edited out more kinaris stuff

also tried doing something with computer UIs background, but I have no idea how to change it up tbh. Truly a mystery
This commit is contained in:
GDLW
2022-11-02 13:04:11 +01:00
parent 46403bed15
commit 3e31b47490
24 changed files with 7302 additions and 42 deletions
Binary file not shown.
BIN
View File
Binary file not shown.
@@ -111,7 +111,7 @@
"cg" = (/obj/structure/closet/crate/secure/weapon{req_access_txt = "150"},/obj/item/ammo_box/magazine/m10mm{pixel_x = -2; pixel_y = 2},/obj/item/ammo_box/magazine/m10mm{pixel_x = 1; pixel_y = -1},/turf/open/floor/plating,/area/ruin/space/has_grav/listeningstation)
"ch" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4; piping_layer = 3; pixel_x = 5; pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 8},/obj/machinery/door/airlock{dir = 4; name = "Cabin"},/turf/open/floor/plasteel,/area/ruin/space/has_grav/listeningstation)
"ci" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9; piping_layer = 3; pixel_x = 5; pixel_y = 5},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 8},/turf/open/floor/plasteel/grimy,/area/ruin/space/has_grav/listeningstation)
"cj" = (/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space{assignedrole = "Space Syndicate"; dir = 8; flavour_text = "You are a syndicate agent, assigned to a small listening post station situated near your hated enemy's top secret research facility: Space Station 13. Monitor enemy activity as best you can, and try to keep a low profile. DON'T abandon the base without good cause. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Kinaris off your trail. Do not let the base fall into enemy hands!"},/obj/machinery/atmospherics/components/unary/vent_pump/on{dir = 8},/turf/open/floor/plasteel/grimy,/area/ruin/space/has_grav/listeningstation)
"cj" = (/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space{assignedrole = "Space Syndicate"; dir = 8; flavour_text = "You are a syndicate agent, assigned to a small listening post station situated near your hated enemy's top secret research facility: Space Station 13. Monitor enemy activity as best you can, and try to keep a low profile. DON'T abandon the base without good cause. Use the communication equipment to provide support to any field agents, and sow disinformation to throw GATO off your trail. Do not let the base fall into enemy hands!"},/obj/machinery/atmospherics/components/unary/vent_pump/on{dir = 8},/turf/open/floor/plasteel/grimy,/area/ruin/space/has_grav/listeningstation)
"ck" = (/obj/machinery/computer/operating,/turf/open/floor/plasteel/white,/area/ruin/space/has_grav/listeningstation)
"cl" = (/turf/template_noop,/area/ruin/space/has_grav/listeningstation)
"cm" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{piping_layer = 3; pixel_x = 5; pixel_y = 5},/obj/effect/turf_decal/loading_area{dir = 8; icon_state = "drain"; name = "drain"},/obj/effect/turf_decal/loading_area{dir = 4; icon_state = "drain"; name = "drain"},/turf/open/floor/plasteel/dark,/area/ruin/space/has_grav/listeningstation)
@@ -38671,7 +38671,7 @@
"brB" = (
/obj/structure/table/wood,
/obj/item/phone{
desc = "Supposedly a direct line to Kinaris Central Command. It's not even plugged in.";
desc = "Supposedly a direct line to GATO Central Command. It's not even plugged in.";
pixel_x = -3;
pixel_y = 3
},
@@ -52780,7 +52780,7 @@
pixel_x = 7
},
/obj/item/phone{
desc = "Supposedly a direct line to Kinaris Central Command. It's not even plugged in.";
desc = "Supposedly a direct line to GATO Central Command. It's not even plugged in.";
pixel_x = -3;
pixel_y = 3
},
@@ -56660,7 +56660,7 @@
pixel_y = -26
},
/obj/item/phone{
desc = "Supposedly a direct line to Kinaris Central Command. It's not even plugged in.";
desc = "Supposedly a direct line to GATO Central Command. It's not even plugged in.";
pixel_x = -3;
pixel_y = 3
},
@@ -57499,7 +57499,7 @@
/area/crew_quarters/heads/chief)
"bTQ" = (
/obj/item/phone{
desc = "Supposedly a direct line to Kinaris Central Command. It's not even plugged in.";
desc = "Supposedly a direct line to GATO Central Command. It's not even plugged in.";
pixel_x = -3;
pixel_y = 3
},
@@ -81548,7 +81548,7 @@
/obj/item/toy/gun,
/obj/item/clothing/head/beret/sec{
armor = list("melee"=0,"bullet"=0,"laser"=0,"energy"=0,"bomb"=0,"bio"=0,"rad"=0);
desc = "A replica beret resembling that of a special operations officer under Kinaris.";
desc = "A replica beret resembling that of a special operations officer under GATO.";
name = "replica officer's beret"
},
/obj/item/radio/intercom{
+7 -7
View File
@@ -243,7 +243,7 @@
"aeI" = (/obj/item/tank/internals/oxygen/red{pixel_x = -4; pixel_y = -1},/obj/item/tank/internals/oxygen/red{pixel_x = 4; pixel_y = -1},/obj/item/tank/internals/anesthetic{pixel_x = 2},/obj/item/storage/toolbox/mechanical,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/structure/closet/crate{icon_state = "crateopen"},/obj/machinery/atmospherics/pipe/manifold/general/visible,/obj/item/wrench,/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 8},/turf/open/floor/plasteel/dark,/area/security/execution/education)
"aeJ" = (/obj/machinery/atmospherics/pipe/simple/general/visible{dir = 9},/obj/machinery/space_heater,/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 8},/turf/open/floor/plasteel/dark,/area/security/execution/education)
"aeK" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable/yellow{icon_state = "1-4"},/obj/effect/turf_decal/tile/red,/turf/open/floor/plasteel,/area/security/prison)
"aeL" = (/obj/structure/cable/yellow{icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/sign/warning/securearea{desc = "A warning sign which reads 'WARNING: Do Not Enter When Red Light Shows', detailing the penalties that any Kinaris employee or silicon will suffer if violating this rule."; name = "WARNING: Do Not Enter When Red Light Shows"; pixel_y = 32},/obj/effect/turf_decal/tile/red,/turf/open/floor/plasteel,/area/security/prison)
"aeL" = (/obj/structure/cable/yellow{icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 5},/obj/structure/sign/warning/securearea{desc = "A warning sign which reads 'WARNING: Do Not Enter When Red Light Shows', detailing the penalties that any GATO employee or silicon will suffer if violating this rule."; name = "WARNING: Do Not Enter When Red Light Shows"; pixel_y = 32},/obj/effect/turf_decal/tile/red,/turf/open/floor/plasteel,/area/security/prison)
"aeM" = (/obj/structure/cable/yellow{icon_state = "4-8"},/obj/structure/cable/yellow{icon_state = "2-4"},/obj/machinery/atmospherics/pipe/manifold/supply/hidden,/obj/effect/turf_decal/tile/red,/turf/open/floor/plasteel,/area/security/prison)
"aeN" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 1},/obj/structure/cable/yellow{icon_state = "4-8"},/obj/effect/turf_decal/tile/red,/turf/open/floor/plasteel,/area/security/prison)
"aeO" = (/obj/machinery/button/door{id = "permacell3"; name = "Cell 3 Lockdown"; pixel_x = -4; pixel_y = 25; req_access_txt = "2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/button/flasher{id = "PCell 3"; pixel_x = 6; pixel_y = 24},/obj/structure/cable/yellow{icon_state = "4-8"},/obj/effect/turf_decal/tile/red,/turf/open/floor/plasteel,/area/security/prison)
@@ -4960,7 +4960,7 @@
"bRV" = (/obj/structure/cable/yellow{icon_state = "4-8"},/obj/effect/landmark/event_spawn,/turf/open/floor/wood,/area/bridge/showroom/corporate)
"bRW" = (/obj/structure/cable/yellow{icon_state = "2-8"},/obj/structure/cable/yellow{icon_state = "1-2"},/obj/structure/cable/yellow{icon_state = "2-4"},/turf/open/floor/wood{icon_state = "wood-broken6"},/area/bridge/showroom/corporate)
"bRX" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/yellow{icon_state = "4-8"},/turf/open/floor/wood,/area/bridge/showroom/corporate)
"bRY" = (/obj/machinery/power/apc/highcap/five_k{areastring = "/area/bridge/showroom/corporate"; dir = 4; name = "Kinaris Corporate Showroom APC"; pixel_x = 28},/obj/structure/cable/yellow{icon_state = "1-8"},/obj/structure/cable/yellow{icon_state = "0-8"},/obj/item/cigbutt,/obj/machinery/light/small{dir = 4},/turf/open/floor/wood,/area/bridge/showroom/corporate)
"bRY" = (/obj/machinery/power/apc/highcap/five_k{areastring = "/area/bridge/showroom/corporate"; dir = 4; name = "GATO Corporate Showroom APC"; pixel_x = 28},/obj/structure/cable/yellow{icon_state = "1-8"},/obj/structure/cable/yellow{icon_state = "0-8"},/obj/item/cigbutt,/obj/machinery/light/small{dir = 4},/turf/open/floor/wood,/area/bridge/showroom/corporate)
"bRZ" = (/obj/structure/rack,/obj/item/reagent_containers/syringe/charcoal,/obj/item/reagent_containers/syringe/epinephrine{pixel_x = -1; pixel_y = 2},/obj/effect/turf_decal/bot{dir = 1},/turf/open/floor/plasteel{dir = 1},/area/gateway)
"bSa" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/effect/turf_decal/stripes/corner{dir = 8},/turf/open/floor/plasteel,/area/gateway)
"bSb" = (/obj/effect/turf_decal/stripes/line{dir = 5},/turf/open/floor/plasteel,/area/gateway)
@@ -5043,7 +5043,7 @@
"bTA" = (/obj/structure/table/wood,/obj/item/toy/plush/carpplushie{color = "red"; name = "GATO wildlife department space carp plushie"},/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bTB" = (/obj/structure/cable/yellow{icon_state = "1-2"},/obj/machinery/atmospherics/components/unary/vent_scrubber/on,/turf/open/floor/wood,/area/bridge/showroom/corporate)
"bTC" = (/turf/open/floor/wood,/area/bridge/showroom/corporate)
"bTD" = (/obj/structure/table/wood,/obj/machinery/button/door{id = "corporate_privacy"; name = "corporate showroom shutters control"; pixel_x = 28; req_access_txt = "19"},/obj/item/poster/random_official,/obj/item/poster/random_official,/obj/item/poster/random_official,/obj/item/poster/random_official,/obj/item/poster/random_official,/obj/item/paicard{desc = "A real Kinaris success, these personal AIs provide all of the companionship of an AI without any law related red-tape."; name = "Kinaris-brand personal AI device exhibit"},/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bTD" = (/obj/structure/table/wood,/obj/machinery/button/door{id = "corporate_privacy"; name = "corporate showroom shutters control"; pixel_x = 28; req_access_txt = "19"},/obj/item/poster/random_official,/obj/item/poster/random_official,/obj/item/poster/random_official,/obj/item/poster/random_official,/obj/item/poster/random_official,/obj/item/paicard{desc = "A real GATO success, these personal AIs provide all of the companionship of an AI without any law related red-tape."; name = "GATO-brand personal AI device exhibit"},/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bTE" = (/obj/structure/rack,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/suit/hazardvest,/obj/item/clothing/head/hardhat/orange{name = "protective hat"},/obj/item/clothing/head/hardhat/orange{name = "protective hat"},/obj/item/clothing/mask/breath,/obj/item/clothing/mask/breath,/obj/effect/turf_decal/bot{dir = 1},/turf/open/floor/plasteel{dir = 1},/area/gateway)
"bTF" = (/obj/machinery/atmospherics/components/unary/vent_scrubber/on{dir = 4},/obj/structure/cable/yellow{icon_state = "1-4"},/obj/effect/turf_decal/stripes/line{dir = 10},/turf/open/floor/plasteel,/area/gateway)
"bTG" = (/obj/structure/cable/yellow{icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,/obj/effect/turf_decal/stripes/line,/turf/open/floor/plasteel,/area/gateway)
@@ -5102,15 +5102,15 @@
"bUH" = (/obj/effect/turf_decal/stripes/line{dir = 10},/turf/open/floor/plasteel,/area/teleporter)
"bUI" = (/obj/effect/turf_decal/stripes/line{dir = 6},/turf/open/floor/plasteel,/area/teleporter)
"bUJ" = (/obj/structure/cable/yellow{icon_state = "1-2"},/obj/structure/table/wood,/obj/structure/extinguisher_cabinet{pixel_x = -27},/obj/item/folder/blue,/obj/item/clothing/head/collectable/HoP{name = "novelty HoP hat"},/obj/machinery/light/small{dir = 8},/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUK" = (/obj/structure/table/wood,/obj/item/storage/secure/briefcase{desc = "A large briefcase with a digital locking system, and the Kinaris logo emblazoned on the sides."; name = "Kinaris-brand secure briefcase exhibit"; pixel_y = 2},/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUK" = (/obj/structure/table/wood,/obj/item/storage/secure/briefcase{desc = "A large briefcase with a digital locking system, and the GATO logo emblazoned on the sides."; name = "GATO-brand secure briefcase exhibit"; pixel_y = 2},/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUL" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/open/floor/wood,/area/bridge/showroom/corporate)
"bUM" = (/obj/structure/showcase/machinery/microwave{dir = 1; pixel_y = 2; desc = "The famous GATO microwave, the multi-purpose cooking appliance every station needs! This one appears to be drawn onto a cardboard box."},/obj/structure/table/wood,/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUN" = (/obj/structure/cable/yellow{icon_state = "2-4"},/obj/item/toy/beach_ball{desc = "The simple beach ball is one of Kinaris's most popular products. 'Why do we make beach balls? Because we can! (TM)' - Kinaris"; name = "Kinaris-brand beach ball"; pixel_y = 7},/obj/structure/table/wood,/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUN" = (/obj/structure/cable/yellow{icon_state = "2-4"},/obj/item/toy/beach_ball{desc = "The simple beach ball is one of GATO's most popular products. 'Why do we make beach balls? Because we can! (TM)' - GATO"; name = "GATO-brand beach ball"; pixel_y = 7},/obj/structure/table/wood,/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUO" = (/obj/structure/cable/yellow{icon_state = "2-4"},/obj/structure/cable/yellow{icon_state = "4-8"},/obj/machinery/nuclearbomb/beer{pixel_x = 2; pixel_y = 6; desc = "One of the more successful achievements of the GATO Corporate Warfare Division, their nuclear fission explosives are renowned for being cheap to produce and devastatingly effective. Signs explain that though this particular device has been decommissioned, every GATO station is equipped with an equivalent one, just in case. All Captains carefully guard the disk needed to detonate them - at least, the sign says they do. There seems to be a tap on the back."; name = "GATO-brand nuclear fission explosive"},/obj/structure/table/wood,/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUP" = (/obj/structure/cable/yellow{icon_state = "2-4"},/obj/structure/cable/yellow{icon_state = "4-8"},/obj/item/storage/box/matches{pixel_x = -2; pixel_y = 3},/obj/item/clothing/mask/cigarette/cigar{pixel_x = 4; pixel_y = 1},/obj/item/clothing/mask/cigarette/cigar{pixel_x = -4; pixel_y = 1},/obj/item/clothing/mask/cigarette/cigar/cohiba,/obj/structure/table/wood,/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUQ" = (/obj/structure/cable/yellow{icon_state = "4-8"},/obj/structure/showcase/machinery/tv{dir = 1; pixel_x = 2; pixel_y = 3},/obj/structure/table/wood,/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUR" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable/yellow{icon_state = "1-8"},/obj/structure/cable/yellow{icon_state = "1-4"},/obj/effect/decal/cleanable/dirt,/turf/open/floor/wood,/area/bridge/showroom/corporate)
"bUS" = (/obj/structure/cable/yellow{icon_state = "4-8"},/obj/item/disk/data{pixel_x = 9; pixel_y = -1},/obj/item/disk/tech_disk{pixel_x = -2; pixel_y = -3},/obj/item/disk/design_disk{name = "component design disk"; pixel_y = 6},/obj/structure/table/wood,/obj/item/toy/talking/AI{name = "Kinaris-brand toy AI"; pixel_y = 6},/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUS" = (/obj/structure/cable/yellow{icon_state = "4-8"},/obj/item/disk/data{pixel_x = 9; pixel_y = -1},/obj/item/disk/tech_disk{pixel_x = -2; pixel_y = -3},/obj/item/disk/design_disk{name = "component design disk"; pixel_y = 6},/obj/structure/table/wood,/obj/item/toy/talking/AI{name = "GATO-brand toy AI"; pixel_y = 6},/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUT" = (/obj/item/book/manual/wiki/security_space_law{name = "space law"; pixel_y = 2},/obj/structure/cable/yellow{icon_state = "2-8"},/obj/item/toy/gun,/obj/item/restraints/handcuffs,/obj/structure/table/wood,/obj/item/clothing/head/collectable/HoS{name = "novelty HoS hat"},/obj/machinery/firealarm{dir = 8; pixel_x = 24},/obj/machinery/light/small{dir = 4},/turf/open/floor/carpet,/area/bridge/showroom/corporate)
"bUU" = (/obj/structure/table,/obj/item/storage/fancy/donut_box,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/effect/turf_decal/bot{dir = 1},/turf/open/floor/plasteel{dir = 1},/area/gateway)
"bUV" = (/obj/structure/table,/obj/machinery/recharger,/obj/effect/turf_decal/bot{dir = 1},/turf/open/floor/plasteel{dir = 1},/area/gateway)
@@ -5744,7 +5744,7 @@
"cgZ" = (/obj/structure/cable/yellow{icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/shower{dir = 4; name = "emergency shower"},/obj/machinery/airalarm{dir = 4; pixel_x = -22},/turf/open/floor/plasteel/white,/area/medical/medbay/central)
"cha" = (/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{dir = 8},/turf/open/floor/plasteel/white,/area/medical/medbay/central)
"chb" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/open/floor/plasteel/white,/area/medical/medbay/central)
"chc" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/mob/living/simple_animal/bot/medbot{auto_patrol = 1; desc = "A little medical robot, officially part of the Kinaris medical inspectorate. He looks somewhat underwhelmed."; name = "Inspector Johnson"},/turf/open/floor/plasteel/white,/area/medical/medbay/central)
"chc" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/mob/living/simple_animal/bot/medbot{auto_patrol = 1; desc = "A little medical robot, officially part of the GATO medical inspectorate. He looks somewhat underwhelmed."; name = "Inspector Johnson"},/turf/open/floor/plasteel/white,/area/medical/medbay/central)
"chd" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/open/floor/plasteel/white,/area/medical/medbay/central)
"che" = (/obj/effect/landmark/event_spawn,/turf/open/floor/plasteel/white,/area/medical/medbay/central)
"chf" = (/obj/machinery/atmospherics/components/unary/vent_pump/on{dir = 1},/turf/open/floor/plasteel/white,/area/medical/medbay/central)
@@ -5059,7 +5059,7 @@
/obj/machinery/disposal/bin,
/obj/structure/disposalpipe/trunk,
/obj/structure/sign/plaques/kiddie{
desc = "An embossed piece of paper from the University of Kinaris at Portpoint.";
desc = "An embossed piece of paper from the University of GATO at Portpoint.";
name = "\improper 'Diploma' frame";
pixel_y = 32
},
+4 -4
View File
@@ -193,11 +193,11 @@
"dK" = (/obj/item/cardboard_cutout/adaptive{color = "#9999BB"; icon_state = "cutout_ian"; name = "Black Knight"},/turf/open/floor/holofloor{icon_state = "white"},/area/holodeck/rec_center/spacechess)
"dL" = (/turf/open/floor/holofloor/grass,/area/holodeck/rec_center/thunderdome1218)
"dM" = (/obj/structure/chair/wood/wings,/turf/open/floor/holofloor/grass,/area/holodeck/rec_center/thunderdome1218)
"dN" = (/obj/structure/window/reinforced,/obj/machinery/mass_driver{dir = 1; icon_state = "mass_driver"; id = "trektorpedo1"; name = "photon torpedo tube"},/obj/item/toy/minimeteor{color = ""; desc = "A primitive long-range weapon, inferior to Kinaris's perfected bluespace artillery."; icon = 'icons/effects/effects.dmi'; icon_state = "impact_laser"; name = "photon torpedo"},/turf/open/floor/holofloor/hyperspace,/area/holodeck/rec_center/kobayashi)
"dN" = (/obj/structure/window/reinforced,/obj/machinery/mass_driver{dir = 1; icon_state = "mass_driver"; id = "trektorpedo1"; name = "photon torpedo tube"},/obj/item/toy/minimeteor{color = ""; desc = "A primitive long-range weapon, inferior to GATO's perfected bluespace artillery."; icon = 'icons/effects/effects.dmi'; icon_state = "impact_laser"; name = "photon torpedo"},/turf/open/floor/holofloor/hyperspace,/area/holodeck/rec_center/kobayashi)
"dO" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/computer/arcade/orion_trail/kobayashi,/turf/open/floor/holofloor/plating,/area/holodeck/rec_center/kobayashi)
"dP" = (/obj/machinery/button/massdriver{id = "trektorpedo1"; layer = 3.9; name = "photon torpedo button"; pixel_x = -16; pixel_y = -5},/obj/machinery/button/massdriver{id = "trektorpedo2"; layer = 3.9; name = "photon torpedo button"; pixel_x = 16; pixel_y = -5},/obj/machinery/computer/arcade/orion_trail/kobayashi,/turf/open/floor/holofloor/plating,/area/holodeck/rec_center/kobayashi)
"dQ" = (/obj/structure/window/reinforced{dir = 4},/obj/machinery/computer/arcade/orion_trail/kobayashi,/turf/open/floor/holofloor/plating,/area/holodeck/rec_center/kobayashi)
"dR" = (/obj/structure/window/reinforced,/obj/machinery/mass_driver{dir = 1; icon_state = "mass_driver"; id = "trektorpedo2"; name = "photon torpedo tube"},/obj/item/toy/minimeteor{color = ""; desc = "A primitive long-range weapon, inferior to Kinaris's perfected bluespace artillery."; icon = 'icons/effects/effects.dmi'; icon_state = "impact_laser"; name = "photon torpedo"},/turf/open/floor/holofloor/hyperspace,/area/holodeck/rec_center/kobayashi)
"dR" = (/obj/structure/window/reinforced,/obj/machinery/mass_driver{dir = 1; icon_state = "mass_driver"; id = "trektorpedo2"; name = "photon torpedo tube"},/obj/item/toy/minimeteor{color = ""; desc = "A primitive long-range weapon, inferior to GATO's perfected bluespace artillery."; icon = 'icons/effects/effects.dmi'; icon_state = "impact_laser"; name = "photon torpedo"},/turf/open/floor/holofloor/hyperspace,/area/holodeck/rec_center/kobayashi)
"dS" = (/obj/structure/chair{dir = 4},/turf/open/floor/holofloor{dir = 1; icon_state = "chapel"},/area/holodeck/rec_center/chapelcourt)
"dT" = (/turf/open/floor/holofloor{dir = 4; icon_state = "chapel"},/area/holodeck/rec_center/chapelcourt)
"dU" = (/obj/structure/chair,/turf/open/floor/holofloor{dir = 8; icon_state = "dark"},/area/holodeck/rec_center/chapelcourt)
@@ -865,7 +865,7 @@
"qH" = (/obj/effect/turf_decal/bot,/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 4; icon_state = "rightsecure"; name = "CentCom Customs"; req_access_txt = "109"},/turf/open/floor/plasteel,/area/centcom/evac)
"qI" = (/obj/effect/turf_decal/stripes/line{dir = 2},/obj/machinery/light{dir = 1},/turf/open/floor/plating,/area/syndicate_mothership)
"qJ" = (/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 8},/turf/open/floor/plasteel/dark,/area/centcom/evac)
"qK" = (/obj/structure/table/wood,/obj/item/phone{desc = "Supposedly a direct line to Kinaris Central Command. It's not even plugged in."; pixel_x = -3; pixel_y = 3},/obj/item/clothing/mask/cigarette/cigar/cohiba{pixel_x = 6},/obj/item/clothing/mask/cigarette/cigar/havana{pixel_x = 2},/obj/item/clothing/mask/cigarette/cigar{pixel_x = 4.5},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/item/book/lorebooks/welcome_to_gato,/turf/open/floor/plasteel/grimy,/area/centcom/ferry)
"qK" = (/obj/structure/table/wood,/obj/item/phone{desc = "Supposedly a direct line to GATO Central Command. It's not even plugged in."; pixel_x = -3; pixel_y = 3},/obj/item/clothing/mask/cigarette/cigar/cohiba{pixel_x = 6},/obj/item/clothing/mask/cigarette/cigar/havana{pixel_x = 2},/obj/item/clothing/mask/cigarette/cigar{pixel_x = 4.5},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/item/book/lorebooks/welcome_to_gato,/turf/open/floor/plasteel/grimy,/area/centcom/ferry)
"qL" = (/obj/item/cardboard_cutout{desc = "They seem to be ignoring you... Typical."; icon_state = "cutout_ntsec"; name = "Private Security Officer"},/turf/open/floor/plasteel/dark,/area/centcom/evac)
"qM" = (/obj/effect/turf_decal/bot,/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/machinery/door/window/brigdoor{base_state = "rightsecure"; dir = 4; icon_state = "leftsecure"; name = "CentCom Stand"; req_access_txt = "109"},/turf/open/floor/plasteel,/area/centcom/evac)
"qN" = (/obj/structure/extinguisher_cabinet{pixel_x = -24},/obj/machinery/computer/secure_data{dir = 1},/obj/effect/turf_decal/tile/red{dir = 1},/obj/effect/turf_decal/tile/red{dir = 8},/obj/effect/turf_decal/tile/red,/turf/open/floor/plasteel/dark,/area/centcom/evac)
@@ -1293,7 +1293,7 @@
"yW" = (/obj/machinery/light,/turf/open/floor/mineral/basaltstone_floor,/area/centcom/ferry)
"yX" = (/obj/effect/turf_decal/tile/red{dir = 1},/turf/open/floor/plasteel,/area/centcom/ferry)
"yY" = (/obj/structure/table/wood,/obj/item/storage/fancy/donut_box,/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 8},/turf/open/floor/plasteel/dark,/area/centcom/ferry)
"yZ" = (/obj/structure/table/wood,/obj/item/phone{desc = "Supposedly a direct line to Kinaris Central Command. It's not even plugged in."; pixel_x = -3; pixel_y = 3},/obj/item/clothing/mask/cigarette/cigar/cohiba{pixel_x = 6},/obj/item/clothing/mask/cigarette/cigar/havana{pixel_x = 2},/obj/item/clothing/mask/cigarette/cigar{pixel_x = 4.5},/obj/machinery/newscaster{pixel_y = 32},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 8},/turf/open/floor/plasteel/dark,/area/centcom/ferry)
"yZ" = (/obj/structure/table/wood,/obj/item/phone{desc = "Supposedly a direct line to GATO Central Command. It's not even plugged in."; pixel_x = -3; pixel_y = 3},/obj/item/clothing/mask/cigarette/cigar/cohiba{pixel_x = 6},/obj/item/clothing/mask/cigarette/cigar/havana{pixel_x = 2},/obj/item/clothing/mask/cigarette/cigar{pixel_x = 4.5},/obj/machinery/newscaster{pixel_y = 32},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 8},/turf/open/floor/plasteel/dark,/area/centcom/ferry)
"za" = (/obj/structure/bookcase/random,/obj/machinery/light{dir = 1},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 8},/turf/open/floor/plasteel/dark,/area/centcom/ferry)
"zb" = (/obj/structure/table/wood,/obj/machinery/computer/med_data/laptop,/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 8},/turf/open/floor/plasteel/dark,/area/centcom/ferry)
"zc" = (/obj/machinery/door/airlock{dir = 4; id_tag = "CCDorm3"; name = "Private Pool Room"},/turf/open/floor/plasteel,/area/centcom/ferry)
+3 -3
View File
@@ -29,7 +29,7 @@
"aD" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/obj/structure/closet/crate/large,/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral{dir = 8},/obj/effect/turf_decal/stripes/line{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
"aE" = (/obj/structure/cable{icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/closet/crate/large,/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral{dir = 8},/obj/effect/turf_decal/stripes/line{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
"aF" = (/obj/effect/turf_decal/box/white/corners{dir = 1},/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
"aH" = (/obj/machinery/power/apc{dir = 1; name = "Kinaris Cargo Ship Bridge APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"},/obj/structure/table,/obj/effect/decal/cleanable/dirt,/obj/machinery/light/broken{dir = 1; pixel_y = 16},/obj/machinery/button/door{id = "whiteship_bridge"; name = "Bridge Blast Door Control"; pixel_x = -6; pixel_y = 1},/obj/item/storage/fancy/donut_box{pixel_x = 11; pixel_y = 6},/turf/open/floor/plasteel,/area/shuttle/abandoned/bridge)
"aH" = (/obj/machinery/power/apc{dir = 1; name = "GATO Cargo Ship Bridge APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"},/obj/structure/table,/obj/effect/decal/cleanable/dirt,/obj/machinery/light/broken{dir = 1; pixel_y = 16},/obj/machinery/button/door{id = "whiteship_bridge"; name = "Bridge Blast Door Control"; pixel_x = -6; pixel_y = 1},/obj/item/storage/fancy/donut_box{pixel_x = 11; pixel_y = 6},/turf/open/floor/plasteel,/area/shuttle/abandoned/bridge)
"aI" = (/obj/effect/decal/cleanable/dirt,/obj/structure/table,/obj/item/paper_bin{pixel_x = 6; pixel_y = 6},/obj/item/pen{pixel_x = 6; pixel_y = 6},/turf/open/floor/plasteel,/area/shuttle/abandoned/bridge)
"aJ" = (/obj/machinery/door/airlock/engineering{name = "Engineering"},/obj/structure/cable{icon_state = "1-2"},/obj/effect/decal/cleanable/dirt,/obj/machinery/door/firedoor,/turf/open/floor/plasteel,/area/shuttle/abandoned/engine)
"aK" = (/obj/structure/cable{icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/structure/closet/crate,/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral{dir = 8},/obj/effect/turf_decal/stripes/line{dir = 8},/obj/item/stack/sheet/rglass{amount = 20},/obj/item/stack/sheet/rglass{amount = 20},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
@@ -62,7 +62,7 @@
"bp" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral{dir = 8},/obj/effect/turf_decal/stripes/line{dir = 4},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
"bq" = (/obj/structure/sign/warning/docking,/turf/closed/wall/mineral/titanium,/area/shuttle/abandoned/crew)
"br" = (/obj/machinery/door/airlock/external,/obj/structure/fans/tiny,/obj/effect/mapping_helpers/airlock/cyclelink_helper,/obj/docking_port/mobile{callTime = 250; dheight = 0; dir = 2; dwidth = 11; height = 17; id = "whiteship"; launch_status = 0; movement_force = list("KNOCKDOWN" = 0, "THROW" = 0); name = "Hospital Ship"; port_direction = 8; preferred_direction = 4; width = 34},/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/bridge)
"bs" = (/obj/machinery/power/apc{name = "Kinaris Cargo Ship Engineering APC"; pixel_y = -24},/obj/structure/cable,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel,/area/shuttle/abandoned/engine)
"bs" = (/obj/machinery/power/apc{name = "GATO Cargo Ship Engineering APC"; pixel_y = -24},/obj/structure/cable,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel,/area/shuttle/abandoned/engine)
"bt" = (/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral{dir = 8},/obj/effect/turf_decal/stripes/line{dir = 8},/obj/effect/decal/cleanable/dirt,/obj/machinery/light{dir = 8; pixel_x = -7; pixel_y = 0},/obj/structure/closet/crate/freezer/blood,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
"bu" = (/obj/effect/turf_decal/box/white/corners{dir = 1},/obj/item/stack/cable_coil/yellow,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
"bv" = (/obj/machinery/atmospherics/components/unary/vent_pump/on{dir = 1},/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
@@ -87,7 +87,7 @@
"cr" = (/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
"cs" = (/obj/effect/turf_decal/box/white/corners,/obj/item/trash/chips,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
"ct" = (/obj/structure/cable{icon_state = "4-8"},/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral{dir = 8},/obj/effect/turf_decal/stripes/line{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
"cu" = (/obj/machinery/power/apc{dir = 1; name = "Kinaris Cargo Ship Cargo Bay APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"},/obj/machinery/airalarm/all_access{dir = 8; pixel_x = 24},/obj/structure/closet/crate/trashcart,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel,/area/shuttle/abandoned/crew)
"cu" = (/obj/machinery/power/apc{dir = 1; name = "GATO Cargo Ship Cargo Bay APC"; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"},/obj/machinery/airalarm/all_access{dir = 8; pixel_x = 24},/obj/structure/closet/crate/trashcart,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel,/area/shuttle/abandoned/crew)
"cv" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/open/floor/plasteel,/area/shuttle/abandoned/bridge)
"cy" = (/obj/structure/cable{icon_state = "4-8"},/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral{dir = 8},/mob/living/simple_animal/hostile/hs13mimic,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
"cz" = (/obj/structure/cable{icon_state = "4-8"},/obj/structure/closet/crate,/obj/effect/turf_decal/tile/neutral,/obj/effect/turf_decal/tile/neutral{dir = 4},/obj/effect/turf_decal/tile/neutral{dir = 1},/obj/effect/turf_decal/tile/neutral{dir = 8},/obj/effect/turf_decal/arrows{dir = 1},/obj/item/storage/bag/trash{pixel_x = 6},/obj/item/mop,/obj/item/reagent_containers/glass/bucket,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/open/floor/plasteel/dark,/area/shuttle/abandoned/crew)
+3 -3
View File
@@ -410,7 +410,7 @@
/obj/structure/sign/poster/official
poster_item_name = "motivational poster"
poster_item_desc = "An official Nanotrasen-issued poster to foster a compliant and obedient workforce. It comes with state-of-the-art adhesive backing, for easy pinning to any vertical surface."
poster_item_desc = "An official GATO-issued poster to foster a compliant and obedient workforce. It comes with state-of-the-art adhesive backing, for easy pinning to any vertical surface."
poster_item_icon_state = "rolled_legit"
/obj/structure/sign/poster/official/random
@@ -425,8 +425,8 @@
icon_state = "poster1_legit"
/obj/structure/sign/poster/official/nanotrasen_logo
name = "Kinaris Logo"
desc = "A poster depicting the Kinaris.Co logo, an enemy of GATO."
name = "GATO Logo"
desc = "A poster depicting the alternative version of GATO logo."
icon_state = "poster2_legit"
/obj/structure/sign/poster/official/cleanliness
@@ -6,7 +6,7 @@
/datum/antagonist/traitor/internal_affairs
name = "Internal Affairs Agent"
employer = "Kinaris"
employer = "GATO"
special_role = "internal affairs agent"
antagpanel_category = "IAA"
var/syndicate = FALSE
@@ -242,7 +242,7 @@
to_chat(owner.current, "<span class='userdanger'>You are the [special_role].</span>")
if(syndicate)
to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Kinaris, so you have no limits on collateral damage.</font></B>")
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to GATO, so you have no limits on collateral damage.</font></B>")
to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
else
+1 -1
View File
@@ -116,7 +116,7 @@
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper_s"
short_desc = "You are a syndicate agent, employed in a top secret research facility developing biological weapons plants and toys."
flavour_text = "Fortunately, Nanotrasen's activity in this sector of space is minimal. Continue your research as best you can, and try to keep a low profile from both Nanotrasen and GATO." //Making it more clear it's Nanotrasne AND Kinaris.
flavour_text = "Fortunately, Nanotrasen's activity in this sector of space is minimal. Continue your research as best you can, and try to keep a low profile from both Nanotrasen and GATO."
important_info = "The base is rigged with explosives, DO NOT leave the base or let it fall into enemy hands!" //Changed 'abandon it' to 'leave the base', no more loopholes please, you know who you are.
outfit = /datum/outfit/lavaland_syndicate
assignedrole = "Lavaland Syndicate"
+1 -1
View File
@@ -1 +1 @@
SYSADMIN -> security@frontier.infolink.kin. Advanced Gear and You ` When threats start to intensify, standard gear may not work. As Layenia station is a recycled facility from NT subsystems, you don't have access to Holostasis Projectors and Blaze Javelins- however, there should be some noteworthy items in the armory should the threat level support it. ` ` DRAGnet ` A strong, versatile tool which is capable of teleporting those left within it's field once the charge is complete. This mode is semi-useless, however, it has an alternative fire which shoots an energy snare and trap. If it directly hits someone, it knocks them down and ties their legs together, making movement difficult. If it misses, it will deploy a trap on the ground that will snare anyone who steps on it, even yourself. Caution advised; please remember that this item may not work on animals and silicons. ` ` Blaster carbine ` An outdated and unreliable laser weapon to the likes of Kinaris's own, however it serves it's own purpose in light engagements. It's main firing mode is a disabler bolt of energy that is capable of slowly draining the stamina of a target. The alternate fire mode heats up the lasers intensely, causing them to be that much more lethal and burning. Avoid using this mode when unnecessary. Needs to be recharged after energy capacity is lost. ` ` Blaster rifle ` Similar to the carbine, this is a very old model of laser weaponry. However, it lacks a nonlethal option and has only one lethal firing mode. Because of this, it has a higher energy capacity and damage rate. Needs to be recharged after energy capacity is lost. ` ` Riot shotgun ` A pump-action shotgun that is not automatic. Load a round in, rack the shotgun, turn off the safety, and fire. Ammo types can be nonlethal beanbag slugs, which still do a slight amount of bruising, but aim to disable effectively with sheer stopping power compared to it's lethal counterpart. This weapon has a maximum ammo capacity of 6 at a time. Not to be confused with automatic combat shotguns, which don't need to be racked after it's been fired. ` ` Riot armor and shields ` A very bulky suit that is capable of stopping most blunt force in it's tracks. Best used with a shield, but it overall slows the wearer down. Not very worth it; you'd be better off trying not to tank damage. ` ` Reflector vest ` A worn vest with a toggle that is capable of reflecting energy projectiles from once they came. Ensure that the toggle is turned on, and the vest is applied properly. This will not protect against ballistics and melee. ` ` Ion rifle ` A bulky weapon that is capable of shooting ionized energy blasts that can disrupt mechanical subsystems and disable them in an area of effect. This is especially effective against cyborgs and mechs, as well as an augmented crew member. Otherwise, this may cause a lot of damage to the station itself. ` ` Security temperature gun ` A single-fire weapon that can blast either freezing-cold or blazing-hot waves of energy onto a target. This is especially effective against animals that struggle against extreme temperatures, such as using the cold mode on a slime. Be wary that it is lethal.
SYSADMIN -> security@frontier.infolink.kin. Advanced Gear and You ` When threats start to intensify, standard gear may not work. As Layenia station is a recycled facility from NT subsystems, you don't have access to Holostasis Projectors and Blaze Javelins- however, there should be some noteworthy items in the armory should the threat level support it. ` ` DRAGnet ` A strong, versatile tool which is capable of teleporting those left within it's field once the charge is complete. This mode is semi-useless, however, it has an alternative fire which shoots an energy snare and trap. If it directly hits someone, it knocks them down and ties their legs together, making movement difficult. If it misses, it will deploy a trap on the ground that will snare anyone who steps on it, even yourself. Caution advised; please remember that this item may not work on animals and silicons. ` ` Blaster carbine ` An outdated and unreliable laser weapon to the likes of GATO's own, however it serves it's own purpose in light engagements. It's main firing mode is a disabler bolt of energy that is capable of slowly draining the stamina of a target. The alternate fire mode heats up the lasers intensely, causing them to be that much more lethal and burning. Avoid using this mode when unnecessary. Needs to be recharged after energy capacity is lost. ` ` Blaster rifle ` Similar to the carbine, this is a very old model of laser weaponry. However, it lacks a nonlethal option and has only one lethal firing mode. Because of this, it has a higher energy capacity and damage rate. Needs to be recharged after energy capacity is lost. ` ` Riot shotgun ` A pump-action shotgun that is not automatic. Load a round in, rack the shotgun, turn off the safety, and fire. Ammo types can be nonlethal beanbag slugs, which still do a slight amount of bruising, but aim to disable effectively with sheer stopping power compared to it's lethal counterpart. This weapon has a maximum ammo capacity of 6 at a time. Not to be confused with automatic combat shotguns, which don't need to be racked after it's been fired. ` ` Riot armor and shields ` A very bulky suit that is capable of stopping most blunt force in it's tracks. Best used with a shield, but it overall slows the wearer down. Not very worth it; you'd be better off trying not to tank damage. ` ` Reflector vest ` A worn vest with a toggle that is capable of reflecting energy projectiles from once they came. Ensure that the toggle is turned on, and the vest is applied properly. This will not protect against ballistics and melee. ` ` Ion rifle ` A bulky weapon that is capable of shooting ionized energy blasts that can disrupt mechanical subsystems and disable them in an area of effect. This is especially effective against cyborgs and mechs, as well as an augmented crew member. Otherwise, this may cause a lot of damage to the station itself. ` ` Security temperature gun ` A single-fire weapon that can blast either freezing-cold or blazing-hot waves of energy onto a target. This is especially effective against animals that struggle against extreme temperatures, such as using the cold mode on a slime. Be wary that it is lethal.
+1 -1
View File
@@ -1 +1 @@
SYSADMIN -> security@frontier.infolink.kin. Introduction ` The act of securing and protection any Kinaris asset is not an easy one. Difficulty can range from monotanous and dreary, to outright hellish and overwhelming. It is a SSP's job to ensure that regardless of circumstance, they are both mentally and physically equipped to deal with any situation that may come up. This section will cover the very basics of what you need to know to be educated in the instance of standard security work. ` To act as a SSP, the first step would be to think like one. Sentient Security Personnel are equipped with a plethora of both resources and gear to apprehend criminals, as well an array of support from the station and heads alike. Do not betray your station's trust. Your job as an SSP should be- above all- securing peace. Before anything, you should always consider the outcome of your actions, and others' as well. A responsible SSP would understand when a good time to use a baton is, and when words will allow a better outcome. Lack of this proper resolve may result in uneasiness around your workplace, both from your team and those you are to protect. This is not only grounds for demotion when abuse is repeated, but may result in an abusive SSP's inevitable lynching. These effects can snowball into much worse; so ensure that you and your team are well-communicative, and are proper in terms of gear use and protocol. Catch problems at the source. Think like a proper SSP. ` Following up a proper mindset, it is important to note the infinite complexity that situations may involve themselves in. A responsible SSP will always keep in mind truths and lies when proposed with a situation, and must acknowledge that their guess can be wrong as well. Following Kinaris Security Protocol to the letter may also be problematic, due to the malleable nature that people can involve themselves within. Leeway is important to give when necessary, and a firm hand provided otherwise. Know when to apply proper protocol, and when to give leeway.
SYSADMIN -> security@frontier.infolink.kin. Introduction ` The act of securing and protection any GATO asset is not an easy one. Difficulty can range from monotanous and dreary, to outright hellish and overwhelming. It is a SSP's job to ensure that regardless of circumstance, they are both mentally and physically equipped to deal with any situation that may come up. This section will cover the very basics of what you need to know to be educated in the instance of standard security work. ` To act as a SSP, the first step would be to think like one. Sentient Security Personnel are equipped with a plethora of both resources and gear to apprehend criminals, as well an array of support from the station and heads alike. Do not betray your station's trust. Your job as an SSP should be- above all- securing peace. Before anything, you should always consider the outcome of your actions, and others' as well. A responsible SSP would understand when a good time to use a baton is, and when words will allow a better outcome. Lack of this proper resolve may result in uneasiness around your workplace, both from your team and those you are to protect. This is not only grounds for demotion when abuse is repeated, but may result in an abusive SSP's inevitable lynching. These effects can snowball into much worse; so ensure that you and your team are well-communicative, and are proper in terms of gear use and protocol. Catch problems at the source. Think like a proper SSP. ` Following up a proper mindset, it is important to note the infinite complexity that situations may involve themselves in. A responsible SSP will always keep in mind truths and lies when proposed with a situation, and must acknowledge that their guess can be wrong as well. Following GATO Security Protocol to the letter may also be problematic, due to the malleable nature that people can involve themselves within. Leeway is important to give when necessary, and a firm hand provided otherwise. Know when to apply proper protocol, and when to give leeway.
+3 -3
View File
@@ -18,16 +18,16 @@ Expand the station.
So much lies undiscovered. Look deeper into the machinations of the universe.
Climb the corporate ladder all the way to the top!
Fuck the system! Defect from the station and start an independent colony in space, Lavaland or the derelict. Recruit crewmates if you can.
Kinaris is abusing the animals! Save as many as you can!
GATO is abusing the animals! Save as many as you can!
It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR.
This is a secret social experiment conducted by Kinaris. Convince the crew that this is the truth.
This is a secret social experiment conducted by GATO. Convince the crew that this is the truth.
Call forth a spirit from the other side.
You are secretly an android. Interface with as many machines as you can to boost your own power so the AI may acknowledge you at last.
The elder gods hunger. Gather a cult and conduct a ritual to summon one.
You have been changed forever. Find the ones that did this to you and give them a taste of their own medicine.
Ensure your department prospers over all else.
The crew must get to know one another better. Break down the walls inside the station!
The CEO of Kinaris is coming! Ensure the station is in absolutely pristine condition.
The CEO of GATO is coming! Ensure the station is in absolutely pristine condition.
Flood the station's powernet with as much electricity as you can.
Replace all the floor tiles with wood, carpeting, grass or bling.
You must escape the station! Get the shuttle called!
+1 -1
View File
@@ -184,7 +184,7 @@
"cmo",
"rd",
"command",
"kinaris",
"gato",
"admiral",
"centcom",
"comdom",
+242
View File
@@ -6,6 +6,248 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "code"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/research"
#define FILE_DIR "code/modules/research/xenoarch"
#define FILE_DIR "code/modules/research/xenoarch/xenobotany"
#define FILE_DIR "code/modules/research/xenoarch/xenobotany/icons"
#define FILE_DIR "config"
#define FILE_DIR "config/title_screens"
#define FILE_DIR "GainStation13"
#define FILE_DIR "GainStation13/icons"
#define FILE_DIR "GainStation13/icons/mob"
#define FILE_DIR "GainStation13/icons/mob/uniforms"
#define FILE_DIR "GainStation13/icons/obj"
#define FILE_DIR "GainStation13/icons/obj/lavaland_demone"
#define FILE_DIR "GainStation13/icons/obj/sugarland"
#define FILE_DIR "GainStation13/sound"
#define FILE_DIR "GainStation13/sound/voice"
#define FILE_DIR "goon"
#define FILE_DIR "goon/icons"
#define FILE_DIR "goon/icons/obj"
#define FILE_DIR "goon/sound"
#define FILE_DIR "goon/sound/effects"
#define FILE_DIR "goon/sound/machinery"
#define FILE_DIR "html"
#define FILE_DIR "hyperstation"
#define FILE_DIR "hyperstation/icons"
#define FILE_DIR "hyperstation/icons/chat"
#define FILE_DIR "hyperstation/icons/decals"
#define FILE_DIR "hyperstation/icons/effects"
#define FILE_DIR "hyperstation/icons/mob"
#define FILE_DIR "hyperstation/icons/mob/clothes"
#define FILE_DIR "hyperstation/icons/mobs"
#define FILE_DIR "hyperstation/icons/mobs/dancer"
#define FILE_DIR "hyperstation/icons/obj"
#define FILE_DIR "hyperstation/icons/obj/cargo"
#define FILE_DIR "hyperstation/icons/obj/cargo/sweatshop"
#define FILE_DIR "hyperstation/icons/obj/clothing"
#define FILE_DIR "hyperstation/icons/obj/genitals"
#define FILE_DIR "hyperstation/icons/obj/machinery"
#define FILE_DIR "hyperstation/icons/obj/structures"
#define FILE_DIR "hyperstation/sound"
#define FILE_DIR "hyperstation/sound/ambience"
#define FILE_DIR "hyperstation/sound/creatures"
#define FILE_DIR "hyperstation/sound/creatures/mimic"
#define FILE_DIR "hyperstation/sound/effects"
#define FILE_DIR "hyperstation/sound/effects/rbmk"
#define FILE_DIR "hyperstation/sound/effects/ship"
#define FILE_DIR "hyperstation/sound/effects/ship/freespace2"
#define FILE_DIR "hyperstation/sound/effects/ship/reactor"
#define FILE_DIR "hyperstation/sound/halflife"
#define FILE_DIR "hyperstation/sound/machines"
#define FILE_DIR "hyperstation/sound/machines/sm"
#define FILE_DIR "hyperstation/sound/machines/sm/accent"
#define FILE_DIR "hyperstation/sound/machines/sm/accent/normal"
#define FILE_DIR "hyperstation/sound/misc"
#define FILE_DIR "icons"
#define FILE_DIR "icons/ass"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/mecha"
#define FILE_DIR "icons/minimaps"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/actions"
#define FILE_DIR "icons/mob/augmentation"
#define FILE_DIR "icons/mob/inhands"
#define FILE_DIR "icons/mob/inhands/antag"
#define FILE_DIR "icons/mob/inhands/equipment"
#define FILE_DIR "icons/mob/inhands/misc"
#define FILE_DIR "icons/mob/inhands/weapons"
#define FILE_DIR "icons/mob/jungle"
#define FILE_DIR "icons/mob/large-worn-icons"
#define FILE_DIR "icons/mob/large-worn-icons/64x64"
#define FILE_DIR "icons/mob/lavaland"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/assemblies"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/atmospherics/components"
#define FILE_DIR "icons/obj/atmospherics/pipes"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/doors/airlocks"
#define FILE_DIR "icons/obj/doors/airlocks/abductor"
#define FILE_DIR "icons/obj/doors/airlocks/centcom"
#define FILE_DIR "icons/obj/doors/airlocks/clockwork"
#define FILE_DIR "icons/obj/doors/airlocks/cult"
#define FILE_DIR "icons/obj/doors/airlocks/cult/runed"
#define FILE_DIR "icons/obj/doors/airlocks/cult/unruned"
#define FILE_DIR "icons/obj/doors/airlocks/external"
#define FILE_DIR "icons/obj/doors/airlocks/glass_large"
#define FILE_DIR "icons/obj/doors/airlocks/hatch"
#define FILE_DIR "icons/obj/doors/airlocks/highsec"
#define FILE_DIR "icons/obj/doors/airlocks/shuttle"
#define FILE_DIR "icons/obj/doors/airlocks/station"
#define FILE_DIR "icons/obj/doors/airlocks/station2"
#define FILE_DIR "icons/obj/doors/airlocks/survival"
#define FILE_DIR "icons/obj/doors/airlocks/vault"
#define FILE_DIR "icons/obj/flora"
#define FILE_DIR "icons/obj/food"
#define FILE_DIR "icons/obj/guns"
#define FILE_DIR "icons/obj/hydroponics"
#define FILE_DIR "icons/obj/lavaland"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/power_cond"
#define FILE_DIR "icons/obj/smooth_structures"
#define FILE_DIR "icons/obj/smooth_structures/alien"
#define FILE_DIR "icons/obj/tesla_engine"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/program_icons"
#define FILE_DIR "icons/rooms"
#define FILE_DIR "icons/rooms/box"
#define FILE_DIR "icons/stamp_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/turf/floors"
#define FILE_DIR "icons/turf/walls"
#define FILE_DIR "icons/UI_Icons"
#define FILE_DIR "icons/UI_Icons/chat"
#define FILE_DIR "icons/UI_Icons/minesweeper_tiles"
#define FILE_DIR "icons/UI_Icons/Pills"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "modular_citadel"
#define FILE_DIR "modular_citadel/code"
#define FILE_DIR "modular_citadel/code/game"
#define FILE_DIR "modular_citadel/code/game/area"
#define FILE_DIR "modular_citadel/icons"
#define FILE_DIR "modular_citadel/icons/effects"
#define FILE_DIR "modular_citadel/icons/eutactic"
#define FILE_DIR "modular_citadel/icons/eutactic/item"
#define FILE_DIR "modular_citadel/icons/eutactic/mob"
#define FILE_DIR "modular_citadel/icons/lavaknight"
#define FILE_DIR "modular_citadel/icons/lavaknight/item"
#define FILE_DIR "modular_citadel/icons/lavaknight/mob"
#define FILE_DIR "modular_citadel/icons/misc"
#define FILE_DIR "modular_citadel/icons/mob"
#define FILE_DIR "modular_citadel/icons/mob/actions"
#define FILE_DIR "modular_citadel/icons/mob/citadel"
#define FILE_DIR "modular_citadel/icons/mob/citadel_refs"
#define FILE_DIR "modular_citadel/icons/mob/clothing"
#define FILE_DIR "modular_citadel/icons/mob/inhands"
#define FILE_DIR "modular_citadel/icons/obj"
#define FILE_DIR "modular_citadel/icons/obj/clothing"
#define FILE_DIR "modular_citadel/icons/obj/food"
#define FILE_DIR "modular_citadel/icons/obj/genitals"
#define FILE_DIR "modular_citadel/icons/obj/guns"
#define FILE_DIR "modular_citadel/icons/polyclothes"
#define FILE_DIR "modular_citadel/icons/polyclothes/item"
#define FILE_DIR "modular_citadel/icons/polyclothes/mob"
#define FILE_DIR "modular_citadel/icons/ui"
#define FILE_DIR "modular_citadel/sound"
#define FILE_DIR "modular_citadel/sound/misc"
#define FILE_DIR "modular_citadel/sound/voice"
#define FILE_DIR "modular_citadel/sound/weapons"
#define FILE_DIR "nsv13"
#define FILE_DIR "nsv13/icons"
#define FILE_DIR "nsv13/icons/obj"
#define FILE_DIR "nsv13/sound"
#define FILE_DIR "nsv13/sound/effects"
#define FILE_DIR "nsv13/sound/effects/computer"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/alien"
#define FILE_DIR "sound/alien/Effects"
#define FILE_DIR "sound/alien/Voice"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/ambience/antag"
#define FILE_DIR "sound/arcade"
#define FILE_DIR "sound/bloodsucker"
#define FILE_DIR "sound/chatter"
#define FILE_DIR "sound/creatures"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/footstep"
#define FILE_DIR "sound/FermiChem"
#define FILE_DIR "sound/hallucinations"
#define FILE_DIR "sound/health"
#define FILE_DIR "sound/instruments"
#define FILE_DIR "sound/instruments/accordion"
#define FILE_DIR "sound/instruments/bikehorn"
#define FILE_DIR "sound/instruments/eguitar"
#define FILE_DIR "sound/instruments/glockenspiel"
#define FILE_DIR "sound/instruments/guitar"
#define FILE_DIR "sound/instruments/harmonica"
#define FILE_DIR "sound/instruments/piano"
#define FILE_DIR "sound/instruments/recorder"
#define FILE_DIR "sound/instruments/saxophone"
#define FILE_DIR "sound/instruments/trombone"
#define FILE_DIR "sound/instruments/violin"
#define FILE_DIR "sound/instruments/xylophone"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/items/equip"
#define FILE_DIR "sound/items/geiger"
#define FILE_DIR "sound/items/handling"
#define FILE_DIR "sound/lavaland"
#define FILE_DIR "sound/lewd"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/machines/clockcult"
#define FILE_DIR "sound/machines/fryer"
#define FILE_DIR "sound/machines/generator"
#define FILE_DIR "sound/machines/microwave"
#define FILE_DIR "sound/machines/nuke"
#define FILE_DIR "sound/machines/shower"
#define FILE_DIR "sound/machines/sm"
#define FILE_DIR "sound/magic"
#define FILE_DIR "sound/magic/clockwork"
#define FILE_DIR "sound/mecha"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/music"
#define FILE_DIR "sound/roundend"
#define FILE_DIR "sound/spookoween"
#define FILE_DIR "sound/vehicles"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/beepsky"
#define FILE_DIR "sound/voice/catpeople"
#define FILE_DIR "sound/voice/complionator"
#define FILE_DIR "sound/voice/firebot"
#define FILE_DIR "sound/voice/human"
#define FILE_DIR "sound/voice/medbot"
#define FILE_DIR "sound/voice/scream"
#define FILE_DIR "sound/vore"
#define FILE_DIR "sound/vore/pred"
#define FILE_DIR "sound/vore/prey"
#define FILE_DIR "sound/vox_fem"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "sound/weapons/effects"
#define FILE_DIR "sound/weather"
#define FILE_DIR "sound/weather/ashstorm"
#define FILE_DIR "sound/weather/ashstorm/inside"
#define FILE_DIR "sound/weather/ashstorm/outside"
#define FILE_DIR "sound/weather/oxygenrain"
#define FILE_DIR "sound/weather/oxygenrain/inside"
#define FILE_DIR "sound/weather/oxygenrain/outside"
#define FILE_DIR "tools"
#define FILE_DIR "tools/HumanScissors"
#define FILE_DIR "tools/SS13SmoothingCutter"
#define FILE_DIR "yogstation"
#define FILE_DIR "yogstation/icons"
#define FILE_DIR "yogstation/icons/obj"
#define FILE_DIR "yogstation/icons/obj/clothing"
#define FILE_DIR "yogstation/icons/turf"
#define FILE_DIR "yogstation/sound"
#define FILE_DIR "yogstation/sound/effects"
#define FILE_DIR "yogstation/sound/misc"
#define FILE_DIR "yogstation/sound/voice"
// END_FILE_DIR
// BEGIN_PREFERENCES
File diff suppressed because it is too large Load Diff

After

Width:  |  Height:  |  Size: 352 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 21 KiB

@@ -15,7 +15,7 @@
version="1.1"
id="svg8"
inkscape:version="0.92.3 (2405546, 2018-03-11)"
sodipodi:docname="bg-kinaris.svg">
sodipodi:docname="bg-gato.svg">
<defs
id="defs2" />
<sodipodi:namedview

Before

Width:  |  Height:  |  Size: 5.3 KiB

After

Width:  |  Height:  |  Size: 5.3 KiB

+2 -1
View File
@@ -36,8 +36,9 @@
// NT Theme
// nope, now it's kinaris theme
// double nope, now it's GATO theme!
.Layout__content {
background-image: url('../assets/bg-kinaris.svg');
background-image: url('../assets/bg-gato.svg');
background-size: 70%;
background-position: center;
background-repeat: no-repeat;
+1 -1
View File
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large Load Diff

After

Width:  |  Height:  |  Size: 352 KiB

+2 -2
View File
@@ -65,7 +65,7 @@
{{#if data.hackedavailable}}
<ui-display title='UNKNOWN Software Repository'>
<i>Please note that Kinaris does not recommend download of software from non-official servers.</i>
<i>Please note that GATO does not recommend download of software from non-official servers.</i>
{{#each data.hacked_programs}}
<ui-subdisplay title='{{filedesc}}'>
<div style='display: table-caption; margin-left: 3px'>{{fileinfo}}</div>
@@ -87,4 +87,4 @@
{{/if}}
{{/if}}
<br><br><hr><i>NTOS v2.0.4b Copyright Nanotrasen 2557 - 2559</i>
</ui-display>
</ui-display>
+1 -1
View File
@@ -1,5 +1,5 @@
<ui-display>
<span class='memoedit'>Kinaris R&D Console</span><br/>
<span class='memoedit'>GATO R&D Console</span><br/>
Available Points: <ui-section title='Research Points'>{{data.research_points_stored}}</ui-section>
<ui-section title='Page Selection - {{page}}'><input value={{pageselect}} placeholder='1' class="number"/>
Select Page: <ui-button action='page' params='{"num" : "{{pageselect}}"}'> [Go] </ui-button>