fast food ruin got its own seperate z-level

- moved fast food ruin to its own seperate z-level
- fast food restaurant got a couple neat additions to make 'progress' more comfortable, along with a couple asteroids to provide more natural resources!
This commit is contained in:
evilew
2024-03-06 19:05:50 +01:00
parent c58e7dff83
commit 2c2e0148d5
6 changed files with 555 additions and 15 deletions
+3
View File
@@ -39,6 +39,7 @@ require only minor tweaks.
#define ZTRAIT_LAVA_RUINS "Lava Ruins"
#define ZTRAIT_LAVA_UNDERGROUND "Lava Underground"
#define ZTRAIT_DINER "Diner"
#define ZTRAIT_FASTFOOD "Fast Food Restaurant" //GS13
#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
// number - bombcap is multiplied by this before being applied to bombs
@@ -84,6 +85,8 @@ require only minor tweaks.
#define ZTRAITS_DINER list(ZTRAIT_DINER = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5)
#define ZTRAITS_FASTFOOD list(ZTRAIT_FASTFOOD = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 0.5) //GS13
#define DL_NAME "name"
#define DL_TRAITS "traits"
#define DECLARE_LEVEL(NAME, TRAITS) list(DL_NAME = NAME, DL_TRAITS = TRAITS)