mirror of
https://github.com/KabKebab/GS13.git
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Merge pull request #9380 from Ghommie/Ghommie_cit212
refactoring and fixing altdisarm() exploits (ergo pushing people over directional windows etc).
This commit is contained in:
@@ -252,6 +252,11 @@
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SEND_SIGNAL(src, COMSIG_ATOM_BULLET_ACT, P, def_zone)
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. = P.on_hit(src, 0, def_zone)
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//used on altdisarm() for special interactions between the shoved victim (target) and the src, with user being the one shoving the target on it.
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// IMPORTANT: if you wish to add a new own shove_act() to a certain object, remember to add SHOVABLE_ONTO to its obj_flags bitfied var first.
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/atom/proc/shove_act(mob/living/target, mob/living/user)
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return FALSE
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/atom/proc/in_contents_of(container)//can take class or object instance as argument
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if(ispath(container))
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if(istype(src.loc, container))
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@@ -21,6 +21,7 @@
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anchored = TRUE
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layer = TABLE_LAYER
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climbable = TRUE
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obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
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pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
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var/frame = /obj/structure/table_frame
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var/framestack = /obj/item/stack/rods
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@@ -136,6 +137,15 @@
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var/mob/living/carbon/human/H = pushed_mob
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
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/obj/structure/table/shove_act(mob/living/target, mob/living/user)
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if(!target.resting)
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target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
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user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [src]!</span>",
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"<span class='danger'>You shove [target.name] onto \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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target.forceMove(src.loc)
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log_combat(user, target, "shoved", "onto [src] (table)")
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return TRUE
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/obj/structure/table/attackby(obj/item/I, mob/user, params)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(istype(I, /obj/item/screwdriver) && deconstruction_ready)
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@@ -457,6 +457,19 @@
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if(ismob(A) || .)
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A.ratvar_act()
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//called on /datum/species/proc/altdisarm()
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/turf/shove_act(mob/living/target, mob/living/user, pre_act = FALSE)
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var/list/possibilities
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for(var/obj/O in contents)
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if(CHECK_BITFIELD(O.obj_flags, SHOVABLE_ONTO))
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LAZYADD(possibilities, O)
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else if(!O.CanPass(target, src))
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return FALSE
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if(possibilities)
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var/obj/O = pick(possibilities)
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return O.shove_act(target, user)
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return FALSE
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/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
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underlay_appearance.icon = icon
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underlay_appearance.icon_state = icon_state
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@@ -1780,6 +1780,130 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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H.forcesay(GLOB.hit_appends) //forcesay checks stat already.
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return TRUE
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/datum/species/proc/alt_spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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if(!istype(M))
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return TRUE
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CHECK_DNA_AND_SPECIES(M)
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CHECK_DNA_AND_SPECIES(H)
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if(!istype(M)) //sanity check for drones.
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return TRUE
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if(M.mind)
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attacker_style = M.mind.martial_art
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if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
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log_combat(M, H, "attempted to touch")
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H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
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return TRUE
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switch(M.a_intent)
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if(INTENT_HELP)
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if(M == H)
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althelp(M, H, attacker_style)
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return TRUE
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return FALSE
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if(INTENT_DISARM)
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altdisarm(M, H, attacker_style)
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return TRUE
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return FALSE
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/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
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if(user == target && istype(user))
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
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return
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if(!user.resting)
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to_chat(user, "<span class='notice'>You can only force yourself up if you're on the ground.</span>")
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return
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user.visible_message("<span class='notice'>[user] forces [p_them()]self up to [p_their()] feet!</span>", "<span class='notice'>You force yourself up to your feet!</span>")
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user.resting = 0
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user.update_canmove()
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user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting
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playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted.</span>")
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return FALSE
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if(target.check_block())
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target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>")
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return FALSE
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if(attacker_style && attacker_style.disarm_act(user,target))
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return TRUE
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if(user.resting)
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return FALSE
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else
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if(user == target)
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return
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user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
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user.adjustStaminaLossBuffered(4)
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playsound(target, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
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if(target.w_uniform)
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target.w_uniform.add_fingerprint(user)
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SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
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if(!target.resting)
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target.adjustStaminaLoss(5)
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if(target.is_shove_knockdown_blocked())
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return
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var/turf/target_oldturf = target.loc
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var/shove_dir = get_dir(user.loc, target_oldturf)
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var/turf/target_shove_turf = get_step(target.loc, shove_dir)
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var/mob/living/carbon/human/target_collateral_human
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var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
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//Thank you based whoneedsspace
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target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
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if(target_collateral_human && target_collateral_human.resting)
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shove_blocked = TRUE
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else
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target_collateral_human = null
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target.Move(target_shove_turf, shove_dir)
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if(get_turf(target) == target_oldturf)
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shove_blocked = TRUE
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if(shove_blocked && !target.buckled)
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var/directional_blocked = !target.Adjacent(target_shove_turf)
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var/targetatrest = target.resting
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if((directional_blocked || (!target_collateral_human && !target_shove_turf.shove_act(target, user))) && !targetatrest)
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target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
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user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
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"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
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log_combat(user, target, "shoved", "knocking them down")
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else if(target_collateral_human && !targetatrest)
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target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
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target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
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user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
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"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
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log_combat(user, target, "shoved", "into [target_collateral_human.name]")
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else
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user.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
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"<span class='danger'>You shove [target.name]!</span>", null, COMBAT_MESSAGE_RANGE)
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var/target_held_item = target.get_active_held_item()
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var/knocked_item = FALSE
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if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
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target_held_item = null
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if(!target.has_movespeed_modifier(SHOVE_SLOWDOWN_ID))
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target.add_movespeed_modifier(SHOVE_SLOWDOWN_ID, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
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if(target_held_item)
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target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
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"<span class='danger'>Your grip on \the [target_held_item] loosens!</span>", null, COMBAT_MESSAGE_RANGE)
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addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
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else if(target_held_item)
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target.dropItemToGround(target_held_item)
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knocked_item = TRUE
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target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
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"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
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var/append_message = ""
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if(target_held_item)
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if(knocked_item)
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append_message = "causing them to drop [target_held_item]"
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else
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append_message = "loosening their grip on [target_held_item]"
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log_combat(user, target, "shoved", append_message)
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/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H)
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var/hit_percent = (100-(blocked+armor))/100
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hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
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@@ -119,14 +119,7 @@
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stuff_mob_in(target, user)
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/obj/machinery/disposal/proc/stuff_mob_in(mob/living/target, mob/living/user)
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if(!iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
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return
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if(!isturf(user.loc)) //No magically doing it from inside closets
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return
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if(target.buckled || target.has_buckled_mobs())
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return
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if(target.mob_size > MOB_SIZE_HUMAN)
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to_chat(user, "<span class='warning'>[target] doesn't fit inside [src]!</span>")
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if(!can_stuff_mob_in(target, user))
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return
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add_fingerprint(user)
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if(user == target)
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@@ -145,6 +138,19 @@
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target.LAssailant = user
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update_icon()
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/obj/machinery/disposal/proc/can_stuff_mob_in(mob/living/target, mob/living/user, pushing = FALSE)
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if(!pushing && !iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
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return FALSE
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if(!isturf(user.loc)) //No magically doing it from inside closets
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return FALSE
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if(target.buckled || target.has_buckled_mobs())
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return FALSE
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if(target.mob_size > MOB_SIZE_HUMAN)
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if(!pushing)
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to_chat(user, "<span class='warning'>[target] doesn't fit inside [src]!</span>")
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return FALSE
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return TRUE
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/obj/machinery/disposal/relaymove(mob/user)
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attempt_escape(user)
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@@ -273,6 +279,7 @@
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desc = "A pneumatic waste disposal unit."
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icon_state = "disposal"
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var/datum/oracle_ui/themed/nano/ui
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obj_flags = CAN_BE_HIT | USES_TGUI | SHOVABLE_ONTO
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/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from)
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. = ..()
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@@ -313,7 +320,7 @@
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if(Adjacent(user))
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return TRUE
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return ..()
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/obj/machinery/disposal/bin/oui_data(mob/user)
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var/list/data = list()
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@@ -368,6 +375,17 @@
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else
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return ..()
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/obj/machinery/disposal/bin/shove_act(mob/living/target, mob/living/user)
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if(can_stuff_mob_in(target, user, TRUE))
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target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
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target.forceMove(src)
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user.visible_message("<span class='danger'>[user.name] shoves [target.name] into \the [src]!</span>",
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"<span class='danger'>You shove [target.name] into \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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log_combat(user, target, "shoved", "into [src] (disposal bin)")
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return TRUE
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return FALSE
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/obj/machinery/disposal/bin/flush()
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..()
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full_pressure = FALSE
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@@ -1,162 +1,6 @@
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/datum/species
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var/should_draw_citadel = FALSE
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/datum/species/proc/alt_spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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if(!istype(M))
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return TRUE
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CHECK_DNA_AND_SPECIES(M)
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CHECK_DNA_AND_SPECIES(H)
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if(!istype(M)) //sanity check for drones.
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return TRUE
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if(M.mind)
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attacker_style = M.mind.martial_art
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if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
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log_combat(M, H, "attempted to touch")
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H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
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return TRUE
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switch(M.a_intent)
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if(INTENT_HELP)
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if(M == H)
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althelp(M, H, attacker_style)
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return TRUE
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return FALSE
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if(INTENT_DISARM)
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altdisarm(M, H, attacker_style)
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return TRUE
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return FALSE
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/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
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if(user == target && istype(user))
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
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return
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if(!user.resting)
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to_chat(user, "<span class='notice'>You can only force yourself up if you're on the ground.</span>")
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return
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user.visible_message("<span class='notice'>[user] forces [p_them()]self up to [p_their()] feet!</span>", "<span class='notice'>You force yourself up to your feet!</span>")
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user.resting = 0
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user.update_canmove()
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user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting
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playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted.</span>")
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return FALSE
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if(target.check_block())
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target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>")
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return FALSE
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if(attacker_style && attacker_style.disarm_act(user,target))
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return TRUE
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if(user.resting)
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return FALSE
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else
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if(user == target)
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return
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user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
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user.adjustStaminaLossBuffered(4)
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playsound(target, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
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if(target.w_uniform)
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target.w_uniform.add_fingerprint(user)
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SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
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if(!target.resting)
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target.adjustStaminaLoss(5)
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var/turf/target_oldturf = target.loc
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var/shove_dir = get_dir(user.loc, target_oldturf)
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var/turf/target_shove_turf = get_step(target.loc, shove_dir)
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var/mob/living/carbon/human/target_collateral_human
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var/obj/structure/table/target_table
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var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
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//Thank you based whoneedsspace
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target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
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if(target_collateral_human)
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shove_blocked = TRUE
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else
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target.Move(target_shove_turf, shove_dir)
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if(get_turf(target) == target_oldturf)
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if(target_shove_turf.density)
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shove_blocked = TRUE
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else
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var/thoushallnotpass = FALSE
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for(var/obj/O in target_shove_turf)
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if(istype(O, /obj/structure/table))
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target_table = O
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else if(!O.CanPass(src, target_shove_turf))
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shove_blocked = TRUE
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thoushallnotpass = TRUE
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if(thoushallnotpass)
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target_table = null
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if(target.is_shove_knockdown_blocked())
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return
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if(shove_blocked || target_table)
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var/directional_blocked = FALSE
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if(shove_dir in GLOB.cardinals) //Directional checks to make sure that we're not shoving through a windoor or something like that
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var/target_turf = get_turf(target)
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for(var/obj/O in target_turf)
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if(O.flags_1 & ON_BORDER_1 && O.dir == shove_dir && O.density)
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directional_blocked = TRUE
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break
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if(target_turf != target_shove_turf) //Make sure that we don't run the exact same check twice on the same tile
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for(var/obj/O in target_shove_turf)
|
||||
if(O.flags_1 & ON_BORDER_1 && O.dir == turn(shove_dir, 180) && O.density)
|
||||
directional_blocked = TRUE
|
||||
break
|
||||
var/targetatrest = target.resting
|
||||
if(((!target_table && !target_collateral_human) || directional_blocked) && !targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
|
||||
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, target, "shoved", "knocking them down")
|
||||
else if(target_table)
|
||||
if(!targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [target_table]!</span>",
|
||||
"<span class='danger'>You shove [target.name] onto \the [target_table]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.forceMove(target_shove_turf)
|
||||
log_combat(user, target, "shoved", "onto [target_table]")
|
||||
else if(target_collateral_human && !targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
|
||||
if(!target_collateral_human.resting)
|
||||
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
|
||||
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/target_held_item = target.get_active_held_item()
|
||||
var/knocked_item = FALSE
|
||||
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
|
||||
target_held_item = null
|
||||
if(!target.has_movespeed_modifier(SHOVE_SLOWDOWN_ID))
|
||||
target.add_movespeed_modifier(SHOVE_SLOWDOWN_ID, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
|
||||
if(target_held_item)
|
||||
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
|
||||
"<span class='danger'>Your grip on \the [target_held_item] loosens!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
|
||||
else if(target_held_item)
|
||||
target.dropItemToGround(target_held_item)
|
||||
knocked_item = TRUE
|
||||
target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
|
||||
"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/append_message = ""
|
||||
if(target_held_item)
|
||||
if(knocked_item)
|
||||
append_message = "causing them to drop [target_held_item]"
|
||||
else
|
||||
append_message = "loosening their grip on [target_held_item]"
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
|
||||
////////////////////
|
||||
/////BODYPARTS/////
|
||||
////////////////////
|
||||
|
||||
Reference in New Issue
Block a user