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https://github.com/KabKebab/GS13.git
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Item sounds
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@@ -32,7 +32,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/hitsound
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var/usesound
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var/throwhitsound
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var/mob_throw_hit_sound
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///Sound uses when picking the item up (into your hands)
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var/pickup_sound
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///Sound uses when dropping the item, or when its thrown.
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var/drop_sound
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///Sound used when equipping the item into a valid slot
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var/equip_sound
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@@ -376,7 +382,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
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return ITALICS | REDUCE_RANGE
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/obj/item/proc/dropped(mob/user)
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/obj/item/proc/dropped(mob/user, silent)
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for(var/X in actions)
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var/datum/action/A = X
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A.Remove(user)
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@@ -384,6 +390,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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qdel(src)
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item_flags &= ~IN_INVENTORY
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
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if(!silent)
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playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
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// called just as an item is picked up (loc is not yet changed)
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/obj/item/proc/pickup(mob/user)
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@@ -427,8 +435,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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A.Grant(user)
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item_flags |= IN_INVENTORY
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if(equip_sound && (slot_flags & slotdefine2slotbit(slot)))
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if(equip_sound &&(slot_flags & slotdefine2slotbit(slot)))
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playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
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else if(slot == SLOT_HANDS)
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playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE)
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//sometimes we only want to grant the item's action if it's equipped in a specific slot.
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/obj/item/proc/item_action_slot_check(slot, mob/user)
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@@ -582,6 +592,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/itempush = 1
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if(w_class < 4)
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itempush = 0 //too light to push anything
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if(istype(hit_atom, /mob/living)) //Living mobs handle hit sounds differently.
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var/volume = get_volume_by_throwforce_and_or_w_class()
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if (throwforce > 0)
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if (mob_throw_hit_sound)
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playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
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else if(hitsound)
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playsound(hit_atom, hitsound, volume, TRUE, -1)
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else
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playsound(hit_atom, 'sound/weapons/genhit.ogg',volume, TRUE, -1)
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else
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playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
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else
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playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
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return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
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@@ -853,7 +878,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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layer = initial(layer)
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plane = initial(plane)
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appearance_flags &= ~NO_CLIENT_COLOR
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dropped(M)
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dropped(M, FALSE)
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return ..()
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
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@@ -32,6 +32,9 @@
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var/datum/integrated_io/selected_io = null //functional for integrated circuits.
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var/mode = 0
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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/obj/item/multitool/examine(mob/user)
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. = ..()
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if(selected_io)
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@@ -355,6 +355,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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merge_type = /obj/item/stack/sheet/cloth
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grind_results = list(/datum/reagent/cellulose = 4)
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.cloth_recipes
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return ..()
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@@ -400,6 +403,11 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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merge_type = /obj/item/stack/sheet/durathread
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grind_results = list(/datum/reagent/cellulose = 10)
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.durathread_recipes
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return ..()
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@@ -12,6 +12,8 @@
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var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
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var/worn_overlays = FALSE //worn counterpart of the above.
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equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
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drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
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/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -35,6 +35,9 @@
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var/illustration = "writing"
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
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drop_sound = 'sound/items/handling/cardboardbox_drop.ogg'
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pickup_sound = 'sound/items/handling/cardboardbox_pickup.ogg'
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/obj/item/storage/box/Initialize(mapload)
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. = ..()
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update_icon()
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@@ -643,6 +646,8 @@
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w_class = WEIGHT_CLASS_TINY
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slot_flags = ITEM_SLOT_BELT
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price = 2
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drop_sound = 'sound/items/handling/matchbox_drop.ogg'
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pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
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/obj/item/storage/box/matches/ComponentInitialize()
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. = ..()
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@@ -16,6 +16,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
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materials = list(MAT_METAL = 500)
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attack_verb = list("robusted")
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hitsound = 'sound/weapons/smash.ogg'
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drop_sound = 'sound/items/handling/toolbox_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
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var/latches = "single_latch"
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var/has_latches = TRUE
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var/can_rubberify = TRUE
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@@ -13,6 +13,9 @@
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_CROWBAR
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toolspeed = 1
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@@ -19,6 +19,8 @@
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usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
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tool_behaviour = TOOL_SCREWDRIVER
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toolspeed = 1
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drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
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pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/random_color = TRUE //if the screwdriver uses random coloring
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var/static/list/screwdriver_colors = list(
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@@ -34,6 +34,9 @@
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tool_behaviour = TOOL_WELDER
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toolspeed = 1
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drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
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pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
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/obj/item/weldingtool/Initialize()
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. = ..()
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create_reagents(max_fuel)
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@@ -17,6 +17,9 @@
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
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pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
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tool_behaviour = TOOL_WIRECUTTER
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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@@ -13,6 +13,9 @@
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usesound = 'sound/items/ratchet.ogg'
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materials = list(MAT_METAL=150)
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drop_sound = 'sound/items/handling/wrench_drop.ogg'
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_WRENCH
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toolspeed = 1
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