mirror of
https://github.com/KabKebab/GS13.git
synced 2026-07-11 16:08:32 +01:00
floor cluwne doesn't exist, floor cluwne cannot-
This commit is contained in:
@@ -52,7 +52,9 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define PASSMOB (1<<4)
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#define PASSCLOSEDTURF (1<<5)
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#define LETPASSTHROW (1<<6)
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#define PASSMACHINES (1<<7)
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#define PASSCOMPUTER (1<<8)
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#define PASSDOOR (1<<13)
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//Movement Types
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#define GROUND (1<<0)
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@@ -96,7 +96,10 @@ GLOBAL_LIST_INIT(bitfields, list(
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"PASSBLOB" = PASSBLOB,
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"PASSMOB" = PASSMOB,
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"PASSCLOSEDTURF" = PASSCLOSEDTURF,
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"LETPASSTHROW" = LETPASSTHROW
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"LETPASSTHROW" = LETPASSTHROW,
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"PASSDOOR" = PASSDOOR, //yogs
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"PASSMACHINES" = PASSMACHINES,
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"PASSCOMPUTER" = PASSCOMPUTER
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),
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"movement_type" = list(
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"GROUND" = GROUND,
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@@ -201,4 +204,4 @@ GLOBAL_LIST_INIT(bitfields, list(
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"ORGAN_VITAL" = ORGAN_VITAL,
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"ORGAN_NO_SPOIL" = ORGAN_NO_SPOIL
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),
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))
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))
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@@ -493,3 +493,8 @@ Class Procs:
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. = . % 9
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AM.pixel_x = -8 + ((.%3)*8)
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AM.pixel_y = -8 + (round( . / 3)*8)
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/obj/machinery/CanPass(atom/movable/mover, turf/target)
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. = ..()
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if(istype(mover) && (mover.pass_flags & PASSMACHINES))
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return TRUE
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@@ -121,6 +121,8 @@
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/obj/machinery/door/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && (mover.pass_flags & PASSGLASS))
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return !opacity
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if(istype(mover) && (mover.pass_flags & PASSDOOR))
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return !opacity
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return !density
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/obj/machinery/door/proc/bumpopen(mob/user)
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@@ -105,6 +105,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
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/client/proc/polymorph_all,
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/client/proc/show_tip,
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/client/proc/smite,
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/client/proc/spawn_floor_cluwne, // Yogs
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/client/proc/admin_away,
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/client/proc/roll_dices //CIT CHANGE - Adds dice verb
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))
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@@ -0,0 +1,20 @@
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/client/proc/spawn_floor_cluwne()
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set category = "Fun"
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set name = "Unleash Floor Cluwne"
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set desc = "Pick a specific target or just let it select randomly and spawn the floor cluwne mob on the station. Be warned: spawning more than one may cause issues!"
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var/target
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if(!check_rights(R_FUN))
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return
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var/turf/T = get_turf(usr)
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target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in GLOB.player_list
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if(target && ishuman(target))
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var/mob/living/carbon/human/H = target
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var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
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FC.Acquire_Victim(H)
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log_admin("[key_name(usr)] spawned floor cluwne.")
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message_admins("[key_name(usr)] spawned floor cluwne.")
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else
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log_admin("[key_name(usr)] decided not to spawn a floor cluwne.")
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message_admins("[key_name(usr)] decided not to spawn a floor cluwne.")
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@@ -0,0 +1,22 @@
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/datum/round_event_control/floor_cluwne
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name = "Floor Cluwne"
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typepath = /datum/round_event/floor_cluwne
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max_occurrences = 1
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min_players = 20
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/datum/round_event/floor_cluwne/start()
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var/list/spawn_locs = list()
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for(var/X in GLOB.xeno_spawn)
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spawn_locs += X
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if(!spawn_locs.len)
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message_admins("No valid spawn locations found, aborting...")
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return MAP_ERROR
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var/turf/T = get_turf(pick(spawn_locs))
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var/mob/living/simple_animal/hostile/floor_cluwne/S = new(T)
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playsound(S, 'yogstation/sound/misc/bikehorn_creepy.ogg', 50, 1, -1)
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message_admins("A floor cluwne has been spawned at [COORD(T)][ADMIN_JMP(T)]")
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log_game("A floor cluwne has been spawned at [COORD(T)]")
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return SUCCESSFUL_SPAWN
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@@ -0,0 +1,436 @@
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GLOBAL_VAR_INIT(floor_cluwnes, 0)
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#define STAGE_HAUNT 1
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#define STAGE_SPOOK 2
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#define STAGE_TORMENT 3
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#define STAGE_ATTACK 4
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#define MANIFEST_DELAY 9
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/mob/living/simple_animal/hostile/floor_cluwne
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name = "???"
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desc = "...."
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icon = 'yogstation/icons/obj/clothing/masks.dmi'
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icon_state = "cluwne"
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icon_living = "cluwne"
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icon_gib = "clown_gib"
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maxHealth = 250
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health = 250
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speed = -1
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attacktext = "attacks"
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attack_sound = 'sound/items/bikehorn.ogg'
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del_on_death = TRUE
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB | LETPASSTHROW | PASSGLASS | PASSBLOB | PASSMACHINES //it's practically a ghost when unmanifested (under the floor)
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wander = FALSE
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minimum_distance = 2
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move_to_delay = 1
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environment_smash = FALSE
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lose_patience_timeout = FALSE
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pixel_y = 8
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pressure_resistance = 200
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minbodytemp = 0
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maxbodytemp = 1500
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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var/mob/living/carbon/human/current_victim
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var/manifested = FALSE
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var/switch_stage = 40
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var/stage = STAGE_HAUNT
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var/interest = 0
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var/target_area
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var/invalid_area_typecache = list(/area/space, /area/lavaland, /area/centcom, /area/reebe, /area/shuttle/syndicate)
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var/eating = FALSE
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var/obj/effect/dummy/floorcluwne_orbit/poi
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var/obj/effect/temp_visual/fcluwne_manifest/cluwnehole
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//move_resist = INFINITY
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hud_type = /datum/hud/ghost
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hud_possible = list(ANTAG_HUD)
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/mob/living/simple_animal/hostile/floor_cluwne/Initialize()
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. = ..()
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access_card = new /obj/item/card/id(src)
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access_card.access = get_all_accesses()//THERE IS NO ESCAPE
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ADD_TRAIT(access_card, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
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invalid_area_typecache = typecacheof(invalid_area_typecache)
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Manifest()
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if(!current_victim)
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Acquire_Victim()
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poi = new(src)
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/mob/living/simple_animal/hostile/floor_cluwne/med_hud_set_health()
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return //we use a different hud
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/mob/living/simple_animal/hostile/floor_cluwne/med_hud_set_status()
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return //we use a different hud
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/mob/living/simple_animal/hostile/floor_cluwne/Destroy()
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QDEL_NULL(poi)
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return ..()
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/mob/living/simple_animal/hostile/floor_cluwne/attack_hand(mob/living/carbon/human/M)
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..()
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playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
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/mob/living/simple_animal/hostile/floor_cluwne/CanPass(atom/A, turf/target)
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SHOULD_CALL_PARENT(FALSE)
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return TRUE
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/mob/living/simple_animal/hostile/floor_cluwne/Life()
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do_jitter_animation(1000)
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pixel_y = 8
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var/area/A = get_area(loc) // Has to be separated from the below since is_type_in_typecache is also a funky macro
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if(is_type_in_typecache(A, invalid_area_typecache) || !is_station_level(z))
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var/area = pick(GLOB.teleportlocs)
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var/area/tp = GLOB.teleportlocs[area]
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forceMove(pick(get_area_turfs(tp.type)))
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if(!current_victim)
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Acquire_Victim()
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if(stage && !manifested)
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On_Stage()
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if(stage == STAGE_ATTACK)
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playsound(src, 'yogstation/sound/misc/cluwne_breathing.ogg', 75, 1)
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if(eating)
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return
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var/turf/T = get_turf(current_victim)
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A = get_area(T) // Has to be separated from the below since is_type_in_typecache is also a funky macro
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if(prob(5))//checks roughly every 20 ticks
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if(current_victim.stat == DEAD || is_type_in_typecache(A, invalid_area_typecache) || !is_station_level(current_victim.z))
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if(!Found_You())
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Acquire_Victim()
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if(get_dist(src, current_victim) > 9 && !manifested && !is_type_in_typecache(A, invalid_area_typecache))//if cluwne gets stuck he just teleports
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do_teleport(src, T)
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interest++
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if(interest >= switch_stage * 4)
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stage = STAGE_ATTACK
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else if(interest >= switch_stage * 2)
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stage = STAGE_TORMENT
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else if(interest >= switch_stage)
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stage = STAGE_SPOOK
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else if(interest < switch_stage)
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stage = STAGE_HAUNT
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..()
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/mob/living/simple_animal/hostile/floor_cluwne/Goto(target, delay, minimum_distance)
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var/area/A = get_area(current_victim.loc)
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if(!manifested && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(current_victim.z))
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walk_to(src, target, minimum_distance, delay)
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else
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walk_to(src,0)
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/mob/living/simple_animal/hostile/floor_cluwne/FindTarget()
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return current_victim
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/mob/living/simple_animal/hostile/floor_cluwne/CanAttack(atom/the_target)//you will not escape
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return TRUE
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/mob/living/simple_animal/hostile/floor_cluwne/AttackingTarget()
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return
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/mob/living/simple_animal/hostile/floor_cluwne/LoseTarget()
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return
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/mob/living/simple_animal/hostile/floor_cluwne/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)//prevents runtimes with machine fuckery
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return FALSE
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/mob/living/simple_animal/hostile/floor_cluwne/proc/Found_You()
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for(var/obj/structure/closet/hiding_spot in orange(7,src))
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if(current_victim.loc == hiding_spot)
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hiding_spot.bust_open()
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current_victim.Stun(40,ignore_canstun = TRUE)
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to_chat(current_victim, "<span class='warning'>...edih t'nac uoY</span>")
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return TRUE
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return FALSE
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/mob/living/simple_animal/hostile/floor_cluwne/proc/Acquire_Victim(specific)
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for(var/I in GLOB.player_list)//better than a potential recursive loop
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var/mob/living/carbon/human/H = pick(GLOB.player_list)//so the check is fair
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var/area/A
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if(specific)
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H = specific
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A = get_area(H.loc)
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if(H.stat != DEAD && H.has_dna() && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(H.z))
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return target = current_victim
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A = get_area(H.loc)
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if(H && ishuman(H) && H.stat != DEAD && H != current_victim && H.has_dna() && !is_type_in_typecache(A, invalid_area_typecache) && is_station_level(H.z))
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current_victim = H
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interest = 0
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stage = STAGE_HAUNT
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return target = current_victim
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message_admins("Floor Cluwne was deleted due to a lack of valid targets, if this was a manually targeted instance please re-evaluate your choice.")
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qdel(src)
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/mob/living/simple_animal/hostile/floor_cluwne/proc/Manifest()//handles disappearing and appearance anim
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if(manifested)
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update_canmove()
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cluwnehole = new(src.loc)
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addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Appear), MANIFEST_DELAY)
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else
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layer = GAME_PLANE
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invisibility = INVISIBILITY_OBSERVER
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density = FALSE
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update_canmove()
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if(cluwnehole)
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qdel(cluwnehole)
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/mob/living/simple_animal/hostile/floor_cluwne/proc/Appear()//handled in a seperate proc so floor cluwne doesn't appear before the animation finishes
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layer = LYING_MOB_LAYER
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invisibility = FALSE
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density = TRUE
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/mob/living/simple_animal/hostile/floor_cluwne/proc/Reset_View(screens, colour, mob/living/carbon/human/H)
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if(screens)
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for(var/whole_screen in screens)
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animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
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if(colour && H)
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H.client.color = colour
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/mob/living/simple_animal/hostile/floor_cluwne/proc/On_Stage()
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var/mob/living/carbon/human/H = current_victim
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if(!H)
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FindTarget()
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return
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switch(stage)
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if(STAGE_HAUNT)
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if(prob(5))
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H.playsound_local(src,'yogstation/sound/voice/cluwnelaugh2_reversed.ogg', 1)
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if(prob(5))
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H.playsound_local(src,'yogstation/sound/misc/bikehorn_creepy.ogg', 5)
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if(prob(3))
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var/obj/item/I = locate() in orange(H, 8)
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if(I && !I.anchored)
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I.throw_at(H, 4, 3)
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to_chat(H, "<span class='warning'>What threw that?</span>")
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if(STAGE_SPOOK)
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if(prob(4))
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var/turf/T = get_turf(H)
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T.handle_slip(H, 20)
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to_chat(H, "<span class='warning'>The floor shifts underneath you!</span>")
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if(prob(5))
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H.playsound_local(src,'yogstation/sound/voice/cluwnelaugh2.ogg', 2)
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if(prob(5))
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H.playsound_local(src,'yogstation/sound/voice/cluwnelaugh2_reversed.ogg', 2)
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if(prob(5))
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H.playsound_local(src,'yogstation/sound/misc/bikehorn_creepy.ogg', 10)
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to_chat(H, "<i>knoh</i>")
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if(prob(5))
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var/obj/item/I = locate() in orange(H, 8)
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if(I && !I.anchored)
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I.throw_at(H, 4, 3)
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to_chat(H, "<span class='warning'>What threw that?</span>")
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if(prob(2))
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to_chat(H, "<i>yalp ot tnaw I</i>")
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Appear()
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manifested = FALSE
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addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Manifest), 1)
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if(current_victim.hud_used)//yay skewium
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var/list/screens = list(current_victim.hud_used.plane_masters["[GAME_PLANE]"], current_victim.hud_used.plane_masters["[LIGHTING_PLANE]"])
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var/matrix/skew = matrix()
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var/intensity = 8
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skew.set_skew(rand(-intensity,intensity), rand(-intensity,intensity))
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var/matrix/newmatrix = skew
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for(var/whole_screen in screens)
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animate(whole_screen, transform = newmatrix, time = 5, easing = QUAD_EASING, loop = -1)
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animate(transform = -newmatrix, time = 5, easing = QUAD_EASING)
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addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Reset_View, screens), 10)
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if(STAGE_TORMENT)
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if(prob(5))
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var/turf/T = get_turf(H)
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T.handle_slip(H, 20)
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to_chat(H, "<span class='warning'>The floor shifts underneath you!</span>")
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if(prob(3))
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playsound(src,pick('sound/spookoween/scary_horn.ogg', 'sound/spookoween/scary_horn2.ogg', 'sound/spookoween/scary_horn3.ogg'), 30, 1)
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if(prob(3))
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playsound(src,'yogstation/sound/voice/cluwnelaugh1.ogg', 30, 1)
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if(prob(3))
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playsound(src,'yogstation/sound/voice/cluwnelaugh2_reversed.ogg', 30, 1)
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if(prob(5))
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playsound(src,'yogstation/sound/misc/bikehorn_creepy.ogg', 30, 1)
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if(prob(4))
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for(var/obj/item/I in orange(H, 8))
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if(I && !I.anchored)
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I.throw_at(H, 4, 3)
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to_chat(H, "<span class='warning'>What the hell?!</span>")
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if(prob(2))
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to_chat(H, "<span class='warning'>Something feels very wrong...</span>")
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H.playsound_local(src,'sound/hallucinations/behind_you1.ogg', 25)
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H.flash_act()
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if(prob(2))
|
||||
to_chat(H, "<i>!?REHTOMKNOH eht esiarp uoy oD</i>")
|
||||
to_chat(H, "<span class='warning'>Something grabs your foot!</span>")
|
||||
H.playsound_local(src,'sound/hallucinations/i_see_you1.ogg', 25)
|
||||
H.Stun(20)
|
||||
|
||||
if(prob(3))
|
||||
to_chat(H, "<i>KNOH ?od nottub siht seod tahW</i>")
|
||||
for(var/turf/open/O in range(src, 6))
|
||||
O.MakeSlippery(TURF_WET_WATER, 10)
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 30, 1)
|
||||
|
||||
if(prob(1))
|
||||
to_chat(H, "<span class='userdanger'>WHAT THE FUCK IS THAT?!</span>")
|
||||
to_chat(H, "<i>.KNOH !nuf hcum os si uoy htiw gniyalP .KNOH KNOH KNOH</i>")
|
||||
H.playsound_local(src,'sound/hallucinations/im_here1.ogg', 25)
|
||||
H.reagents.add_reagent("mindbreaker", 3)
|
||||
H.reagents.add_reagent("laughter", 5)
|
||||
H.reagents.add_reagent("mercury", 3)
|
||||
Appear()
|
||||
manifested = FALSE
|
||||
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Manifest), 2)
|
||||
for(var/obj/machinery/light/L in range(H, 8))
|
||||
L.flicker()
|
||||
|
||||
if(STAGE_ATTACK)
|
||||
if(!eating)
|
||||
Found_You()
|
||||
for(var/I in getline(src,H))
|
||||
var/turf/T = I
|
||||
if(T.density)
|
||||
forceMove(H.loc)
|
||||
for(var/obj/structure/O in T)
|
||||
if(O.density || istype(O, /obj/machinery/door/airlock))
|
||||
forceMove(H.loc)
|
||||
to_chat(H, "<span class='userdanger'>You feel the floor closing in on your feet!</span>")
|
||||
H.Stun(300, ignore_canstun = TRUE)
|
||||
//H.Paralyze(300)
|
||||
H.emote("scream")
|
||||
H.adjustBruteLoss(10)
|
||||
manifested = TRUE
|
||||
Manifest()
|
||||
if(!eating)
|
||||
empulse(src, 6, 6)
|
||||
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Grab, H), 50, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
for(var/turf/open/O in range(src, 6))
|
||||
O.MakeSlippery(TURF_WET_LUBE, 30)
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 30, 1)
|
||||
eating = TRUE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/Grab(mob/living/carbon/human/H)
|
||||
to_chat(H, "<span class='userdanger'>You feel a cold, gloved hand clamp down on your ankle!</span>")
|
||||
for(var/I in 1 to get_dist(src, H))
|
||||
if(do_after(src, 5, target = H))
|
||||
step_towards(H, src)
|
||||
playsound(H, pick('yogstation/sound/effects/bodyscrape-01.ogg', 'yogstation/sound/effects/bodyscrape-02.ogg'), 20, 1, -4)
|
||||
if(prob(40))
|
||||
H.emote("scream")
|
||||
else if(prob(25))
|
||||
H.say(pick("HELP ME!!","IT'S GOT ME!!","DON'T LET IT TAKE ME!!",";SOMETHING'S KILLING ME!!","HOLY FUCK!!"))
|
||||
playsound(src, pick('yogstation/sound/voice/cluwnelaugh1.ogg', 'yogstation/sound/voice/cluwnelaugh2.ogg', 'yogstation/sound/voice/cluwnelaugh3.ogg'), 50, 1)
|
||||
|
||||
if(get_dist(src,H) <= 1)
|
||||
visible_message("<span class='danger'>[src] begins dragging [H] under the floor!</span>")
|
||||
if(do_after(src, 50, target = H) && eating)
|
||||
H.become_blind()
|
||||
H.layer = GAME_PLANE
|
||||
H.invisibility = INVISIBILITY_OBSERVER
|
||||
H.density = FALSE
|
||||
H.anchored = TRUE
|
||||
addtimer(CALLBACK(src, /mob/living/simple_animal/hostile/floor_cluwne/.proc/Kill, H), 100, TIMER_OVERRIDE|TIMER_UNIQUE)
|
||||
visible_message("<span class='danger'>[src] pulls [H] under!</span>")
|
||||
to_chat(H, "<span class='userdanger'>[src] drags you underneath the floor!</span>")
|
||||
else
|
||||
eating = FALSE
|
||||
else
|
||||
eating = FALSE
|
||||
manifested = FALSE
|
||||
Manifest()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/floor_cluwne/proc/Kill(mob/living/carbon/human/H)
|
||||
if(!istype(H) || !H.client)
|
||||
Acquire_Victim()
|
||||
return
|
||||
playsound(H, 'yogstation/sound/effects/cluwne_feast.ogg', 100, 0, -4)
|
||||
var/red_splash = list(1,0,0,0.8,0.2,0, 0.8,0,0.2,0.1,0,0)
|
||||
var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0)
|
||||
H.client.color = pure_red
|
||||
animate(H.client,color = red_splash, time = 10, easing = SINE_EASING|EASE_OUT)
|
||||
for(var/turf/T in orange(H, 4))
|
||||
H.add_splatter_floor(T)
|
||||
if(do_after(src, 50, target = H))
|
||||
H.unequip_everything()//more runtime prevention
|
||||
H.gib(FALSE)
|
||||
|
||||
eating = FALSE
|
||||
switch_stage = switch_stage * 0.75 //he gets faster after each feast
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M.playsound_local(get_turf(M), 'yogstation/sound/misc/honk_echo_distant.ogg', 50, 1, pressure_affected = FALSE)
|
||||
|
||||
interest = 0
|
||||
stage = STAGE_HAUNT
|
||||
Destroy()
|
||||
|
||||
//manifestation animation
|
||||
/obj/effect/temp_visual/fcluwne_manifest
|
||||
icon = 'yogstation/icons/turf/floors.dmi'
|
||||
icon_state = "fcluwne_open"
|
||||
layer = TURF_LAYER
|
||||
duration = 600
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/temp_visual/fcluwne_manifest/Initialize()
|
||||
. = ..()
|
||||
playsound(src, 'yogstation/sound/misc/floor_cluwne_emerge.ogg', 100, 1)
|
||||
flick("fcluwne_manifest",src)
|
||||
|
||||
/obj/effect/dummy/floorcluwne_orbit
|
||||
name = "floor cluwne"
|
||||
desc = "If you have this, tell a coder or admin!"
|
||||
|
||||
/obj/effect/dummy/floorcluwne_orbit/Initialize()
|
||||
. = ..()
|
||||
GLOB.floor_cluwnes++
|
||||
name += " ([GLOB.floor_cluwnes])"
|
||||
GLOB.poi_list += src
|
||||
|
||||
/obj/effect/dummy/floorcluwne_orbit/Destroy()
|
||||
. = ..()
|
||||
GLOB.poi_list -= src
|
||||
|
||||
#undef STAGE_HAUNT
|
||||
#undef STAGE_SPOOK
|
||||
#undef STAGE_TORMENT
|
||||
#undef STAGE_ATTACK
|
||||
#undef MANIFEST_DELAY
|
||||
@@ -1138,6 +1138,7 @@
|
||||
#include "code\modules\admin\verbs\adminjump.dm"
|
||||
#include "code\modules\admin\verbs\adminpm.dm"
|
||||
#include "code\modules\admin\verbs\adminsay.dm"
|
||||
#include "code\modules\admin\verbs\spawnfloorcluwne.dm"
|
||||
#include "code\modules\admin\verbs\ak47s.dm"
|
||||
#include "code\modules\admin\verbs\atmosdebug.dm"
|
||||
#include "code\modules\admin\verbs\bluespacearty.dm"
|
||||
@@ -1610,6 +1611,7 @@
|
||||
#include "code\modules\events\dust.dm"
|
||||
#include "code\modules\events\electrical_storm.dm"
|
||||
#include "code\modules\events\false_alarm.dm"
|
||||
#include "code\modules\events\floorcluwne.dm"
|
||||
#include "code\modules\events\ghost_role.dm"
|
||||
#include "code\modules\events\grid_check.dm"
|
||||
#include "code\modules\events\heart_attack.dm"
|
||||
@@ -2188,6 +2190,7 @@
|
||||
#include "code\modules\mob\living\simple_animal\hostile\cat_butcher.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\eyeballs.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\faithless.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\floor_cluwne.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\giant_spider.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\goose.dm"
|
||||
#include "code\modules\mob\living\simple_animal\hostile\headcrab.dm"
|
||||
|
||||
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Reference in New Issue
Block a user