Merge pull request #508 from ArchieBeepBoop/beachfix

Beach Biodome + Operatives can now load character appearance
This commit is contained in:
QuoteFox
2020-09-27 05:37:02 +01:00
committed by GitHub
3 changed files with 5 additions and 4 deletions
+3 -3
View File
@@ -22,21 +22,21 @@
/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
M.mirrorcanloadappearance = TRUE //Also gives them the option to use a mirror to load their custom character. Good luck if they use a plasma.
update_synd_icons_added(M)
/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
M.mirrorcanloadappearance = FALSE
update_synd_icons_removed(M)
/datum/antagonist/nukeop/proc/equip_op()
if(!ishuman(owner.current))
return
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
H.equipOutfit(nukeop_outfit)
H.mirrorcanloadappearance = TRUE //Also gives them the option to use a mirror to load their custom character. Good luck if they use a plasma.
H.checkloadappearance()
return TRUE
/datum/antagonist/nukeop/greet()