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Apply suggestions from code review
Co-authored-by: sheepishgoat <100518708+sheepishgoat@users.noreply.github.com>
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@@ -99,6 +99,7 @@
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var/mob/living/carbon/human/H = O.owner
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var/size = 0
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var/used_icon_location = icon_location
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switch(H.fullness)
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if(0 to FULLNESS_LEVEL_BLOATED) // Normal
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size = G.size
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@@ -111,6 +112,7 @@
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if(FULLNESS_LEVEL_NOMOREPLZ to INFINITY)// Take the stuffed sprite of size + 2
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size = G.size + 2
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used_icon_location = icon_stuffed_location
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if(!adjusted) //check the style, if it needs to be the adjusted variants
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if(G.size <= 9+2) //check that the size is within accepted values, NOTE: these need to be removed later, better to cap organ sizes to begin with. Cap is 9 (max fat stage) + 2 (stuffed stages)
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. += mutable_appearance(used_icon_location, "belly_[size]", GENITALS_UNDER_LAYER) //add, from the clothes' icon file the overlay corresponding to that genital at that size and draw it onto the layer
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@@ -121,6 +123,7 @@
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. += mutable_appearance(used_icon_location, "belly_[size]_d", GENITALS_UNDER_LAYER)
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else
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. += mutable_appearance(used_icon_location, "belly_11_d", GENITALS_UNDER_LAYER)
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if(istype(O, /obj/item/organ/genital/anus)) //if that organ is the butt
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G = O
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if(suit_style == DIGITIGRADE_SUIT_STYLE) //check if the suit needs to use sprites for digitigrade characters
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