Merge branch 'master' into Dynamic2

This commit is contained in:
JaySparrow
2020-10-12 18:40:57 -05:00
659 changed files with 380193 additions and 32548 deletions
+2 -1
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@@ -68,6 +68,7 @@
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define ADMIN_PUNISHMENT_FIREBALL "Fireball"
#define ADMIN_PUNISHMENT_CLUWNE "Floor Cluwne"
#define ADMIN_PUNISHMENT_ROD "Immovable Rod"
#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
#define ADMIN_PUNISHMENT_MAZING "Puzzle"
@@ -87,4 +88,4 @@
///Max amount of keypress messages per second over two seconds before client is autokicked
#define MAX_KEYPRESS_AUTOKICK 100
///Length of held key rolling buffer
#define HELD_KEY_BUFFER_LENGTH 15
#define HELD_KEY_BUFFER_LENGTH 15
+12 -6
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@@ -25,24 +25,18 @@
//////////////////////////////////////////////////////////////////
// /datum signals
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
// /atom signals
//Positions for overrides list
//End positions
#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): ()
/////////////////
// /area signals
// /turf signals
// /atom/movable signals
// /mob signals
// /mob/living signals
// /mob/living/carbon signals
@@ -96,3 +90,15 @@
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
// /datum/element flags
/// Causes the detach proc to be called when the host object is being deleted
#define ELEMENT_DETACH (1 << 0)
/**
* Only elements created with the same arguments given after `id_arg_index` share an element instance
* The arguments are the same when the text and number values are the same and all other values have the same ref
*/
#define ELEMENT_BESPOKE (1 << 1)
#define COMSIG_MOVABLE_UPDATE_GLIDE_SIZE "movable_glide_size" //Called when the movable's glide size is updated: (new_glide_size)
+51 -52
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@@ -180,22 +180,20 @@
///from base of area/Exited(): (/area)
#define COMSIG_EXIT_AREA "exit_area"
///from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK "atom_click"
///from base of atom/ShiftClick(): (/mob)
#define COMSIG_CLICK_SHIFT "shift_click"
#define COMPONENT_ALLOW_EXAMINATE (1<<0) //Allows the user to examinate regardless of client.eye.
///from base of atom/CtrlClickOn(): (/mob)
#define COMSIG_CLICK_CTRL "ctrl_click"
///from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_ALT "alt_click"
///from base of atom/CtrlShiftClick(/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click"
///from base of atom/MouseDrop(): (/atom/over, /mob/user)
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto"
#define COMPONENT_NO_MOUSEDROP (1<<0)
///from base of atom/MouseDrop_T: (/atom/from, /mob/user)
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto"
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
#define COMPONENT_ALLOW_EXAMINATE 1
#define COMPONENT_DENY_EXAMINATE 2 //Higher priority compared to the above one
#define COMSIG_CLICK_CTRL "ctrl_click" //from base of atom/CtrlClickOn(): (/mob)
#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob)
#define COMSIG_MOUSEDROP_ONTO "mousedrop_onto" //from base of atom/MouseDrop(): (/atom/over, /mob/user)
#define COMPONENT_NO_MOUSEDROP 1
#define COMSIG_MOUSEDROPPED_ONTO "mousedropped_onto"
#define COMSIG_MICRO_PICKUP_FEET "micro_force_grabbed" //From /datum/element/mob_holder/micro
// /area signals
///from base of area/Entered(): (atom/movable/M)
@@ -261,15 +259,45 @@
///called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_DISPOSING "movable_disposing"
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
// /mob signals
// /mob signals
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
#define COMPONENT_BLOCK_GHOSTING 1
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
#define COMPONENT_BLOCK_MAGIC 1
#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user)
#define COMPONENT_ITEM_NO_ATTACK 1
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey(): (new_character, old_character)
#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
// #define COMPONENT_STOP_MIND_TRANSFER 1
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_ON_NEW_MIND "mob_on_new_mind" //called when a new mind is assigned to a mob: ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
///from base of /mob/Login(): ()
#define COMSIG_MOB_LOGIN "mob_login"
///from base of /mob/Logout(): ()
#define COMSIG_MOB_LOGOUT "mob_logout"
///from base of mob/death(): (gibbed)
#define COMSIG_MOB_DEATH "mob_death"
///from base of mob/set_stat(): (new_stat)
#define COMSIG_MOB_STATCHANGE "mob_statchange"
///from base of mob/clickon(): (atom/A, params)
@@ -279,44 +307,12 @@
///from base of mob/AltClickOn(): (atom/A)
#define COMSIG_MOB_ALTCLICKON "mob_altclickon"
#define COMSIG_MOB_CANCEL_CLICKON (1<<0)
///from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_ALLOWED "mob_allowed"
///from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic"
#define COMPONENT_BLOCK_MAGIC (1<<0)
///from base of mob/create_mob_hud(): ()
#define COMSIG_MOB_HUD_CREATED "mob_hud_created"
///from base of atom/attack_hand(): (mob/user)
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand"
///from base of /obj/item/attack(): (mob/M, mob/user)
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack"
#define COMPONENT_ITEM_NO_ATTACK (1<<0)
///from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage"
///from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack"
///from base of obj/item/attack_qdeleted(): (atom/target, mob/user, proxiumity_flag, click_parameters)
#define COMSIG_MOB_ITEM_ATTACK_QDELETED "mob_item_attack_qdeleted"
///from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged"
///from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_THROW "mob_throw"
///from base of /mob/verb/examinate(): (atom/target)
#define COMSIG_MOB_EXAMINATE "mob_examinate"
///from base of /mob/update_sight(): ()
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight"
////from /mob/living/say(): ()
#define COMSIG_MOB_SAY "mob_say"
#define COMPONENT_UPPERCASE_SPEECH (1<<0)
// used to access COMSIG_MOB_SAY argslist
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
#define COMSIG_MOB_ITEM_ATTACK_QDELETED "mob_item_attack_qdeleted" //from base of /mob/transfer_ckey(): (new_character, old_character)
#define COMPONENT_DO_NOT_PENALIZE_GHOSTING (1<<1)
#define COMPONENT_FREE_GHOSTING (1<<2)
///from /mob/say_dead(): (mob/speaker, message)
#define COMSIG_MOB_DEADSAY "mob_deadsay"
@@ -343,6 +339,9 @@
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock"
///from base of mob/living/revive() (full_heal, admin_revive)
#define COMSIG_LIVING_REVIVE "living_revive"
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
///from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs)
#define COMSIG_LIVING_REGENERATE_LIMBS "living_regen_limbs"
///from base of /obj/item/bodypart/proc/attach_limb(): (new_limb, special) allows you to fail limb attachment
+3 -1
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@@ -52,7 +52,9 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define PASSMOB (1<<4)
#define PASSCLOSEDTURF (1<<5)
#define LETPASSTHROW (1<<6)
#define PASSMACHINES (1<<7)
#define PASSCOMPUTER (1<<8)
#define PASSDOOR (1<<13)
//Movement Types
#define GROUND (1<<0)
+3 -25
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@@ -25,30 +25,6 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define NOT_IMPLEMENTED "NOT_IMPLEMENTED"
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
#define JANUARY 1
#define FEBRUARY 2
#define MARCH 3
#define APRIL 4
#define MAY 5
#define JUNE 6
#define JULY 7
#define AUGUST 8
#define SEPTEMBER 9
#define OCTOBER 10
#define NOVEMBER 11
#define DECEMBER 12
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
#define NEW_YEAR "New Year"
#define VALENTINES "Valentine's Day"
#define APRIL_FOOLS "April Fool's Day"
#define EASTER "Easter"
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
//Human Overlays Indexes/////////
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc
@@ -503,4 +479,6 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define FALL_STOP_INTERCEPTING (1<<2) //Used in situations where halting the whole "intercept" loop would be better, like supermatter dusting (and thus deleting) the atom.
//Misc text define. Does 4 spaces. Used as a makeshift tabulator.
#define FOURSPACES "&nbsp;&nbsp;&nbsp;&nbsp;"
#define FOURSPACES "&nbsp;&nbsp;&nbsp;&nbsp;"
#define CANT_REENTER_ROUND -1
+20
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@@ -0,0 +1,20 @@
//Defaults
#define MOVE_FORCE_DEFAULT 1000
#define MOVE_RESIST_DEFAULT 1000
#define PULL_FORCE_DEFAULT 1000
//Factors/modifiers
#define MOVE_FORCE_PULL_RATIO 1 //Same move force to pull objects
#define MOVE_FORCE_PUSH_RATIO 1 //Same move force to normally push
#define MOVE_FORCE_FORCEPUSH_RATIO 2 //2x move force to forcefully push
#define MOVE_FORCE_CRUSH_RATIO 3 //3x move force to do things like crush objects
#define MOVE_FORCE_THROW_RATIO 1 //Same force throw as resist to throw objects
#define MOVE_FORCE_OVERPOWERING (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 10)
#define MOVE_FORCE_EXTREMELY_STRONG (MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO * 3)
#define MOVE_FORCE_VERY_STRONG ((MOVE_FORCE_DEFAULT * MOVE_FORCE_CRUSH_RATIO) - 1)
#define MOVE_FORCE_STRONG (MOVE_FORCE_DEFAULT * 2)
#define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT
#define MOVE_FORCE_WEAK (MOVE_FORCE_DEFAULT / 2)
#define MOVE_FORCE_VERY_WEAK ((MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1)
#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3))
+16
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@@ -0,0 +1,16 @@
//The minimum for glide_size to be clamped to.
#define MIN_GLIDE_SIZE 1
//The maximum for glide_size to be clamped to.
//This shouldn't be higher than the icon size, and generally you shouldn't be changing this, but it's here just in case.
#define MAX_GLIDE_SIZE 32
// Originally a really stupid /tg/ var that sucked and was really bad and caused it to look horrible. Now it's a way of compensating for time dilation
GLOBAL_VAR_INIT(glide_size_multiplier, 1.0)
///Broken down, here's what this does:
/// divides the world icon_size (32) by delay divided by ticklag to get the number of pixels something should be moving each tick.
/// The division result is given a min value of 1 to prevent obscenely slow glide sizes from being set
/// Then that's multiplied by the global glide size multiplier. 1.25 by default feels pretty close to spot on. This is just to try to get byond to behave.
/// The whole result is then clamped to within the range above.
/// Not very readable but it works
#define DELAY_TO_GLIDE_SIZE(delay) (CLAMP(((32 / max((delay) / world.tick_lag, 1)) * GLOB.glide_size_multiplier), MIN_GLIDE_SIZE, MAX_GLIDE_SIZE))
+13
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@@ -0,0 +1,13 @@
//TODO: move these to their own file
#define POOL_FRIGID 1
#define POOL_COOL 2
#define POOL_NORMAL 3
#define POOL_WARM 4
#define POOL_SCALDING 5
GLOBAL_LIST_INIT(blacklisted_pool_reagents, list(
/datum/reagent/toxin/plasma, /datum/reagent/oxygen, /datum/reagent/nitrous_oxide, /datum/reagent/nitrogen, //gases
/datum/reagent/fermi, //blanket fermichem ban sorry. this also covers mkultra, genital enlargers, etc etc.
/datum/reagent/drug/aphrodisiac, /datum/reagent/drug/anaphrodisiac, /datum/reagent/drug/aphrodisiacplus, /datum/reagent/drug/anaphrodisiacplus, //literally asking for prefbreaks
/datum/reagent/consumable/femcum, /datum/reagent/consumable/semen //NO.
))
+3 -3
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@@ -41,9 +41,9 @@ Ask ninjanomnom if they're around
// WARNING: The deines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
// contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1))
// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
#define RAD_MINIMUM_CONTAMINATION 350 // How strong does a radiation wave have to be to contaminate objects
#define RAD_MINIMUM_CONTAMINATION 300 // How strong does a radiation wave have to be to contaminate objects
#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.005 // Higher means higher strength scaling contamination chance
#define RAD_CONTAMINATION_STR_COEFFICIENT 0.3 // Higher means higher strength scaling contamination strength
#define RAD_CONTAMINATION_STR_COEFFICIENT 0.99 // Higher means higher strength scaling contamination strength
#define RAD_DISTANCE_COEFFICIENT 1 // Lower means further rad spread
#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
+24
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@@ -1,3 +1,27 @@
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
#define JANUARY 1
#define FEBRUARY 2
#define MARCH 3
#define APRIL 4
#define MAY 5
#define JUNE 6
#define JULY 7
#define AUGUST 8
#define SEPTEMBER 9
#define OCTOBER 10
#define NOVEMBER 11
#define DECEMBER 12
//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
#define NEW_YEAR "New Year"
#define VALENTINES "Valentine's Day"
#define APRIL_FOOLS "April Fool's Day"
#define EASTER "Easter"
#define HALLOWEEN "Halloween"
#define CHRISTMAS "Christmas"
#define FESTIVE_SEASON "Festive Season"
/*
Days of the week to make it easier to reference them.
+15
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@@ -124,6 +124,8 @@
#define TRAIT_ALCOHOL_LIGHTWEIGHT "alcohol_lightweight" //Skyrat port
#define TRAIT_CURSED_BLOOD "cursed_blood" //Yo dawg I heard you like bloodborne references so I put a
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
@@ -168,6 +170,11 @@
#define TRAIT_COLDBLOODED "coldblooded" // Your body is literal room temperature. Does not make you immune to the temp.
#define TRAIT_FLIMSY "flimsy" //you have 20% less maxhealth
#define TRAIT_TOUGH "tough" //you have 10% more maxhealth
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
// common trait sources
#define TRAIT_GENERIC "generic"
@@ -217,3 +224,11 @@
#define LOCKED_HELMET_TRAIT "locked-helmet"
#define NINJA_SUIT_TRAIT "ninja-suit"
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
#define SLEEPING_CARP_TRAIT "sleeping_carp"
#define RISING_BASS_TRAIT "rising_bass"
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define NUKEOP_TRAIT "nuke-op"
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"
+3 -8
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@@ -442,12 +442,7 @@
candidates -= M
/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
var/list/candidates = list()
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.can_reenter_round)
candidates += G
var/list/candidates = get_all_ghost_role_eligible()
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
/proc/pollCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE, list/group = null)
@@ -457,7 +452,7 @@
var/list/result = list()
for(var/m in group)
var/mob/M = m
if(!M.key || !M.client || (ignore_category && GLOB.poll_ignore[ignore_category] && M.ckey in GLOB.poll_ignore[ignore_category]))
if(!M.key || !M.client || (ignore_category && GLOB.poll_ignore[ignore_category] && (M.ckey in GLOB.poll_ignore[ignore_category])))
continue
if(be_special_flag)
if(!(M.client.prefs) || !(be_special_flag in M.client.prefs.be_special))
@@ -510,7 +505,7 @@
G_found.client.prefs.copy_to(new_character)
new_character.dna.update_dna_identity()
new_character.key = G_found.key
G_found.transfer_ckey(new_character, FALSE)
return new_character
+21 -11
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@@ -12,9 +12,9 @@
))
var/list/processing_list = list(location)
. = list()
while(processing_list.len)
var/atom/thing = processing_list[1]
processing_list -= thing
var/i = 0
while(i < length(processing_list))
var/atom/thing = processing_list[++i]
if(ignored_things[thing.type])
continue
. += thing
@@ -25,8 +25,22 @@
/proc/radiation_pulse(atom/source, intensity, range_modifier, log=FALSE, can_contaminate=TRUE)
if(!SSradiation.can_fire)
return
for(var/dir in GLOB.cardinals)
new /datum/radiation_wave(source, dir, intensity, range_modifier, can_contaminate)
var/area/A = get_area(source)
var/atom/nested_loc = source.loc
var/spawn_waves = TRUE
while(nested_loc != A)
if(nested_loc.rad_flags & RAD_PROTECT_CONTENTS)
spawn_waves = FALSE
break
nested_loc = nested_loc.loc
if(spawn_waves)
for(var/dir in GLOB.cardinals)
new /datum/radiation_wave(source, dir, intensity, range_modifier, can_contaminate)
var/static/last_huge_pulse = 0
if(intensity > 3000 && world.time > last_huge_pulse + 200)
last_huge_pulse = world.time
log = TRUE
var/list/things = get_rad_contents(source) //copypasta because I don't want to put special code in waves to handle their origin
for(var/k in 1 to things.len)
@@ -35,11 +49,7 @@
continue
thing.rad_act(intensity)
var/static/last_huge_pulse = 0
if(intensity > 3000 && world.time > last_huge_pulse + 200)
last_huge_pulse = world.time
log = TRUE
if(log)
var/turf/_source_T = isturf(source) ? source : get_turf(source)
log_game("Radiation pulse with intensity: [intensity] and range modifier: [range_modifier] in [loc_name(_source_T)] ")
var/turf/_source_T = get_turf(source)
log_game("Radiation pulse with intensity: [intensity] and range modifier: [range_modifier] in [loc_name(_source_T)][spawn_waves ? "" : " (contained by [nested_loc.name])"]")
return TRUE
+1 -1
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@@ -85,4 +85,4 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
/proc/gameTimestamp(format = "hh:mm:ss", wtime=null)
if(!wtime)
wtime = world.time
return time2text(wtime - GLOB.timezoneOffset, format)
return time2text(wtime - GLOB.timezoneOffset, format)
+1 -11
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@@ -768,16 +768,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
/obj/item/stack/rods,
/obj/item/pipe)))
/proc/can_embed(obj/item/W)
if(W.is_sharp())
return 1
if(is_pointed(W))
return 1
if(is_type_in_typecache(W, GLOB.can_embed_types))
return 1
/*
Checks if that loc and dir has an item on the wall
*/
@@ -1317,7 +1307,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
invisibility = 101
density = FALSE
see_in_dark = 1e6
anchored = TRUE
move_resist = INFINITY
var/ready_to_die = FALSE
/mob/dview/Initialize() //Properly prevents this mob from gaining huds or joining any global lists
+5 -2
View File
@@ -96,7 +96,10 @@ GLOBAL_LIST_INIT(bitfields, list(
"PASSBLOB" = PASSBLOB,
"PASSMOB" = PASSMOB,
"PASSCLOSEDTURF" = PASSCLOSEDTURF,
"LETPASSTHROW" = LETPASSTHROW
"LETPASSTHROW" = LETPASSTHROW,
"PASSDOOR" = PASSDOOR, //yogs
"PASSMACHINES" = PASSMACHINES,
"PASSCOMPUTER" = PASSCOMPUTER
),
"movement_type" = list(
"GROUND" = GROUND,
@@ -201,4 +204,4 @@ GLOBAL_LIST_INIT(bitfields, list(
"ORGAN_VITAL" = ORGAN_VITAL,
"ORGAN_NO_SPOIL" = ORGAN_NO_SPOIL
),
))
))
+2
View File
@@ -48,3 +48,5 @@ GLOBAL_LIST_EMPTY(sortedAreas)
GLOBAL_LIST_EMPTY(areas_by_type)
GLOBAL_LIST_EMPTY(all_abstract_markers)
GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
+3 -1
View File
@@ -17,6 +17,8 @@ GLOBAL_VAR_INIT(bsa_unlock, FALSE) //BSA unlocked by head ID swipes
GLOBAL_LIST_EMPTY(player_details) // ckey -> /datum/player_details
GLOBAL_LIST_EMPTY(clientless_round_timeouts) // ckey -> time that ckey can rejoin round
// All religion stuff
GLOBAL_VAR(religion)
GLOBAL_VAR(deity)
@@ -24,4 +26,4 @@ GLOBAL_VAR(bible_name)
GLOBAL_VAR(bible_icon_state)
GLOBAL_VAR(bible_item_state)
GLOBAL_VAR(holy_weapon_type)
GLOBAL_VAR(holy_armor_type)
GLOBAL_VAR(holy_armor_type)
+3 -2
View File
@@ -315,9 +315,10 @@
/mob/proc/ShiftClickOn(atom/A)
A.ShiftClick(src)
return
/atom/proc/ShiftClick(mob/user)
SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
if(user.client && user.client.eye == user || user.client.eye == user.loc)
var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
if(!(flags & COMPONENT_DENY_EXAMINATE) && user.client && (user.client.eye == user || user.client.eye == user.loc || flags & COMPONENT_ALLOW_EXAMINATE))
user.examinate(src)
return
+1 -1
View File
@@ -25,7 +25,7 @@
return ..()
/obj/screen/examine(mob/user)
return
return list()
/obj/screen/orbit()
return
+10 -9
View File
@@ -109,17 +109,18 @@
take_damage(I.force, I.damtype, "melee", 1)
/mob/living/attacked_by(obj/item/I, mob/living/user)
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
//CIT CHANGES END HERE
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
return FALSE
send_item_attack_message(I, user)
if(I.force)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
totitemdamage *= 0.5
//CIT CHANGES END HERE
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE)
if(prob(33))
+2 -3
View File
@@ -102,9 +102,8 @@
/obj/item/tk_grab/examine(user)
if (focus)
focus.examine(user)
else
..()
return focus.examine(user)
return ..()
/obj/item/tk_grab/attack_self(mob/user)
if(!focus)
@@ -146,6 +146,7 @@
var/key_mode
var/value_mode
var/splitter = " "
var/lowercase = TRUE
/datum/config_entry/keyed_list/New()
. = ..()
@@ -162,7 +163,9 @@
var/key_value = null
if(key_pos || value_mode == VALUE_MODE_FLAG)
key_name = lowertext(copytext(str_val, 1, key_pos))
key_name = copytext(str_val, 1, key_pos)
if(lowercase)
key_name = lowertext(key_name)
key_value = copytext(str_val, key_pos + 1)
var/new_key
var/new_value
@@ -132,6 +132,14 @@
min_val = 0
max_val = 1
/datum/config_entry/number/suicide_reenter_round_timer
config_entry_value = 30
min_val = 0
/datum/config_entry/number/roundstart_suicide_time_limit
config_entry_value = 30
min_val = 0
/datum/config_entry/number/shuttle_refuel_delay
config_entry_value = 12000
min_val = 0
@@ -361,8 +369,14 @@
/datum/config_entry/flag/disable_stambuffer
/datum/config_entry/keyed_list/box_random_engine
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
lowercase = FALSE
splitter = ","
/datum/config_entry/number/auto_transfer_delay
config_entry_value = 72000
min_val = 0
/datum/config_entry/flag/dynamic_mode
/datum/config_entry/flag/dynamic_mode
+3
View File
@@ -382,6 +382,9 @@ SUBSYSTEM_DEF(air)
CHECK_TICK
/datum/controller/subsystem/air/proc/setup_template_machinery(list/atmos_machines)
if(!initialized)
return
for(var/A in atmos_machines)
var/obj/machinery/atmospherics/AM = A
AM.atmosinit()
+24 -3
View File
@@ -1,6 +1,27 @@
SUBSYSTEM_DEF(dcs)
PROCESSING_SUBSYSTEM_DEF(dcs)
name = "Datum Component System"
flags = SS_NO_INIT | SS_NO_FIRE
flags = SS_NO_INIT
var/list/elements_by_type = list()
/datum/controller/subsystem/dcs/Recover()
/datum/controller/subsystem/processing/dcs/Recover()
comp_lookup = SSdcs.comp_lookup
/datum/controller/subsystem/processing/dcs/proc/GetElement(datum/element/eletype, ...)
var/element_id = eletype
if(initial(eletype.element_flags) & ELEMENT_BESPOKE)
var/list/fullid = list("[eletype]")
for(var/i in initial(eletype.id_arg_index) to length(args))
var/argument = args[i]
if(istext(argument) || isnum(argument))
fullid += "[argument]"
else
fullid += "[REF(argument)]"
element_id = fullid.Join("&")
. = elements_by_type[element_id]
if(.)
return
if(!ispath(eletype, /datum/element))
CRASH("Attempted to instantiate [eletype] as a /datum/element")
. = elements_by_type[element_id] = new eletype
+2 -2
View File
@@ -98,7 +98,7 @@ SUBSYSTEM_DEF(garbage)
state = SS_RUNNING
break
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
@@ -266,8 +266,8 @@ SUBSYSTEM_DEF(garbage)
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
SEND_SIGNAL(D, COMSIG_PARENT_QDELETING, force) // Let the (remaining) components know about the result of Destroy
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
SEND_SIGNAL(D, COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
if(world.time != start_time)
I.slept_destroy++
else
+14
View File
@@ -89,6 +89,7 @@ SUBSYSTEM_DEF(mapping)
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
#endif
repopulate_sorted_areas()
@@ -362,6 +363,8 @@ GLOBAL_LIST_EMPTY(the_station_areas)
lava_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/station))
station_room_templates[R.name] = R
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
@@ -524,3 +527,14 @@ GLOBAL_LIST_EMPTY(the_station_areas)
isolated_ruins_z = add_new_zlevel("Isolated Ruins/Reserved", list(ZTRAIT_RESERVED = TRUE, ZTRAIT_ISOLATED_RUINS = TRUE))
initialize_reserved_level(isolated_ruins_z.z_value)
return isolated_ruins_z.z_value
// Station Ruins
/datum/controller/subsystem/mapping
var/list/station_room_templates = list()
/datum/controller/subsystem/mapping/proc/seedStation()
for(var/V in GLOB.stationroom_landmarks)
var/obj/effect/landmark/stationroom/LM = V
LM.load()
if(GLOB.stationroom_landmarks.len)
seedStation() //I'm sure we can trust everyone not to insert a 1x1 rooms which loads a landmark which loads a landmark which loads a la...
+1
View File
@@ -46,6 +46,7 @@ SUBSYSTEM_DEF(spacedrift)
var/old_dir = AM.dir
var/old_loc = AM.loc
AM.inertia_moving = TRUE
AM.set_glide_size(DELAY_TO_GLIDE_SIZE(AM.inertia_move_delay))
step(AM, AM.inertia_dir)
AM.inertia_moving = FALSE
AM.inertia_next_move = world.time + AM.inertia_move_delay
+2 -1
View File
@@ -54,6 +54,7 @@ SUBSYSTEM_DEF(throwing)
var/dist_y
var/dx
var/dy
var/force = MOVE_FORCE_DEFAULT
var/pure_diagonal
var/diagonal_error
var/datum/callback/callback
@@ -109,7 +110,7 @@ SUBSYSTEM_DEF(throwing)
finalize()
return
AM.Move(step, get_dir(AM, step))
AM.Move(step, get_dir(AM, step), DELAY_TO_GLIDE_SIZE(1 / speed))
if (!AM.throwing) // we hit something during our move
finalize(hit = TRUE)
+2 -1
View File
@@ -1,6 +1,6 @@
SUBSYSTEM_DEF(time_track)
name = "Time Tracking"
wait = 600
wait = 100
flags = SS_NO_INIT|SS_NO_TICK_CHECK
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
@@ -30,6 +30,7 @@ SUBSYSTEM_DEF(time_track)
time_dilation_avg_fast = MC_AVERAGE_FAST(time_dilation_avg_fast, time_dilation_current)
time_dilation_avg = MC_AVERAGE(time_dilation_avg, time_dilation_avg_fast)
time_dilation_avg_slow = MC_AVERAGE_SLOW(time_dilation_avg_slow, time_dilation_avg)
GLOB.glide_size_multiplier = (current_byondtime - last_tick_byond_time) / (current_realtime - last_tick_realtime)
else
first_run = FALSE
last_tick_realtime = current_realtime
+11
View File
@@ -141,6 +141,17 @@
current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state))
current_button.button_icon_state = button_icon_state
/datum/action/ghost
icon_icon = 'icons/mob/mob.dmi'
button_icon_state = "ghost"
name = "Ghostize"
desc = "Turn into a ghost and freely come back to your body."
/datum/action/ghost/Trigger()
if(!..())
return 0
var/mob/M = target
M.ghostize(1)
//Presets for item actions
/datum/action/item_action
+6 -6
View File
@@ -29,21 +29,21 @@
var/obj/item/typecast = upgrade_item
upgrade_name = initial(typecast.name)
/datum/component/armor_plate/proc/examine(datum/source, mob/user)
/datum/component/armor_plate/proc/examine(datum/source, mob/user, list/examine_list)
//upgrade_item could also be typecast here instead
if(ismecha(parent))
if(amount)
if(amount < maxamount)
to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
examine_list += "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>"
else
to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
examine_list += "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>"
else
to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
examine_list += "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>"
else
if(amount)
to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
examine_list += "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>"
else
to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
examine_list += "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>"
/datum/component/armor_plate/proc/applyplate(datum/source, obj/item/I, mob/user, params)
if(!istype(I,upgrade_item))
+2 -2
View File
@@ -19,9 +19,9 @@
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY,.proc/action)
update_parent(index)
/datum/component/construction/proc/examine(datum/source, mob/user)
/datum/component/construction/proc/examine(datum/source, mob/user, list/examine_list)
if(desc)
to_chat(user, desc)
examine_list += desc
/datum/component/construction/proc/on_step()
if(index > steps.len)
+2 -2
View File
@@ -71,5 +71,5 @@
if(strength >= cleanable)
qdel(src)
/datum/component/decal/proc/examine(datum/source, mob/user)
to_chat(user, description)
/datum/component/decal/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += description
-30
View File
@@ -1,30 +0,0 @@
// An item worn in the ear slot with this component will heal your ears each
// Life() tick, even if normally your ears would be too damaged to heal.
/datum/component/earhealing
var/mob/living/carbon/wearer
/datum/component/earhealing/Initialize()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if (slot == SLOT_EARS && istype(user))
if (!wearer)
START_PROCESSING(SSobj, src)
wearer = user
else
if (wearer)
STOP_PROCESSING(SSobj, src)
wearer = null
/datum/component/earhealing/process()
if (!wearer)
STOP_PROCESSING(SSobj, src)
return
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
if (ears)
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.1, 0)
+2 -2
View File
@@ -15,8 +15,8 @@
for(var/i in parent)
RegisterSignal(i, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react)
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user)
to_chat(user, "It has been installed with inertia dampening to prevent coffee spills.")
/datum/component/magnetic_catch/proc/examine(datum/source, mob/user, list/examine_list)
examine_list += "It has been installed with inertia dampening to prevent coffee spills."
/datum/component/magnetic_catch/proc/crossed_react(datum/source, atom/movable/thing)
RegisterSignal(thing, COMSIG_MOVABLE_PRE_THROW, .proc/throw_react, TRUE)
+2 -2
View File
@@ -49,13 +49,13 @@
var/mat_path = possible_mats[id]
materials[id] = new mat_path()
/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
if(amt)
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
examine_list += "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>"
/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
+1 -1
View File
@@ -280,7 +280,7 @@
var/datum/hud/hud = owner.hud_used
screen_obj = new
hud.infodisplay += screen_obj
RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
RegisterSignal(hud, COMSIG_PARENT_QDELETING, .proc/unmodify_hud)
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
/datum/component/mood/proc/unmodify_hud(datum/source)
+18
View File
@@ -28,10 +28,13 @@
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
target = target.loc
RegisterSignal(parent, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, .proc/orbiter_glide_size_update)
/datum/component/orbiter/UnregisterFromParent()
var/atom/target = parent
while(ismovableatom(target))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
UnregisterSignal(target, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE)
target = target.loc
/datum/component/orbiter/Destroy()
@@ -81,6 +84,12 @@
orbiter.transform = shift
orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
if(ismob(orbiter))
var/mob/M = orbiter
M.updating_glide_size = FALSE
if(ismovableatom(parent))
var/atom/movable/AM = parent
orbiter.glide_size = AM.glide_size
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
orbiter.transform = initial_transform
@@ -95,6 +104,10 @@
orbiters -= orbiter
orbiter.stop_orbit(src)
orbiter.orbiting = null
if(ismob(orbiter))
var/mob/M = orbiter
M.updating_glide_size = TRUE
M.glide_size = 8
if(!refreshing && !length(orbiters) && !QDELING(src))
qdel(src)
@@ -139,6 +152,11 @@
return
end_orbit(orbiter)
/datum/component/orbiter/proc/orbiter_glide_size_update(datum/source, target)
for(var/orbiter in orbiters)
var/atom/movable/AM = orbiter
AM.glide_size = target
/////////////////////
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE)
+12 -10
View File
@@ -18,14 +18,13 @@
hl3_release_date = _half_life
can_contaminate = _can_contaminate
if(istype(parent, /atom))
if(istype(parent, /atom))
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/rad_examine)
if(istype(parent, /obj/item))
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/rad_attack)
RegisterSignal(parent, COMSIG_ITEM_ATTACK_OBJ, .proc/rad_attack)
else
CRASH("Something that wasn't an atom was given /datum/component/radioactive")
return
if(strength > RAD_MINIMUM_CONTAMINATION)
SSradiation.warn(src)
@@ -35,13 +34,12 @@
var/atom/movable/master = parent
master.add_filter("rad_glow", 2, list("type" = "outline", "color" = "#39ff1430", "size" = 2))
addtimer(CALLBACK(src, .proc/glow_loop, master), rand(1,19))//Things should look uneven
START_PROCESSING(SSradiation, src)
/datum/component/radioactive/Destroy()
STOP_PROCESSING(SSradiation, src)
var/atom/movable/master = parent
master.remove_filter("rad_glow")
STOP_PROCESSING(SSradiation, src)
return ..()
/datum/component/radioactive/process()
@@ -55,13 +53,14 @@
if(strength <= RAD_BACKGROUND_RADIATION)
return PROCESS_KILL
/datum/component/radioactive/proc/glow_loop(atom/movable/master)
var/filter = master.get_filter("rad_glow")
if(filter)
animate(filter, alpha = 110, time = 15, loop = -1)
animate(alpha = 40, time = 25)
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, list/arguments)
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, _strength, _source, _half_life, _can_contaminate)
if(!i_am_original)
return
if(!hl3_release_date) // Permanently radioactive things don't get to grow stronger
@@ -70,9 +69,9 @@
var/datum/component/radioactive/other = C
strength = max(strength, other.strength)
else
strength = max(strength, arguments[1])
strength = max(strength, _strength)
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, atom/thing)
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/examine_list)
var/atom/master = parent
var/list/out = list()
if(get_dist(master, user) <= 1)
@@ -84,13 +83,16 @@
out += "[out ? " and it " : "[master] "]seems to be glowing a bit."
if(RAD_AMOUNT_HIGH to INFINITY) //At this level the object can contaminate other objects
out += "[out ? " and it " : "[master] "]hurts to look at."
else
out += "."
to_chat(user, out.Join())
if(!LAZYLEN(out))
return
out += "."
examine_list += out.Join()
/datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user)
radiation_pulse(parent, strength/20)
target.rad_act(strength/2)
if(!hl3_release_date)
return
strength -= strength / hl3_release_date
#undef RAD_AMOUNT_LOW
+8 -2
View File
@@ -30,8 +30,12 @@
/datum/component/riding/proc/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
restore_position(M)
unequip_buckle_inhands(M)
M.updating_glide_size = TRUE
/datum/component/riding/proc/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
var/atom/movable/AM = parent
M.set_glide_size(AM.glide_size)
M.updating_glide_size = FALSE
handle_vehicle_offsets()
/datum/component/riding/proc/handle_vehicle_layer()
@@ -49,8 +53,10 @@
/datum/component/riding/proc/vehicle_moved(datum/source)
var/atom/movable/AM = parent
for(var/i in AM.buckled_mobs)
ride_check(i)
AM.set_glide_size(DELAY_TO_GLIDE_SIZE(vehicle_move_delay))
for(var/mob/M in AM.buckled_mobs)
ride_check(M)
M.set_glide_size(AM.glide_size)
handle_vehicle_offsets()
handle_vehicle_layer()
+2 -2
View File
@@ -77,9 +77,9 @@
remove_verbs()
. = ..()
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user)
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user, list/examine_list)
if(rotation_flags & ROTATION_ALTCLICK)
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
examine_list += "<span class='notice'>Alt-click to rotate it clockwise.</span>"
/datum/component/simple_rotation/proc/HandRot(datum/source, mob/user, rotation = default_rotation_direction)
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
+49
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@@ -0,0 +1,49 @@
/datum/component/spawner
var/mob_types = list(/mob/living/simple_animal/hostile/carp)
var/spawn_time = 300 //30 seconds default
var/list/spawned_mobs = list()
var/spawn_delay = 0
var/max_mobs = 5
var/spawn_text = "emerges from"
var/list/faction = list("mining")
/datum/component/spawner/Initialize(_mob_types, _spawn_time, _faction, _spawn_text, _max_mobs)
if(_spawn_time)
spawn_time=_spawn_time
if(_mob_types)
mob_types=_mob_types
if(_faction)
faction=_faction
if(_spawn_text)
spawn_text=_spawn_text
if(_max_mobs)
max_mobs=_max_mobs
RegisterSignal(parent, list(COMSIG_PARENT_QDELETING), .proc/stop_spawning)
START_PROCESSING(SSprocessing, src)
/datum/component/spawner/process()
try_spawn_mob()
/datum/component/spawner/proc/stop_spawning(force, hint)
STOP_PROCESSING(SSprocessing, src)
for(var/mob/living/simple_animal/L in spawned_mobs)
if(L.nest == src)
L.nest = null
spawned_mobs = null
/datum/component/spawner/proc/try_spawn_mob()
var/atom/P = parent
if(spawned_mobs.len >= max_mobs)
return 0
if(spawn_delay > world.time)
return 0
spawn_delay = world.time + spawn_time
var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(P.loc)
L.flags_1 |= (P.flags_1 & ADMIN_SPAWNED_1)
spawned_mobs += L
L.nest = src
L.faction = src.faction
P.visible_message("<span class='danger'>[L] [spawn_text] [P].</span>")
+39
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@@ -0,0 +1,39 @@
/datum/element
var/element_flags = NONE
/**
* The index of the first attach argument to consider for duplicate elements
* Is only used when flags contains ELEMENT_BESPOKE
* This is infinity so you must explicitly set this
*/
var/id_arg_index = INFINITY
/datum/element/proc/Attach(datum/target)
if(type == /datum/element)
return ELEMENT_INCOMPATIBLE
if(element_flags & ELEMENT_DETACH)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
/datum/element/proc/Detach(datum/source, force)
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
/datum/element/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
SSdcs.elements_by_type -= type
return ..()
//DATUM PROCS
/datum/proc/AddElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
args[1] = src
if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
/**
* Finds the singleton for the element type given and detaches it from src
* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
*/
/datum/proc/RemoveElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
ele.Detach(src)
@@ -1,19 +1,18 @@
/datum/component/cleaning
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/element/cleaning/Attach(datum/target)
. = ..()
if(!ismovableatom(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
/datum/component/cleaning/Initialize()
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
/datum/element/cleaning/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
/datum/component/cleaning/proc/Clean()
var/atom/movable/AM = parent
var/turf/tile = AM.loc
if(!isturf(tile))
return
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
for(var/A in tile)
/datum/element/cleaning/proc/Clean(datum/source)
var/atom/movable/AM = source
var/turf/T = AM.loc
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
for(var/A in T)
if(is_cleanable(A))
qdel(A)
else if(istype(A, /obj/item))
@@ -36,4 +35,4 @@
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.wash_cream()
cleaned_human.regenerate_icons()
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
+37
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@@ -0,0 +1,37 @@
/datum/element/earhealing
element_flags = ELEMENT_DETACH
var/list/user_by_item = list()
/datum/element/earhealing/New()
START_PROCESSING(SSdcs, src)
/datum/element/earhealing/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/element/earhealing/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
user_by_item -= target
/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if(slot == SLOT_EARS && istype(user))
user_by_item[source] = user
else
user_by_item -= source
/datum/element/earhealing/process()
for(var/i in user_by_item)
var/mob/living/carbon/user = user_by_item[i]
if(HAS_TRAIT(user, TRAIT_DEAF))
continue
var/obj/item/organ/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
if(!ears)
continue
ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.025, 0)
CHECK_TICK
@@ -0,0 +1,54 @@
GLOBAL_LIST_EMPTY(ghost_eligible_mobs)
GLOBAL_LIST_EMPTY(client_ghost_timeouts)
/datum/element/ghost_role_eligibility
element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE
id_arg_index = 2
var/penalizing = FALSE
var/free_ghost = FALSE
/datum/element/ghost_role_eligibility/Attach(datum/target,free_ghosting = FALSE, penalize_on_ghost = FALSE)
. = ..()
if(!ismob(target))
return ELEMENT_INCOMPATIBLE
penalizing = penalize_on_ghost
free_ghost = free_ghosting
var/mob/M = target
if(!(M in GLOB.ghost_eligible_mobs))
GLOB.ghost_eligible_mobs += M
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/get_ghost_flags)
/datum/element/ghost_role_eligibility/Detach(mob/M)
. = ..()
if(M in GLOB.ghost_eligible_mobs)
GLOB.ghost_eligible_mobs -= M
UnregisterSignal(M, COMSIG_MOB_GHOSTIZE)
/proc/get_all_ghost_role_eligible(silent = FALSE)
var/list/candidates = list()
for(var/m in GLOB.ghost_eligible_mobs)
var/mob/M = m
if(M.can_reenter_round(TRUE))
candidates += M
return candidates
/mob/proc/can_reenter_round(silent = FALSE)
if(!(src in GLOB.ghost_eligible_mobs))
return FALSE
if(!(ckey in GLOB.client_ghost_timeouts))
return TRUE
var/timeout = GLOB.client_ghost_timeouts[ckey]
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
return TRUE
if(!silent && client)
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
return FALSE
/datum/element/ghost_role_eligibility/proc/get_ghost_flags()
. = 0
if(!penalizing)
. |= COMPONENT_DO_NOT_PENALIZE_GHOSTING
if(free_ghost)
. |= COMPONENT_FREE_GHOSTING
return .
+194
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@@ -0,0 +1,194 @@
/datum/element/mob_holder
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
var/worn_state
var/alt_worn
var/right_hand
var/left_hand
var/inv_slots
var/proctype //if present, will be invoked on headwear generation.
/datum/element/mob_holder/Attach(datum/target, _worn_state, _alt_worn, _right_hand, _left_hand, _inv_slots = NONE, _proctype)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
worn_state = _worn_state
alt_worn = _alt_worn
right_hand = _right_hand
left_hand = _left_hand
inv_slots = _inv_slots
proctype = _proctype
RegisterSignal(target, COMSIG_CLICK_ALT, .proc/mob_try_pickup)
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
/datum/element/mob_holder/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_CLICK_ALT)
UnregisterSignal(source, COMSIG_PARENT_EXAMINE)
/datum/element/mob_holder/proc/on_examine(mob/living/source, mob/user, list/examine_list)
if(ishuman(user) && !istype(source.loc, /obj/item/clothing/head/mob_holder))
examine_list += "<span class='notice'>Looks like [source.p_they(TRUE)] can be picked up with <b>Alt+Click</b>!</span>"
/datum/element/mob_holder/proc/mob_try_pickup(mob/living/source, mob/user)
if(!ishuman(user) || !user.Adjacent(source) || user.incapacitated())
return FALSE
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(source.buckled)
to_chat(user, "<span class='warning'>[source] is buckled to something!</span>")
return FALSE
if(source == user)
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
return FALSE
source.visible_message("<span class='warning'>[user] starts picking up [source].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = source) || source.buckled)
return FALSE
source.visible_message("<span class='warning'>[user] picks up [source]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
to_chat(user, "<span class='notice'>You pick [source] up.</span>")
source.drop_all_held_items()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
if(proctype)
INVOKE_ASYNC(src, proctype, source, holder, user)
user.put_in_hands(holder)
return TRUE
/datum/element/mob_holder/proc/drone_worn_icon(mob/living/simple_animal/drone/D, obj/item/clothing/head/mob_holder/holder, mob/user)
var/new_state = "[D.visualAppearence]_hat"
holder.item_state = new_state
holder.icon_state = new_state
//The item itself,
/obj/item/clothing/head/mob_holder
name = "bugged mob"
desc = "Yell at coderbrush."
icon = null
alternate_worn_icon = 'icons/mob/animals_held.dmi'
righthand_file = 'icons/mob/animals_held_rh.dmi'
lefthand_file = 'icons/mob/animals_held_lh.dmi'
icon_state = ""
w_class = WEIGHT_CLASS_BULKY
dynamic_hair_suffix = ""
var/mob/living/held_mob
var/can_head = FALSE
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
. = ..()
if(target)
assimilate(target)
if(alt_worn)
alternate_worn_icon = alt_worn
if(worn_state)
item_state = worn_state
icon_state = worn_state
if(left_hand)
lefthand_file = left_hand
if(right_hand)
righthand_file = right_hand
slot_flags = slots
/obj/item/clothing/head/mob_holder/proc/assimilate(mob/living/target)
target.setDir(SOUTH)
held_mob = target
target.forceMove(src)
var/image/I = new //work around to retain the same appearance to the mob idependently from inhands/worn states.
I.appearance = target.appearance
I.layer = FLOAT_LAYER //So it doesn't get screwed up by layer overrides.
I.plane = FLOAT_PLANE //Same as above but for planes.
I.override = TRUE
add_overlay(I)
name = target.name
desc = target.desc
switch(target.mob_size)
if(MOB_SIZE_TINY)
w_class = WEIGHT_CLASS_TINY
if(MOB_SIZE_SMALL)
w_class = WEIGHT_CLASS_NORMAL
if(MOB_SIZE_HUMAN)
w_class = WEIGHT_CLASS_BULKY
if(MOB_SIZE_LARGE)
w_class = WEIGHT_CLASS_HUGE
/obj/item/clothing/head/mob_holder/Destroy()
if(held_mob)
release()
return ..()
/obj/item/clothing/head/mob_holder/examine(mob/user)
return held_mob?.examine(user) || ..()
/obj/item/clothing/head/mob_holder/Exited(atom/movable/AM, atom/newloc)
. = ..()
if(AM == held_mob)
held_mob.reset_perspective()
held_mob = null
QDEL_IN(src, 1) //To avoid a qdel loop.
/obj/item/clothing/head/mob_holder/Entered(atom/movable/AM, atom/newloc)
. = ..()
if(AM != held_mob)
var/destination = loc
if(isliving(loc)) //the mob is held or worn, drop things on the floor
destination = get_turf(loc)
AM.forceMove(destination)
/obj/item/clothing/head/mob_holder/dropped()
. = ..()
if(held_mob && isturf(loc))//don't release on soft-drops
release()
/obj/item/clothing/head/mob_holder/proc/release()
if(held_mob)
var/mob/living/L = held_mob
held_mob = null
L.forceMove(get_turf(L))
L.reset_perspective()
L.setDir(SOUTH)
if(!QDELETED(src))
qdel(src)
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
return
/obj/item/clothing/head/mob_holder/container_resist()
if(isliving(loc))
var/mob/living/L = loc
L.visible_message("<span class='warning'>[held_mob] escapes from [L]!</span>", "<span class='warning'>[held_mob] escapes your grip!</span>")
release()
/obj/item/clothing/head/mob_holder/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
if(!ishuman(M)) //monkeys holding monkeys holding monkeys...
return FALSE
return ..()
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.assume_air(env)
return location.assume_air(env)
/obj/item/clothing/head/mob_holder/remove_air(amount)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.remove_air(amount)
return location.remove_air(amount)
+21
View File
@@ -0,0 +1,21 @@
/// Just for marking when someone's swimming.
/datum/element/swimming
element_flags = ELEMENT_DETACH
/datum/element/swimming/Attach(datum/target)
if((. = ..()) == ELEMENT_INCOMPATIBLE)
return
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/check_valid)
ADD_TRAIT(target, TRAIT_SWIMMING, TRAIT_SWIMMING) //seriously there's only one way to get this
/datum/element/swimming/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
REMOVE_TRAIT(target, TRAIT_SWIMMING, TRAIT_SWIMMING)
/datum/element/swimming/proc/check_valid(datum/source)
var/mob/living/L = source
if(!istype(L.loc, /turf/open/pool))
source.RemoveElement(/datum/element/swimming)
+64
View File
@@ -0,0 +1,64 @@
/datum/element/wuv //D'awwwww
element_flags = ELEMENT_BESPOKE
id_arg_index = 2
//the for the me emote proc call when petted.
var/pet_emote
//whether the emote is visible or audible
var/pet_type
//same as above, except when harmed. "You are going into orbit, you stupid mutt!"
var/punt_emote
//same as pet_type
var/punt_type
//mood typepath for the moodlet signal when petted.
var/pet_moodlet
//same as above but for harm
var/punt_moodlet
/datum/element/wuv/Attach(datum/target, pet, pet_t, pet_mood, punt, punt_t, punt_mood)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
pet_emote = pet
pet_type = pet_t
punt_emote = punt
punt_type = punt_t
pet_moodlet = pet_mood
punt_moodlet = punt_mood
RegisterSignal(target, COMSIG_MOB_ATTACK_HAND, .proc/on_attack_hand)
/datum/element/wuv/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_MOB_ATTACK_HAND)
/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user)
var/mob/living/L = source
if(L.stat == DEAD)
return
//we want to delay the effect to be displayed after the mob is petted, not before.
switch(user.a_intent)
if(INTENT_HARM, INTENT_DISARM)
addtimer(CALLBACK(src, .proc/kick_the_dog, source, user), 1)
if(INTENT_HELP)
addtimer(CALLBACK(src, .proc/pet_the_dog, source, user), 1)
/datum/element/wuv/proc/pet_the_dog(mob/target, mob/user)
if(QDELETED(target) || QDELETED(user) || target.stat != CONSCIOUS)
return
new /obj/effect/temp_visual/heart(target.loc)
if(pet_emote)
target.emote("me", pet_type, pet_emote)
if(pet_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1)) //prevents unlimited happiness petting park exploit.
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, pet_moodlet, target)
/datum/element/wuv/proc/kick_the_dog(mob/target, mob/user)
if(QDELETED(target) || QDELETED(user) || target.stat != CONSCIOUS)
return
if(punt_emote)
target.emote("me", punt_type, punt_emote)
if(punt_moodlet && !CHECK_BITFIELD(target.flags_1, HOLOGRAM_1))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, target, punt_moodlet, target)
+2 -1
View File
@@ -66,7 +66,7 @@
var/area/A = get_area(curturf)
var/area/B = get_area(destturf)
if(!forced && (A.noteleport || B.noteleport))
if(!forced && (HAS_TRAIT(teleatom, TRAIT_NO_TELEPORT) || A.noteleport || B.noteleport))
return FALSE
if(SEND_SIGNAL(destturf, COMSIG_ATOM_INTERCEPT_TELEPORT, channel, curturf, destturf))
@@ -79,6 +79,7 @@
tele_play_specials(teleatom, destturf, effectout, asoundout)
if(ismegafauna(teleatom))
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_VERBOSEJMP(curturf)] to [ADMIN_VERBOSEJMP(destturf)].")
SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, channel, curturf, destturf)
if(ismob(teleatom))
var/mob/M = teleatom
+1
View File
@@ -10,6 +10,7 @@
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
var/no_guns = FALSE
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
+2
View File
@@ -1,6 +1,8 @@
/datum/martial_art/boxing
name = "Boxing"
id = MARTIALART_BOXING
pacifism_check = FALSE //Let's pretend pacifists can boxe the heck out of other people, it only deals stamina damage right now.
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
+3 -2
View File
@@ -1,6 +1,7 @@
/datum/martial_art/psychotic_brawling
name = "Psychotic Brawling"
id = MARTIALART_PSYCHOBRAWL
pacifism_check = FALSE //Quite uncontrollable and unpredictable, people will still end up harming others with it.
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return psycho_attack(A,D)
@@ -25,7 +26,7 @@
if(A.grab_state >= GRAB_AGGRESSIVE)
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
A.start_pulling(D, supress_message = TRUE)
if(A.pulling)
D.drop_all_held_items()
D.stop_pulling()
@@ -64,4 +65,4 @@
if(atk_verb)
log_combat(A, D, "[atk_verb] (Psychotic Brawling)")
return 1
return 1
+8 -2
View File
@@ -325,14 +325,20 @@
/datum/mind/proc/enslave_mind_to_creator(mob/living/creator)
if(iscultist(creator))
SSticker.mode.add_cultist(src)
if(iscultist(creator, TRUE))
SSticker.mode.add_cultist(src)
else
src.add_antag_datum(/datum/antagonist/cult/neutered/traitor)
else if(is_revolutionary(creator))
var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
converter.add_revolutionary(src,FALSE)
else if(is_servant_of_ratvar(creator))
add_servant_of_ratvar(current)
if(is_servant_of_ratvar(creator, TRUE))
add_servant_of_ratvar(current)
else
add_servant_of_ratvar(current, FALSE, FALSE, /datum/antagonist/clockcult/neutered/traitor)
else if(is_nuclear_operative(creator))
var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
@@ -23,10 +23,13 @@
mood_change = 3
timeout = 3000
/datum/mood_event/pet_corgi
description = "<span class='nicegreen'>Corgis are adorable! I can't stop petting them!</span>\n"
mood_change = 3
timeout = 3000
/datum/mood_event/pet_animal
description = "<span class='nicegreen'>Animals are adorable! I can't stop petting them!</span>\n"
mood_change = 2
timeout = 5 MINUTES
/datum/mood_event/pet_animal/add_effects(mob/animal)
description = "<span class='nicegreen'>\The [animal.name] is adorable! I can't stop petting [animal.p_them()]!</span>\n"
/datum/mood_event/honk
description = "<span class='nicegreen'>Maybe clowns aren't so bad after all. Honk!</span>\n"
+9
View File
@@ -194,12 +194,21 @@
allow_duplicates = FALSE
cost = 10
/datum/map_template/ruin/lavaland/duohermit
name = "Makeshift Big Shelter"
id = "duohermitcave"
description = "A place of shelter for a couple of stranded hermits, scraping by to live another day."
suffix = "lavaland_surface_duohermit.dmm"
allow_duplicates = FALSE
cost = 5
/datum/map_template/ruin/lavaland/hermit
name = "Makeshift Shelter"
id = "hermitcave"
description = "A place of shelter for a lone hermit, scraping by to live another day."
suffix = "lavaland_surface_hermit.dmm"
allow_duplicates = FALSE
never_spawn_with = list(/datum/map_template/ruin/lavaland/duohermit)
cost = 5
/datum/map_template/ruin/lavaland/swarmer_boss
+56
View File
@@ -0,0 +1,56 @@
/datum/map_template/ruin/station
prefix = "_maps/RandomRuins/StationRuins/"
cost = 0
// Boxstation
// Engine
/datum/map_template/ruin/station/box/engine
id = "engine_sm"
suffix = "Box/Engine/engine_sm.dmm"
name = "Box SM"
/datum/map_template/ruin/station/box/engine/onebythree
id = "engine_sm_1x3"
suffix = "Box/Engine/engine_sm_1x3.dmm"
name = "Box SM 1x3"
/datum/map_template/ruin/station/box/engine/fivebyfive
id = "engine_sm_5x5"
suffix = "Box/Engine/engine_sm_5x5.dmm"
name = "Box SM 5x5"
/datum/map_template/ruin/station/box/engine/threesm
id = "engine_sm_3x"
suffix = "Box/Engine/engine_sm_3x.dmm"
name = "Box SM 3x"
/datum/map_template/ruin/station/box/engine/singulo
id = "engine_singulo"
suffix = "Box/Engine/engine_singulo.dmm"
name = "Box Singulo"
/datum/map_template/ruin/station/box/engine/tesla
id = "engine_tesla"
suffix = "Box/Engine/engine_tesla.dmm"
name = "Box Tesla"
/datum/map_template/ruin/station/box/engine/teg
id = "engine_teg"
suffix = "Box/Engine/engine_teg.dmm"
name = "Box TEG"
/datum/map_template/ruin/station/box/engine/empty
id = "engine_empty"
suffix = "Box/Engine/empty.dmm"
name = "Box Empty"
/datum/map_template/ruin/station/box/engine/am
id = "engine_am"
suffix = "Box/Engine/engine_am.dmm"
name = "Box Antimatter"
/datum/map_template/ruin/station/box/engine/budget
id = "engine_budget"
suffix = "Box/Engine/budget.dmm"
name = "Box P.A.C.M.A.N"
+34 -9
View File
@@ -94,11 +94,19 @@
/datum/quirk/musician/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/instrument/guitar/guitar = new(get_turf(H))
H.put_in_hands(guitar)
H.equip_to_slot(guitar, SLOT_IN_BACKPACK)
var/list/instrument_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
)
H.equip_in_one_of_slots(guitar, instrument_slots, qdel_on_fail = TRUE)
var/obj/item/musicaltuner/musicaltuner = new(get_turf(H))
H.put_in_hands(musicaltuner)
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
var/list/tuner_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
H.equip_in_one_of_slots(musicaltuner, tuner_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/night_vision
@@ -127,8 +135,14 @@
/datum/quirk/photographer/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/camera/camera = new(get_turf(H))
H.put_in_hands(camera)
H.equip_to_slot(camera, SLOT_NECK)
var/list/camera_slots = list (
"neck" = ITEM_SLOT_NECK,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE,
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS
)
H.equip_in_one_of_slots(camera, camera_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/selfaware
@@ -162,8 +176,13 @@
/datum/quirk/tagger/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/toy/crayon/spraycan/spraycan = new(get_turf(H))
H.put_in_hands(spraycan)
H.equip_to_slot(spraycan, SLOT_IN_BACKPACK)
var/list/spray_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
H.equip_in_one_of_slots(spraycan, spray_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/voracious
@@ -184,7 +203,13 @@
/datum/quirk/trandening/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/autosurgeon/gloweyes/gloweyes = new(get_turf(H))
H.equip_to_slot(gloweyes, SLOT_IN_BACKPACK)
var/list/gloweye_slots = list (
"backpack" = SLOT_IN_BACKPACK,
"hands" = SLOT_HANDS,
"left pocket" = SLOT_L_STORE,
"right pocket" = SLOT_R_STORE
)
H.equip_in_one_of_slots(gloweyes, gloweye_slots, qdel_on_fail = TRUE)
H.regenerate_icons()
/datum/quirk/bloodpressure
+1 -1
View File
@@ -127,4 +127,4 @@
mob_trait = TRAIT_CURSED_BLOOD
gain_text = "<span class='notice'>A curse from a land where men return as beasts runs deep in your blood. Best to stay away from holy water... Hell water, on the other hand...</span>"
lose_text = "<span class='notice'>You feel the weight of the curse in your blood finally gone.</span>"
medical_record_text = "Patient from an unknown type of aversion to holy reagents. Keep them away from a chaplain."
medical_record_text = "Patient suffers from an unknown type of aversion to holy reagents. Keep them away from a chaplain."
@@ -18,7 +18,7 @@
area_type = /area
protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer,
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/survivalpod, /area/crew_quarters/dorms)
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle, /area/survivalpod, /area/crew_quarters/dorms, /area/security/prison, /area/ruin, /area/space/nearstation)
target_trait = ZTRAIT_STATION
immunity_type = "rad"
@@ -27,7 +27,6 @@
..()
status_alarm(TRUE)
/datum/weather/rad_storm/weather_act(mob/living/L)
var/resist = L.getarmor(null, "rad")
if(prob(40))
@@ -63,4 +62,4 @@
signal.data["command"] = "shuttle"
var/atom/movable/virtualspeaker/virt = new(null)
frequency.post_signal(virt, signal)
frequency.post_signal(virt, signal)
+5
View File
@@ -1366,3 +1366,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/xenoarch/med
name = "Xenoarchaeology Medical"
icon_state = "xenomed"
//Pool
/area/crew_quarters/fitness/pool
name = "Pool Area"
icon_state = "pool"
+5
View File
@@ -18,6 +18,11 @@
var/clockwork_warp_allowed = TRUE // Can servants warp into this area from Reebe?
var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
/// if mobs can be spawned by natural random generation
var/mob_spawn_allowed = FALSE
/// If megafauna can be spawned by natural random generation
var/megafauna_spawn_allowed = FALSE
var/fire = null
var/atmos = TRUE
var/atmosalm = FALSE
+2
View File
@@ -114,9 +114,11 @@
/area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here
icon_state = "unexplored"
mob_spawn_allowed = TRUE
/area/lavaland/surface/outdoors/unexplored/danger //megafauna will also spawn here
icon_state = "danger"
megafauna_spawn_allowed = TRUE
/area/lavaland/surface/outdoors/explored
name = "Lavaland Labor Camp"
+31 -25
View File
@@ -165,7 +165,7 @@
return FALSE
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
if(does_attack_animation)
user.changeNext_move(CLICK_CD_MELEE)
@@ -254,18 +254,6 @@
return TRUE
return FALSE
/atom/proc/get_examine_name(mob/user)
. = "\a [src]"
var/list/override = list(gender == PLURAL ? "some" : "a", " ", "[name]")
if(article)
. = "[article] [src]"
override[EXAMINE_POSITION_ARTICLE] = article
if(SEND_SIGNAL(src, COMSIG_ATOM_GET_EXAMINE_NAME, user, override) & COMPONENT_EXNAME_CHANGED)
. = override.Join("")
/atom/proc/get_examine_string(mob/user, thats = FALSE)
. = "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
/atom/proc/update_icon_state()
/atom/proc/update_overlaysb()
@@ -288,33 +276,51 @@
managed_overlays = new_overlays
add_overlay(new_overlays)
/atom/proc/get_examine_name(mob/user)
. = "\a [src]"
var/list/override = list(gender == PLURAL ? "some" : "a", " ", "[name]")
if(article)
. = "[article] [src]"
override[EXAMINE_POSITION_ARTICLE] = article
var/should_override = FALSE
if(SEND_SIGNAL(src, COMSIG_ATOM_GET_EXAMINE_NAME, user, override) & COMPONENT_EXNAME_CHANGED)
should_override = TRUE
if(should_override)
. = override.Join("")
///Generate the full examine string of this atom (including icon for goonchat)
/atom/proc/get_examine_string(mob/user, thats = FALSE)
return "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
/atom/proc/examine(mob/user)
to_chat(user, get_examine_string(user, TRUE))
. = list("[get_examine_string(user, TRUE)].")
if(desc)
to_chat(user, desc)
. += desc
if(reagents)
if(reagents.reagents_holder_flags & TRANSPARENT)
to_chat(user, "It contains:")
if(reagents.reagent_list.len)
. += "It contains:"
if(length(reagents.reagent_list))
if(user.can_see_reagents()) //Show each individual reagent
for(var/datum/reagent/R in reagents.reagent_list)
to_chat(user, "[R.volume] units of [R.name]")
. += "[R.volume] units of [R.name]"
else //Otherwise, just show the total volume
var/total_volume = 0
for(var/datum/reagent/R in reagents.reagent_list)
total_volume += R.volume
to_chat(user, "[total_volume] units of various reagents")
. += "[total_volume] units of various reagents"
else
to_chat(user, "Nothing.")
. += "Nothing."
else if(reagents.reagents_holder_flags & AMOUNT_VISIBLE)
if(reagents.total_volume)
to_chat(user, "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>")
. += "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>"
else
to_chat(user, "<span class='danger'>It's empty.</span>")
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user)
. += "<span class='danger'>It's empty.</span>"
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
/atom/proc/relaymove(mob/user)
if(buckle_message_cooldown <= world.time)
@@ -341,7 +347,7 @@
SEND_SIGNAL(src, COMSIG_ATOM_FIRE_ACT, exposed_temperature, exposed_volume)
return
/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked)
/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
if(density && !has_gravity(AM)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
addtimer(CALLBACK(src, .proc/hitby_react, AM), 2)
+71 -31
View File
@@ -3,6 +3,9 @@
var/last_move = null
var/last_move_time = 0
var/anchored = FALSE
var/move_resist = MOVE_RESIST_DEFAULT
var/move_force = MOVE_FORCE_DEFAULT
var/pull_force = PULL_FORCE_DEFAULT
var/datum/thrownthing/throwing = null
var/throw_speed = 2 //How many tiles to move per ds when being thrown. Float values are fully supported
var/throw_range = 7
@@ -26,7 +29,7 @@
var/list/client_mobs_in_contents // This contains all the client mobs within this container
var/list/acted_explosions //for explosion dodging
glide_size = 8
appearance_flags = TILE_BOUND|PIXEL_SCALE
appearance_flags = TILE_BOUND|PIXEL_SCALE|LONG_GLIDE
var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
var/floating = FALSE
var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
@@ -116,20 +119,20 @@
return FALSE
return ..()
/atom/movable/proc/start_pulling(atom/movable/AM,gs)
/atom/movable/proc/start_pulling(atom/movable/AM, state, force = move_force, supress_message = FALSE)
if(QDELETED(AM))
return FALSE
if(!(AM.can_be_pulled(src)))
if(!(AM.can_be_pulled(src, state, force)))
return FALSE
// If we're pulling something then drop what we're currently pulling and pull this instead.
if(pulling)
if(gs==0)
if(state == 0)
stop_pulling()
return FALSE
// Are we trying to pull something we are already pulling? Then enter grab cycle and end.
if(AM == pulling)
grab_state = gs
grab_state = state
if(istype(AM,/mob/living))
var/mob/living/AMob = AM
AMob.grabbedby(src)
@@ -142,13 +145,12 @@
pulling = AM
AM.pulledby = src
grab_state = gs
grab_state = state
if(ismob(AM))
var/mob/M = AM
log_combat(src, M, "grabbed", addition="passive grab")
visible_message("[src] has grabbed [M] passively.</span>")
if(!supress_message)
visible_message("<span class='warning'>[src] has grabbed [M] passively!</span>")
return TRUE
//move character into tile whos grabbing you
@@ -189,19 +191,21 @@
/atom/movable/proc/Move_Pulled(atom/A)
if(!pulling)
return
return FALSE
if(pulling.anchored || !pulling.Adjacent(src))
stop_pulling()
return
return FALSE
if(isliving(pulling))
var/mob/living/L = pulling
if(L.buckled && L.buckled.buckle_prevents_pull) //if they're buckled to something that disallows pulling, prevent it
stop_pulling()
return
return FALSE
if(A == loc && pulling.density)
return
if(!Process_Spacemove(get_dir(pulling.loc, A)))
return
return FALSE
var/move_dir = get_dir(pulling.loc, A)
if(!Process_Spacemove(move_dir))
return FALSE
pulling.Move(get_step(pulling.loc, move_dir), move_dir, glide_size)
step(pulling, get_dir(pulling.loc, A))
@@ -233,7 +237,7 @@
// Here's where we rewrite how byond handles movement except slightly different
// To be removed on step_ conversion
// All this work to prevent a second bump
/atom/movable/Move(atom/newloc, direct=0)
/atom/movable/Move(atom/newloc, direct=0, glide_size_override = 0)
. = FALSE
if(!newloc || newloc == loc)
return
@@ -276,7 +280,7 @@
//
////////////////////////////////////////
/atom/movable/Move(atom/newloc, direct)
/atom/movable/Move(atom/newloc, direct, glide_size_override = 0)
var/atom/movable/pullee = pulling
var/turf/T = loc
if(pulling)
@@ -289,6 +293,9 @@
if(!loc || !newloc)
return FALSE
var/atom/oldloc = loc
//Early override for some cases like diagonal movement
if(glide_size_override)
set_glide_size(glide_size_override)
if(loc != newloc)
if (!(direct & (direct - 1))) //Cardinal move
@@ -362,19 +369,32 @@
var/pull_dir = get_dir(src, pulling)
//puller and pullee more than one tile away or in diagonal position
if(get_dist(src, pulling) > 1 || (moving_diagonally != SECOND_DIAG_STEP && ((pull_dir - 1) & pull_dir)))
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
pulling.Move(T, get_dir(pulling, T), glide_size) //the pullee tries to reach our previous position
if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
stop_pulling()
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
pulledby.stop_pulling()
//glide_size strangely enough can change mid movement animation and update correctly while the animation is playing
//This means that if you don't override it late like this, it will just be set back by the movement update that's called when you move turfs.
if(glide_size_override)
set_glide_size(glide_size_override)
last_move = direct
setDir(direct)
if(. && has_buckled_mobs() && !handle_buckled_mob_movement(loc,direct)) //movement failed due to buckled mob(s)
if(. && has_buckled_mobs() && !handle_buckled_mob_movement(loc, direct, glide_size_override)) //movement failed due to buckled mob(s)
return FALSE
/atom/movable/proc/set_glide_size(target = 8)
SEND_SIGNAL(src, COMSIG_MOVABLE_UPDATE_GLIDE_SIZE, target)
glide_size = target
for(var/atom/movable/AM in buckled_mobs)
AM.set_glide_size(target)
//Called after a successful Move(). By this point, we've already moved
/atom/movable/proc/Moved(atom/OldLoc, Dir, Forced = FALSE)
SEND_SIGNAL(src, COMSIG_MOVABLE_MOVED, OldLoc, Dir, Forced)
@@ -547,17 +567,19 @@
/atom/movable/proc/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
set waitfor = 0
SEND_SIGNAL(src, COMSIG_MOVABLE_IMPACT, hit_atom, throwingdatum)
return hit_atom.hitby(src)
return hit_atom.hitby(src, throwingdatum=throwingdatum)
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked)
if(!anchored && hitpush)
/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked, datum/thrownthing/throwingdatum)
if(!anchored && hitpush && (!throwingdatum || (throwingdatum.force >= (move_resist * MOVE_FORCE_PUSH_RATIO))))
step(src, AM.dir)
..()
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback)
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = INFINITY, messy_throw = TRUE)
if((force < (move_resist * MOVE_FORCE_THROW_RATIO)) || (move_resist == INFINITY))
return
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, force, messy_throw)
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) //If this returns FALSE then callback will not be called.
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, diagonals_first = FALSE, datum/callback/callback, force = INFINITY, messy_throw = TRUE) //If this returns FALSE then callback will not be called.
. = FALSE
if (!target || speed <= 0)
return
@@ -603,6 +625,7 @@
TT.speed = speed
TT.thrower = thrower
TT.diagonals_first = diagonals_first
TT.force = force
TT.callback = callback
var/dist_x = abs(target.x - src.x)
@@ -640,16 +663,32 @@
SSthrowing.currentrun[src] = TT
TT.tick()
/atom/movable/proc/handle_buckled_mob_movement(newloc,direct)
/atom/movable/proc/handle_buckled_mob_movement(newloc, direct, glide_size_override)
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
if(!buckled_mob.Move(newloc, direct))
if(!buckled_mob.Move(newloc, direct, glide_size_override))
forceMove(buckled_mob.loc)
last_move = buckled_mob.last_move
inertia_dir = last_move
buckled_mob.inertia_dir = last_move
return 0
return 1
return FALSE
return TRUE
/atom/movable/proc/force_pushed(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
return FALSE
/atom/movable/proc/force_push(atom/movable/AM, force = move_force, direction, silent = FALSE)
. = AM.force_pushed(src, force, direction)
if(!silent && .)
visible_message("<span class='warning'>[src] forcefully pushes against [AM]!</span>", "<span class='warning'>You forcefully push against [AM]!</span>")
/atom/movable/proc/move_crush(atom/movable/AM, force = move_force, direction, silent = FALSE)
. = AM.move_crushed(src, force, direction)
if(!silent && .)
visible_message("<span class='danger'>[src] crushes past [AM]!</span>", "<span class='danger'>You crush [AM]!</span>")
/atom/movable/proc/move_crushed(atom/movable/pusher, force = MOVE_FORCE_DEFAULT, direction)
return FALSE
/atom/movable/CanPass(atom/movable/mover, turf/target)
if(mover in buckled_mobs)
@@ -870,14 +909,15 @@
/atom/movable/proc/get_cell()
return
/atom/movable/proc/can_be_pulled(user)
/atom/movable/proc/can_be_pulled(user, grab_state, force)
if(src == user || !isturf(loc))
return FALSE
if(anchored || throwing)
return FALSE
if(force < (move_resist * MOVE_FORCE_PULL_RATIO))
return FALSE
return TRUE
/obj/item/proc/do_pickup_animation(atom/target)
set waitfor = FALSE
if(!istype(loc, /turf))
@@ -145,9 +145,9 @@
C.throw_mode_on() //so they can catch it on the return.
return ..()
/obj/item/shield/energy/bananium/throw_impact(atom/hit_atom)
/obj/item/shield/energy/bananium/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(active)
var/caught = hit_atom.hitby(src, 0, 0)
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
if(iscarbon(hit_atom) && !caught)//if they are a carbon and they didn't catch it
GET_COMPONENT(slipper, /datum/component/slippery)
slipper.Slip(hit_atom)
@@ -17,6 +17,7 @@
var/list/living_antags = list()
var/list/dead_players = list()
var/list/list_observers = list()
var/list/ghost_eligible = list()
/datum/dynamic_ruleset/midround/from_ghosts
weight = 0
@@ -32,10 +33,10 @@
// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
dead_players = trim_list(mode.current_players[CURRENT_DEAD_PLAYERS])
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
ghost_eligible = trim_list(get_all_ghost_role_eligible())
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
var/list/trimmed_list = L.Copy()
@@ -65,6 +66,25 @@
continue
return trimmed_list
/datum/dynamic_ruleset/midround/from_ghosts/trim_list(list/L = list())
var/list/trimmed_list = L.Copy()
for(var/mob/M in trimmed_list)
if (!M.client) // Are they connected?
trimmed_list.Remove(M)
continue
if(!mode.check_age(M.client, minimum_required_age))
trimmed_list.Remove(M)
continue
if(antag_flag_override)
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
trimmed_list.Remove(M)
continue
else
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
trimmed_list.Remove(M)
continue
return trimmed_list
// You can then for example prompt dead players in execute() to join as strike teams or whatever
// Or autotator someone
@@ -85,15 +105,16 @@
return FALSE
return TRUE
/datum/dynamic_ruleset/midround/from_ghosts/execute()
var/list/possible_candidates = list()
possible_candidates.Add(dead_players)
possible_candidates.Add(list_observers)
send_applications(possible_candidates)
if(assigned.len > 0)
return TRUE
else
/datum/dynamic_ruleset/midround/from_ghosts/ready(forced = FALSE)
if (required_candidates > ghost_eligible.len)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/execute()
var/application_successful = send_applications(ghost_eligible)
return assigned.len > 0 && application_successful
/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
@@ -599,4 +620,4 @@
#undef ABDUCTOR_MAX_TEAMS
#undef REVENANT_SPAWN_THRESHOLD
#undef REVENANT_SPAWN_THRESHOLD
+1 -1
View File
@@ -167,7 +167,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
/obj/effect/meteor/examine(mob/user)
if(!(flags_1 & ADMIN_SPAWNED_1) && isliving(user))
SSmedals.UnlockMedal(MEDAL_METEOR, user.client)
..()
return ..()
/obj/effect/meteor/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_MINING)
+9 -4
View File
@@ -416,9 +416,17 @@ GLOBAL_LIST_EMPTY(possible_items)
for(var/datum/mind/M in owners)
if(M.current.mind.assigned_role in possible_item.excludefromjob)
continue check_items
approved_targets += possible_item
if(extraSanityCheck(possible_item.targetitem))
approved_targets += possible_item
return set_target(safepick(approved_targets))
/datum/objective/steal/proc/extraSanityCheck(objectiveitem)
if(objectiveitem == /obj/item/aicard) //Is the item an AI card? (Steal a functional AI)
var/list/ais = active_ais() //Check if we have active AIs.
if(!ais.len)
return FALSE //No AIs, returns false, disallowing the AI card objective from being added to the approved target list
return TRUE //All checks successful, add this item to the approved target list
/datum/objective/steal/proc/set_target(datum/objective_item/item)
if(item)
targetinfo = item
@@ -875,6 +883,3 @@ GLOBAL_LIST_EMPTY(possible_items_special)
/datum/objective/changeling_team_objective/impersonate_department/impersonate_heads
explanation_text = "Have X or more heads of staff escape on the shuttle disguised as heads, while the real heads are dead"
command_staff_only = TRUE
+4
View File
@@ -100,6 +100,10 @@
return
return ..()
/obj/machinery/sleeper/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click [src] to [state_open ? "close" : "open"] it.</span>"
/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
+12 -7
View File
@@ -444,22 +444,22 @@ Class Procs:
to_chat(user, "<span class='notice'>[icon2html(C, user)] \A [C].</span>")
/obj/machinery/examine(mob/user)
..()
. = ..()
if(stat & BROKEN)
to_chat(user, "<span class='notice'>It looks broken and non-functional.</span>")
. += "<span class='notice'>It looks broken and non-functional.</span>"
if(!(resistance_flags & INDESTRUCTIBLE))
if(resistance_flags & ON_FIRE)
to_chat(user, "<span class='warning'>It's on fire!</span>")
. += "<span class='warning'>It's on fire!</span>"
var/healthpercent = (obj_integrity/max_integrity) * 100
switch(healthpercent)
if(50 to 99)
to_chat(user, "It looks slightly damaged.")
. += "It looks slightly damaged."
if(25 to 50)
to_chat(user, "It appears heavily damaged.")
. += "It appears heavily damaged."
if(0 to 25)
to_chat(user, "<span class='warning'>It's falling apart!</span>")
. += "<span class='warning'>It's falling apart!</span>"
if(user.research_scanner && component_parts)
display_parts(user)
. += display_parts(user, TRUE)
//called on machinery construction (i.e from frame to machinery) but not on initialization
/obj/machinery/proc/on_construction()
@@ -493,3 +493,8 @@ Class Procs:
. = . % 9
AM.pixel_x = -8 + ((.%3)*8)
AM.pixel_y = -8 + (round( . / 3)*8)
/obj/machinery/CanPass(atom/movable/mover, turf/target)
. = ..()
if(istype(mover) && (mover.pass_flags & PASSMACHINES))
return TRUE
+2 -2
View File
@@ -14,8 +14,8 @@
req_access = list(ACCESS_AI_UPLOAD)
/obj/machinery/ai_slipper/examine(mob/user)
..()
to_chat(user, "<span class='notice'>It has <b>[uses]</b> uses of foam remaining.</span>")
. = ..()
. += "<span class='notice'>It has <b>[uses]</b> uses of foam remaining.</span>"
/obj/machinery/ai_slipper/power_change()
if(stat & BROKEN)
+2 -2
View File
@@ -11,9 +11,9 @@
var/static/list/style_list_icons = list("standard" = 'icons/mob/augmentation/augments.dmi', "engineer" = 'icons/mob/augmentation/augments_engineer.dmi', "security" = 'icons/mob/augmentation/augments_security.dmi', "mining" = 'icons/mob/augmentation/augments_mining.dmi')
/obj/machinery/aug_manipulator/examine(mob/user)
..()
. = ..()
if(storedpart)
to_chat(user, "<span class='notice'>Alt-click to eject the limb.</span>")
. += "<span class='notice'>Alt-click to eject the limb.</span>"
/obj/machinery/aug_manipulator/Initialize()
initial_icon_state = initial(icon_state)
+3 -3
View File
@@ -24,10 +24,10 @@
add_overlay("ccharger-o[newlevel]")
/obj/machinery/cell_charger/examine(mob/user)
..()
to_chat(user, "There's [charging ? "a" : "no"] cell in the charger.")
. = ..()
. += "There's [charging ? "a" : "no"] cell in the charger."
if(charging)
to_chat(user, "Current charge: [round(charging.percent(), 1)]%.")
. += "Current charge: [round(charging.percent(), 1)]%."
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
+5 -5
View File
@@ -95,20 +95,20 @@
to_chat(user, "<span class='notice'>You flip the write-protect tab to [read_only ? "protected" : "unprotected"].</span>")
/obj/item/disk/data/examine(mob/user)
..()
to_chat(user, "The write-protect tab is set to [read_only ? "protected" : "unprotected"].")
. = ..()
. += "The write-protect tab is set to [read_only ? "protected" : "unprotected"]."
//Clonepod
/obj/machinery/clonepod/examine(mob/user)
..()
. = ..()
var/mob/living/mob_occupant = occupant
if(mess)
to_chat(user, "It's filled with blood and viscera. You swear you can see it moving...")
. += "It's filled with blood and viscera. You swear you can see it moving..."
if(is_operational() && mob_occupant)
if(mob_occupant.stat != DEAD)
to_chat(user, "Current clone cycle is [round(get_completion())]% complete.")
. += "Current clone cycle is [round(get_completion())]% complete."
/obj/machinery/clonepod/return_air()
// We want to simulate the clone not being in contact with
@@ -760,13 +760,13 @@
var/active = 0 //if the ship is on
/obj/item/orion_ship/examine(mob/user)
..()
. = ..()
if(!(in_range(user, src)))
return
if(!active)
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped down.</span>")
. += "<span class='notice'>There's a little switch on the bottom. It's flipped down.</span>"
else
to_chat(user, "<span class='notice'>There's a little switch on the bottom. It's flipped up.</span>")
. += "<span class='notice'>There's a little switch on the bottom. It's flipped up.</span>"
/obj/item/orion_ship/attack_self(mob/user) //Minibomb-level explosion. Should probably be more because of how hard it is to survive the machine! Also, just over a 5-second fuse
if(active)
+2 -2
View File
@@ -46,9 +46,9 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
light_color = LIGHT_COLOR_BLUE
/obj/machinery/computer/card/examine(mob/user)
..()
. = ..()
if(scan || modify)
to_chat(user, "<span class='notice'>Alt-click to eject the ID card.</span>")
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
/obj/machinery/computer/card/Initialize()
. = ..()
+3 -3
View File
@@ -99,11 +99,11 @@
stored_research = SSresearch.science_tech
/obj/machinery/computer/scan_consolenew/examine(mob/user)
..()
. = ..()
if(jokerready < world.time)
to_chat(user, "<span class='notice'>JOKER algorithm available.</span>")
. += "<span class='notice'>JOKER algorithm available.</span>"
else
to_chat(user, "<span class='notice'>JOKER algorithm available in about [round(0.00166666667 * (jokerready - world.time))] minutes.")
. += "<span class='notice'>JOKER algorithm available in about [round(0.00166666667 * (jokerready - world.time))] minutes."
/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, last_change)
. = ..()
+2 -2
View File
@@ -24,9 +24,9 @@
light_color = LIGHT_COLOR_RED
/obj/machinery/computer/secure_data/examine(mob/user)
..()
. = ..()
if(scan)
to_chat(user, "<span class='notice'>Alt-click to eject the ID card.</span>")
. += "<span class='notice'>Alt-click to eject the ID card.</span>"
/obj/machinery/computer/secure_data/syndie
icon_keyboard = "syndie_key"
+5 -5
View File
@@ -8,9 +8,9 @@
var/state = 1
/obj/structure/frame/examine(user)
..()
. = ..()
if(circuit)
to_chat(user, "It has \a [circuit] installed.")
. += "It has \a [circuit] installed."
/obj/structure/frame/deconstruct(disassembled = TRUE)
@@ -29,7 +29,7 @@
var/list/req_component_names = null // user-friendly names of components
/obj/structure/frame/machine/examine(user)
..()
. = ..()
if(state == 3 && req_components && req_component_names)
var/hasContent = 0
var/requires = "It requires"
@@ -44,9 +44,9 @@
hasContent = 1
if(hasContent)
to_chat(user, requires + ".")
. += requires + "."
else
to_chat(user, "It does not require any more components.")
. += "It does not require any more components."
/obj/structure/frame/machine/proc/update_namelist()
if(!req_components)
+4 -4
View File
@@ -24,13 +24,13 @@
. = ..()
/obj/machinery/defibrillator_mount/examine(mob/user)
..()
. = ..()
if(defib)
to_chat(user, "<span class='notice'>There is a defib unit hooked up. Alt-click to remove it.<span>")
. += "<span class='notice'>There is a defib unit hooked up. Alt-click to remove it.<span>"
if(GLOB.security_level >= SEC_LEVEL_RED)
to_chat(user, "<span class='notice'>Due to a security situation, its locking clamps can be toggled by swiping any ID.</span>")
. += "<span class='notice'>Due to a security situation, its locking clamps can be toggled by swiping any ID.</span>"
else
to_chat(user, "<span class='notice'>Its locking clamps can be [clamps_locked ? "dis" : ""]engaged by swiping an ID with access.</span>")
. += "<span class='notice'>Its locking clamps can be [clamps_locked ? "dis" : ""]engaged by swiping an ID with access.</span>"
/obj/machinery/defibrillator_mount/process()
if(defib && defib.cell && defib.cell.charge < defib.cell.maxcharge && is_operational())
+2 -2
View File
@@ -148,8 +148,8 @@
var/mode = SINGLE
/obj/item/grenade/barrier/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to toggle modes.</span>")
. = ..()
. += "<span class='notice'>Alt-click to toggle modes.</span>"
/obj/item/grenade/barrier/AltClick(mob/living/carbon/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
+2 -2
View File
@@ -27,9 +27,9 @@
RefreshParts()
/obj/machinery/dish_drive/examine(mob/user)
..()
. = ..()
if(user.Adjacent(src))
to_chat(user, "<span class='notice'>Alt-click it to beam its contents to any nearby disposal bins.</span>")
. += "<span class='notice'>Alt-click it to beam its contents to any nearby disposal bins.</span>"
/obj/machinery/dish_drive/attack_hand(mob/living/user)
if(!contents.len)
+20 -20
View File
@@ -639,47 +639,47 @@
update_icon(AIRLOCK_CLOSED)
/obj/machinery/door/airlock/examine(mob/user)
..()
. = ..()
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>Its access panel is smoking slightly.</span>")
. += "<span class='warning'>Its access panel is smoking slightly.</span>"
if(charge && !panel_open && in_range(user, src))
to_chat(user, "<span class='warning'>The maintenance panel seems haphazardly fastened.</span>")
. += "<span class='warning'>The maintenance panel seems haphazardly fastened.</span>"
if(charge && panel_open)
to_chat(user, "<span class='warning'>Something is wired up to the airlock's electronics!</span>")
. += "<span class='warning'>Something is wired up to the airlock's electronics!</span>"
if(note)
if(!in_range(user, src))
to_chat(user, "There's a [note.name] pinned to the front. You can't read it from here.")
. += "There's a [note.name] pinned to the front. You can't read it from here."
else
to_chat(user, "There's a [note.name] pinned to the front...")
note.examine(user)
. += "There's a [note.name] pinned to the front..."
. += note.examine(user)
if(panel_open)
switch(security_level)
if(AIRLOCK_SECURITY_NONE)
to_chat(user, "Its wires are exposed!")
. += "Its wires are exposed!"
if(AIRLOCK_SECURITY_METAL)
to_chat(user, "Its wires are hidden behind a welded metal cover.")
. += "Its wires are hidden behind a welded metal cover."
if(AIRLOCK_SECURITY_PLASTEEL_I_S)
to_chat(user, "There is some shredded plasteel inside.")
. += "There is some shredded plasteel inside."
if(AIRLOCK_SECURITY_PLASTEEL_I)
to_chat(user, "Its wires are behind an inner layer of plasteel.")
. += "Its wires are behind an inner layer of plasteel."
if(AIRLOCK_SECURITY_PLASTEEL_O_S)
to_chat(user, "There is some shredded plasteel inside.")
. += "There is some shredded plasteel inside."
if(AIRLOCK_SECURITY_PLASTEEL_O)
to_chat(user, "There is a welded plasteel cover hiding its wires.")
. += "There is a welded plasteel cover hiding its wires."
if(AIRLOCK_SECURITY_PLASTEEL)
to_chat(user, "There is a protective grille over its panel.")
. += "There is a protective grille over its panel."
else if(security_level)
if(security_level == AIRLOCK_SECURITY_METAL)
to_chat(user, "It looks a bit stronger.")
. += "It looks a bit stronger."
else
to_chat(user, "It looks very robust.")
. += "It looks very robust."
if(issilicon(user) && (!stat & BROKEN))
to_chat(user, "<span class='notice'>Shift-click [src] to [ density ? "open" : "close"] it.</span>")
to_chat(user, "<span class='notice'>Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts.</span>")
to_chat(user, "<span class='notice'>Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it.</span>")
to_chat(user, "<span class='notice'>Ctrl-Shift-click [src] to [ emergency ? "disable" : "enable"] emergency access.</span>")
. += "<span class='notice'>Shift-click [src] to [ density ? "open" : "close"] it.</span>"
. += "<span class='notice'>Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts.</span>"
. += "<span class='notice'>Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it.</span>"
. += "<span class='notice'>Ctrl-Shift-click [src] to [ emergency ? "disable" : "enable"] emergency access.</span>"
/obj/machinery/door/airlock/attack_ai(mob/user)
if(!src.canAIControl(user))
@@ -7,8 +7,8 @@
var/unres_sides = 0 //unrestricted sides, or sides of the airlock that will open regardless of access
/obj/item/electronics/airlock/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Has a neat <i>selection menu</i> for modifying airlock access levels.</span>")
. = ..()
. += "<span class='notice'>Has a neat <i>selection menu</i> for modifying airlock access levels.</span>"
/obj/item/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
+3 -5
View File
@@ -584,14 +584,12 @@
return ..()
/obj/machinery/door/airlock/clockwork/examine(mob/user)
..()
var/gear_text = "The cogwheel is flickering and twisting wildly. Report this to a coder."
. = ..()
switch(construction_state)
if(GEAR_SECURE)
gear_text = "<span class='brass'>The cogwheel is solidly <b>wrenched</b> to the brass around it.</span>"
. += "<span class='brass'>The cogwheel is solidly <b>wrenched</b> to the brass around it.</span>"
if(GEAR_LOOSE)
gear_text = "<span class='alloy'>The cogwheel has been <i>loosened</i>, but remains <b>connected loosely</b> to the door!</span>"
to_chat(user, gear_text)
. += "<span class='alloy'>The cogwheel has been <i>loosened</i>, but remains <b>connected loosely</b> to the door!</span>"
/obj/machinery/door/airlock/clockwork/emp_act(severity)
if(prob(80/severity))
+7 -4
View File
@@ -5,6 +5,7 @@
icon_state = "door1"
opacity = 1
density = TRUE
move_resist = MOVE_FORCE_VERY_STRONG
layer = OPEN_DOOR_LAYER
power_channel = ENVIRON
max_integrity = 350
@@ -37,14 +38,14 @@
var/unres_sides = 0 //Unrestricted sides. A bitflag for which direction (if any) can open the door with no access
/obj/machinery/door/examine(mob/user)
..()
. = ..()
if(red_alert_access)
if(GLOB.security_level >= SEC_LEVEL_RED)
to_chat(user, "<span class='notice'>Due to a security threat, its access requirements have been lifted!</span>")
. += "<span class='notice'>Due to a security threat, its access requirements have been lifted!</span>"
else
to_chat(user, "<span class='notice'>In the event of a red alert, its access requirements will automatically lift.</span>")
. += "<span class='notice'>In the event of a red alert, its access requirements will automatically lift.</span>"
if(!poddoor)
to_chat(user, "<span class='notice'>Its maintenance panel is <b>screwed</b> in place.</span>")
. += "<span class='notice'>Its maintenance panel is <b>screwed</b> in place.</span>"
/obj/machinery/door/check_access_list(list/access_list)
if(red_alert_access && GLOB.security_level >= SEC_LEVEL_RED)
@@ -121,6 +122,8 @@
/obj/machinery/door/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSGLASS))
return !opacity
if(istype(mover) && (mover.pass_flags & PASSDOOR))
return !opacity
return !density
/obj/machinery/door/proc/bumpopen(mob/user)
+11 -11
View File
@@ -32,15 +32,15 @@
CalculateAffectingAreas()
/obj/machinery/door/firedoor/examine(mob/user)
..()
. = ..()
if(!density)
to_chat(user, "<span class='notice'>It is open, but could be <b>pried</b> closed.</span>")
. += "<span class='notice'>It is open, but could be <b>pried</b> closed.</span>"
else if(!welded)
to_chat(user, "<span class='notice'>It is closed, but could be <i>pried</i> open. Deconstruction would require it to be <b>welded</b> shut.</span>")
. += "<span class='notice'>It is closed, but could be <i>pried</i> open. Deconstruction would require it to be <b>welded</b> shut.</span>"
else if(boltslocked)
to_chat(user, "<span class='notice'>It is <i>welded</i> shut. The floor bolts have been locked by <b>screws</b>.</span>")
. += "<span class='notice'>It is <i>welded</i> shut. The floor bolts have been locked by <b>screws</b>.</span>"
else
to_chat(user, "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>")
. += "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>"
/obj/machinery/door/firedoor/proc/CalculateAffectingAreas()
remove_from_areas()
@@ -270,18 +270,18 @@
var/reinforced = 0
/obj/structure/firelock_frame/examine(mob/user)
..()
. = ..()
switch(constructionStep)
if(CONSTRUCTION_PANEL_OPEN)
to_chat(user, "<span class='notice'>It is <i>unbolted</i> from the floor. A small <b>loosely connected</b> metal plate is covering the wires.</span>")
. += "<span class='notice'>It is <i>unbolted</i> from the floor. A small <b>loosely connected</b> metal plate is covering the wires.</span>"
if(!reinforced)
to_chat(user, "<span class='notice'>It could be reinforced with plasteel.</span>")
. += "<span class='notice'>It could be reinforced with plasteel.</span>"
if(CONSTRUCTION_WIRES_EXPOSED)
to_chat(user, "<span class='notice'>The maintenance plate has been <i>pried away</i>, and <b>wires</b> are trailing.</span>")
. += "<span class='notice'>The maintenance plate has been <i>pried away</i>, and <b>wires</b> are trailing.</span>"
if(CONSTRUCTION_GUTTED)
to_chat(user, "<span class='notice'>The maintenance panel is missing <i>wires</i> and the circuit board is <b>loosely connected</b>.</span>")
. += "<span class='notice'>The maintenance panel is missing <i>wires</i> and the circuit board is <b>loosely connected</b>.</span>"
if(CONSTRUCTION_NOCIRCUIT)
to_chat(user, "<span class='notice'>There are no <i>firelock electronics</i> in the frame. The frame could be <b>cut</b> apart.</span>")
. += "<span class='notice'>There are no <i>firelock electronics</i> in the frame. The frame could be <b>cut</b> apart.</span>"
/obj/structure/firelock_frame/update_icon()
..()
+58 -1
View File
@@ -1,13 +1,70 @@
/obj/machinery/door/poddoor/shutters
gender = PLURAL
name = "shutters"
desc = "Heavy duty metal shutters that open mechanically."
desc = "Mechanical metal shutters operated by a button with a magnetic seal, keeping them airtight."
icon = 'icons/obj/doors/shutters.dmi'
layer = SHUTTER_LAYER
closingLayer = SHUTTER_LAYER
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 75, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
damage_deflection = 20
max_integrity = 100
/obj/machinery/door/poddoor/shutters/preopen
icon_state = "open"
density = FALSE
opacity = 0
// The below shutters are the original ones from the TG codebase. They are remaining as "secure" shutters. If anyone wants to improve their animation, feel free.
// The original shutters are now shutters_old.dmi; copy the naming format of the files into new a new .dmi to add new shutters that work with the poddoor code for animating the doors.
// Originally, the shutters were reskins of blast doors. Eighty hits with the Cap's sabre to destroy one shutter is far too powerful considering shutters cannot be deconstructed (yet).
// If you're a mapper and want super strong shutter, use the 'old' ones.
/obj/machinery/door/poddoor/shutters/old
name = "strong shutters"
desc = "These shutters have an armoured frame; it looks like plasteel. These shutters look robust enough to survive explosions."
icon = 'icons/obj/doors/shutters_old.dmi'
icon_state = "closed"
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 75, "bomb" = 30, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
max_integrity = 300
/obj/machinery/door/poddoor/shutters/old/preopen
icon_state = "open"
density = FALSE
opacity = 0
// End of old shutter stuff. Credit for the old shutter sprites to TG.
/obj/machinery/door/poddoor/shutters/radiation
name = "radiation shutters"
desc = "Lead-lined shutters painted yellow with a radioactive hazard symbol on it. Blocks out most radiation"
icon = 'icons/obj/doors/shutters_radiation.dmi'
icon_state = "closed"
rad_insulation = 0.2
/obj/machinery/door/poddoor/shutters/radiation/preopen
icon_state = "open"
density = FALSE
opacity = 0
rad_insulation = 1
/obj/machinery/door/poddoor/shutters/radiation/do_animate(animation)
..()
switch(animation)
if("opening")
rad_insulation = 1
if("closing")
rad_insulation = -0.5
// A 3x3 N2 SM setup won't irradiate you if you're behind the shutter at -0.9 insulation. If it starts to delam, it'll start irradiating you slowly. Keep the value between -0.1 to -0.9
/obj/machinery/door/poddoor/shutters/window
name = "windowed shutters"
desc = "Mechanical shutters that have some form of plastic window in them, allowing you to see through the shutters at all times."
icon = 'icons/obj/doors/shutters_window.dmi'
icon_state = "closed"
opacity = 0
glass = 1
/obj/machinery/door/poddoor/shutters/window/preopen
icon_state = "open"
density = FALSE
+3 -3
View File
@@ -22,8 +22,8 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
return ..()
/obj/machinery/doppler_array/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>")
. = ..()
. += "<span class='notice'>Its dish is facing to the [dir2text(dir)].</span>"
/obj/machinery/doppler_array/process()
return PROCESS_KILL
@@ -146,4 +146,4 @@ GLOBAL_LIST_EMPTY(doppler_arrays)
/obj/machinery/doppler_array/research/science/Initialize()
. = ..()
linked_techweb = SSresearch.science_tech
linked_techweb = SSresearch.science_tech
+2 -2
View File
@@ -129,9 +129,9 @@
break_message = "slowly falls dark, lights stuttering."
/obj/machinery/droneDispenser/examine(mob/user)
..()
. = ..()
if((mode == DRONE_RECHARGING) && !stat && recharging_text)
to_chat(user, "<span class='warning'>[recharging_text]</span>")
. += "<span class='warning'>[recharging_text]</span>"
/obj/machinery/droneDispenser/power_change()
..()
+2 -2
View File
@@ -196,8 +196,8 @@
var/id = null
/obj/item/wallframe/flasher/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Its channel ID is '[id]'.</span>")
. = ..()
. += "<span class='notice'>Its channel ID is '[id]'.</span>"
/obj/item/wallframe/flasher/after_attach(var/obj/O)
..()
+3 -3
View File
@@ -181,10 +181,10 @@
container_resist(user)
/obj/machinery/harvester/examine(mob/user)
..()
. = ..()
if(stat & BROKEN)
return
if(state_open)
to_chat(user, "<span class='notice'>[src] must be closed before harvesting.</span>")
. += "<span class='notice'>[src] must be closed before harvesting.</span>"
else if(!harvesting)
to_chat(user, "<span class='notice'>Alt-click [src] to start harvesting.</span>")
. += "<span class='notice'>Alt-click [src] to start harvesting.</span>"
+6 -8
View File
@@ -201,21 +201,19 @@
update_icon()
/obj/machinery/iv_drip/examine(mob/user)
..()
. = ..()
if(get_dist(user, src) > 2)
return
to_chat(user, "The IV drip is [mode ? "injecting" : "taking blood"].")
. += "[src] is [mode ? "injecting" : "taking blood"].\n"
if(beaker)
if(beaker.reagents && beaker.reagents.reagent_list.len)
to_chat(user, "<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>")
. += "\t<span class='notice'>Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.</span>\n"
else
to_chat(user, "<span class='notice'>Attached is an empty [beaker.name].</span>")
. += "\t<span class='notice'>Attached is an empty [beaker.name].</span>\n"
else
to_chat(user, "<span class='notice'>No chemicals are attached.</span>")
. += "\t<span class='notice'>No chemicals are attached.</span>\n"
to_chat(user, "<span class='notice'>[attached ? attached : "No one"] is attached.</span>")
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
#undef IV_TAKING
#undef IV_INJECTING
+2 -2
View File
@@ -33,8 +33,8 @@
icon_state = "light0"
/obj/machinery/light_switch/examine(mob/user)
..()
to_chat(user, "It is [on? "on" : "off"].")
. = ..()
. += "It is [on? "on" : "off"]."
/obj/machinery/light_switch/interact(mob/user)
. = ..()
@@ -815,10 +815,10 @@
T.cp = src
/obj/machinery/turretid/examine(mob/user)
..()
. = ..()
if(issilicon(user) && (!stat & BROKEN))
to_chat(user, "<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>")
to_chat(user, "<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>")
. += "<span class='notice'>Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets.</span>"
. += "<span class='notice'>Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"].</span>"
/obj/machinery/turretid/attackby(obj/item/I, mob/user, params)
if(stat & BROKEN)
+17 -28
View File
@@ -8,41 +8,32 @@
power_channel = ENVIRON
idle_power_usage = 0
active_power_usage = 0
max_integrity = 150
layer = ABOVE_NORMAL_TURF_LAYER
anchored = FALSE
density = FALSE
CanAtmosPass = ATMOS_PASS_YES
var/state = 1
stat = 1
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 10
/*
1 = Wrenched in place
2 = Welded in place
3 = Wires attached to it
3 = Wires attached to it, this makes it change to the full thing.
*/
/obj/machinery/fan_assembly/Initialize(mapload, ndir, building)
. = ..()
if(building)
setDir(ndir)
/obj/machinery/fan_assembly/Destroy()
return ..()
/obj/machinery/fan_assembly/attackby(obj/item/W, mob/living/user, params)
switch(state)
switch(stat)
if(1)
// State 1
// Stat 1
if(istype(W, /obj/item/weldingtool))
if(weld(W, user))
to_chat(user, "<span class='notice'>You weld the fan assembly securely into place.</span>")
setAnchored(TRUE)
state = 2
update_icon()
stat = 2
update_icon_state()
return
if(2)
// State 2
// Stat 2
if(istype(W, /obj/item/stack/cable_coil))
if(!W.tool_start_check(user, amount=2))
to_chat(user, "<span class='warning'>You need two lengths of cable to wire the fan assembly!</span>")
@@ -50,7 +41,7 @@
to_chat(user, "<span class='notice'>You start to add wires to the assembly...</span>")
if(W.use_tool(src, user, 30, volume=50, amount=2))
to_chat(user, "<span class='notice'>You add wires to the fan assembly.</span>")
state = 3
stat = 3
var/obj/machinery/poweredfans/F = new(loc, src)
forceMove(F)
F.setDir(src.dir)
@@ -58,14 +49,14 @@
else if(istype(W, /obj/item/weldingtool))
if(weld(W, user))
to_chat(user, "<span class='notice'>You unweld the fan assembly from its place.</span>")
state = 1
update_icon()
stat = 1
update_icon_state()
setAnchored(FALSE)
return
return ..()
/obj/machinery/fan_assembly/wrench_act(mob/user, obj/item/I)
if(state != 1)
if(stat != 1)
return FALSE
user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
"<span class='notice'>You start to disassemble [src]...</span>", "You hear wrenching noises.")
@@ -76,7 +67,7 @@
/obj/machinery/fan_assembly/proc/weld(obj/item/weldingtool/W, mob/living/user)
if(!W.tool_start_check(user, amount=0))
return FALSE
switch(state)
switch(stat)
if(1)
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
if(2)
@@ -91,11 +82,8 @@
qdel(src)
/obj/machinery/fan_assembly/examine(mob/user)
..()
deconstruction_hints(user)
/obj/machinery/fan_assembly/proc/deconstruction_hints(mob/user)
switch(state)
. = ..()
switch(stat)
if(1)
to_chat(user, "<span class='notice'>The fan assembly seems to be <b>unwelded</b> and loose.</span>")
if(2)
@@ -103,8 +91,9 @@
if(3)
to_chat(user, "<span class='notice'>The outer plating is <b>wired</b> firmly in place.</span>")
/obj/machinery/fan_assembly/update_icon()
switch(state)
/obj/machinery/fan_assembly/update_icon_state()
. = ..()
switch(stat)
if(1)
icon_state = "mfan_assembly"
if(2)
+14 -19
View File
@@ -4,27 +4,26 @@
name = "micro powered fan"
desc = "A handmade fan, releasing a thin gust of air."
use_power = ACTIVE_POWER_USE
power_channel = ENVIRON
idle_power_usage = 5
active_power_usage = 10
max_integrity = 150
layer = ABOVE_NORMAL_TURF_LAYER
anchored = TRUE
density = FALSE
CanAtmosPass = ATMOS_PASS_NO
var/obj/machinery/fan_assembly/assembly = null
var/obj/machinery/fan_assembly/assembly
/obj/machinery/poweredfans/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(disassembled)
if(!assembly)
assembly = new()
assembly.forceMove(drop_location())
assembly.state = 2
assembly.setAnchored(TRUE)
assembly.setDir(dir)
assembly = null
new /obj/item/stack/cable_coil(loc, 2)
else
new /obj/item/stack/cable_coil(loc, 2)
if(!assembly)
assembly = new()
assembly.forceMove(drop_location())
assembly.stat = 2
assembly.setAnchored(TRUE)
assembly.setDir(dir)
assembly = null
new /obj/item/stack/cable_coil(loc, 2)
qdel(src)
/obj/machinery/poweredfans/wirecutter_act(mob/living/user, obj/item/I)
@@ -40,22 +39,18 @@
assembly = FA
else
assembly = new(src)
assembly.state = 3
assembly.stat = 3
air_update_turf(1)
/obj/machinery/poweredfans/power_change()
..()
update_icon()
/obj/machinery/poweredfans/update_icon()
//if(state & NOPOWER)
if(powered())
icon_state = "mfan_powered"
CanAtmosPass = ATMOS_PASS_NO
air_update_turf(1)
return
else
icon_state = "mfan_unpowered"
CanAtmosPass = ATMOS_PASS_YES
air_update_turf(1)
return
update_icon_state()

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