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fast food ruin got its own seperate z-level
- moved fast food ruin to its own seperate z-level - fast food restaurant got a couple neat additions to make 'progress' more comfortable, along with a couple asteroids to provide more natural resources!
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@@ -258,6 +258,7 @@ SUBSYSTEM_DEF(mapping)
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LoadGroup(FailedZs, "Lavaland_Demone", "map_files/Mining", "Lavaland_Demone.dmm", default_traits = ZTRAITS_LAVALAND_UNDERRGOUND)
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LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
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LoadGroup(FailedZs, "Diner", "map_files/hyper", "Diner.dmm", default_traits = ZTRAITS_DINER)
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LoadGroup(FailedZs, "Fast_Food", "map_files/gs13", "Fast_Food.dmm", default_traits = ZTRAITS_FASTFOOD) //GS13
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else if (!isnull(config.minetype))
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INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
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#endif
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