projectile slowed abit

This commit is contained in:
quotefox
2019-10-15 09:44:08 +01:00
parent 713fdeeade
commit 5647d09269
+1 -1
View File
@@ -36,7 +36,7 @@
var/datum/point/vector/trajectory
var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location!
var/speed = 0.5 //Amount of deciseconds it takes for projectile to travel
var/speed = 0.6 //Amount of deciseconds it takes for projectile to travel
var/Angle = 0
var/original_angle = 0 //Angle at firing
var/nondirectional_sprite = FALSE //Set TRUE to prevent projectiles from having their sprites rotated based on firing angle