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Update carbon_movement.dm
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@@ -41,10 +41,8 @@
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nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
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else if(nutrition && stat != DEAD)
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nutrition -= HUNGER_FACTOR/12
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thirst -= THIRST_FACTOR/12
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if(m_intent == MOVE_INTENT_RUN)
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nutrition -= HUNGER_FACTOR/5
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thirst -= THIRST_FACTOR/5
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if(HAS_TRAIT(src, TRAIT_NOTHIRST))
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thirst = THIRST_LEVEL_QUENCHED - 1
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