mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-22 20:46:55 +01:00
bug fixes
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@@ -187,7 +187,7 @@ Class Procs:
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density = TRUE
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if(!target)
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for(var/am in loc)
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if (!(can_be_occupant(am)))
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if (!(can_be_occupant(am)))
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continue
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var/atom/movable/AM = am
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if(AM.has_buckled_mobs())
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@@ -10,8 +10,6 @@
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circuit = /obj/item/circuitboard/machine/stasis
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idle_power_usage = 40
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active_power_usage = 340
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fair_market_price = 10
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payment_department = ACCOUNT_MED
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var/stasis_enabled = TRUE
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var/last_stasis_sound = FALSE
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var/stasis_can_toggle = 0
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@@ -108,7 +106,7 @@
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if(!can_be_occupant(L))
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return
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occupant = L
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if(stasis_running() && check_nap_violations())
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if(stasis_running())
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chill_out(L)
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update_icon()
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@@ -119,7 +117,7 @@
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update_icon()
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/obj/machinery/stasis/process()
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if( !( occupant && isliving(occupant) && check_nap_violations() ) )
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if( !( occupant && isliving(occupant)) )
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use_power = IDLE_POWER_USE
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return
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var/mob/living/L_occupant = occupant
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@@ -136,6 +134,4 @@
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/obj/machinery/stasis/crowbar_act(mob/living/user, obj/item/I)
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return default_deconstruction_crowbar(I)
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/obj/machinery/stasis/nap_violation(mob/violator)
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unbuckle_mob(violator, TRUE)
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#undef STASIS_TOGGLE_COOLDOWN
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@@ -339,7 +339,7 @@
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death()
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/mob/living/incapacitated(ignore_restraints, ignore_grab. ignore_stasis)
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/mob/living/incapacitated(ignore_restraints, ignore_grab, ignore_stasis)
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if(stat || IsUnconscious() || IsStun() || IsKnockdown() || recoveringstam || (!ignore_restraints && restrained(ignore_grab))) // CIT CHANGE - adds recoveringstam check here
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return TRUE
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@@ -603,7 +603,7 @@
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..(pressure_difference, direction, pressure_resistance_prob_delta)
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/mob/living/can_resist()
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return !((next_move > world.time) || incapacitated(ignore_restraints = TRUE. ignore_stasis= TRUE))
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return !((next_move > world.time) || incapacitated(ignore_restraints = TRUE, ignore_stasis= TRUE))
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/mob/living/verb/resist()
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set name = "Resist"
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@@ -1012,7 +1012,7 @@
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var/has_arms = get_num_arms()
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var/ignore_legs = get_leg_ignore()
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var/in_stasis = IsInStasis()
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var/canmove = !IsImmobilized() && !stun && conscious && !paralyzed && !buckled && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && !in_stasis && (has_arms || ignore_legs || has_legs)
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var/canmove = !buckled && (pulledby) && !chokehold && !IsFrozen() && !in_stasis && (has_arms || ignore_legs || has_legs)
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var/pinned = resting && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE // Cit change - adds pinning for aggressive-grabbing people on the ground
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if(ko || move_and_fall || IsStun() || chokehold) // Cit change - makes resting not force you to drop everything
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drop_all_held_items()
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