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https://github.com/KabKebab/GS13.git
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Merge pull request #607 from ArchieBeepBoop/becomemodular
Oh boy, it's another one of Archie's mini packs. - Energy Harvester, HoS Pet Port and a micro carp buff.
This commit is contained in:
@@ -1003,6 +1003,15 @@
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contains = list(/obj/item/circuitboard/computer/sat_control)
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crate_name= "shield control board crate"
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/datum/supply_pack/engine/energy_harvester
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name = "Energy Harvesting Module"
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desc = "A Device which upon connection to a node, will harvest the energy and send it to engineerless stations in return for credits, derived from a syndicate powersink model."
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cost = 7500
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access = ACCESS_CE
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contains = list(/obj/item/energy_harvester)
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crate_name = "energy harvesting module crate"
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crate_type = /obj/structure/closet/crate/secure/engineering
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////// Engine Construction /////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@@ -106,5 +106,24 @@
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obj_damage = 70
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melee_damage_lower = 15
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melee_damage_upper = 18
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var/held_icon = "carp"
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/mob/living/simple_animal/hostile/carp/cayenne/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/wuv, "bloops happily!", EMOTE_AUDIBLE, /datum/mood_event/pet_animal, "gnashes!", EMOTE_AUDIBLE)
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AddElement(/datum/element/mob_holder, held_icon)
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/mob/living/simple_animal/hostile/carp/cayenne/lia
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name = "Lia"
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real_name = "Lia"
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desc = "A failed experiment of Nanotrasen to create weaponised carp technology, now acquired by Kinaris. This less than intimidating carp now serves as the Head of Security's pet."
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faction = list("neutral", "carp")
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health = 200
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icon_dead = "magicarp_dead"
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icon_gib = "magicarp_gib"
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icon_living = "magicarp"
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icon_state = "magicarp"
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maxHealth = 200
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held_icon = "magicarp"
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#undef REGENERATION_DELAY
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@@ -3214,4 +3214,5 @@
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#include "modular_citadel\code\modules\vore\eating\voreitems.dm"
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#include "modular_citadel\code\modules\vore\eating\vorepanel_vr.dm"
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#include "modular_citadel\interface\skin.dmf"
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#include "yogstation\code\modules\power\energyharvester.dm"
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// END_INCLUDE
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@@ -0,0 +1,88 @@
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/obj/item/energy_harvester
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desc = "A Device which upon connection to a node, will harvest the energy and send it to engineerless stations in return for credits, derived from a syndicate powersink model."
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name = "Energy Harvesting Module"
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icon_state = "powersink0"
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icon = 'icons/obj/device.dmi'
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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w_class= WEIGHT_CLASS_BULKY
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flags_1 = CONDUCT_1
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throwforce = 1
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throw_speed = 1
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throw_range = 1
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materials = list(MAT_METAL=750)
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var/drain_rate = 100000000
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var/power_drained = 0
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var/obj/structure/cable/attached
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var/datum/looping_sound/generator/soundloop
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var/active = 0
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var/lastprocessed = 0
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/obj/item/energy_harvester/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_SCREWDRIVER)
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if(!anchored)
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var/turf/T = loc
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if(isturf(T) && !T.intact)
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attached = locate() in T
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if(!attached)
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to_chat(user, "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>")
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else
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I.play_tool_sound(src)
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START_PROCESSING(SSobj, src)
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anchored = 1
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density = 1
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user.visible_message( \
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"[user] attaches \the [src] to the cable.", \
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"<span class='notice'>You attach \the [src] to the cable.</span>",
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"<span class='italics'>You hear some wires being connected to something.</span>")
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else
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to_chat(user, "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>")
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else
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I.play_tool_sound(src)
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STOP_PROCESSING(SSobj, src)
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anchored = 0
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density = 0
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user.visible_message( \
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"[user] detaches \the [src] from the cable.", \
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"<span class='notice'>You detach \the [src] from the cable.</span>",
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"<span class='italics'>You hear some wires being disconnected from something.</span>")
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/obj/item/energy_harvester/process()
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if(!attached || !anchored)
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return PROCESS_KILL
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var/datum/powernet/PN = attached.powernet
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if(PN)
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set_light(1,1,LIGHT_COLOR_ORANGE)
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var/power_avaliable = PN.netexcess
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if(power_avaliable <= 0)
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soundloop.stop()
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active = 0
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return
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soundloop.start()
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active = 1
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power_avaliable = min(power_avaliable, drain_rate)
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attached.add_delayedload(power_avaliable)
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lastprocessed = (power_avaliable * 0.00001)
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SSshuttle.points += lastprocessed
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/obj/item/energy_harvester/Initialize()
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. = ..()
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new /obj/item/gps/internal/energy_harvester(src)
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soundloop = new(list(src), FALSE)
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/obj/item/energy_harvester/Destroy()
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QDEL_NULL(soundloop)
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return ..()
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/obj/item/energy_harvester/examine(mob/user)
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. = ..()
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if(active)
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. += "<span class='notice'>The [src]'s display states that it is processing approximately <b>[lastprocessed*60]</b> credits per minute.</span>"
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else
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. += "<span class='notice'><b>The [src]'s display is currently offline.</b></span>"
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/obj/item/gps/internal/energy_harvester
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gpstag = "Energy Harvester"
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