mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-29 16:10:11 +01:00
lil fix
nothing worthwhile, just keeping this for later
This commit is contained in:
@@ -7,8 +7,23 @@
|
||||
desc = "A weaker version of the original fatoray."
|
||||
id = "fatoray_weak"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_CALORITE = 3000)
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_CALORITE = 10000)
|
||||
construction_time = 75
|
||||
build_path = /obj/item/gun/energy/fatoray
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
// FIX THOSE VALUES LATER!!
|
||||
|
||||
|
||||
/datum/design/calorite_collar
|
||||
name = "Calorite Collar"
|
||||
desc = "A collar that amplifies caloric intake of the wearer."
|
||||
id = "calorite_collar"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 2000, MAT_CALORITE = 3000)
|
||||
construction_time = 75
|
||||
build_path = /obj/item/clothing/neck/petcollar/calorite
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
/////GS13 - fattening raygun
|
||||
|
||||
///The base fatoray
|
||||
/obj/item/gun/energy/fatoray
|
||||
name = "fatoray"
|
||||
name = "Fatoray"
|
||||
desc = "An energy gun that fattens up anyone it hits."
|
||||
icon = 'GainStation13/icons/obj/fatoray.dmi'
|
||||
icon_state = "fatoray"
|
||||
@@ -30,3 +32,26 @@
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
///Weaker version of fatoray, can be produced by lathes
|
||||
/obj/item/gun/energy/fatoray_weak
|
||||
name = "Budget Fatoray"
|
||||
desc = "An energy gun that fattens up anyone it hits. This version is considerably weaker than its original counterpart."
|
||||
icon = 'GainStation13/icons/obj/fatoray.dmi' /// REPLACE THESE LATER WITH UNIQUE SPRITES - Sono
|
||||
icon_state = "fatoray"
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/fattening/weak)
|
||||
|
||||
/obj/item/ammo_casing/energy/fattening_weak
|
||||
name = "weak fattening weapon lens"
|
||||
select_name = "fatten"
|
||||
projectile_type = /obj/item/projectile/energy/fattening/weak
|
||||
|
||||
///The base projectile used by the fatoray
|
||||
/obj/item/projectile/energy/fattening_weak
|
||||
name = "fat energy"
|
||||
icon = 'GainStation13/icons/obj/fatoray.dmi'
|
||||
icon_state = "ray"
|
||||
///How much fat is added to the target mob?
|
||||
var/fat_added = 20
|
||||
|
||||
Reference in New Issue
Block a user