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quirks are now categorized, i hate byond
This commit is contained in:
@@ -0,0 +1,12 @@
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//Hyperstation, used to help categorize traits
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#define CATEGORY_UNCATEGORIZED "Uncategorized" //Uncategorized quirks always appear last
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#define CATEGORY_ALCOHOL "Alcohol"
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#define CATEGORY_MOODS "Moods"
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#define CATEGORY_MOVEMENT "Movement"
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#define CATEGORY_ITEMS "Items"
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#define CATEGORY_HEALTH "Health"
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#define CATEGORY_FOOD "Food"
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#define CATEGORY_LANGUAGES "Languages"
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#define CATEGORY_BODY "Body Modification"
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#define CATEGORY_GAMEPLAY "Gameplay-Affecting"
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#define CATEGORY_SEXUAL "Sexual" //Can't come up with something less vulgar
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@@ -10,6 +10,8 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
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var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
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var/list/quirk_names_by_path = list()
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var/list/quirk_categories = list() //Hyper edit: Quirks are sorted by different categories
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var/list/quirks_sorted = list() //Hyper edit: Sort quirks by category then cost
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var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
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var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
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var/list/quirk_blacklist = list() //A list a list of quirks that can not be used with each other. Format: list(quirk1,quirk2),list(quirk3,quirk4)
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@@ -17,7 +19,15 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
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/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
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if(!quirks.len)
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SetupQuirks()
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quirk_blacklist = list(list("Blind","Nearsighted"),list("Jolly","Depression","Hypersensitive"),list("Ageusia","Vegetarian","Deviant Tastes"),list("Ananas Affinity","Ananas Aversion"),list("Alcohol Tolerance","Light Drinker"),list("Prosthetic Limb (Left Arm)","Prosthetic Limb (Right Arm)","Prosthetic Limb (Left Leg)","Prosthetic Limb (Right Leg)","Prosthetic Limb"),list("Social Anxiety","Mute"))
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quirk_blacklist = list(
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list("Blind","Nearsighted"),
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list("Jolly","Depression","Hypersensitive"),
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list("Ageusia","Vegetarian","Deviant Tastes"),
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list("Ananas Affinity","Ananas Aversion"),
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list("Alcohol Tolerance","Light Drinker"),
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list("Social Anxiety","Mute"),
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list("Prosthetic Limb (Left Arm)","Prosthetic Limb (Right Arm)","Prosthetic Limb (Left Leg)","Prosthetic Limb (Right Leg)","Prosthetic Limb")
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)
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return ..()
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/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
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@@ -29,6 +39,24 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
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quirks[initial(T.name)] = T
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quirk_points[initial(T.name)] = initial(T.value)
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quirk_names_by_path[T] = initial(T.name)
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if(initial(T.category) != CATEGORY_UNCATEGORIZED) //Hyperstation Edit: Categorized quirks
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quirk_categories[initial(T.category)] = 1
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SortQuirks()
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/datum/controller/subsystem/processing/quirks/proc/SortQuirks() //Hyperstation edit: Categorized quirks
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quirks_sorted = list()
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quirk_categories = sortList(quirk_categories)
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var/list/uncategorized = list()
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for(var/C in quirk_categories)
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quirks_sorted[C] = list()
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for(var/V in quirks) //These are already sorted by name and cost
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var/datum/quirk/Q = quirks[V]
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if(initial(Q.category) == C)
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quirks_sorted[C] += initial(Q.name)
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else if (initial(Q.category) == CATEGORY_UNCATEGORIZED)
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uncategorized += initial(Q.name)
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for(var/C in uncategorized)
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quirks_sorted[CATEGORY_UNCATEGORIZED] += C
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/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
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var/badquirk = FALSE
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@@ -4,6 +4,7 @@
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var/name = "Test Quirk"
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var/desc = "This is a test quirk."
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var/value = 0
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var/category = "Uncategorized" //Hyper change: Sort quirks into categories
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var/human_only = TRUE
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var/gain_text
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var/lose_text
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@@ -5,6 +5,7 @@
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name = "Alcohol Tolerance"
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desc = "You become drunk more slowly and suffer fewer drawbacks from alcohol."
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value = 1
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category = CATEGORY_ALCOHOL
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mob_trait = TRAIT_ALCOHOL_TOLERANCE
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gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
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lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
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@@ -14,6 +15,7 @@
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name = "Apathetic"
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desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
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value = 1
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category = CATEGORY_MOODS
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mood_quirk = TRUE
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medical_record_text = "Patient was administered the Apathy Evaluation Scale but did not bother to complete it."
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@@ -32,6 +34,7 @@
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name = "Drunken Resilience"
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desc = "Nothing like a good drink to make you feel on top of the world. Whenever you're drunk, you slowly recover from injuries."
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value = 2
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category = CATEGORY_ALCOHOL
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mob_trait = TRAIT_DRUNK_HEALING
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gain_text = "<span class='notice'>You feel like a drink would do you good.</span>"
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lose_text = "<span class='danger'>You no longer feel like drinking would ease your pain.</span>"
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@@ -41,6 +44,7 @@
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name = "Empath"
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desc = "Whether it's a sixth sense or careful study of body language, it only takes you a quick glance at someone to understand how they feel."
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value = 2
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category = CATEGORY_MOODS
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mob_trait = TRAIT_EMPATH
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gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
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lose_text = "<span class='danger'>You feel isolated from others.</span>"
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@@ -50,6 +54,7 @@
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name = "Freerunning"
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desc = "You're great at quick moves! You can climb tables more quickly."
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value = 2
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category = CATEGORY_MOVEMENT
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mob_trait = TRAIT_FREERUNNING
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gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
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lose_text = "<span class='danger'>You feel clumsy again.</span>"
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@@ -59,6 +64,7 @@
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name = "Friendly"
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desc = "You give the best hugs, especially when you're in the right mood."
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value = 1
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category = CATEGORY_MOODS
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mob_trait = TRAIT_FRIENDLY
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gain_text = "<span class='notice'>You want to hug someone.</span>"
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lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
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@@ -69,6 +75,7 @@
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name = "Jolly"
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desc = "You sometimes just feel happy, for no reason at all."
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value = 1
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category = CATEGORY_MOODS
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mob_trait = TRAIT_JOLLY
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mood_quirk = TRUE
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medical_record_text = "Patient demonstrates constant euthymia irregular for environment. It's a bit much, to be honest."
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@@ -81,6 +88,7 @@
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name = "Light Step"
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desc = "You walk with a gentle step; stepping on sharp objects is quieter, less painful and you won't leave footprints behind you."
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value = 1
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category = CATEGORY_MOVEMENT
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mob_trait = TRAIT_LIGHT_STEP
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gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
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lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
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@@ -90,6 +98,7 @@
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name = "Quick Step"
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desc = "You walk with determined strides, and out-pace most people when walking."
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value = 2
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category = CATEGORY_MOVEMENT
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mob_trait = TRAIT_SPEEDY_STEP
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gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
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lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
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@@ -99,6 +108,7 @@
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name = "Musician"
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desc = "You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul."
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value = 1
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category = CATEGORY_ITEMS
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mob_trait = TRAIT_MUSICIAN
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gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
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lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
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@@ -126,6 +136,7 @@
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name = "Night Vision"
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desc = "You can see slightly more clearly in full darkness than most people."
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value = 1
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category = CATEGORY_BODY
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mob_trait = TRAIT_NIGHT_VISION
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gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
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lose_text = "<span class='danger'>Everything seems a little darker.</span>"
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@@ -141,6 +152,7 @@
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name = "Photographer"
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desc = "You know how to handle a camera, shortening the delay between each shot."
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value = 1
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category = CATEGORY_ITEMS
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mob_trait = TRAIT_PHOTOGRAPHER
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gain_text = "<span class='notice'>You know everything about photography.</span>"
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lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
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@@ -163,6 +175,7 @@
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name = "Self-Aware"
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desc = "You know your body well, and can accurately assess the extent of your wounds."
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value = 2
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category = CATEGORY_HEALTH
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mob_trait = TRAIT_SELF_AWARE
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medical_record_text = "Patient demonstrates an uncanny knack for self-diagnosis."
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@@ -170,12 +183,14 @@
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name = "Skittish"
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desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
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value = 2
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category = CATEGORY_GAMEPLAY
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mob_trait = TRAIT_SKITTISH
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/datum/quirk/spiritual
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name = "Spiritual"
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desc = "You're in tune with the gods, and your prayers may be more likely to be heard. Or not."
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value = 1
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category = CATEGORY_GAMEPLAY
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mob_trait = TRAIT_SPIRITUAL
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gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
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lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
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@@ -185,6 +200,7 @@
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name = "Tagger"
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desc = "You're an experienced artist. While drawing graffiti, you can get twice as many uses out of drawing supplies."
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value = 1
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category = CATEGORY_ITEMS
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mob_trait = TRAIT_TAGGER
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gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
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lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
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@@ -206,6 +222,7 @@
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name = "Voracious"
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desc = "Nothing gets between you and your food. You eat twice as fast as everyone else!"
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value = 1
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category = CATEGORY_FOOD
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mob_trait = TRAIT_VORACIOUS
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gain_text = "<span class='notice'>You feel HONGRY.</span>"
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lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
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@@ -215,6 +232,7 @@
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name = "High Luminosity Eyes"
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desc = "When the next big fancy implant came out you had to buy one on impluse!"
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value = 1
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category = CATEGORY_BODY
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gain_text = "<span class='notice'>You have to keep up with the next big thing!.</span>"
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lose_text = "<span class='danger'>High-tech gizmos are a scam...</span>"
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@@ -234,6 +252,7 @@
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name = "Polycythemia vera"
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desc = "You've a treated form of Polycythemia vera that increases the total blood volume inside of you as well as the rate of replenishment!"
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value = 2 //I honeslty dunno if this is a good trait? I just means you use more of medbays blood and make janitors madder, but you also regen blood a lil faster.
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category = CATEGORY_HEALTH
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mob_trait = TRAIT_HIGH_BLOOD
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gain_text = "<span class='notice'>You feel full of blood!</span>"
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lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
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@@ -251,6 +270,7 @@
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name = "Tough"
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desc = "Your body is abnormally enduring and can take 10% more damage."
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value = 2
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category = CATEGORY_HEALTH
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mob_trait = TRAIT_TOUGH
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medical_record_text = "Patient has an abnormally high capacity for injury."
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gain_text = "<span class='notice'>You feel very sturdy.</span>"
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@@ -270,6 +290,7 @@
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name = "Draconic speaker"
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desc = "Due to your time spent around lizards, you can speak Draconic!"
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value = 1
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category = CATEGORY_LANGUAGES
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gain_text = "<span class='notice'>You feel sensitive to hissing noises and your tongue curls comfortably.</span>"
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lose_text = "<span class='notice'>You forget how to speak Draconic!</span>"
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@@ -285,6 +306,7 @@
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name = "Slime speaker"
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desc = "Due to your time spent around slimes, you can speak Slimespeak!"
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value = 1
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category = CATEGORY_LANGUAGES
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gain_text = "<span class='notice'>You feel sensitive to blorbling noises, and your throat produces melodic sounds.</span>"
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lose_text = "<span class='notice'>You forget how to speak Slimespeak!</span>"
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@@ -300,6 +322,7 @@
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name = "Siik-Tajr speaker"
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desc = "Due to your time spent around Tajaran, you can speak their native tongue!"
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value = 1
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category = CATEGORY_LANGUAGES
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gain_text = "<span class='notice'>You feel sensitive to mrowls and your tongue curls comfortably.</span>"
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lose_text = "<span class='notice'>You forget how to speak Siik'Tajr!</span>"
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@@ -315,6 +338,7 @@
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name = "Neo-Russkiya speaker"
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desc = "Due to your time spent around space russians, you can speak Neo-Russkiya!"
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value = 1
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category = CATEGORY_LANGUAGES
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gain_text = "<span class='notice'>You feel sensitive to the motherland, blyat!</span>"
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lose_text = "<span class='notice'>You forget how to speak Neo-Russkiya!</span>"
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@@ -4,6 +4,7 @@
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name = "Acute Blood Deficiency"
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desc = "Your body can't produce enough blood to sustain itself."
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value = -2
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category = CATEGORY_HEALTH
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gain_text = "<span class='danger'>You feel your vigor slowly fading away.</span>"
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lose_text = "<span class='notice'>You feel vigorous again.</span>"
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medical_record_text = "Patient requires regular treatment for blood loss due to low production of blood."
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@@ -18,8 +19,9 @@
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/datum/quirk/depression
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name = "Depression"
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desc = "You sometimes just hate life."
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mob_trait = TRAIT_DEPRESSION
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value = -1
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category = CATEGORY_MOODS
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mob_trait = TRAIT_DEPRESSION
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gain_text = "<span class='danger'>You start feeling depressed.</span>"
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lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
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medical_record_text = "Patient has a severe mood disorder, causing them to experience acute episodes of depression."
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@@ -33,6 +35,7 @@
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name = "Family Heirloom"
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desc = "You are the current owner of an heirloom, passed down for generations. You have to keep it safe!"
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value = -1
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category = CATEGORY_ITEMS
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mood_quirk = TRUE
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medical_record_text = "Patient demonstrates an unnatural attachment to a family heirloom."
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var/obj/item/heirloom
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@@ -110,6 +113,7 @@
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name = "Heavy Sleeper"
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desc = "You sleep like a rock! Whenever you're put to sleep, you sleep for a little bit longer."
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value = -1
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category = CATEGORY_HEALTH
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mob_trait = TRAIT_HEAVY_SLEEPER
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gain_text = "<span class='danger'>You feel sleepy.</span>"
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lose_text = "<span class='notice'>You feel awake again.</span>"
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@@ -119,6 +123,7 @@
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name = "Hypersensitive"
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desc = "For better or worse, everything seems to affect your mood more than it should."
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value = -1
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category = CATEGORY_MOODS
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gain_text = "<span class='danger'>You seem to make a big deal out of everything.</span>"
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lose_text = "<span class='notice'>You don't seem to make a big deal out of everything anymore.</span>"
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mood_quirk = TRUE //yogs
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@@ -139,6 +144,7 @@
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name = "Brain Tumor"
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desc = "You have a little friend in your brain that is slowly destroying it. Better bring some mannitol!"
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value = -3
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||||
category = CATEGORY_HEALTH
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gain_text = "<span class='danger'>You feel smooth.</span>"
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||||
lose_text = "<span class='notice'>You feel wrinkled again.</span>"
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medical_record_text = "Patient has a tumor in their brain that is slowly driving them to brain death."
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@@ -150,6 +156,7 @@
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name = "Nearsighted"
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desc = "You are nearsighted without prescription glasses, but spawn with a pair."
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value = -1
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||||
category = CATEGORY_BODY
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gain_text = "<span class='danger'>Things far away from you start looking blurry.</span>"
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lose_text = "<span class='notice'>You start seeing faraway things normally again.</span>"
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medical_record_text = "Patient requires prescription glasses in order to counteract nearsightedness."
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@@ -168,6 +175,7 @@
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name = "Nyctophobia"
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desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
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value = -1
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||||
category = CATEGORY_GAMEPLAY
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medical_record_text = "Patient demonstrates a fear of the dark. (Seriously?)"
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/datum/quirk/nyctophobia/on_process()
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@@ -188,6 +196,7 @@
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name = "Light Sensitivity"
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||||
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Kinaris was more considerate of your needs..."
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||||
value = -1
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||||
category = CATEGORY_BODY
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gain_text = "<span class='danger'>The safety of light feels off...</span>"
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lose_text = "<span class='notice'>Enlightening.</span>"
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medical_record_text = "Despite my warnings, the patient refuses turn on the lights, only to end up rolling down a full flight of stairs and into the cellar."
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@@ -204,6 +213,7 @@
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name = "Pacifist"
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||||
desc = "The thought of violence makes you sick. So much so, in fact, that you can't hurt anyone."
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||||
value = -2
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||||
category = CATEGORY_GAMEPLAY
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||||
mob_trait = TRAIT_PACIFISM
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||||
gain_text = "<span class='danger'>You feel repulsed by the thought of violence!</span>"
|
||||
lose_text = "<span class='notice'>You think you can defend yourself again.</span>"
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||||
@@ -218,6 +228,7 @@
|
||||
name = "Paraplegic"
|
||||
desc = "Your legs do not function. Nothing will ever fix this. But hey, free wheelchair!"
|
||||
value = -3
|
||||
category = CATEGORY_MOVEMENT
|
||||
mob_trait = TRAIT_PARA
|
||||
human_only = TRUE
|
||||
gain_text = null // Handled by trauma.
|
||||
@@ -253,6 +264,7 @@
|
||||
name = "Poor Aim"
|
||||
desc = "You're terrible with guns and can't line up a straight shot to save your life. Dual-wielding is right out."
|
||||
value = -1
|
||||
category = CATEGORY_GAMEPLAY
|
||||
mob_trait = TRAIT_POOR_AIM
|
||||
medical_record_text = "Patient possesses a strong tremor in both hands."
|
||||
|
||||
@@ -260,6 +272,7 @@
|
||||
name = "Prosopagnosia"
|
||||
desc = "You have a mental disorder that prevents you from being able to recognize faces at all."
|
||||
value = -1
|
||||
category = CATEGORY_GAMEPLAY
|
||||
mob_trait = TRAIT_PROSOPAGNOSIA
|
||||
medical_record_text = "Patient suffers from prosopagnosia and cannot recognize faces."
|
||||
|
||||
@@ -267,6 +280,7 @@
|
||||
name = "Prosthetic Limb"
|
||||
desc = "An accident caused you to lose one of your limbs. Because of this, you now have a random prosthetic!"
|
||||
value = -1
|
||||
category = CATEGORY_BODY
|
||||
var/slot_string = "limb"
|
||||
var/specific = null
|
||||
medical_record_text = "During physical examination, patient was found to have a prosthetic limb."
|
||||
@@ -308,6 +322,7 @@
|
||||
name = "Reality Dissociation Syndrome"
|
||||
desc = "You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties. <b>This is not a license to grief.</b>"
|
||||
value = -2
|
||||
category = CATEGORY_GAMEPLAY
|
||||
//no mob trait because it's handled uniquely
|
||||
gain_text = "<span class='userdanger'>...</span>"
|
||||
lose_text = "<span class='notice'>You feel in tune with the world again.</span>"
|
||||
@@ -353,6 +368,7 @@
|
||||
name = "Social Anxiety"
|
||||
desc = "Talking to people is very difficult for you, and you often stutter or even lock up."
|
||||
value = -1
|
||||
category = CATEGORY_GAMEPLAY
|
||||
gain_text = "<span class='danger'>You start worrying about what you're saying.</span>"
|
||||
lose_text = "<span class='notice'>You feel easier about talking again.</span>" //if only it were that easy!
|
||||
medical_record_text = "Patient is usually anxious in social encounters and prefers to avoid them."
|
||||
@@ -381,6 +397,7 @@
|
||||
name = "Phobia"
|
||||
desc = "You've had a traumatic past, one that has scarred you for life, and cripples you when dealing with your greatest fears."
|
||||
value = -2 // It can hardstun you. You can be a job that your phobia targets...
|
||||
category = CATEGORY_GAMEPLAY
|
||||
gain_text = "<span class='danger'>You begin to tremble as an immeasurable fear grips your mind.</span>"
|
||||
lose_text = "<span class='notice'>Your confidence wipes away the fear that had been plaguing you.</span>"
|
||||
medical_record_text = "Patient has an extreme or irrational fear and aversion to an undefined stimuli."
|
||||
@@ -399,6 +416,7 @@
|
||||
name = "Mute"
|
||||
desc = "Due to some accident, medical condition, or simply by choice, you are completely unable to speak."
|
||||
value = -2 //HALP MAINTS
|
||||
category = CATEGORY_GAMEPLAY
|
||||
mob_trait = TRAIT_MUTE
|
||||
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
|
||||
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
|
||||
@@ -420,6 +438,7 @@
|
||||
name = "Unstable"
|
||||
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
|
||||
value = -2
|
||||
category = CATEGORY_MOODS
|
||||
mob_trait = TRAIT_UNSTABLE
|
||||
gain_text = "<span class='danger'>There's a lot on your mind right now.</span>"
|
||||
lose_text = "<span class='notice'>Your mind finally feels calm.</span>"
|
||||
@@ -430,6 +449,7 @@
|
||||
name = "DNC"
|
||||
desc = "You have filed a Do Not Clone order, stating that you do not wish to be cloned. You can still be revived by other means."
|
||||
value = -2
|
||||
category = CATEGORY_GAMEPLAY
|
||||
mob_trait = TRAIT_NEVER_CLONE
|
||||
medical_record_text = "Patient has a DNC (Do not clone) order on file, and cannot be cloned as a result."
|
||||
|
||||
@@ -438,6 +458,7 @@
|
||||
name = "Blind"
|
||||
desc = "You are completely blind, nothing can counteract this."
|
||||
value = -4
|
||||
category = CATEGORY_GAMEPLAY
|
||||
gain_text = "<span class='danger'>You can't see anything.</span>"
|
||||
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
|
||||
medical_record_text = "Patient has permanent blindness."
|
||||
@@ -453,6 +474,7 @@
|
||||
name = "Cold-blooded"
|
||||
desc = "Your body doesn't create its own internal heat, requiring external heat regulation."
|
||||
value = -2
|
||||
category = CATEGORY_GAMEPLAY
|
||||
medical_record_text = "Patient is ectothermic."
|
||||
mob_trait = TRAIT_COLDBLOODED
|
||||
gain_text = "<span class='notice'>You feel cold-blooded.</span>"
|
||||
@@ -462,6 +484,7 @@
|
||||
name = "Flimsy"
|
||||
desc = "Your body is a little more fragile then most, decreasing total health by 20%."
|
||||
value = -2
|
||||
category = CATEGORY_HEALTH
|
||||
medical_record_text = "Patient has abnormally low capacity for injury."
|
||||
mob_trait = TRAIT_FLIMSY
|
||||
gain_text = "<span class='notice'>You feel like you could break with a single hit."
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
name = "Ageusia"
|
||||
desc = "You can't taste anything! Toxic food will still poison you."
|
||||
value = 0
|
||||
category = CATEGORY_FOOD
|
||||
mob_trait = TRAIT_AGEUSIA
|
||||
gain_text = "<span class='notice'>You can't taste anything!</span>"
|
||||
lose_text = "<span class='notice'>You can taste again!</span>"
|
||||
@@ -14,6 +15,7 @@
|
||||
name = "Vegetarian"
|
||||
desc = "You find the idea of eating meat morally and physically repulsive."
|
||||
value = 0
|
||||
category = CATEGORY_FOOD
|
||||
gain_text = "<span class='notice'>You feel repulsion at the idea of eating meat.</span>"
|
||||
lose_text = "<span class='notice'>You feel like eating meat isn't that bad.</span>"
|
||||
medical_record_text = "Patient reports a vegetarian diet."
|
||||
@@ -37,6 +39,7 @@
|
||||
name = "Ananas Affinity"
|
||||
desc = "You find yourself greatly enjoying fruits of the ananas genus. You can't seem to ever get enough of their sweet goodness!"
|
||||
value = 0
|
||||
category = CATEGORY_FOOD
|
||||
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
|
||||
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
|
||||
medical_record_text = "Patient demonstrates a pathological love of pineapple."
|
||||
@@ -56,6 +59,7 @@
|
||||
name = "Ananas Aversion"
|
||||
desc = "You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!?"
|
||||
value = 0
|
||||
category = CATEGORY_FOOD
|
||||
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
|
||||
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
|
||||
medical_record_text = "Patient is correct to think that pineapple is disgusting."
|
||||
@@ -75,6 +79,7 @@
|
||||
name = "Deviant Tastes"
|
||||
desc = "You dislike food that most people enjoy, and find delicious what they don't."
|
||||
value = 0
|
||||
category = CATEGORY_FOOD
|
||||
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
|
||||
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
|
||||
medical_record_text = "Patient demonstrates irregular nutrition preferences."
|
||||
@@ -97,6 +102,7 @@
|
||||
name = "Monochromacy"
|
||||
desc = "You suffer from full colorblindness, and perceive nearly the entire world in blacks and whites."
|
||||
value = 0
|
||||
category = CATEGORY_GAMEPLAY
|
||||
medical_record_text = "Patient is afflicted with almost complete color blindness."
|
||||
|
||||
/datum/quirk/monochromatic/add()
|
||||
@@ -116,6 +122,7 @@
|
||||
desc = "You're one of the few people in the galaxy who are genetically immune to Crocin and Hexacrocin products and their addictive properties! However, you can still get brain damage from Hexacrocin addiction."
|
||||
mob_trait = TRAIT_CROCRIN_IMMUNE
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
gain_text = "<span class='notice'>You feel more prudish.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
|
||||
@@ -125,6 +132,7 @@
|
||||
desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand."
|
||||
mob_trait = TRAIT_ASSBLASTUSA
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
medical_record_text = "Patient never skipped ass day."
|
||||
gain_text = "<span class='notice'>Your ass rivals those of golems.</span>"
|
||||
lose_text = "<span class='notice'>Your butt feels more squishy and slappable.</span>"
|
||||
@@ -134,6 +142,7 @@
|
||||
desc = "You like headpats, alot, maybe even a little bit too much. Headpats give you a bigger mood boost and cause arousal"
|
||||
mob_trait = TRAIT_HEADPAT_SLUT
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
medical_record_text = "Patient seems overly affectionate."
|
||||
|
||||
/datum/quirk/headpat_hater
|
||||
@@ -141,4 +150,5 @@
|
||||
desc = "You don't seem to show much care for being touched. Whether it's because you're reserved or due to self control, you won't wag your tail outside of your own control should you possess one."
|
||||
mob_trait = TRAIT_DISTANT
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL //Any better place to put it? Doesn't really affect gameplay
|
||||
medical_record_text = "Patient cares little with or dislikes being touched."
|
||||
|
||||
@@ -198,6 +198,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/custom_species = null
|
||||
|
||||
var/list/all_quirks = list()
|
||||
var/compressed_quirks = FALSE //Hyperstation edit: Use a smaller font for the quirks list
|
||||
var/old_view = FALSE //Hyperstation edit: toggle for sorting by category
|
||||
|
||||
//Jobs, uses bitflags
|
||||
var/job_civilian_high = 0
|
||||
@@ -1431,7 +1433,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
to_chat(user, "<span class='danger'>The quirk subsystem is still initializing! Try again in a minute.</span>")
|
||||
return
|
||||
|
||||
var/list/dat = list()
|
||||
var/dat = ""
|
||||
if(!SSquirks.quirks.len)
|
||||
dat += "The quirk subsystem hasn't finished initializing, please hold..."
|
||||
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center><br>"
|
||||
@@ -1440,50 +1442,76 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<center><b>Choose quirk setup</b></center><br>"
|
||||
dat += "<div align='center'>Left-click to add or remove quirks. You need negative quirks to have positive ones.<br>\
|
||||
Quirks are applied at roundstart and cannot normally be removed.</div>"
|
||||
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center>"
|
||||
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a><br>\
|
||||
<a href='?_src_=prefs;preference=trait;task=trait_small_text'>[compressed_quirks ? "Normal View" : "Small View"]</a> \
|
||||
<a href='?_src_=prefs;preference=trait;task=old_view'>[old_view ? "Current View" : "Old View"]</a> </center>" //Hyper edit
|
||||
dat += "<hr>"
|
||||
dat += "<center><b>Current quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
|
||||
dat += "<center>[GetPositiveQuirkCount()] / [MAX_QUIRKS] max positive quirks<br>\
|
||||
<b>Quirk balance remaining:</b> [GetQuirkBalance()]</center><br>"
|
||||
for(var/V in SSquirks.quirks)
|
||||
var/datum/quirk/T = SSquirks.quirks[V]
|
||||
var/quirk_name = initial(T.name)
|
||||
var/has_quirk
|
||||
var/quirk_cost = initial(T.value) * -1
|
||||
var/lock_reason = "This trait is unavailable."
|
||||
var/quirk_conflict = FALSE
|
||||
for(var/_V in all_quirks)
|
||||
if(_V == quirk_name)
|
||||
has_quirk = TRUE
|
||||
if(initial(T.mood_quirk) && CONFIG_GET(flag/disable_human_mood))
|
||||
lock_reason = "Mood is disabled."
|
||||
quirk_conflict = TRUE
|
||||
if(has_quirk)
|
||||
if(quirk_conflict)
|
||||
all_quirks -= quirk_name
|
||||
has_quirk = FALSE
|
||||
var/list/hacky = SSquirks.quirk_categories
|
||||
if(old_view)
|
||||
hacky = list(1) //Hyperstation edit; super hacky, but it works
|
||||
|
||||
//Hyperstation Edit: Categorize quirks
|
||||
for(var/_cat in hacky)
|
||||
var/list/L = SSquirks.quirks_sorted[_cat]
|
||||
if(!old_view)
|
||||
if(compressed_quirks)
|
||||
dat += "<p style='color:white;margin-bottom:1px;margin-top:6px'><u>[_cat]</u></p>"
|
||||
else
|
||||
quirk_cost *= -1 //invert it back, since we'd be regaining this amount
|
||||
if(quirk_cost > 0)
|
||||
quirk_cost = "+[quirk_cost]"
|
||||
var/font_color = "#AAAAFF"
|
||||
if(initial(T.value) != 0)
|
||||
font_color = initial(T.value) > 0 ? "#AAFFAA" : "#FFAAAA"
|
||||
if(quirk_conflict)
|
||||
dat += "<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)] \
|
||||
<font color='red'><b>LOCKED: [lock_reason]</b></font><br>"
|
||||
dat += "<p style='color:white;font-size:12px;margin-bottom:2px;margin-top:4px'><u>[_cat]</u></p>"
|
||||
else
|
||||
L = SSquirks.quirks
|
||||
|
||||
for(var/T in L)
|
||||
//End Hyperstation Edit
|
||||
var/datum/quirk/Q = SSquirks.quirks[T]
|
||||
var/quirk_name = initial(Q.name)
|
||||
var/has_quirk
|
||||
var/quirk_cost = initial(Q.value) * -1
|
||||
var/lock_reason = "This trait is unavailable."
|
||||
var/quirk_conflict = FALSE
|
||||
for(var/_V in all_quirks)
|
||||
if(_V == quirk_name)
|
||||
has_quirk = TRUE
|
||||
break
|
||||
if(initial(Q.mood_quirk) && CONFIG_GET(flag/disable_human_mood))
|
||||
lock_reason = "Mood is disabled."
|
||||
quirk_conflict = TRUE
|
||||
if(has_quirk)
|
||||
dat += "<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Remove" : "Take"] ([quirk_cost] pts.)</a> \
|
||||
<b><font color='[font_color]'>[quirk_name]</font></b> - [initial(T.desc)]<br>"
|
||||
else
|
||||
dat += "<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Remove" : "Take"] ([quirk_cost] pts.)</a> \
|
||||
<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)]<br>"
|
||||
if(quirk_conflict)
|
||||
all_quirks -= quirk_name
|
||||
has_quirk = FALSE
|
||||
else
|
||||
quirk_cost *= -1 //invert it back, since we'd be regaining this amount
|
||||
if(quirk_cost > 0)
|
||||
quirk_cost = "+[quirk_cost]"
|
||||
var/font_color = "#AAAAFF"
|
||||
if(initial(Q.value) != 0)
|
||||
font_color = initial(Q.value) > 0 ? "#AAFFAA" : "#FFAAAA"
|
||||
|
||||
if(compressed_quirks) //Hyperstation Edit: smol text
|
||||
if(quirk_conflict)
|
||||
dat += "<a><font size='1' color='red'>([quirk_cost]) [quirk_name])</font></a>"
|
||||
else
|
||||
dat += "[has_quirk ? "<b><u>" : ""]<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'><font size='1' color='[font_color]'>([quirk_cost]) [quirk_name]</font></a>[has_quirk ? "</u></b>" : ""]"
|
||||
else //if(old_view)
|
||||
if(quirk_conflict)
|
||||
dat += "<font color='[font_color]'>[quirk_name]</font> - \
|
||||
<font color='red'><b>LOCKED: [lock_reason]</b></font>"
|
||||
else
|
||||
dat += "<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Remove" : "Take"] ([quirk_cost] pts.)</a> \
|
||||
[has_quirk ? "<b>" : ""]<font color='[font_color]'>[quirk_name]</font>[has_quirk ? "</b>": ""] - [initial(Q.desc)]"
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<br><center><a href='?_src_=prefs;preference=trait;task=reset'>Reset Quirks</a></center>"
|
||||
|
||||
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Quirk Preferences</div>", 900, 600) //no reason not to reuse the occupation window, as it's cleaner that way
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(dat.Join())
|
||||
popup.set_content(dat)
|
||||
popup.open(FALSE)
|
||||
|
||||
/datum/preferences/proc/GetQuirkBalance()
|
||||
@@ -1572,8 +1600,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
else if(href_list["preference"] == "trait")
|
||||
switch(href_list["task"])
|
||||
if("trait_small_text")
|
||||
compressed_quirks = !compressed_quirks
|
||||
SetQuirks(user)
|
||||
if("old_view")
|
||||
old_view = !old_view
|
||||
SetQuirks(user)
|
||||
if("close")
|
||||
user << browse(null, "window=mob_occupation")
|
||||
compressed_quirks = FALSE
|
||||
//Intentional for old_view to not be reset here. But we don't save the varx
|
||||
ShowChoices(user)
|
||||
if("update")
|
||||
var/quirk = href_list["trait"]
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "Nar-Sian speaker"
|
||||
desc = "Obsessed with forbidden knowledge regarding the blood cult, you've learned how to speak their ancient language."
|
||||
value = 1
|
||||
category = CATEGORY_LANGUAGES
|
||||
gain_text = "<span class='notice'>Your mind feels sensitive to the slurred, ancient language of Nar'Sian cultists.</span>"
|
||||
lose_text = "<span class='notice'>You forget how to speak Nar'Sian!</span>"
|
||||
|
||||
@@ -17,6 +18,7 @@
|
||||
name = "Ratvarian speaker"
|
||||
desc = "Obsessed with the inner workings of the clock cult, you've learned how to speak their language."
|
||||
value = 1
|
||||
category = CATEGORY_LANGUAGES
|
||||
gain_text = "<span class='notice'>Your mind feels sensitive to the ancient language of Ratvarian cultists.</span>"
|
||||
lose_text = "<span class='notice'>You forget how to speak Ratvarian!</span>"
|
||||
|
||||
@@ -32,6 +34,7 @@
|
||||
name = "Encoded Audio speaker"
|
||||
desc = "You've been augmented with language encoders, allowing you to understand encoded audio."
|
||||
value = 1
|
||||
category = CATEGORY_LANGUAGES
|
||||
gain_text = "<span class='notice'>Your mouth feels a little weird for a moment as your language encoder kicks in.</span>"
|
||||
lose_text = "<span class='notice'>You feel your encoded audio chip malfunction. You can no longer speak or understand the language of fax machines.</span>"
|
||||
|
||||
@@ -47,6 +50,7 @@
|
||||
name = "Xenocommon speaker"
|
||||
desc = "Through time observing and interacting with xenos and xeno hybrids, you've learned the intricate hissing patterns of their language."
|
||||
value = 1
|
||||
category = CATEGORY_LANGUAGES
|
||||
gain_text = "<span class='notice'>You feel that you are now able to hiss in the same way xenomorphs do.</span>"
|
||||
lose_text = "<span class='notice'>You seem to no longer know how to speak xenocommon.</span>"
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
name = "Alcoholic Lightweight"
|
||||
desc = "Alcohol really goes straight to your head, gotta be careful with what you drink."
|
||||
value = 0
|
||||
category = CATEGORY_ALCOHOL
|
||||
mob_trait = TRAIT_ALCOHOL_LIGHTWEIGHT
|
||||
gain_text = "<span class='notice'>You feel woozy thinking of alcohol.</span>"
|
||||
lose_text = "<span class='notice'>You regain your stomach for drinks.</span>"
|
||||
@@ -12,6 +13,7 @@
|
||||
name = "Cursed Blood"
|
||||
desc = "Your lineage is cursed with the paleblood curse. Best to stay away from holy water... Hell water, on the other hand..."
|
||||
value = 0
|
||||
category = CATEGORY_GAMEPLAY
|
||||
mob_trait = TRAIT_CURSED_BLOOD
|
||||
gain_text = "<span class='notice'>A curse from a land where men return as beasts runs deep in your blood. Best to stay away from holy water... Hell water, on the other hand...</span>"
|
||||
lose_text = "<span class='notice'>You feel the weight of the curse in your blood finally gone.</span>"
|
||||
@@ -22,6 +24,7 @@
|
||||
name = "Estrus Detection"
|
||||
desc = "You have a animalistic sense of detecting if someone is in heat, and can get pregnant."
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
mob_trait = TRAIT_HEAT_DETECT
|
||||
gain_text = "<span class='notice'>You feel your senses adjust, allowing a animalistic sense of others' fertility.</span>"
|
||||
lose_text = "<span class='notice'>You feel your sense of others' fertility fade.</span>"
|
||||
@@ -31,6 +34,7 @@
|
||||
name = "In Heat"
|
||||
desc = "Your system burns with the desire to be bred, your body will betray you and alert others' to your desire when examining you. Satisfying your lust will make you happy, but ignoring it may cause you to become sad and needy."
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
mob_trait = TRAIT_HEAT
|
||||
gain_text = "<span class='notice'>You body burns with the desire to be bred.</span>"
|
||||
lose_text = "<span class='notice'>You feel more in control of your body and thoughts.</span>"
|
||||
@@ -39,6 +43,7 @@
|
||||
name = "Overweight"
|
||||
desc = "You're particularly fond of food, and join the round being overweight."
|
||||
value = 0
|
||||
category = CATEGORY_FOOD
|
||||
gain_text = "<span class='notice'>You feel a bit chubby!</span>"
|
||||
//no lose_text cause why would there be?
|
||||
|
||||
@@ -47,3 +52,41 @@
|
||||
M.nutrition = rand(NUTRITION_LEVEL_FAT + NUTRITION_LEVEL_START_MIN, NUTRITION_LEVEL_FAT + NUTRITION_LEVEL_START_MAX)
|
||||
M.overeatduration = 100
|
||||
ADD_TRAIT(M, TRAIT_FAT, OBESITY)
|
||||
|
||||
/datum/quirk/virile
|
||||
name = "Virile"
|
||||
desc = "Either through higher quality sperms, more of them, or just being more horny, your impregnation chance will increase by 20-30%."
|
||||
value = 1
|
||||
category = CATEGORY_SEXUAL
|
||||
medical_record_text = "Patient has a higher sperm count."
|
||||
//mob_trait = TRAIT_VIRILE
|
||||
gain_text = "<span class='notice'>You feel more potent."
|
||||
lose_text = "<span class='notice'>You feel less potent."
|
||||
var/ichange = 0
|
||||
|
||||
/datum/quirk/virile/add()
|
||||
ichange = rand(20,30)
|
||||
quirk_holder.impregchance += ichange
|
||||
|
||||
/datum/quirk/virile/remove()
|
||||
if(quirk_holder)
|
||||
quirk_holder.impregchance -= ichange
|
||||
|
||||
|
||||
/datum/quirk/macrophile
|
||||
name = "Macrophile"
|
||||
desc = "You are attracted to larger people, and being stepped on by them."
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
//mob_trait = TRAIT_MACROPHILE
|
||||
gain_text = "<span class='notice'>You feel attracted to people larger than you."
|
||||
lose_text = "<span class='notice'>You feel less attracted to people larger than you."
|
||||
|
||||
/datum/quirk/microphile
|
||||
name = "Microphile"
|
||||
desc = "You are attracted to smaller people, and stepping on them."
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
//mob_trait = TRAIT_MICROPHILE
|
||||
gain_text = "<span class='notice'>You feel attracted to people smaller than you."
|
||||
lose_text = "<span class='notice'>You feel less attracted to people smaller than you."
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
name = "Extra productive genitals"
|
||||
desc = "Your lower bits produce more and hold more than normal."
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
mob_trait = TRAIT_CUM_PLUS
|
||||
gain_text = "<span class='notice'>You feel pressure in your groin.</span>"
|
||||
lose_text = "<span class='notice'>You feel a weight lifted from your groin.</span>"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
name = "Nymphomania"
|
||||
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
mob_trait = TRAIT_NYMPHO
|
||||
gain_text = "<span class='notice'>You are feeling extra wild.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
|
||||
@@ -27,6 +28,7 @@
|
||||
name = "Masochism"
|
||||
desc = "You are aroused by pain."
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
mob_trait = TRAIT_MASO
|
||||
gain_text = "<span class='notice'>You desire to be hurt.</span>"
|
||||
lose_text = "<span class='notice'>Pain has become less exciting for you.</span>"
|
||||
@@ -35,6 +37,7 @@
|
||||
name = "Choke Slut"
|
||||
desc = "You are aroused by suffocation."
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
mob_trait = TRAIT_CHOKE_SLUT
|
||||
gain_text = "<span class='notice'>You feel like you want to feel fingers around your neck, choking you until you pass out or make a mess... Maybe both.</span>"
|
||||
lose_text = "<span class='notice'>Seems you don't have a kink for suffocation anymore.</span>"
|
||||
@@ -43,6 +46,7 @@
|
||||
name = "Acute hepatic pharmacokinesis"
|
||||
desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead."
|
||||
value = 0
|
||||
category = CATEGORY_SEXUAL
|
||||
mob_trait = TRAIT_PHARMA
|
||||
lose_text = "<span class='notice'>Your liver feels different.</span>"
|
||||
var/active = FALSE
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
#include "code\__DEFINES\procpath.dm"
|
||||
#include "code\__DEFINES\profile.dm"
|
||||
#include "code\__DEFINES\qdel.dm"
|
||||
#include "code\__DEFINES\quirks.dm"
|
||||
#include "code\__DEFINES\radiation.dm"
|
||||
#include "code\__DEFINES\radio.dm"
|
||||
#include "code\__DEFINES\reactions.dm"
|
||||
|
||||
Reference in New Issue
Block a user