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Antag role changes
First of all removed Lewd Traitor from the round start as well as mid round system, leaving it only as a admin given role as the role itself is stilla WIP, further more pumped up the play time requirement with antags to 3 weeks (21 days).
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@@ -22,7 +22,7 @@
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required_enemies = 2
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recommended_enemies = 4
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reroll_friendly = FALSE
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enemy_minimum_age = 7
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enemy_minimum_age = 21
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round_ends_with_antag_death = FALSE
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@@ -136,7 +136,7 @@ Credit where due:
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required_players = 35
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required_enemies = 3
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recommended_enemies = 5
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enemy_minimum_age = 7
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enemy_minimum_age = 28
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protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
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restricted_jobs = list("Chaplain", "Captain")
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announce_span = "brass"
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@@ -43,7 +43,7 @@
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required_players = 30
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required_enemies = 3
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recommended_enemies = 5
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enemy_minimum_age = 7
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enemy_minimum_age = 28
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announce_span = "cult"
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announce_text = "Some crew members are trying to start a cult to Nar'Sie!\n\
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@@ -275,7 +275,7 @@
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// LEWD //
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// //
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//////////////////////////////////////////
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/* //Putting Lewd traitor on the backburner until we can buffer it a bit.
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/datum/dynamic_ruleset/midround/autotraitor/lewd
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name = "Horny Traitor"
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persistent = TRUE
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@@ -375,7 +375,7 @@
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var/datum/antagonist/traitor/lewd/newTraitor = new
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M.mind.add_antag_datum(newTraitor)
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return TRUE
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*/
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//////////////////////////////////////////////
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// //
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// Malfunctioning AI //
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@@ -66,7 +66,7 @@
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// LEWD //
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// //
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//////////////////////////////////////////
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/* //Putting Lewd traitor on the backburner until we can buffer it a bit.
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/datum/dynamic_ruleset/roundstart/traitor/lewd
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name = "Horny Traitor"
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persistent = TRUE
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@@ -115,7 +115,7 @@
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M.mind.restricted_roles = restricted_roles
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return TRUE
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*/
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//////////////////////////////////////////
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// //
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// BLOOD BROTHERS //
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@@ -34,7 +34,7 @@
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var/round_converted = 0 //0: round not converted, 1: round going to convert, 2: round converted
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var/reroll_friendly //During mode conversion only these are in the running
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var/continuous_sanity_checked //Catches some cases where config options could be used to suggest that modes without antagonists should end when all antagonists die
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var/enemy_minimum_age = 7 //How many days must players have been playing before they can play this antagonist
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var/enemy_minimum_age = 21 //How many days must players have been playing before they can play this antagonist
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var/announce_span = "warning" //The gamemode's name will be in this span during announcement.
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var/announce_text = "This gamemode forgot to set a descriptive text! Uh oh!" //Used to describe a gamemode when it's announced.
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@@ -6,7 +6,7 @@
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required_enemies = 2
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recommended_enemies = 5
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antag_flag = ROLE_OPERATIVE
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enemy_minimum_age = 7
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enemy_minimum_age = 21
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announce_span = "danger"
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announce_text = "Syndicate forces are approaching the station in an attempt to destroy it!\n\
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@@ -16,7 +16,7 @@
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required_players = 30
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required_enemies = 2
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recommended_enemies = 3
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enemy_minimum_age = 14
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enemy_minimum_age = 28
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announce_span = "danger"
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announce_text = "Some crewmembers are attempting a coup!\n\
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@@ -16,7 +16,7 @@
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required_enemies = 1
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recommended_enemies = 4
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reroll_friendly = 1
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enemy_minimum_age = 0
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enemy_minimum_age = 21
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announce_span = "danger"
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announce_text = "There are Syndicate agents on the station!\n\
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@@ -10,7 +10,7 @@
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required_players = 20
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required_enemies = 1
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recommended_enemies = 1
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enemy_minimum_age = 7
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enemy_minimum_age = 21
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round_ends_with_antag_death = 1
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announce_span = "danger"
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announce_text = "There is a space wizard attacking the station!\n\
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