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used_icon_location should be used for all
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@@ -115,12 +115,12 @@
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if(G.size <= 9+2) //check that the size is within accepted values, NOTE: these need to be removed later, better to cap organ sizes to begin with. Cap is 9 (max fat stage) + 2 (stuffed stages)
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. += mutable_appearance(used_icon_location, "belly_[size]", GENITALS_UNDER_LAYER) //add, from the clothes' icon file the overlay corresponding to that genital at that size and draw it onto the layer
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else //if not an expected size value, bigger than the max, default to max size
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. += mutable_appearance(icon_location, "belly_11", GENITALS_UNDER_LAYER)
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. += mutable_appearance(used_icon_location, "belly_11", GENITALS_UNDER_LAYER)
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else //use the alternative adjusted sprites
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if(G.size <= 9+2)
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. += mutable_appearance(icon_location, "belly_[size]_d", GENITALS_UNDER_LAYER)
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. += mutable_appearance(used_icon_location, "belly_[size]_d", GENITALS_UNDER_LAYER)
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else
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. += mutable_appearance(icon_location, "belly_11_d", GENITALS_UNDER_LAYER)
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. += mutable_appearance(used_icon_location, "belly_11_d", GENITALS_UNDER_LAYER)
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if(istype(O, /obj/item/organ/genital/anus)) //if that organ is the butt
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G = O
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if(suit_style == DIGITIGRADE_SUIT_STYLE) //check if the suit needs to use sprites for digitigrade characters
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