mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-12 00:20:55 +01:00
Fireman Carry
This commit is contained in:
@@ -264,3 +264,6 @@
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#define BODYPART_LIFE_UPDATE_HEALTH (1<<0)
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#define HUMAN_FIRE_STACK_ICON_NUM 3
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#define PULL_PRONE_SLOWDOWN 0.6
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#define HUMAN_CARRY_SLOWDOWN 0
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@@ -32,4 +32,7 @@
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#define MOVESPEED_ID_SANITY "MOOD_SANITY"
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#define MOVESPEED_ID_TASED_STATUS "TASED"
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#define MOVESPEED_ID_TASED_STATUS "TASED"
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#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
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#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
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@@ -3,7 +3,7 @@
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var/volume
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var/e_range
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/datum/component/footstep/Initialize(volume_ = 0.4, e_range_ = -1)
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/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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volume = volume_
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@@ -32,7 +32,7 @@
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return
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if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
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v /= 2
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e -= 4
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e -= 5
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steps++
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if(steps >= 3)
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@@ -58,7 +58,7 @@
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if(isclawfoot(LM))
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if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
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v /= 3
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e -= 4
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e -= 5
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playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
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GLOB.clawfootstep[T.clawfootstep][2] * v,
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@@ -89,20 +89,20 @@
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return
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if(ishuman(LM)) //for proper humans, they're special
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var/mob/living/carbon/human/H = LM
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var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET) || (H.shoes && (H.shoes.body_parts_covered & FEET)))
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var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
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if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
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playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
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return
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if(feetCover) //are we wearing shoes
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if(H.shoes || feetCover) //are we wearing shoes
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playsound(T, pick(GLOB.footstep[T.footstep][1]),
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GLOB.footstep[T.footstep][2] * v,
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TRUE,
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GLOB.footstep[T.footstep][3] + e)
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if(!feetCover) //are we NOT wearing shoes
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if((!H.shoes && !feetCover)) //are we NOT wearing shoes
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playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
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GLOB.barefootstep[T.barefootstep][2] * v,
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TRUE,
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GLOB.barefootstep[T.barefootstep][3] + e)
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GLOB.barefootstep[T.barefootstep][3] + e)
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@@ -162,12 +162,12 @@
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if(!Process_Spacemove(direction) || !isturf(AM.loc))
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return
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step(AM, direction)
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if((direction & (direction - 1)) && (AM.loc == next)) //moved diagonally
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last_move_diagonal = TRUE
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else
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last_move_diagonal = FALSE
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handle_vehicle_layer()
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handle_vehicle_offsets()
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else
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@@ -195,21 +195,47 @@
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. = ..()
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RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
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/datum/component/riding/human/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
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var/mob/living/carbon/human/H = parent
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H.remove_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING)
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. = ..()
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/datum/component/riding/human/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
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. = ..()
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var/mob/living/carbon/human/H = parent
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H.add_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING, multiplicative_slowdown = HUMAN_CARRY_SLOWDOWN)
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/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
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var/mob/living/carbon/human/AM = parent
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if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
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var/mob/living/carbon/human/H = parent
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if(H.a_intent == INTENT_DISARM && (target in H.buckled_mobs))
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force_dismount(target)
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/datum/component/riding/human/handle_vehicle_layer()
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var/atom/movable/AM = parent
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if(AM.buckled_mobs && AM.buckled_mobs.len)
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if(AM.dir == SOUTH)
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AM.layer = ABOVE_MOB_LAYER
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for(var/mob/M in AM.buckled_mobs) //ensure proper layering of piggyback and carry, sometimes weird offsets get applied
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M.layer = MOB_LAYER
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if(!AM.buckle_lying)
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if(AM.dir == SOUTH)
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AM.layer = ABOVE_MOB_LAYER
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else
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AM.layer = OBJ_LAYER
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else
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AM.layer = OBJ_LAYER
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if(AM.dir == NORTH)
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AM.layer = OBJ_LAYER
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else
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AM.layer = ABOVE_MOB_LAYER
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else
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AM.layer = MOB_LAYER
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/datum/component/riding/human/get_offsets(pass_index)
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var/mob/living/carbon/human/H = parent
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if(H.buckle_lying)
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return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(0, 6), TEXT_WEST = list(0, 6))
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else
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return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4))
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/datum/component/riding/human/force_dismount(mob/living/user)
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var/atom/movable/AM = parent
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AM.unbuckle_mob(user)
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@@ -273,12 +299,15 @@
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M.throw_at(target, 14, 5, AM)
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M.Knockdown(60)
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/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
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/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, riding_target_override = null)
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var/atom/movable/AM = parent
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var/amount_equipped = 0
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for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
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var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
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inhand.rider = user
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if(!riding_target_override)
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inhand.rider = user
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else
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inhand.rider = riding_target_override
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inhand.parent = AM
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if(user.put_in_hands(inhand, TRUE))
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amount_equipped++
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@@ -318,7 +347,7 @@
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. = ..()
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/obj/item/riding_offhand/equipped()
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if(loc != rider)
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if(loc != rider && loc != parent)
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selfdeleting = TRUE
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qdel(src)
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. = ..()
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@@ -328,4 +357,4 @@
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if(selfdeleting)
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if(rider in AM.buckled_mobs)
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AM.unbuckle_mob(rider)
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. = ..()
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. = ..()
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@@ -128,62 +128,6 @@
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turf_type = /turf/open/floor/carpet/monochrome
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tableVariant = /obj/structure/table/wood/fancy/monochrome
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/obj/item/stack/tile/carpet/blue
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name = "blue carpet"
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icon_state = "tile-carpet-blue"
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item_state = "tile-carpet-blue"
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turf_type = /turf/open/floor/carpet/blue
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tableVariant = /obj/structure/table/wood/fancy/blue
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/obj/item/stack/tile/carpet/cyan
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name = "cyan carpet"
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icon_state = "tile-carpet-cyan"
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item_state = "tile-carpet-cyan"
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turf_type = /turf/open/floor/carpet/cyan
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tableVariant = /obj/structure/table/wood/fancy/cyan
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/obj/item/stack/tile/carpet/green
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name = "green carpet"
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icon_state = "tile-carpet-green"
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item_state = "tile-carpet-green"
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turf_type = /turf/open/floor/carpet/green
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tableVariant = /obj/structure/table/wood/fancy/green
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/obj/item/stack/tile/carpet/orange
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name = "orange carpet"
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icon_state = "tile-carpet-orange"
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item_state = "tile-carpet-orange"
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turf_type = /turf/open/floor/carpet/orange
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tableVariant = /obj/structure/table/wood/fancy/orange
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/obj/item/stack/tile/carpet/purple
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name = "purple carpet"
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icon_state = "tile-carpet-purple"
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item_state = "tile-carpet-purple"
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turf_type = /turf/open/floor/carpet/purple
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tableVariant = /obj/structure/table/wood/fancy/purple
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/obj/item/stack/tile/carpet/red
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name = "red carpet"
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icon_state = "tile-carpet-red"
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item_state = "tile-carpet-red"
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turf_type = /turf/open/floor/carpet/red
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tableVariant = /obj/structure/table/wood/fancy/red
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/obj/item/stack/tile/carpet/royalblack
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name = "royal black carpet"
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icon_state = "tile-carpet-royalblack"
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item_state = "tile-carpet-royalblack"
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turf_type = /turf/open/floor/carpet/royalblack
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tableVariant = /obj/structure/table/wood/fancy/royalblack
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/obj/item/stack/tile/carpet/royalblue
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name = "royal blue carpet"
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icon_state = "tile-carpet-royalblue"
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item_state = "tile-carpet-royalblue"
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turf_type = /turf/open/floor/carpet/royalblue
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tableVariant = /obj/structure/table/wood/fancy/royalblue
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/obj/item/stack/tile/carpet/fifty
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amount = 50
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@@ -136,17 +136,6 @@
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var/mob/living/carbon/human/H = pushed_mob
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
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/* You don't shove people onto a table frame.
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/obj/structure/table/shove_act(mob/living/target, mob/living/user)
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if(!target.resting)
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target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
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user.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [src]!</span>",
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"<span class='danger'>You shove [target.name] onto \the [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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target.forceMove(src.loc)
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log_combat(user, target, "shoved", "onto [src] (table)")
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return TRUE
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*/
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/obj/structure/table/attackby(obj/item/I, mob/user, params)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(istype(I, /obj/item/screwdriver) && deconstruction_ready)
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@@ -272,52 +261,6 @@
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for(var/obj/item/shard/S in debris)
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S.color = NARSIE_WINDOW_COLOUR
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/*
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* Plasmaglass tables
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*/
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/obj/structure/table/plasmaglass
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name = "plasmaglass table"
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desc = "A glasstable, but it's pink and more sturdy. What will Nanotrasen design next with plasma?"
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icon = 'icons/obj/smooth_structures/plasmaglass_table.dmi'
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icon_state = "plasmaglass_table"
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climbable = TRUE
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buildstack = /obj/item/stack/sheet/plasmaglass
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canSmoothWith = null
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max_integrity = 270
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resistance_flags = ACID_PROOF
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armor = list("melee" = 10, "bullet" = 5, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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var/list/debris = list()
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/obj/structure/table/plasmaglass/New()
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. = ..()
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debris += new frame
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/obj/structure/table/plasmaglass/Destroy()
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QDEL_LIST(debris)
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. = ..()
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/obj/structure/table/plasmaglass/proc/check_break(mob/living/M)
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return
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/obj/structure/table/plasmaglass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(disassembled)
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..()
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return
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else
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var/turf/T = get_turf(src)
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playsound(T, "shatter", 50, 1)
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for(var/X in debris)
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var/atom/movable/AM = X
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AM.forceMove(T)
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debris -= AM
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qdel(src)
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/obj/structure/table/plasmaglass/narsie_act()
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color = NARSIE_WINDOW_COLOUR
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for(var/obj/item/shard/S in debris)
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S.color = NARSIE_WINDOW_COLOUR
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/*
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* Wooden tables
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*/
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@@ -358,83 +301,44 @@
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frame = /obj/structure/table_frame
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framestack = /obj/item/stack/rods
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buildstack = /obj/item/stack/tile/carpet
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canSmoothWith = list(/obj/structure/table/wood/fancy,
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/obj/structure/table/wood/fancy/black,
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/obj/structure/table/wood/fancy/blackred,
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/obj/structure/table/wood/fancy/monochrome,
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/obj/structure/table/wood/fancy/blue,
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/obj/structure/table/wood/fancy/cyan,
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/obj/structure/table/wood/fancy/green,
|
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/obj/structure/table/wood/fancy/orange,
|
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/obj/structure/table/wood/fancy/purple,
|
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/obj/structure/table/wood/fancy/red,
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/obj/structure/table/wood/fancy/royalblack,
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/obj/structure/table/wood/fancy/royalblue)
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var/smooth_icon = 'icons/obj/smooth_structures/fancy_table.dmi' // see Initialize()
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canSmoothWith = list(/obj/structure/table/wood/fancy, /obj/structure/table/wood/fancy/black, /obj/structure/table/wood/fancy/blackred, /obj/structure/table/wood/fancy/monochrome)
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/obj/structure/table/wood/fancy/Initialize()
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/obj/structure/table/wood/fancy/New()
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// New() is used so that the /black subtype can override `icon` easily and
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// the correct value will be used by the smoothing subsystem.
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. = ..()
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// Needs to be set dynamically because table smooth sprites are 32x34,
|
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// which the editor treats as a two-tile-tall object. The sprites are that
|
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// size so that the north/south corners look nice - examine the detail on
|
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// the sprites in the editor to see why.
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icon = smooth_icon
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icon = 'icons/obj/smooth_structures/fancy_table.dmi'
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/obj/structure/table/wood/fancy/black
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icon_state = "fancy_table_black"
|
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buildstack = /obj/item/stack/tile/carpet/black
|
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smooth_icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
|
||||
|
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/obj/structure/table/wood/fancy/blackred
|
||||
icon_state = "fancy_table_blackred"
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||||
buildstack = /obj/item/stack/tile/carpet/blackred
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||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_blackred.dmi'
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "fancy_table_blackred"
|
||||
buildstack = /obj/item/stack/tile/carpet/blackred
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||||
|
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/obj/structure/table/wood/fancy/blackred/New()
|
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. = ..()
|
||||
icon = 'icons/obj/smooth_structures/fancy_table_blackred.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/monochrome
|
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icon_state = "fancy_table_monochrome"
|
||||
buildstack = /obj/item/stack/tile/carpet/monochrome
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_monochrome.dmi'
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "fancy_table_monochrome"
|
||||
buildstack = /obj/item/stack/tile/carpet/monochrome
|
||||
|
||||
/obj/structure/table/wood/fancy/blue
|
||||
icon_state = "fancy_table_blue"
|
||||
buildstack = /obj/item/stack/tile/carpet/blue
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_blue.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/cyan
|
||||
icon_state = "fancy_table_cyan"
|
||||
buildstack = /obj/item/stack/tile/carpet/cyan
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_cyan.dmi'
|
||||
|
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/obj/structure/table/wood/fancy/green
|
||||
icon_state = "fancy_table_green"
|
||||
buildstack = /obj/item/stack/tile/carpet/green
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_green.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/orange
|
||||
icon_state = "fancy_table_orange"
|
||||
buildstack = /obj/item/stack/tile/carpet/orange
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_orange.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/purple
|
||||
icon_state = "fancy_table_purple"
|
||||
buildstack = /obj/item/stack/tile/carpet/purple
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_purple.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/red
|
||||
icon_state = "fancy_table_red"
|
||||
buildstack = /obj/item/stack/tile/carpet/red
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_red.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/royalblack
|
||||
icon_state = "fancy_table_royalblack"
|
||||
buildstack = /obj/item/stack/tile/carpet/royalblack
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblack.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/royalblue
|
||||
icon_state = "fancy_table_royalblue"
|
||||
buildstack = /obj/item/stack/tile/carpet/royalblue
|
||||
smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblue.dmi'
|
||||
/obj/structure/table/wood/fancy/monochrome/New()
|
||||
. = ..()
|
||||
icon = 'icons/obj/smooth_structures/fancy_table_monochrome.dmi'
|
||||
|
||||
/obj/structure/table/wood/fancy/black/New()
|
||||
. = ..()
|
||||
// Ditto above.
|
||||
icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
|
||||
/*
|
||||
* Reinforced tables
|
||||
*/
|
||||
@@ -687,4 +591,4 @@
|
||||
</span>", "<span class='notice'>You assemble \a [R].</span>")
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
building = FALSE
|
||||
building = FALSE
|
||||
@@ -854,52 +854,84 @@
|
||||
.["Copy outfit"] = "?_src_=vars;[HrefToken()];copyoutfit=[REF(src)]"
|
||||
|
||||
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
|
||||
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
|
||||
if(user == target && can_piggyback(target) && pulling == target && (HAS_TRAIT(src, TRAIT_PACIFISM) || grab_state >= GRAB_AGGRESSIVE) && stat == CONSCIOUS)
|
||||
buckle_mob(target,TRUE,TRUE)
|
||||
if(pulling == target && grab_state >= GRAB_AGGRESSIVE && stat == CONSCIOUS)
|
||||
//If they dragged themselves and we're currently aggressively grabbing them try to piggyback
|
||||
if(user == target && can_piggyback(target))
|
||||
piggyback(target)
|
||||
return
|
||||
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
|
||||
else if(user != target && can_be_firemanned(target))
|
||||
fireman_carry(target)
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/proc/piggyback_instant(mob/living/M)
|
||||
return buckle_mob(M, TRUE, TRUE, FALSE, TRUE)
|
||||
//src is the user that will be carrying, target is the mob to be carried
|
||||
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/target)
|
||||
return (istype(target) && target.stat == CONSCIOUS)
|
||||
|
||||
//Can C try to piggyback at all.
|
||||
/mob/living/carbon/human/proc/can_piggyback(mob/living/carbon/C)
|
||||
if(istype(C) && C.stat == CONSCIOUS)
|
||||
return TRUE
|
||||
return FALSE
|
||||
/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
|
||||
return (ishuman(target) && target.lying)
|
||||
|
||||
/mob/living/carbon/human/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE, bypass_piggybacking = FALSE, no_delay = FALSE)
|
||||
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
|
||||
if(can_be_firemanned(target))
|
||||
visible_message("<span class='notice'>[src] starts lifting [target] onto their back...</span>",
|
||||
"<span class='notice'>You start lifting [target] onto your back...</span>")
|
||||
if(do_after(src, 30, TRUE, target))
|
||||
//Second check to make sure they're still valid to be carried
|
||||
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
||||
target.resting = FALSE
|
||||
buckle_mob(target, TRUE, TRUE, 90, 1, 0)
|
||||
return
|
||||
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>You can't fireman carry [target] while they're standing!</span>")
|
||||
|
||||
/mob/living/carbon/human/proc/piggyback(mob/living/carbon/target)
|
||||
if(can_piggyback(target))
|
||||
visible_message("<span class='notice'>[target] starts to climb onto [src]...</span>")
|
||||
if(do_after(target, 15, target = src))
|
||||
if(can_piggyback(target))
|
||||
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
|
||||
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
|
||||
return
|
||||
buckle_mob(target, TRUE, TRUE, FALSE, 0, 2)
|
||||
else
|
||||
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
|
||||
else
|
||||
to_chat(target, "<span class='warning'>You can't piggyback ride [src] right now!</span>")
|
||||
|
||||
/mob/living/carbon/human/buckle_mob(mob/living/target, force = FALSE, check_loc = TRUE, lying_buckle = FALSE, hands_needed = 0, target_hands_needed = 0)
|
||||
if(!force)//humans are only meant to be ridden through piggybacking and special cases
|
||||
return
|
||||
if(bypass_piggybacking)
|
||||
return ..()
|
||||
if(!is_type_in_typecache(M, can_ride_typecache))
|
||||
M.visible_message("<span class='warning'>[M] really can't seem to mount [src]...</span>")
|
||||
if(!is_type_in_typecache(target, can_ride_typecache))
|
||||
target.visible_message("<span class='warning'>[target] really can't seem to mount [src]...</span>")
|
||||
return
|
||||
buckle_lying = lying_buckle
|
||||
var/datum/component/riding/human/riding_datum = LoadComponent(/datum/component/riding/human)
|
||||
riding_datum.ride_check_rider_incapacitated = TRUE
|
||||
riding_datum.ride_check_rider_restrained = TRUE
|
||||
riding_datum.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4)))
|
||||
if(buckled_mobs && ((M in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled || (M.stat != CONSCIOUS))
|
||||
if(target_hands_needed)
|
||||
riding_datum.ride_check_rider_restrained = TRUE
|
||||
if(buckled_mobs && ((target in buckled_mobs) || (buckled_mobs.len >= max_buckled_mobs)) || buckled)
|
||||
return
|
||||
if(can_piggyback(M))
|
||||
riding_datum.ride_check_ridden_incapacitated = TRUE
|
||||
visible_message("<span class='notice'>[M] starts to climb onto [src]...</span>")
|
||||
if(no_delay || do_after(M, 15, target = src))
|
||||
if(can_piggyback(M))
|
||||
if(M.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
|
||||
M.visible_message("<span class='warning'>[M] can't hang onto [src]!</span>")
|
||||
return
|
||||
if(!riding_datum.equip_buckle_inhands(M, 2)) //MAKE SURE THIS IS LAST!!
|
||||
M.visible_message("<span class='warning'>[M] can't climb onto [src]!</span>")
|
||||
return
|
||||
. = ..(M, force, check_loc)
|
||||
stop_pulling()
|
||||
else
|
||||
visible_message("<span class='warning'>[M] fails to climb onto [src]!</span>")
|
||||
else
|
||||
. = ..(M,force,check_loc)
|
||||
stop_pulling()
|
||||
var/equipped_hands_self
|
||||
var/equipped_hands_target
|
||||
if(hands_needed)
|
||||
equipped_hands_self = riding_datum.equip_buckle_inhands(src, hands_needed, target)
|
||||
if(target_hands_needed)
|
||||
equipped_hands_target = riding_datum.equip_buckle_inhands(target, target_hands_needed)
|
||||
|
||||
if(hands_needed || target_hands_needed)
|
||||
if(hands_needed && !equipped_hands_self)
|
||||
src.visible_message("<span class='warning'>[src] can't get a grip on [target] because their hands are full!</span>",
|
||||
"<span class='warning'>You can't get a grip on [target] because your hands are full!</span>")
|
||||
return
|
||||
else if(target_hands_needed && !equipped_hands_target)
|
||||
target.visible_message("<span class='warning'>[target] can't get a grip on [src] because their hands are full!</span>",
|
||||
"<span class='warning'>You can't get a grip on [src] because your hands are full!</span>")
|
||||
return
|
||||
|
||||
stop_pulling()
|
||||
riding_datum.handle_vehicle_layer()
|
||||
. = ..(target, force, check_loc)
|
||||
|
||||
/mob/living/carbon/human/proc/is_shove_knockdown_blocked() //If you want to add more things that block shove knockdown, extend this
|
||||
for(var/obj/item/clothing/C in get_equipped_items()) //doesn't include pockets
|
||||
@@ -1066,4 +1098,4 @@
|
||||
race = /datum/species/zombie/infectious
|
||||
|
||||
/mob/living/carbon/human/species/zombie/krokodil_addict
|
||||
race = /datum/species/krokodil_addict
|
||||
race = /datum/species/krokodil_addict
|
||||
@@ -281,11 +281,7 @@
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
ContactContractDisease(D)
|
||||
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
if(HAS_TRAIT(src, TRAIT_STRONG_GRABBER))
|
||||
C.grippedby(src)
|
||||
p
|
||||
|
||||
//mob verbs are a lot faster than object verbs
|
||||
//for more info on why this is not atom/pull, see examinate() in mob.dm
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<small>18:22:32 [0x2026c96] (152,108,1)</small> || the supply shuttle Shuttle contents sold for 0 credits. Contents: /list Message: none.<br>
|
||||
Reference in New Issue
Block a user