nothing worthwhile, just  keeping this for later
This commit is contained in:
Sonoida
2023-03-12 19:39:45 +01:00
parent 8ec0a931f0
commit 59cdacd0b5
4 changed files with 45 additions and 5 deletions

View File

@@ -7,8 +7,23 @@
desc = "A weaker version of the original fatoray."
id = "fatoray_weak"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_CALORITE = 3000)
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_CALORITE = 10000)
construction_time = 75
build_path = /obj/item/gun/energy/fatoray
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
// FIX THOSE VALUES LATER!!
/datum/design/calorite_collar
name = "Calorite Collar"
desc = "A collar that amplifies caloric intake of the wearer."
id = "calorite_collar"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 2000, MAT_CALORITE = 3000)
construction_time = 75
build_path = /obj/item/clothing/neck/petcollar/calorite
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE

View File

@@ -1,6 +1,8 @@
/////GS13 - fattening raygun
///The base fatoray
/obj/item/gun/energy/fatoray
name = "fatoray"
name = "Fatoray"
desc = "An energy gun that fattens up anyone it hits."
icon = 'GainStation13/icons/obj/fatoray.dmi'
icon_state = "fatoray"
@@ -30,3 +32,26 @@
return FALSE
return TRUE
///Weaker version of fatoray, can be produced by lathes
/obj/item/gun/energy/fatoray_weak
name = "Budget Fatoray"
desc = "An energy gun that fattens up anyone it hits. This version is considerably weaker than its original counterpart."
icon = 'GainStation13/icons/obj/fatoray.dmi' /// REPLACE THESE LATER WITH UNIQUE SPRITES - Sono
icon_state = "fatoray"
ammo_type = list(/obj/item/ammo_casing/energy/fattening/weak)
/obj/item/ammo_casing/energy/fattening_weak
name = "weak fattening weapon lens"
select_name = "fatten"
projectile_type = /obj/item/projectile/energy/fattening/weak
///The base projectile used by the fatoray
/obj/item/projectile/energy/fattening_weak
name = "fat energy"
icon = 'GainStation13/icons/obj/fatoray.dmi'
icon_state = "ray"
///How much fat is added to the target mob?
var/fat_added = 20

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@@ -1,6 +1,6 @@
/obj/item/gun/fatbeam
name = "Fatbeam Gun"
desc = "New invention of this sector's most degenerate engineers."
desc = "Apparently used to treat malnourished patients from a safe distance... But we all know what it will truly be used for."
icon = 'icons/obj/fatbeam.dmi'
icon_state = "fatbeam"
item_state = "fatbeam"
@@ -113,7 +113,7 @@
/obj/item/gun/fatbeam/proc/on_beam_tick(var/mob/living/target)
if(target.health != target.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(target), "#FFC2F8")
new /obj/effect/temp_visual/heal(get_turf(target), "#fabb62")
if(target?.client?.prefs?.weight_gain_weapons)
target.nutrition += 50
return

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@@ -1157,7 +1157,7 @@
description = "Ending world hunger was never made easier!"
prereq_ids = list("biotech") //remember to add "engineering"
design_ids = list("alien_scalpel")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10)
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10) //REMEMBER TO TWEAK VALUES!
boost_item_paths = list(/obj/item/gun/energy/fatoray)
export_price = 5000
hidden = TRUE