mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-25 14:06:15 +01:00
Item sounds
This commit is contained in:
@@ -10,6 +10,7 @@
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#define CHANNEL_BUZZ 1018
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#define CHANNEL_BICYCLE 1017
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//CIT CHANNELS - TRY NOT TO REGRESS
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#define CHANNEL_PRED 1010
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#define CHANNEL_DIGEST 1009
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@@ -126,4 +127,9 @@
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#define SOUND_AREA_WOODFLOOR SOUND_ENVIRONMENT_CITY
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#define INTERACTION_SOUND_RANGE_MODIFIER -3
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#define EQUIP_SOUND_VOLUME 30
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#define EQUIP_SOUND_VOLUME 30
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#define PICKUP_SOUND_VOLUME 40
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#define DROP_SOUND_VOLUME 50
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#define YEET_SOUND_VOLUME 90
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@@ -134,7 +134,7 @@
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if(ismob(parent.loc) && isitem(AM))
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var/obj/item/I = AM
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var/mob/M = parent.loc
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I.dropped(M)
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I.dropped(M, TRUE)
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if(new_location)
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//Reset the items values
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_removal_reset(AM)
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@@ -32,7 +32,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/hitsound
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var/usesound
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var/throwhitsound
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var/mob_throw_hit_sound
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///Sound uses when picking the item up (into your hands)
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var/pickup_sound
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///Sound uses when dropping the item, or when its thrown.
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var/drop_sound
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///Sound used when equipping the item into a valid slot
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var/equip_sound
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@@ -376,7 +382,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
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return ITALICS | REDUCE_RANGE
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/obj/item/proc/dropped(mob/user)
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/obj/item/proc/dropped(mob/user, silent)
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for(var/X in actions)
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var/datum/action/A = X
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A.Remove(user)
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@@ -384,6 +390,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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qdel(src)
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item_flags &= ~IN_INVENTORY
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
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if(!silent)
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playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
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// called just as an item is picked up (loc is not yet changed)
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/obj/item/proc/pickup(mob/user)
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@@ -427,8 +435,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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A.Grant(user)
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item_flags |= IN_INVENTORY
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if(equip_sound && (slot_flags & slotdefine2slotbit(slot)))
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if(equip_sound &&(slot_flags & slotdefine2slotbit(slot)))
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playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
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else if(slot == SLOT_HANDS)
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playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE)
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//sometimes we only want to grant the item's action if it's equipped in a specific slot.
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/obj/item/proc/item_action_slot_check(slot, mob/user)
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@@ -582,6 +592,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/itempush = 1
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if(w_class < 4)
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itempush = 0 //too light to push anything
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if(istype(hit_atom, /mob/living)) //Living mobs handle hit sounds differently.
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var/volume = get_volume_by_throwforce_and_or_w_class()
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if (throwforce > 0)
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if (mob_throw_hit_sound)
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playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
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else if(hitsound)
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playsound(hit_atom, hitsound, volume, TRUE, -1)
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else
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playsound(hit_atom, 'sound/weapons/genhit.ogg',volume, TRUE, -1)
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else
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playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
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else
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playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
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return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
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@@ -853,7 +878,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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layer = initial(layer)
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plane = initial(plane)
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appearance_flags &= ~NO_CLIENT_COLOR
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dropped(M)
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dropped(M, FALSE)
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return ..()
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
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@@ -32,6 +32,9 @@
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var/datum/integrated_io/selected_io = null //functional for integrated circuits.
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var/mode = 0
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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/obj/item/multitool/examine(mob/user)
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. = ..()
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if(selected_io)
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@@ -355,6 +355,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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merge_type = /obj/item/stack/sheet/cloth
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grind_results = list(/datum/reagent/cellulose = 4)
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.cloth_recipes
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return ..()
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@@ -400,6 +403,11 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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merge_type = /obj/item/stack/sheet/durathread
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grind_results = list(/datum/reagent/cellulose = 10)
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.durathread_recipes
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return ..()
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@@ -12,6 +12,8 @@
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var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
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var/worn_overlays = FALSE //worn counterpart of the above.
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equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
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drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
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/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -35,6 +35,9 @@
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var/illustration = "writing"
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
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drop_sound = 'sound/items/handling/cardboardbox_drop.ogg'
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pickup_sound = 'sound/items/handling/cardboardbox_pickup.ogg'
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/obj/item/storage/box/Initialize(mapload)
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. = ..()
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update_icon()
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@@ -643,6 +646,8 @@
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w_class = WEIGHT_CLASS_TINY
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slot_flags = ITEM_SLOT_BELT
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price = 2
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drop_sound = 'sound/items/handling/matchbox_drop.ogg'
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pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
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/obj/item/storage/box/matches/ComponentInitialize()
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. = ..()
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@@ -16,6 +16,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
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materials = list(MAT_METAL = 500)
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attack_verb = list("robusted")
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hitsound = 'sound/weapons/smash.ogg'
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drop_sound = 'sound/items/handling/toolbox_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
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var/latches = "single_latch"
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var/has_latches = TRUE
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var/can_rubberify = TRUE
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@@ -13,6 +13,9 @@
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_CROWBAR
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toolspeed = 1
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@@ -19,6 +19,8 @@
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usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
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tool_behaviour = TOOL_SCREWDRIVER
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toolspeed = 1
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drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
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pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/random_color = TRUE //if the screwdriver uses random coloring
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var/static/list/screwdriver_colors = list(
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@@ -34,6 +34,9 @@
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tool_behaviour = TOOL_WELDER
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toolspeed = 1
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drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
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pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
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/obj/item/weldingtool/Initialize()
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. = ..()
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create_reagents(max_fuel)
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@@ -17,6 +17,9 @@
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
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pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
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tool_behaviour = TOOL_WIRECUTTER
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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@@ -13,6 +13,9 @@
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usesound = 'sound/items/ratchet.ogg'
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materials = list(MAT_METAL=150)
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drop_sound = 'sound/items/handling/wrench_drop.ogg'
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_WRENCH
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toolspeed = 1
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@@ -609,6 +609,8 @@ This is here to make the tiles around the station mininuke change when it's arme
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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icon_state = "datadisk0"
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drop_sound = 'sound/items/handling/disk_drop.ogg'
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pickup_sound = 'sound/items/handling/disk_pickup.ogg'
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/obj/item/disk/nuclear
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name = "nuclear authentication disk"
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@@ -10,6 +10,8 @@
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var/togglename = null
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var/suittoggled = FALSE
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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var/adjusted = NORMAL_STYLE
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mutantrace_variation = MUTANTRACE_VARIATION
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var/tauric = FALSE //Citadel Add for tauric hardsuits
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@@ -18,6 +18,9 @@
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mutantrace_variation = MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
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equip_sound = 'sound/items/equip/jumpsuit_equip.ogg'
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
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. = list()
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if(!isinhands)
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@@ -12,6 +12,9 @@
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resistance_flags = ACID_PROOF
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obj_flags = UNIQUE_RENAME
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drop_sound = 'sound/items/handling/drinkglass_drop.ogg'
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pickup_sound = 'sound/items/handling/drinkglass_pickup.ogg'
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/obj/item/reagent_containers/food/drinks/drinkingglass/on_reagent_change(changetype)
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cut_overlays()
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if(reagents.reagent_list.len)
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@@ -193,6 +193,8 @@
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var/unique = 0 //0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
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var/title //The real name of the book.
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var/window_size = null // Specific window size for the book, i.e: "1920x1080", Size x Width
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drop_sound = 'sound/items/handling/book_drop.ogg'
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pickup_sound = 'sound/items/handling/book_pickup.ogg'
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/obj/item/book/attack_self(mob/user)
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if(is_blind(user))
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@@ -105,7 +105,7 @@
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return
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/mob/living/proc/can_embed(obj/item/I)
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return FALSE
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return FALSE
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/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
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var/obj/item/I
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@@ -126,22 +126,10 @@
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return TRUE
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var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
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var/dtype = BRUTE
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var/volume = I.get_volume_by_throwforce_and_or_w_class()
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SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, zone)
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dtype = I.damtype
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if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
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if (I.throwhitsound) //...and throwhitsound is defined...
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playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
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else if(I.hitsound) //Otherwise, if the weapon's hitsound is defined...
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playsound(loc, I.hitsound, volume, 1, -1) //...play the weapon's hitsound.
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else if(!I.throwhitsound) //Otherwise, if throwhitsound isn't defined...
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playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
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else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
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playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
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if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
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playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
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if(!blocked)
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visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
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"<span class='userdanger'>[src] has been hit by [I].</span>")
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@@ -397,7 +385,7 @@
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if (INTENT_GRAB)
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grabbedby(M)
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return FALSE
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if(INTENT_HARM)
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if(INTENT_HARM)
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if(HAS_TRAIT(M, TRAIT_PACIFISM))
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to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
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return FALSE
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@@ -23,6 +23,9 @@
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dog_fashion = /datum/dog_fashion/head
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grind_results = list(/datum/reagent/cellulose = 2)
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drop_sound = 'sound/items/handling/paper_drop.ogg'
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pickup_sound = 'sound/items/handling/paper_pickup.ogg'
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var/info //What's actually written on the paper.
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var/info_links //A different version of the paper which includes html links at fields and EOF
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var/stamps //The (text for the) stamps on the paper.
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@@ -143,6 +146,7 @@
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var/locid = 0
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var/laststart = 1
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var/textindex = 1
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playsound(src, 'sound/items/handling/writing.ogg', 50, 1, -1)
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while(locid < 15) //hey whoever decided a while(1) was a good idea here, i hate you
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var/istart = 0
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if(links)
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@@ -238,7 +238,6 @@
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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hitsound = 'sound/weapons/circsawhit.ogg'
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throwhitsound = 'sound/weapons/pierce.ogg'
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item_flags = SURGICAL_TOOL
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flags_1 = CONDUCT_1
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force = 15
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@@ -251,6 +250,7 @@
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sharpness = IS_SHARP
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tool_behaviour = TOOL_SAW
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toolspeed = 1
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mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
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/obj/item/circular_saw/Initialize()
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. = ..()
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@@ -263,7 +263,6 @@
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icon = 'icons/obj/surgery.dmi'
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icon_state = "saw"
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hitsound = 'sound/weapons/circsawhit.ogg'
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throwhitsound = 'sound/weapons/pierce.ogg'
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flags_1 = CONDUCT_1
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force = 10
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w_class = WEIGHT_CLASS_SMALL
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