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https://github.com/KabKebab/GS13.git
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Item sounds
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@@ -32,7 +32,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/hitsound
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var/usesound
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var/throwhitsound
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var/mob_throw_hit_sound
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///Sound uses when picking the item up (into your hands)
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var/pickup_sound
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///Sound uses when dropping the item, or when its thrown.
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var/drop_sound
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///Sound used when equipping the item into a valid slot
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var/equip_sound
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@@ -376,7 +382,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
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return ITALICS | REDUCE_RANGE
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/obj/item/proc/dropped(mob/user)
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/obj/item/proc/dropped(mob/user, silent)
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for(var/X in actions)
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var/datum/action/A = X
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A.Remove(user)
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@@ -384,6 +390,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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qdel(src)
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item_flags &= ~IN_INVENTORY
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
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if(!silent)
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playsound(src, drop_sound, DROP_SOUND_VOLUME, ignore_walls = FALSE)
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// called just as an item is picked up (loc is not yet changed)
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/obj/item/proc/pickup(mob/user)
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@@ -427,8 +435,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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A.Grant(user)
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item_flags |= IN_INVENTORY
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if(equip_sound && (slot_flags & slotdefine2slotbit(slot)))
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if(equip_sound &&(slot_flags & slotdefine2slotbit(slot)))
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playsound(src, equip_sound, EQUIP_SOUND_VOLUME, TRUE, ignore_walls = FALSE)
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else if(slot == SLOT_HANDS)
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playsound(src, pickup_sound, PICKUP_SOUND_VOLUME, ignore_walls = FALSE)
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//sometimes we only want to grant the item's action if it's equipped in a specific slot.
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/obj/item/proc/item_action_slot_check(slot, mob/user)
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@@ -582,6 +592,21 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/itempush = 1
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if(w_class < 4)
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itempush = 0 //too light to push anything
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if(istype(hit_atom, /mob/living)) //Living mobs handle hit sounds differently.
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var/volume = get_volume_by_throwforce_and_or_w_class()
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if (throwforce > 0)
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if (mob_throw_hit_sound)
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playsound(hit_atom, mob_throw_hit_sound, volume, TRUE, -1)
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else if(hitsound)
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playsound(hit_atom, hitsound, volume, TRUE, -1)
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else
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playsound(hit_atom, 'sound/weapons/genhit.ogg',volume, TRUE, -1)
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else
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playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
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else
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playsound(src, drop_sound, YEET_SOUND_VOLUME, ignore_walls = FALSE)
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return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
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@@ -853,7 +878,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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layer = initial(layer)
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plane = initial(plane)
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appearance_flags &= ~NO_CLIENT_COLOR
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dropped(M)
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dropped(M, FALSE)
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return ..()
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/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
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