implementing calorit (new mineral)

Just setting the scene for the item, basically. It doesn't have a single sprite yet, nor does it have any 'special' code
This commit is contained in:
Sonoida
2023-01-04 18:06:04 +01:00
parent 1efb0fdcfc
commit 60af4e60c5
12 changed files with 360 additions and 7 deletions
+2 -1
View File
@@ -69,9 +69,10 @@
#define MAT_PLASMA "$plasma"
#define MAT_BLUESPACE "$bluespace"
#define MAT_BANANIUM "$bananium"
#define MAT_CALORIT "$calorit" //GS13
#define MAT_TITANIUM "$titanium"
#define MAT_BIOMASS "$biomass"
#define MAT_PLASTIC "$plastic"
#define MAT_PLASTIC "$plastic"
//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
#define MINERAL_MATERIAL_AMOUNT 2000
//The maximum size of a stack object.