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implementing calorit (new mineral)
Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
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@@ -69,9 +69,10 @@
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#define MAT_PLASMA "$plasma"
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#define MAT_BLUESPACE "$bluespace"
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#define MAT_BANANIUM "$bananium"
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#define MAT_CALORIT "$calorit" //GS13
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#define MAT_TITANIUM "$titanium"
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#define MAT_BIOMASS "$biomass"
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#define MAT_PLASTIC "$plastic"
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#define MAT_PLASTIC "$plastic"
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//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define MINERAL_MATERIAL_AMOUNT 2000
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//The maximum size of a stack object.
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