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fast food ruin got its own seperate z-level
- moved fast food ruin to its own seperate z-level - fast food restaurant got a couple neat additions to make 'progress' more comfortable, along with a couple asteroids to provide more natural resources!
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@@ -39,6 +39,7 @@ require only minor tweaks.
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#define ZTRAIT_LAVA_RUINS "Lava Ruins"
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#define ZTRAIT_LAVA_UNDERGROUND "Lava Underground"
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#define ZTRAIT_DINER "Diner"
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#define ZTRAIT_FASTFOOD "Fast Food Restaurant" //GS13
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#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
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// number - bombcap is multiplied by this before being applied to bombs
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@@ -84,6 +85,8 @@ require only minor tweaks.
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#define ZTRAITS_DINER list(ZTRAIT_DINER = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5)
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#define ZTRAITS_FASTFOOD list(ZTRAIT_FASTFOOD = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5) //GS13
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#define DL_NAME "name"
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#define DL_TRAITS "traits"
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#define DECLARE_LEVEL(NAME, TRAITS) list(DL_NAME = NAME, DL_TRAITS = TRAITS)
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