Big characters, make a boom when walking.

This commit is contained in:
QuoteFox
2021-04-22 15:44:01 +01:00
parent a13810ff27
commit 345b128e20
3 changed files with 6 additions and 0 deletions

View File

@@ -46,6 +46,12 @@
//begin playsound shenanigans//
//for big characters, add alittle boom
if(LM.size_multiplier > 1.5)
var/stompsound = pick( 'sound/effects/footstep/giant1.ogg','sound/effects/footstep/giant2.ogg')
var/giantvolume = LM.size_multiplier * 9
playsound(T, stompsound, giantvolume)
//for barefooted non-clawed mobs like monkeys
if(isbarefoot(LM))
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),

Binary file not shown.

Binary file not shown.