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Big characters, make a boom when walking.
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@@ -46,6 +46,12 @@
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//begin playsound shenanigans//
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//for big characters, add alittle boom
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if(LM.size_multiplier > 1.5)
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var/stompsound = pick( 'sound/effects/footstep/giant1.ogg','sound/effects/footstep/giant2.ogg')
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var/giantvolume = LM.size_multiplier * 9
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playsound(T, stompsound, giantvolume)
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//for barefooted non-clawed mobs like monkeys
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if(isbarefoot(LM))
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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BIN
sound/effects/footstep/giant1.ogg
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BIN
sound/effects/footstep/giant1.ogg
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Binary file not shown.
BIN
sound/effects/footstep/giant2.ogg
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BIN
sound/effects/footstep/giant2.ogg
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Binary file not shown.
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