FALSE
/datum/nanite_rule/nanites/copy_to(datum/nanite_program/new_program)
var/datum/nanite_rule/nanites/rule = new(new_program)
rule.above = above
rule.threshold = threshold
/datum/nanite_rule/nanites/display()
return "[name] [above ? ">" : "<"] [threshold]%"
/datum/nanite_rule/damage
name = "Damage"
desc = "Checks the host's damage."
var/threshold = 50
var/above = TRUE
var/damage_type = BRUTE
/datum/nanite_rule/damage/check_rule()
var/damage_amt = 0
switch(damage_type)
if(BRUTE)
damage_amt = program.host_mob.getBruteLoss()
if(BURN)
damage_amt = program.host_mob.getFireLoss()
if(TOX)
damage_amt = program.host_mob.getToxLoss()
if(OXY)
damage_amt = program.host_mob.getOxyLoss()
if(CLONE)
damage_amt = program.host_mob.getCloneLoss()
if(above)
if(damage_amt >= threshold)
return TRUE
else
if(damage_amt < threshold)
return TRUE
return FALSE
/datum/nanite_rule/damage/copy_to(datum/nanite_program/new_program)
var/datum/nanite_rule/damage/rule = new(new_program)
rule.above = above
rule.threshold = threshold
rule.damage_type = damage_type
/datum/nanite_rule/damage/display()
return "[damage_type] [above ? ">" : "<"] [threshold]"

View File

@@ -959,9 +959,9 @@
display_name = "Basic Nanite Programming"
description = "The basics of nanite construction and programming."
prereq_ids = list("datatheory","robotics")
design_ids = list("nanite_disk","nanite_remote","nanite_scanner",\
design_ids = list("nanite_disk","nanite_remote","nanite_comm_remote","nanite_scanner",\
"nanite_chamber","public_nanite_chamber","nanite_chamber_control","nanite_programmer","nanite_program_hub","nanite_cloud_control",\
"relay_nanites", "monitoring_nanites", "access_nanites", "repairing_nanites","sensor_nanite_volume", "repeater_nanites", "relay_repeater_nanites")
"relay_nanites", "monitoring_nanites", "access_nanites", "repairing_nanites","sensor_nanite_volume", "repeater_nanites", "relay_repeater_nanites","red_diag_nanites")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -970,7 +970,7 @@
display_name = "Smart Nanite Programming"
description = "Nanite programs that require nanites to perform complex actions, act independently, roam or seek targets."
prereq_ids = list("nanite_base","adv_robotics")
design_ids = list("purging_nanites", "metabolic_nanites", "stealth_nanites", "memleak_nanites","sensor_voice_nanites", "voice_nanites")
design_ids = list("purging_nanites", "research_nanites", "metabolic_nanites", "stealth_nanites", "memleak_nanites","sensor_voice_nanites", "voice_nanites")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2000)
export_price = 4000
@@ -979,7 +979,7 @@
display_name = "Mesh Nanite Programming"
description = "Nanite programs that require static structures and membranes."
prereq_ids = list("nanite_base","engineering")
design_ids = list("hardening_nanites", "refractive_nanites", "cryo_nanites", "conductive_nanites", "shock_nanites", "emp_nanites", "temperature_nanites")
design_ids = list("hardening_nanites", "dermal_button_nanites", "refractive_nanites", "cryo_nanites", "conductive_nanites", "shock_nanites", "emp_nanites", "temperature_nanites")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -998,7 +998,7 @@
display_name = "Neural Nanite Programming"
description = "Nanite programs affecting nerves and brain matter."
prereq_ids = list("nanite_bio")
design_ids = list("nervous_nanites", "brainheal_nanites", "paralyzing_nanites", "stun_nanites", "selfscan_nanites")
design_ids = list("nervous_nanites", "brainheal_nanites", "paralyzing_nanites", "stun_nanites", "selfscan_nanites","good_mood_nanites","bad_mood_nanites")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -1016,7 +1016,7 @@
display_name = "Harmonic Nanite Programming"
description = "Nanite programs that require seamless integration between nanites and biology."
prereq_ids = list("nanite_bio","nanite_smart","nanite_mesh")
design_ids = list("fakedeath_nanites","aggressive_nanites","defib_nanites","regenerative_plus_nanites","brainheal_plus_nanites","purging_plus_nanites","adrenaline_nanites")
design_ids = list("fakedeath_nanites","researchplus_nanites","aggressive_nanites","defib_nanites","regenerative_plus_nanites","brainheal_plus_nanites","purging_plus_nanites","adrenaline_nanites")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 4000)
export_price = 8000

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@@ -2757,7 +2757,6 @@
#include "code\modules\research\nanites\nanite_chamber.dm"
#include "code\modules\research\nanites\nanite_chamber_computer.dm"
#include "code\modules\research\nanites\nanite_cloud_controller.dm"
#include "code\modules\research\nanites\nanite_hijacker.dm"
#include "code\modules\research\nanites\nanite_misc_items.dm"
#include "code\modules\research\nanites\nanite_program_hub.dm"
#include "code\modules\research\nanites\nanite_programmer.dm"
@@ -2765,6 +2764,12 @@
#include "code\modules\research\nanites\nanite_remote.dm"
#include "code\modules\research\nanites\program_disks.dm"
#include "code\modules\research\nanites\public_chamber.dm"
#include "code\modules\research\nanites\rules.dm"
#include "code\modules\research\nanites\extra_settings\_extra_setting.dm"
#include "code\modules\research\nanites\extra_settings\boolean.dm"
#include "code\modules\research\nanites\extra_settings\number.dm"
#include "code\modules\research\nanites\extra_settings\text.dm"
#include "code\modules\research\nanites\extra_settings\type.dm"
#include "code\modules\research\nanites\nanite_programs\buffing.dm"
#include "code\modules\research\nanites\nanite_programs\healing.dm"
#include "code\modules\research\nanites\nanite_programs\rogue.dm"

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@@ -51,6 +51,11 @@ import { LaborClaimConsole } from './interfaces/LaborClaimConsole';
import { LanguageMenu } from './interfaces/LanguageMenu';
import { LaunchpadConsole, LaunchpadRemote } from './interfaces/Launchpad';
import { MechBayPowerConsole } from './interfaces/MechBayPowerConsole';
import { NaniteChamberControl } from './interfaces/NaniteChamberControl';
import { NaniteCloudControl } from './interfaces/NaniteCloudControl';
import { NaniteProgramHub } from './interfaces/NaniteProgramHub';
import { NaniteProgrammer } from './interfaces/NaniteProgrammer';
import { NaniteRemote } from './interfaces/NaniteRemote';
import { Mule } from './interfaces/Mule';
import { NotificationPreferences } from './interfaces/NotificationPreferences';
import { NtnetRelay } from './interfaces/NtnetRelay';
@@ -324,6 +329,26 @@ const ROUTES = {
component: () => MechBayPowerConsole,
scrollable: false,
},
nanite_chamber_control: {
component: () => NaniteChamberControl,
scrollable: true,
},
nanite_cloud_control: {
component: () => NaniteCloudControl,
scrollable: true,
},
nanite_program_hub: {
component: () => NaniteProgramHub,
scrollable: true,
},
nanite_programmer: {
component: () => NaniteProgrammer,
scrollable: true,
},
nanite_remote: {
component: () => NaniteRemote,
scrollable: true,
},
mulebot: {
component: () => Mule,
scrollable: false,

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@@ -0,0 +1,41 @@
<ui-display title='Nanite Control'>
{{#if data.locked}}
<ui-notice>The interface is locked.</ui-notice>
{{else}}
<ui-button icon='lock' action='lock'>Lock Interface</ui-button>
<ui-button icon='save' action='comm_save'>Save Current Setting</ui-button>
<ui-section label='Comm Code'>
<span>{{data.comm_code}}</span>
<ui-button icon='pencil' action='set_comm_code'>Set</ui-button>
</ui-section>
<ui-section label='Message'>
{{data.comm_message}}
<br>
<ui-button icon='pencil' action='set_message'>Set</ui-button>
</ui-section>
{{#if data.mode == "Relay"}}
<ui-section label='Relay Code'>
<span>{{data.relay_code}}</span>
<ui-button icon='pencil' action='set_relay_code'>Set</ui-button>
</ui-section>
{{/if}}
<ui-section label='Signal Mode'>
<span>{{data.mode}}</span>
<br>
<ui-button action='select_mode' params='{"mode": "Off"}'>Off</ui-button>
<ui-button action='select_mode' params='{"mode": "Local"}'>Local</ui-button>
<ui-button action='select_mode' params='{"mode": "Targeted"}'>Targeted</ui-button>
<ui-button action='select_mode' params='{"mode": "Area"}'>Area</ui-button>
<ui-button action='select_mode' params='{"mode": "Relay"}'>Relay</ui-button>
</ui-section>
{{/if}}
</ui-display>
<ui-display title='Saved Settings'>
{{#each data.saved_settings}}
<ui-button icon='load' action='comm_load' params='{"save_id": "{{id}}"}'>{{name}}</ui-button>
{{#if !data.locked}}
<ui-button icon='remove' action='remove_save' params='{"save_id": "{{id}}"}'>Remove</ui-button>
{{/if}}
<br>
{{/each}}
</ui-display>