fast food ruin got its own seperate z-level

- moved fast food ruin to its own seperate z-level
- fast food restaurant got a couple neat additions to make 'progress' more comfortable, along with a couple asteroids to provide more natural resources!
This commit is contained in:
evilew
2024-03-06 19:05:50 +01:00
parent c58e7dff83
commit 2c2e0148d5
6 changed files with 555 additions and 15 deletions
+1
View File
@@ -258,6 +258,7 @@ SUBSYSTEM_DEF(mapping)
LoadGroup(FailedZs, "Lavaland_Demone", "map_files/Mining", "Lavaland_Demone.dmm", default_traits = ZTRAITS_LAVALAND_UNDERRGOUND)
LoadGroup(FailedZs, "Lavaland", "map_files/Mining", "Lavaland.dmm", default_traits = ZTRAITS_LAVALAND)
LoadGroup(FailedZs, "Diner", "map_files/hyper", "Diner.dmm", default_traits = ZTRAITS_DINER)
LoadGroup(FailedZs, "Fast_Food", "map_files/gs13", "Fast_Food.dmm", default_traits = ZTRAITS_FASTFOOD) //GS13
else if (!isnull(config.minetype))
INIT_ANNOUNCE("WARNING: An unknown minetype '[config.minetype]' was set! This is being ignored! Update the maploader code!")
#endif