Merge pull request #1260 from ArchieBeepBoop/moremimic

Hilariously overworked mimic spawn logic
This commit is contained in:
Dahlular
2021-06-12 04:07:48 -06:00
committed by GitHub
2 changed files with 173 additions and 42 deletions
@@ -147,6 +147,25 @@
occurances_max = 2
chaos_min = 1.5
//////////////////////////////////////////////
// //
// MIMICS //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/event/mimics
name = "Mimic Infestation"
typepath = /datum/round_event/mimic_infestation
enemy_roles = list("AI","Security Officer","Head of Security","Captain")
required_enemies = list(3,2,2,2,2,1,1,1,0,0)
weight = 2
cost = 5
requirements = list(101,20,15,10,10,10,10,10,10,10)
high_population_requirement = 15
earliest_start = 30 MINUTES
occurances_max = 2
chaos_min = 2
//////////////////////////////////////////////
// //
// CLOGGED VENTS //
+154 -42
View File
@@ -10,7 +10,7 @@
maxHealth = 38
health = 38
turns_per_move = 5
move_to_delay = 3
move_to_delay = 1
speed = 0
see_in_dark = 6
pass_flags = PASSTABLE
@@ -30,22 +30,72 @@
vision_range = 2
aggro_vision_range = 9
wander = TRUE
minbodytemp = 250 //VERY weak to cold
minbodytemp = 250 //weak to cold
maxbodytemp = 1500
pressure_resistance = 600
var/unstealth = FALSE
var/knockdown_people = 1
var/static/mimic_blacklisted_transform_items = typecacheof(list(
/obj/item/projectile,
/obj/item/radio/intercom))
var/turns_since_notarget
/mob/living/simple_animal/hostile/hs13mimic/Initialize()
. = ..()
// When initialized, make sure they take the form of something.
unstealth = FALSE
Mimictransform()
trytftorandomobject()
/mob/living/simple_animal/hostile/hs13mimic/attack_hand(mob/living/carbon/human/M)
. = ..()
trigger()
/mob/living/simple_animal/hostile/hs13mimic/Life()
. = ..()
turns_since_notarget++
if(turns_since_notarget >= 5)
turns_since_notarget = 0
if(unstealth && (!target || isdead(target)))
target = null
trytftorandomobject()
/mob/living/simple_animal/hostile/hs13mimic/AttackingTarget()
. = ..()
if(knockdown_people && . && prob(15) && iscarbon(target))
var/mob/living/carbon/C = target
C.Knockdown(40)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
/mob/living/simple_animal/hostile/hs13mimic/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
trigger()
. = ..()
/mob/living/simple_animal/hostile/hs13mimic/FindTarget()
. = ..()
if(.)
trigger()
else if(!target && unstealth)
trytftorandomobject()
/mob/living/simple_animal/hostile/hs13mimic/death(gibbed)
restore()
. = ..()
/mob/living/simple_animal/hostile/hs13mimic/med_hud_set_health()
if(!unstealth)
var/image/holder = hud_list[HEALTH_HUD]
holder.icon_state = null
return //we hide medical hud while morphed
..()
/mob/living/simple_animal/hostile/hs13mimic/med_hud_set_status()
if(!unstealth)
var/image/holder = hud_list[STATUS_HUD]
holder.icon_state = null
return //we hide medical hud while morphed
..()
/mob/living/simple_animal/hostile/hs13mimic/proc/Mimictransform() //The list of default things to transform needs to be bigger, consider this in the future.
var/transformitem = rand(1,100)
medhudupdate()
@@ -114,43 +164,6 @@
else
restore()
/mob/living/simple_animal/hostile/hs13mimic/AttackingTarget()
. = ..()
if(knockdown_people && . && prob(15) && iscarbon(target))
var/mob/living/carbon/C = target
C.Knockdown(40)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
/mob/living/simple_animal/hostile/hs13mimic/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
trigger()
. = ..()
/mob/living/simple_animal/hostile/hs13mimic/FindTarget()
. = ..()
if(.)
trigger()
else if(!target && unstealth)
trytftorandomobject()
/mob/living/simple_animal/hostile/hs13mimic/death(gibbed)
restore()
. = ..()
/mob/living/simple_animal/hostile/hs13mimic/med_hud_set_health()
if(!unstealth)
var/image/holder = hud_list[HEALTH_HUD]
holder.icon_state = null
return //we hide medical hud while morphed
..()
/mob/living/simple_animal/hostile/hs13mimic/med_hud_set_status()
if(!unstealth)
var/image/holder = hud_list[STATUS_HUD]
holder.icon_state = null
return //we hide medical hud while morphed
..()
/mob/living/simple_animal/hostile/hs13mimic/proc/medhudupdate()
med_hud_set_health()
med_hud_set_status()
@@ -175,7 +188,7 @@
/mob/living/simple_animal/hostile/hs13mimic/proc/triggerOthers(passtarget) //
for(var/mob/living/simple_animal/hostile/hs13mimic/C in oview(5, src.loc))
if(passtarget && C.target == null)
if(passtarget && C.target == null && !(isdead(target)))
C.target = passtarget
C.trigger()
@@ -184,7 +197,8 @@
medhudupdate()
var/list/obj/item/listItems = list()
for(var/obj/item/I in oview(9,src.loc))
listItems += I
if(!(is_type_in_typecache(I, mimic_blacklisted_transform_items)))
listItems += I
if(LAZYLEN(listItems))
var/obj/item/changedReference = pick(listItems)
wander = FALSE
@@ -195,3 +209,101 @@
desc = changedReference.desc
else
Mimictransform()
//Event control
/datum/round_event_control/mimic_infestation
name = "Mimic Infestation"
typepath = /datum/round_event/mimic_infestation
weight = 5
max_occurrences = 1
min_players = 15
/datum/round_event/mimic_infestation
announceWhen = 200
var/static/list/mimic_station_areas_blacklist = typecacheof(/area/space,
/area/shuttle,
/area/mine,
/area/holodeck,
/area/ruin,
/area/hallway,
/area/hallway/primary,
/area/hallway/secondary,
/area/hallway/secondary/entry,
/area/engine/supermatter,
/area/engine/atmospherics_engine,
/area/engine/engineering/reactor_core,
/area/engine/engineering/reactor_control,
/area/ai_monitored/turret_protected/ai,
/area/layenia/cloudlayer,
/area/asteroid/nearstation,
/area/science/server,
/area/science/explab,
/area/security/processing)
var/spawncount = 1
fakeable = FALSE
/datum/round_event/mimic_infestation/setup()
announceWhen = rand(announceWhen, announceWhen + 50)
spawncount = rand(4, 7)
/datum/round_event/mimic_infestation/announce(fake)
priority_announce("Unidentified lifesigns detected aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/ai/aliens.ogg')
/datum/round_event/mimic_infestation/start()
var/list/area/stationAreas = list()
var/list/area/eligible_areas = list()
for(var/area/A in world) // Get the areas in the Z level
if(A.z == SSmapping.station_start)
stationAreas += A
for(var/area/place in stationAreas) // first we check if it's a valid area
if(place.outdoors)
continue
if(place.areasize < 16)
continue
if(is_type_in_typecache(place, mimic_station_areas_blacklist))
continue
eligible_areas += place
for(var/area/place in eligible_areas) // now we check if there are people in that area
var/numOfPeople
for(var/mob/living/carbon/H in place)
numOfPeople++
break
if(numOfPeople > 0)
eligible_areas -= place
var/validFound = FALSE
var/list/turf/validTurfs = list()
var/area/pickedArea
while(!validFound || !eligible_areas.len)
pickedArea = pick_n_take(eligible_areas)
var/list/turf/t = get_area_turfs(pickedArea, SSmapping.station_start)
for(var/turf/thisTurf in t) // now we check if it's a closed turf, cold turf or occupied turf and yeet it
if(isopenturf(thisTurf))
var/turf/open/tempGet = thisTurf
if(tempGet.air.temperature <= T0C)
t -= thisTurf
continue
if(isclosedturf(thisTurf))
t -= thisTurf
else
for(var/obj/O in thisTurf)
if(O.density && !(istype(O, /obj/structure/table)))
t -= thisTurf
break
if(t.len >= spawncount) //Is the number of available turfs equal or bigger than spawncount?
validFound = TRUE
validTurfs = t
if(!eligible_areas.len)
message_admins("No eligible areas for spawning mimics.")
return FALSE
notify_ghosts("A group of mimics has spawned in [pickedArea]!", source=pickedArea, action=NOTIFY_ATTACK, flashwindow = FALSE)
while(spawncount >= 1 && validTurfs.len)
var/turf/pickedTurf = pick_n_take(validTurfs)
var/spawn_type = /mob/living/simple_animal/hostile/hs13mimic
spawn_atom_to_turf(spawn_type, pickedTurf, 1, FALSE)
spawncount--