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Merge pull request #1045 from CapnMachaddish/door-sounds-2.0
Door sounds 2.0
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@@ -260,7 +260,7 @@
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if(locked)
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return
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locked = TRUE
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playsound(src,boltDown,30,0,3)
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playsound(src,boltDown,50,0,3)
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audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", null, 1)
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update_icon()
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@@ -271,7 +271,7 @@
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if(!locked)
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return
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locked = FALSE
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playsound(src,boltUp,30,0,3)
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playsound(src,boltUp,50,0,3)
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audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", null, 1)
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update_icon()
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@@ -1155,7 +1155,7 @@
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if(obj_flags & EMAGGED)
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return FALSE
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use_power(50)
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playsound(src, doorOpen, 30, 1)
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playsound(src, doorOpen, 50, 0)
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if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density)
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src.closeOther.close()
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else
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@@ -1202,7 +1202,7 @@
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if(obj_flags & EMAGGED)
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return
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use_power(50)
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playsound(src.loc, doorClose, 30, 1)
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playsound(src.loc, doorClose, 50, 0)
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else
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playsound(src.loc, 'sound/machines/airlockforced.ogg', 30, 1)
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@@ -15,6 +15,8 @@
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resistance_flags = FIRE_PROOF
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damage_deflection = 70
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poddoor = TRUE
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var/openSound = 'hyperstation/sound/doors/blastDoorOpen.ogg'
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var/closeSound = 'hyperstation/sound/doors/blastDoorClose.ogg'
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/obj/machinery/door/poddoor/preopen
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icon_state = "open"
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@@ -72,10 +74,10 @@
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switch(animation)
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if("opening")
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flick("opening", src)
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playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
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playsound(src, openSound, 25, 0)
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if("closing")
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flick("closing", src)
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playsound(src, 'sound/machines/blastdoor.ogg', 30, 1)
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playsound(src, closeSound, 25, 0)
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/obj/machinery/door/poddoor/update_icon()
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if(density)
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@@ -8,6 +8,8 @@
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armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 75, "bomb" = 25, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 70)
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damage_deflection = 20
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max_integrity = 100
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openSound = 'hyperstation/sound/doors/shutter.ogg'
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closeSound = 'hyperstation/sound/doors/shutter.ogg'
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/obj/machinery/door/poddoor/shutters/preopen
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icon_state = "open"
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@@ -141,7 +141,7 @@
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if(!src.operating) //in case of emag
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operating = TRUE
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do_animate("opening")
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playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
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playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 0)
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src.icon_state ="[src.base_state]open"
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sleep(10)
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@@ -165,7 +165,7 @@
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return 0
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operating = TRUE
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do_animate("closing")
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playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
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playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 0)
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src.icon_state = src.base_state
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density = TRUE
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