mirror of
https://github.com/KabKebab/GS13.git
synced 2026-08-24 05:26:37 +01:00
lil fix
nothing worthwhile, just keeping this for later
This commit is contained in:
@@ -7,8 +7,23 @@
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desc = "A weaker version of the original fatoray."
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desc = "A weaker version of the original fatoray."
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id = "fatoray_weak"
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id = "fatoray_weak"
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build_type = PROTOLATHE
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_CALORITE = 3000)
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materials = list(MAT_METAL = 5000, MAT_GLASS = 2000, MAT_CALORITE = 10000)
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construction_time = 75
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construction_time = 75
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build_path = /obj/item/gun/energy/fatoray
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build_path = /obj/item/gun/energy/fatoray
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category = list("Weapons")
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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// FIX THOSE VALUES LATER!!
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/datum/design/calorite_collar
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name = "Calorite Collar"
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desc = "A collar that amplifies caloric intake of the wearer."
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id = "calorite_collar"
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 500, MAT_GLASS = 2000, MAT_CALORITE = 3000)
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construction_time = 75
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build_path = /obj/item/clothing/neck/petcollar/calorite
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category = list("Weapons")
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departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
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@@ -1,6 +1,8 @@
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/////GS13 - fattening raygun
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///The base fatoray
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///The base fatoray
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/obj/item/gun/energy/fatoray
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/obj/item/gun/energy/fatoray
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name = "fatoray"
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name = "Fatoray"
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desc = "An energy gun that fattens up anyone it hits."
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desc = "An energy gun that fattens up anyone it hits."
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icon = 'GainStation13/icons/obj/fatoray.dmi'
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icon = 'GainStation13/icons/obj/fatoray.dmi'
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icon_state = "fatoray"
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icon_state = "fatoray"
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@@ -30,3 +32,26 @@
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return FALSE
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return FALSE
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return TRUE
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return TRUE
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///Weaker version of fatoray, can be produced by lathes
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/obj/item/gun/energy/fatoray_weak
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name = "Budget Fatoray"
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desc = "An energy gun that fattens up anyone it hits. This version is considerably weaker than its original counterpart."
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icon = 'GainStation13/icons/obj/fatoray.dmi' /// REPLACE THESE LATER WITH UNIQUE SPRITES - Sono
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icon_state = "fatoray"
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ammo_type = list(/obj/item/ammo_casing/energy/fattening/weak)
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/obj/item/ammo_casing/energy/fattening_weak
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name = "weak fattening weapon lens"
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select_name = "fatten"
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projectile_type = /obj/item/projectile/energy/fattening/weak
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///The base projectile used by the fatoray
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/obj/item/projectile/energy/fattening_weak
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name = "fat energy"
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icon = 'GainStation13/icons/obj/fatoray.dmi'
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icon_state = "ray"
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///How much fat is added to the target mob?
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var/fat_added = 20
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@@ -1,6 +1,6 @@
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/obj/item/gun/fatbeam
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/obj/item/gun/fatbeam
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name = "Fatbeam Gun"
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name = "Fatbeam Gun"
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desc = "New invention of this sector's most degenerate engineers."
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desc = "Apparently used to treat malnourished patients from a safe distance... But we all know what it will truly be used for."
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icon = 'icons/obj/fatbeam.dmi'
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icon = 'icons/obj/fatbeam.dmi'
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icon_state = "fatbeam"
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icon_state = "fatbeam"
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item_state = "fatbeam"
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item_state = "fatbeam"
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@@ -113,7 +113,7 @@
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/obj/item/gun/fatbeam/proc/on_beam_tick(var/mob/living/target)
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/obj/item/gun/fatbeam/proc/on_beam_tick(var/mob/living/target)
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if(target.health != target.maxHealth)
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if(target.health != target.maxHealth)
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new /obj/effect/temp_visual/heal(get_turf(target), "#FFC2F8")
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new /obj/effect/temp_visual/heal(get_turf(target), "#fabb62")
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if(target?.client?.prefs?.weight_gain_weapons)
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if(target?.client?.prefs?.weight_gain_weapons)
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target.nutrition += 50
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target.nutrition += 50
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return
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return
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@@ -1157,7 +1157,7 @@
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description = "Ending world hunger was never made easier!"
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description = "Ending world hunger was never made easier!"
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prereq_ids = list("biotech") //remember to add "engineering"
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prereq_ids = list("biotech") //remember to add "engineering"
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design_ids = list("alien_scalpel")
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design_ids = list("alien_scalpel")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10)
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10) //REMEMBER TO TWEAK VALUES!
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boost_item_paths = list(/obj/item/gun/energy/fatoray)
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boost_item_paths = list(/obj/item/gun/energy/fatoray)
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export_price = 5000
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export_price = 5000
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hidden = TRUE
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hidden = TRUE
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