quirks are now categorized, i hate byond

This commit is contained in:
DragonTrance
2021-05-01 10:23:37 -07:00
parent 440199da56
commit 31290bbfe6
12 changed files with 223 additions and 36 deletions
+24
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@@ -5,6 +5,7 @@
name = "Alcohol Tolerance"
desc = "You become drunk more slowly and suffer fewer drawbacks from alcohol."
value = 1
category = CATEGORY_ALCOHOL
mob_trait = TRAIT_ALCOHOL_TOLERANCE
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
@@ -14,6 +15,7 @@
name = "Apathetic"
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
value = 1
category = CATEGORY_MOODS
mood_quirk = TRUE
medical_record_text = "Patient was administered the Apathy Evaluation Scale but did not bother to complete it."
@@ -32,6 +34,7 @@
name = "Drunken Resilience"
desc = "Nothing like a good drink to make you feel on top of the world. Whenever you're drunk, you slowly recover from injuries."
value = 2
category = CATEGORY_ALCOHOL
mob_trait = TRAIT_DRUNK_HEALING
gain_text = "<span class='notice'>You feel like a drink would do you good.</span>"
lose_text = "<span class='danger'>You no longer feel like drinking would ease your pain.</span>"
@@ -41,6 +44,7 @@
name = "Empath"
desc = "Whether it's a sixth sense or careful study of body language, it only takes you a quick glance at someone to understand how they feel."
value = 2
category = CATEGORY_MOODS
mob_trait = TRAIT_EMPATH
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
lose_text = "<span class='danger'>You feel isolated from others.</span>"
@@ -50,6 +54,7 @@
name = "Freerunning"
desc = "You're great at quick moves! You can climb tables more quickly."
value = 2
category = CATEGORY_MOVEMENT
mob_trait = TRAIT_FREERUNNING
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
lose_text = "<span class='danger'>You feel clumsy again.</span>"
@@ -59,6 +64,7 @@
name = "Friendly"
desc = "You give the best hugs, especially when you're in the right mood."
value = 1
category = CATEGORY_MOODS
mob_trait = TRAIT_FRIENDLY
gain_text = "<span class='notice'>You want to hug someone.</span>"
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
@@ -69,6 +75,7 @@
name = "Jolly"
desc = "You sometimes just feel happy, for no reason at all."
value = 1
category = CATEGORY_MOODS
mob_trait = TRAIT_JOLLY
mood_quirk = TRUE
medical_record_text = "Patient demonstrates constant euthymia irregular for environment. It's a bit much, to be honest."
@@ -81,6 +88,7 @@
name = "Light Step"
desc = "You walk with a gentle step; stepping on sharp objects is quieter, less painful and you won't leave footprints behind you."
value = 1
category = CATEGORY_MOVEMENT
mob_trait = TRAIT_LIGHT_STEP
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
@@ -90,6 +98,7 @@
name = "Quick Step"
desc = "You walk with determined strides, and out-pace most people when walking."
value = 2
category = CATEGORY_MOVEMENT
mob_trait = TRAIT_SPEEDY_STEP
gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
@@ -99,6 +108,7 @@
name = "Musician"
desc = "You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul."
value = 1
category = CATEGORY_ITEMS
mob_trait = TRAIT_MUSICIAN
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
@@ -126,6 +136,7 @@
name = "Night Vision"
desc = "You can see slightly more clearly in full darkness than most people."
value = 1
category = CATEGORY_BODY
mob_trait = TRAIT_NIGHT_VISION
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
@@ -141,6 +152,7 @@
name = "Photographer"
desc = "You know how to handle a camera, shortening the delay between each shot."
value = 1
category = CATEGORY_ITEMS
mob_trait = TRAIT_PHOTOGRAPHER
gain_text = "<span class='notice'>You know everything about photography.</span>"
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
@@ -163,6 +175,7 @@
name = "Self-Aware"
desc = "You know your body well, and can accurately assess the extent of your wounds."
value = 2
category = CATEGORY_HEALTH
mob_trait = TRAIT_SELF_AWARE
medical_record_text = "Patient demonstrates an uncanny knack for self-diagnosis."
@@ -170,12 +183,14 @@
name = "Skittish"
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
value = 2
category = CATEGORY_GAMEPLAY
mob_trait = TRAIT_SKITTISH
/datum/quirk/spiritual
name = "Spiritual"
desc = "You're in tune with the gods, and your prayers may be more likely to be heard. Or not."
value = 1
category = CATEGORY_GAMEPLAY
mob_trait = TRAIT_SPIRITUAL
gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
@@ -185,6 +200,7 @@
name = "Tagger"
desc = "You're an experienced artist. While drawing graffiti, you can get twice as many uses out of drawing supplies."
value = 1
category = CATEGORY_ITEMS
mob_trait = TRAIT_TAGGER
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
@@ -206,6 +222,7 @@
name = "Voracious"
desc = "Nothing gets between you and your food. You eat twice as fast as everyone else!"
value = 1
category = CATEGORY_FOOD
mob_trait = TRAIT_VORACIOUS
gain_text = "<span class='notice'>You feel HONGRY.</span>"
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
@@ -215,6 +232,7 @@
name = "High Luminosity Eyes"
desc = "When the next big fancy implant came out you had to buy one on impluse!"
value = 1
category = CATEGORY_BODY
gain_text = "<span class='notice'>You have to keep up with the next big thing!.</span>"
lose_text = "<span class='danger'>High-tech gizmos are a scam...</span>"
@@ -234,6 +252,7 @@
name = "Polycythemia vera"
desc = "You've a treated form of Polycythemia vera that increases the total blood volume inside of you as well as the rate of replenishment!"
value = 2 //I honeslty dunno if this is a good trait? I just means you use more of medbays blood and make janitors madder, but you also regen blood a lil faster.
category = CATEGORY_HEALTH
mob_trait = TRAIT_HIGH_BLOOD
gain_text = "<span class='notice'>You feel full of blood!</span>"
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
@@ -251,6 +270,7 @@
name = "Tough"
desc = "Your body is abnormally enduring and can take 10% more damage."
value = 2
category = CATEGORY_HEALTH
mob_trait = TRAIT_TOUGH
medical_record_text = "Patient has an abnormally high capacity for injury."
gain_text = "<span class='notice'>You feel very sturdy.</span>"
@@ -270,6 +290,7 @@
name = "Draconic speaker"
desc = "Due to your time spent around lizards, you can speak Draconic!"
value = 1
category = CATEGORY_LANGUAGES
gain_text = "<span class='notice'>You feel sensitive to hissing noises and your tongue curls comfortably.</span>"
lose_text = "<span class='notice'>You forget how to speak Draconic!</span>"
@@ -285,6 +306,7 @@
name = "Slime speaker"
desc = "Due to your time spent around slimes, you can speak Slimespeak!"
value = 1
category = CATEGORY_LANGUAGES
gain_text = "<span class='notice'>You feel sensitive to blorbling noises, and your throat produces melodic sounds.</span>"
lose_text = "<span class='notice'>You forget how to speak Slimespeak!</span>"
@@ -300,6 +322,7 @@
name = "Siik-Tajr speaker"
desc = "Due to your time spent around Tajaran, you can speak their native tongue!"
value = 1
category = CATEGORY_LANGUAGES
gain_text = "<span class='notice'>You feel sensitive to mrowls and your tongue curls comfortably.</span>"
lose_text = "<span class='notice'>You forget how to speak Siik'Tajr!</span>"
@@ -315,6 +338,7 @@
name = "Neo-Russkiya speaker"
desc = "Due to your time spent around space russians, you can speak Neo-Russkiya!"
value = 1
category = CATEGORY_LANGUAGES
gain_text = "<span class='notice'>You feel sensitive to the motherland, blyat!</span>"
lose_text = "<span class='notice'>You forget how to speak Neo-Russkiya!</span>"