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yeah no I'm fixing floating in another pr, fuck this
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@@ -60,7 +60,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define GROUND (1<<0)
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#define FLYING (1<<1)
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#define VENTCRAWLING (1<<2)
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#define FLOATING (1<<3)
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//Fire and Acid stuff, for resistance_flags
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#define LAVA_PROOF (1<<0)
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@@ -111,7 +111,7 @@
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return FALSE
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/mob/living/carbon/get_leg_ignore()
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if(movement_type & (FLYING|FLOATING))
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if(movement_type & (FLYING|floating))
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return TRUE
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return FALSE
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