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https://github.com/KabKebab/GS13.git
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Item sounds
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@@ -32,6 +32,9 @@
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var/datum/integrated_io/selected_io = null //functional for integrated circuits.
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var/mode = 0
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drop_sound = 'sound/items/handling/multitool_drop.ogg'
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pickup_sound = 'sound/items/handling/multitool_pickup.ogg'
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/obj/item/multitool/examine(mob/user)
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. = ..()
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if(selected_io)
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@@ -355,6 +355,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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merge_type = /obj/item/stack/sheet/cloth
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grind_results = list(/datum/reagent/cellulose = 4)
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.cloth_recipes
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return ..()
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@@ -400,6 +403,11 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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merge_type = /obj/item/stack/sheet/durathread
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grind_results = list(/datum/reagent/cellulose = 10)
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.durathread_recipes
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return ..()
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@@ -12,6 +12,8 @@
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var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
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var/worn_overlays = FALSE //worn counterpart of the above.
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equip_sound = 'sound/items/equip/toolbelt_equip.ogg'
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drop_sound = 'sound/items/handling/toolbelt_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbelt_pickup.ogg'
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/obj/item/storage/belt/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins belting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -35,6 +35,9 @@
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var/illustration = "writing"
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //exploits ahoy
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drop_sound = 'sound/items/handling/cardboardbox_drop.ogg'
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pickup_sound = 'sound/items/handling/cardboardbox_pickup.ogg'
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/obj/item/storage/box/Initialize(mapload)
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. = ..()
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update_icon()
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@@ -643,6 +646,8 @@
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w_class = WEIGHT_CLASS_TINY
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slot_flags = ITEM_SLOT_BELT
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price = 2
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drop_sound = 'sound/items/handling/matchbox_drop.ogg'
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pickup_sound = 'sound/items/handling/matchbox_pickup.ogg'
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/obj/item/storage/box/matches/ComponentInitialize()
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. = ..()
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@@ -16,6 +16,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
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materials = list(MAT_METAL = 500)
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attack_verb = list("robusted")
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hitsound = 'sound/weapons/smash.ogg'
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drop_sound = 'sound/items/handling/toolbox_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
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var/latches = "single_latch"
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var/has_latches = TRUE
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var/can_rubberify = TRUE
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@@ -13,6 +13,9 @@
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_CROWBAR
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toolspeed = 1
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@@ -19,6 +19,8 @@
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usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
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tool_behaviour = TOOL_SCREWDRIVER
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toolspeed = 1
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drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
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pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/random_color = TRUE //if the screwdriver uses random coloring
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var/static/list/screwdriver_colors = list(
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@@ -34,6 +34,9 @@
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tool_behaviour = TOOL_WELDER
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toolspeed = 1
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drop_sound = 'sound/items/handling/weldingtool_drop.ogg'
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pickup_sound = 'sound/items/handling/weldingtool_pickup.ogg'
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/obj/item/weldingtool/Initialize()
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. = ..()
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create_reagents(max_fuel)
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@@ -17,6 +17,9 @@
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hitsound = 'sound/items/wirecutter.ogg'
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usesound = 'sound/items/wirecutter.ogg'
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drop_sound = 'sound/items/handling/wirecutter_drop.ogg'
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pickup_sound = 'sound/items/handling/wirecutter_pickup.ogg'
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tool_behaviour = TOOL_WIRECUTTER
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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@@ -13,6 +13,9 @@
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usesound = 'sound/items/ratchet.ogg'
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materials = list(MAT_METAL=150)
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drop_sound = 'sound/items/handling/wrench_drop.ogg'
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_WRENCH
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toolspeed = 1
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